View Full Version : Troubles with choosing mods
MrMacmanaman
08-28-12, 01:26 PM
Hello!
I just got SH5 today and I'd like to install some mods to make it more enjoyable to play. I downloaded these mods and read their descriptions, but I'm still not sure if all the mods are compatible with eachother and troubles also with install order. Can anyone help me?
List of mods:
Accurate German Flags
Depth_Keeping_Problem_TheDarkWraith
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5-V2.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
IRAI_0_0_37_TheDarkWraith
MightyFine Crew Mod 1.2.1
More_crew_commands_dialog_v1.04
NewUIs_TDC_7_1_0_TheDarkWraith
OH II base+parts v2
OH II fullv2
Reworked Morale and Abilities v.1.1
SteelVikings Interior Mod V1.2.2 Patch
Stormys_DBSM_SH5_v1.3
Stormys_DBSM_SH5_v1.3_HOTFIX_3
TDW_DC_Water_Disturbance_v2_0_SH5
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Targor Avelany
08-28-12, 01:34 PM
Hello!
I just got SH5 today and I'd like to install some mods to make it more enjoyable to play. I downloaded these mods and read their descriptions, but I'm still not sure if all the mods are compatible with eachother and troubles also with install order. Can anyone help me?
List of mods:
Accurate German Flags
Depth_Keeping_Problem_TheDarkWraith
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5-V2.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
IRAI_0_0_37_TheDarkWraith
MightyFine Crew Mod 1.2.1
More_crew_commands_dialog_v1.04
NewUIs_TDC_7_1_0_TheDarkWraith
OH II base+parts v2
OH II fullv2
Reworked Morale and Abilities v.1.1
SteelVikings Interior Mod V1.2.2 Patch
Stormys_DBSM_SH5_v1.3
Stormys_DBSM_SH5_v1.3_HOTFIX_3
TDW_DC_Water_Disturbance_v2_0_SH5
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Well, on what you have:
You need to reverse order of:
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5-V2.1
And you cant mix:
OH II base+parts v2
OH II fullv2
If you read the thread on Open Horizons, it is explained what they are and what are the differences.
MrMacmanaman
08-28-12, 01:43 PM
Accurate German Flags
Depth_Keeping_Problem_TheDarkWraith
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
IRAI_0_0_37_TheDarkWraith
MightyFine Crew Mod 1.2.1
More_crew_commands_dialog_v1.04
NewUIs_TDC_7_1_0_TheDarkWraith
Reworked Morale and Abilities v.1.1
SteelVikings Interior Mod V1.2.2 Patch
Stormys_DBSM_SH5_v1.3
Stormys_DBSM_SH5_v1.3_HOTFIX_3
TDW_DC_Water_Disturbance_v2_0_SH5
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Dynamic Environment SH5-V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
OH II fullv2
Okay, I did changes to list. Is there more conflicts with compability or the install order?
Kalleblom
08-28-12, 01:48 PM
Looks good, but
Put IRAI after the New UI and you should enable the FXupdate by TDW before the NewUI. Installing the NewUI notice this
http://www.subsim.com/radioroom/showpost.php?p=1926819&postcount=9281
You have to install only the OHII full, not with the base one together!
I don't know exactly, but the Depth Keepimg Problems i would enable after OHII.
Targor your are right! Reworked... after OHII:up:
Steel Vikings Interieur before enabling OHII!
Match your List with some working Mod lists in this thread.:up:
http://www.subsim.com/radioroom/showpost.php?p=1926819&postcount=9281
And don't forget to use the Mod Enabler and read some threads relating to your mods.
At least take a look at TDW patcher and the thread about!
Good hunting!
Edit: i'm to slow with my Pad:down:
Looks better, just read my suggestions above which make sense to your New list. :03:
Targor Avelany
08-28-12, 01:48 PM
I believe, considering that sober probably have tested it better, that "Reworked Morale and Abilities v.1.1" to be put after OH II.
It is a good idea to check such things with his thread (http://www.subsim.com/radioroom/showthread.php?t=192374), at least order wise.
Also, never managed to make the DC wated disturbances work with the rest of my list. But I have a long list... I know that it works perfectly for others :)
volodya61
08-28-12, 01:59 PM
Also you need SteelVikings Interior Mod - main mod..
Now I see in your list only patch..
Kalleblom
08-28-12, 02:01 PM
Also, never managed to make the DC wated disturbances work with the rest of my list. But I have a long list... I know that it works perfectly for others :)
have it also in my list, don't tested it yet. Do you have a problem with the mod, or isn't there any effect when you enabled this?
volodya61
08-28-12, 02:09 PM
TDW_DC_Water_Disturbance_v2_0_SH5 not needed if you are using IRAI 0.37
MrMacmanaman
08-28-12, 02:12 PM
Accurate German Flags
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
MightyFine Crew Mod 1.2.1
More_crew_commands_dialog_v1.04
FX_Update_0_0_19_TheDarkWraith
NewUIs_TDC_7_1_0_TheDarkWraith
IRAI_0_0_37_TheDarkWraith
SteelVikings Interior Mod V1.2
SteelVikings Interior Mod V1.2.2 Patch
Stormys_DBSM_SH5_v1.3
Stormys_DBSM_SH5_v1.3_HOTFIX_3
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Dynamic Environment SH5-V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Depth_Keeping_Problem_TheDarkWraith
OH II fullv2
Reworked Morale and Abilities v.1.1
Does it start to look like okay?
E: Edited
Kalleblom
08-28-12, 02:14 PM
Great thx volodya,:salute:
good to know.
I feel like I'm starting to lose the overview:doh:
Kalleblom
08-28-12, 02:16 PM
Does it start to look like okay?
You've forgot the main mod before Steel's Interieur patch!:03:
And wipe out the Water Disturbance!
MrMacmanaman
08-28-12, 02:20 PM
You've forgot the main mod before Steel's Interieur patch!:03:
And wipe out the Water Disturbance!
Edited it to previous message.
volodya61
08-28-12, 02:22 PM
@ Kalleblom
http://www.subsim.com/radioroom/showpost.php?p=1874065&postcount=1713
Targor Avelany
08-28-12, 02:33 PM
TDW_DC_Water_Disturbance_v2_0_SH5 not needed if you are using IRAI 0.37
ah, that will explain some of my CTDs when I was playing around with the DC water disturbances :) :salute:
Kalleblom
08-28-12, 02:33 PM
@volodya
:salute:Thx:up:
@Macmanaman
With Depth Keeping Problems i'm Not sure. Have it after the Ui, and before OHII. And no problems :hmmm:
MrMacmanaman
08-29-12, 09:36 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
MightyFine Crew Mod 1.2.1 Stock faces
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_New_radio_messages_German
NewUIs_TDC_7_1_0_Real_Navigation
No magic skills v1.5 MCCD compatible
NewUIs_TDC_7_1_0_WWIIInterface_by_naights
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
MCCD_1.04
IRAI_0_0_37_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Dynamic Environment SH5 Basemod (realistic version) V2.1
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith
OPEN HORIZONS II_full v2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Reworked Morale and Abilities v.1.1
Okay, I installed this list of mods and it didn't end well. CTD after few seconds. What mod I need to remove?
Kalleblom
08-29-12, 09:48 AM
try this order:
Dynamic Environment SH5 Basemod (realistic version) V2.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
MightyFine Crew Mod 1.2.1 Stock faces
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_New_radio_messages_German
NewUIs_TDC_7_1_0_Real_Navigation--> do you have the TDW patcher and you enabled the relating patch? Otherwise delete it!!
NewUIs_TDC_7_1_0_WWIIInterface_by_naights
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
MCCD_1.04
No magic skills v1.5 MCCD compatible-->not sure, eventually after OHII
IRAI_0_0_37_ByTheDarkWraith
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith-->delete it!
OPEN HORIZONS II_full v2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Reworked Morale and Abilities v.1.1
Accurate German Flags
Iīm not sure, but it should work!
Targor Avelany
08-29-12, 10:02 AM
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith
out of the two highlighted you need only one... And I think it is not the UHS one, as you do not have UHS installed..
LOL... Kalleblom posted faster :P
volodya61
08-29-12, 10:12 AM
No magic skills v1.5 MCCD compatible
Reworked Morale and Abilities v.1.1
These are mutually exclusive mods..
You should enable only one..
MrMacmanaman
08-29-12, 01:03 PM
Okay, I didn't get it to work so I installed just few simple mods.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MCCD_1.04
No magic skills v1.5 MCCD compatible
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
NewUIs_TDC_7_1_0_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
MrMacmanaman
08-30-12, 10:30 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MCCD_1.04
No magic skills v1.5 MCCD compatible
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
NewUIs_TDC_7_1_0_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
Umm, is there something wrong with these mods because I played about an hour and then got bsod?
Kalleblom
08-30-12, 10:53 AM
Moin,
no error jumps into my eye:hmmm:
Is the bsod, think you meen ctd, reconstructable. So it happens repeatedly at the same time/action?
If not try to sail from the last Savepoint.
Sometimes i get ctd also, but mostly it depend on to high TC, or a popup from my system, when i forgot to disable some programs.
Sorry donīt know exactly....
volodya61
08-30-12, 11:37 AM
It's Silent Hunter V guys.. nobody knows.. :D
Targor Avelany
08-30-12, 11:42 AM
It's Silent Hunter V guys.. nobody knows.. :D
lol. no kidding.
I, for example, for the past day trying to figure out why when I approach Kiel after finishing the first mission (literaly 3 days after I left the port) - I keep CTDing when I get within a particular range of the port....
Makes me think that I probably can't load all the ships in the harbor or smth, which is weird - I left the darn port not that long ago!
And Dbgview says nothing... literaly.. it's clean :06:
So, back to figuring it out...
MrMacmanaman
08-30-12, 12:37 PM
Moin,
no error jumps into my eye:hmmm:
Is the bsod, think you meen ctd, reconstructable. So it happens repeatedly at the same time/action?
If not try to sail from the last Savepoint.
Sometimes i get ctd also, but mostly it depend on to high TC, or a popup from my system, when i forgot to disable some programs.
Sorry donīt know exactly....
I really meant bsod. Temperatures were fine and it won't happen in any other games. This was first time.
I just destroyed a merchant in the british coast few minutes before and went after another, but bsod suddenly became when I was leaving attack periscope.
Kalleblom
08-30-12, 12:45 PM
Moin,
now i have a problem.
Try to load from wilhelmshave and when i load after klicking start sailing (donīt know who its called in english menu) i get ctd.
Dbg view says:
[4760] TheDarkWraithUserOptions InitializeVariables
[4760] PageTDC's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageTDC_Draggables.TDW
[4760] Clearing all user marks
[2868] Entities.cpp (83): Process Message:
[2868] Entities.cpp (114): OSI Ping
[2868] Entities.cpp (123): succeeded
[2868] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
[2916] ..\..\..\..\..\..\..\..\..\P4ws\massgate-MAIN\massgate\uplay_pc\2.0\live\shared\libs\servic es\src\services\EndAfterGameReportJob.cpp(51) : Start did not complete successfully.
What does it mean?
Targor Avelany
08-30-12, 01:41 PM
Moin,
now i have a problem.
Try to load from wilhelmshave and when i load after klicking start sailing (donīt know who its called in english menu) i get ctd.
Dbg view says:
[4760] TheDarkWraithUserOptions InitializeVariables
[4760] PageTDC's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageTDC_Draggables.TDW
[4760] Clearing all user marks
[2868] Entities.cpp (83): Process Message:
[2868] Entities.cpp (114): OSI Ping
[2868] Entities.cpp (123): succeeded
[2868] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
[2916] ..\..\..\..\..\..\..\..\..\P4ws\massgate-MAIN\massgate\uplay_pc\2.0\live\shared\libs\servic es\src\services\EndAfterGameReportJob.cpp(51) : Start did not complete successfully.
What does it mean?
yep, very simmilar problem for me. Except loading is not the problem - it's approaching Kiel.
And the
[2868] Entities.cpp (83): Process Message:
[2868] Entities.cpp (114): OSI Ping
[2868] Entities.cpp (123): succeeded
this part can go for w long time (which is normal); but when I ctd, beside what exact same 2 last lines that you posted - nothing else indicates what happened.
Tested yesterday over 10 times with various TC levels, from 1-32 :shifty:
THE_MASK
08-30-12, 03:04 PM
I think the exe patches by tDW fixes a ctd .
Then there is the ctd fix here
http://www.subsim.com/radioroom/downloads.php?do=file&id=2793
Also you need a 64 bit system so you can have the 4 gig memory if using lots of mods .
If i do get a ctd (which has been a long time ) i can always load a previous save .
Kalleblom
08-30-12, 03:22 PM
thx sober:salute:
iīll try
MrMacmanaman
08-31-12, 08:36 AM
Anyone got an idea why sh5 caused me bsod? Is this game so full of bugs, that it is normal to get ctds and bsods?
Targor Avelany
08-31-12, 09:59 AM
Anyone got an idea why sh5 caused me bsod? Is this game so full of bugs, that it is normal to get ctds and bsods?
ctds are normal.... bsod... well, that is windows normal :ping:
Sober, nope, did not help. I probably simply lack the memory (or my memory faulty somewhere) to load up that much. Even with 4gb switch it crashes within about 30-20kms of Keil. Makes me wonder if there is some huge force leaving Kiel around Sep 7, '39 :)
Trevally.
08-31-12, 11:40 AM
ctds are normal.... bsod... well, that is windows normal :ping:
Sober, nope, did not help. I probably simply lack the memory (or my memory faulty somewhere) to load up that much. Even with 4gb switch it crashes within about 30-20kms of Keil. Makes me wonder if there is some huge force leaving Kiel around Sep 7, '39 :)
All convoys leaving Kiel has been removed in OHII. This fixed the ctd with the tutorial at the start of the game:up:
volodya61
08-31-12, 11:51 AM
..Even with 4gb switch it crashes within about 30-20kms of Keil..
Try to reduce your TC to TC2 or TC4 when crossing deathline..
Targor Avelany
08-31-12, 12:04 PM
Try to reduce your TC to TC2 or TC4 when crossing deathline..
that is the problem... TC is at 1... :/\\!!
Will try olydebug today, see what shows..
Targor Avelany
08-31-12, 07:55 PM
well, being stubborn as hell, decided that fiddling around with OllyDbg will be amusing...
And this is what I get on the crash:
Log data, item 266
Address = 10024C27
Message = Access violation when reading [1C7ED0A0] - Shift+Run/Step to pass exception to the program
now, to my understanding it is possible that whatever is happening in the game trying to either read/write outside the stack or the memory is corrupt.. am I on the right track here?
TheDarkWraith
08-31-12, 09:36 PM
well, being stubborn as hell, decided that fiddling around with OllyDbg will be amusing...
And this is what I get on the crash:
Log data, item 266
Address = 10024C27
Message = Access violation when reading [1C7ED0A0] - Shift+Run/Step to pass exception to the program
now, to my understanding it is possible that whatever is happening in the game trying to either read/write outside the stack or the memory is corrupt.. am I on the right track here?
As everytime you load a process into memory it gets placed wherever the Window's loader decides to place it thus giving addresses does no good. It's best to state which module and then the offset in the module. I'd be curious to take a look at your problem but you need to specify module (i.e. sh5.exe) and offset (i.e. +0x00402E). In order to get OllyDebug to show offsets scroll the window to the very top. Click on the far left bar that's showing the addresses. That'll change the way addresses are shown. Click until you get it showing offsets (first 'address' will be +0x0). To get back to where you were right click on main window and select 'Go to origin'
Targor Avelany
09-01-12, 12:23 AM
As everytime you load a process into memory it gets placed wherever the Window's loaded decides to place it giving addresses does no good. It's best to state which module and then the offset in the module. I'd be curious to take a look at your problem but you need to specify module (i.e. sh5.exe) and offset (i.e. +0x00402E). In order to get OllyDebug to show offsets scroll the window to the very top. Click on the far left bar that's showing the addresses. That'll change the way addresses are shown. Click until you get it showing offsets (first 'address' will be +0x0). To get back to where you were right click on main window and select 'Go to origin'
Thank you :)
Will take me forever to figure out how all this works.. I'm not as smart as I wish...
Well, setting Olly as a default debug gave me lovely:
Log data, item 4
Address =
Message = Process terminated, exit code C0000417 (INVALID_CRUNTIME_PARAMETER)
on ntdll module - out of things... ntdll.RtUserThreadStart...
while showing:
[196] DllMain: hModule=0x10000000, ulReason=1, lpReserved=0x00000000, gRefCnt = 0
[196] DllMain: hModule=0x10000000, ulReason=0, lpReserved=0x00000000, gRefCnt = 0
in the DbgView
Well, guess I know what I'm doing for the next month or more - reading lots on assembly
TheDarkWraith
09-01-12, 12:32 AM
Well, setting Olly as a default debug gave me lovely:
Log data, item 4
Address =
Message = Process terminated, exit code C0000417 (INVALID_CRUNTIME_PARAMETER)
on ntdll module - out of things... ntdll.RtUserThreadStart...
This is the end result, it is not the cause. To find the cause you need to run up the stack chain to see what caused it :yep: Place breakpoints on what you suspect might be the cause and run the game again :up:
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