View Full Version : Is my JSGME working correctly
I have just started using/playing SH5 and got the JSGME loaded, I made a MODS folder in my root SH5 directory and dumped all the mods in there. I am then using a mep file to load them in order. Seems to work...but I noticed that it has madea copy of the individual mods from my MODS and place them in the root folder. Seems strange...Is this correct? - Rick
Mikemike47
08-21-12, 06:00 PM
I have just started using/playing SH5 and got the JSGME loaded, I made a MODS folder in my root SH5 directory and dumped all the mods in there. I am then using a mep file to load them in order. Seems to work...but I noticed that it has madea copy of the individual mods from my MODS and place them in the root folder. Seems strange...Is this correct? - Rick
NO. Do not create the MODS folder by yourself.
Put the jsgme executable file in your SH5 root folder and run it. JSGME.ini and some other JSGME file extensions may be added. the JSGME.exe file will create a MODS file under your SH5 root folder. Also, SH 5\MODS\!BACKUP and SH5\MODS\!INSTLOGS folders.
See this link, too, for any troubleshooting:
http://www.subsim.com/radioroom/showpost.php?p=1923971&postcount=33
Disable all mods first. Load the mep file after all above is correct.
Webster
08-21-12, 06:59 PM
delete the empty mods folder then move the mods folder with mods in it to your desktop, then open jsgme, this will create the mods folder for you, then transfer to mods from the desktop mods folder to the jsgme mods folder.
delete the now empty desktop mods folder and your all set to activate the mods you want and start playing
Ahhhh... I see. As recommended, I deactiviated mods, moved the mods then deleted the MODS folder plus I deleted all the other JSGME files except the .exe and ran the JSGME.exe again and let it create the MODS folder itself. That resolved some of the issues.
Also, JSGME was creating another copy of the mods in the SH5 root directory mainly due to incorrect directory structure of the mods (might have been caused by me when I extracted them then I just moved them which gave them a double folder (extra folder) for the mod. For example:
Rick's_GreatMod/Rick's_GreatMod/data instead of just
Rick's_GreatMod/data
and some were just wrong so I went through all the mods and cleaned them up and also added or corrected Documentation folders for the Readme stuff. Seems to load clean now.
Thanks so much for your time and assistance!
Regards, Rick
THE_MASK
08-22-12, 12:17 AM
This makes life a whole lot easier when asking are these mods loaded properly ?
http://www.subsim.com/radioroom/showthread.php?t=187454
Sober, Yes it does! I will pull it down and give it a try. I just did the tutorial then happened to read your 'sticky' that I need to FIRST do to tutorial THEN load the mods...:/\\!!grrrrrr! Someday, I'll actually get to play the game. :doh:
So, now I'm researching exactly what to do if I use OHII. I remember reading there are some specific procedures to follow...
BTW I'm using lots of your mods. Thanks! - Rick
THE_MASK
08-22-12, 04:17 AM
Sober, Yes it does! I will pull it down and give it a try. I just did the tutorial then happened to read your 'sticky' that I need to FIRST do to tutorial THEN load the mods...:/\\!!grrrrrr! Someday, I'll actually get to play the game. :doh:
So, now I'm researching exactly what to do if I use OHII. I remember reading there are some specific procedures to follow...
BTW I'm using lots of your mods. Thanks! - Rick Read this thread bloke
http://www.subsim.com/radioroom/showthread.php?t=192374
Yes, I got most of this done - meaning - patching the .exe. But, I'm hung up on one portion of it (Below). I havent started on the generic patcher but got 1.0.65.0 pulled down...of course that mean that I have to use TDW UI (which I don't know how to install yet)
"How to patch your sh5.exe for v0.0.4 (change default hydrophone volume):
NOTE: stock value (as seen in hex editor) is 6666663F (which is 0.9)
- make a backup of your sh5.exe file
- open the sh5.exe file with a hex editor
- go to address 0x346690 and change the 4 bytes to the volume level wanted (0.0 to 1.0 where 0.0 is no volume, 1.0 is max volume)
- save the file"
I don't understand what I am suppose to replace 6666663F with...is it
10 10 10 10 or 01 01 01 01 ???? It's been a long time since I worked with Hex but...I'm not sure what the heck goes in there. - Rick
TheDarkWraith
08-22-12, 07:40 AM
Yes, I got most of this done - meaning - patching the .exe. But, I'm hung up on one portion of it (Below). I havent started on the generic patcher but got 1.0.65.0 pulled down...of course that mean that I have to use TDW UI (which I don't know how to install yet)
"How to patch your sh5.exe for v0.0.4 (change default hydrophone volume):
NOTE: stock value (as seen in hex editor) is 6666663F (which is 0.9)
- make a backup of your sh5.exe file
- open the sh5.exe file with a hex editor
- go to address 0x346690 and change the 4 bytes to the volume level wanted (0.0 to 1.0 where 0.0 is no volume, 1.0 is max volume)
- save the file"
I don't understand what I am suppose to replace 6666663F with...is it
10 10 10 10 or 01 01 01 01 ???? It's been a long time since I worked with Hex but...I'm not sure what the heck goes in there. - Rick
Use the GenericPatcher app found at bottom of post #1 of my exe patches thread. It does all the work for you :up:
Use the GenericPatcher app found at bottom of post #1 of my exe patches thread. It does all the work for you :up:
Roger. Will do and thanks!...but I will not be satisfied until I know what goes in there.:timeout: I'm worse than a damn cat! :) I pulled out the calculator and converted decimal to hex and vise versa but still doesn't line up. I will use the Patcher then have a look with hex editor. Thanks! Rick
PS. I use to know this stuff :/\\!!
TheDarkWraith
08-22-12, 09:56 AM
Roger. Will do and thanks!...but I will not be satisfied until I know what goes in there.:timeout: I'm worse than a damn cat! :) I pulled out the calculator and converted decimal to hex and vise versa but still doesn't line up. I will use the Patcher then have a look with hex editor. Thanks! Rick
PS. I use to know this stuff :/\\!!
Colors are RGBA values - DirectX style. Alpha, Blue, Green, Red where each one describes a byte value - thus giving 255 possible 'steps' for each component (RGB) or 255 * 255 * 255 = 16 million color combinations (with Alpha).
Colors are RGBA values - DirectX style. Alpha, Blue, Green, Red where each one describes a byte value - thus giving 255 possible 'steps' for each component (RGB) or 255 * 255 * 255 = 16 million color combinations (with Alpha).
That makes sense now that you mention 'DirectX style' but I was talking about 'changing the default hydrophone volume' to loudest (1.0).
""How to patch your sh5.exe for v0.0.4 (change default hydrophone volume):
NOTE: stock value (as seen in hex editor) is 6666663F (which is 0.9)
- make a backup of your sh5.exe file
- open the sh5.exe file with a hex editor
- go to address 0x346690 and change the 4 bytes to the volume level wanted (0.0 to 1.0 where 0.0 is no volume, 1.0 is max volume)
- save the file"
I'm not sure what I'm missing but cannot figure out how 66 66 66 3F is 0.9 so that I know what to put in there for max volume 1.0. It's not real important but driving me nuts!
Rick
TheDarkWraith
08-22-12, 10:55 AM
I'm not sure what I'm missing but cannot figure out how 66 66 66 3F is 0.9 so that I know what to put in there for max volume 1.0. It's not real important but driving me nuts!
Rick
That is the float value for 0.9. Here D/L this: http://www.mediafire.com/?jg4xhr3rlrpbz6t
Extract it and run the app floatconvert. Type 0.9 into the first box :up:
Targor Avelany
08-22-12, 01:20 PM
throwing it here for reading later myself (being at work sucks sometimes)
http://www.fsinc.com/reference/html/com9anm.htm
That explains it. Learn something new everyday! Thanks to both of you! - Rick
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