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View Full Version : [WIP] New custom Emblems


Masterchen
08-19-12, 05:39 PM
Hi here is a small mod Work in Progress Mod i want to show you [UPDATED: 21.08.12]
Status: [Rel]:up:
All emblems downloadable and tested

Download : Just click the emblem you want and it will lead to the download! (CLICK EMBLEM TO DOWNLOAD NOT THE ONE ON THE BOTTOM IF YOU JUST WANT TO USE IT AS MOD FILE!)

Installation at the moment it is required that you have installed A Fistful of Emblems v1.51 download here:http://www.subsim.com/radioroom/showthread.php?t=164789&page=10
extract and install both mods with Generetic Mod enabler The custom embelm you have choosen needs to be installed after A Fistfull of Emblems MOD

Start the game and choose the custom emblem at the end of the list this is the emblem you have downloaded from here.

REMEMBER YOU CAN ONLY USE ONE EMBLEM AT THE SAME TIME!
say what you think of them and have fun!
Update today !

http://www.bilder-hochladen.net/files/e1hs-lm-470e.png (http://www.mediafire.com/file/lk43p08mctd53vt/Emblem_Mod_Nr1.rar)http://www.bilder-hochladen.net/files/e1hs-ln-bf62.png (http://www.mediafire.com/file/k9ul2pfun565ii5/Emblem_Mod_Nr2.rar)http://www.bilder-hochladen.net/files/e1hs-lo-fa14.png (http://www.mediafire.com/file/i8pqym388ovzxx1/Emblem_Mod_Nr3.rar)http://www.bilder-hochladen.net/files/e1hs-lp-2ca6.png (http://www.mediafire.com/file/133ogy4m5zc5sgv/Emblem_Mod_Nr4.rar)http://www.bilder-hochladen.net/files/e1hs-lq-88ae.png (http://www.mediafire.com/file/kkhtnhmvg4ko955/Emblem_Mod_Nr5.rar)http://www.bilder-hochladen.net/files/e1hs-lr-0699.png (http://www.mediafire.com/file/uv2cdxdu3g4zyuy/Emblem_Mod_Nr6.rar)http://www.bilder-hochladen.net/files/e1hs-ls-eefc.png (http://www.mediafire.com/file/axfd985akhiavii/Emblem_Mod_Nr7.rar)http://www.bilder-hochladen.net/files/e1hs-lt-5807.png (http://www.mediafire.com/file/q52nc5epk7yp46t/Emblem_Mod_Nr8.rar)http://www.bilder-hochladen.net/files/e1hs-lu-d840.png (http://www.mediafire.com/file/ta45fsbx1im73wa/Emblem_Mod_Nr9.rar)http://www.bilder-hochladen.net/files/e1hs-lv-959a.png (http://www.mediafire.com/file/qic5ijyaygfe7ka/Emblem_Mod_Nr10.rar)http://www.bilder-hochladen.net/files/e1hs-lw-f220.png (http://www.mediafire.com/file/kb983bxy9d33ptr/Emblem_Mod_Nr11.rar)http://www.bilder-hochladen.net/files/e1hs-m5-c0f1.png (http://www.mediafire.com/file/8o1n1k9nsznzh5r/Emblem_Mod_Nr12.rar)http://www.bilder-hochladen.net/files/e1hs-m6-8c67.png (http://www.mediafire.com/?k4cdng7dt41mm2z)http://www.bilder-hochladen.net/files/e1hs-m9-67d9.png

some other skins not painted by me but edited a little bit:
Thanks to Josef von Posorschitz and have fun with them!
http://www.bilder-hochladen.net/files/e1hs-m2-e57c.png (http://www.mediafire.com/?1h24qwhkn7kyczz)http://www.bilder-hochladen.net/files/e1hs-m3-86b1.png (http://www.mediafire.com/file/i2t6yhn4vcbu2yp/Emblem_Mod_Nr15.rar)http://www.bilder-hochladen.net/files/e1hs-m4-4e09.png (http://www.mediafire.com/file/bfc16g29ardu7n2/Emblem_Mod_Nr16.rar)




Text emblems can only used for VII A version U-boat

chun
08-19-12, 07:15 PM
large very large:D

GT182
08-19-12, 10:14 PM
large very large:D

Yep, and they'll be hard to fit on the conn. ;)

Chen, I'm not trying to offend you, but only trying to make a little friendly suggestion. When you've got photos like these that are so large, use a program to scale daown the image. It'll be so much easier for us to see them. Gimp is a free one that will work, and there are others out there too that are free or are shareware. I hope you understand.

Looks like you have a good start. Keep working on them.

Masterchen
08-20-12, 07:43 AM
Yep, and they'll be hard to fit on the conn. ;)

Chen, I'm not trying to offend you, but only trying to make a little friendly suggestion. When you've got photos like these that are so large, use a program to scale daown the image. It'll be so much easier for us to see them. Gimp is a free one that will work, and there are others out there too that are free or are shareware. I hope you understand.

Looks like you have a good start. Keep working on them.

lol yes i know how to scale them for the u boats no problem so far working with gimp all the time. Just wanted to show you my original work. In the right scale they would look like this:


http://www.bilder-hochladen.net/files/e1hs-kq-0d31.png(only as dds)
but there you can't see every detail but they will look like this on the tower
But anyway thanks for your kind suggestion but i know what i am doing just wanted to know what you think so far of these two emblems :

Edit: Here is a screenshoot from ingame (so that you know that i know what i am doing) :dead::dead:

http://www.bilder-hochladen.net/files/e1hs-kr-fb89.jpg

gap
08-20-12, 08:10 AM
Much better now! :03:

Working in HD is okay, but once ready emblems should be reduced to 256x256 (stock emblems are 128x128). Even at maximum game resolution, bigger size emblems would only take up more memory without any significant increase in detail. But I am sure you were already aware about it.

Getting back to your emblems, they look very nice! Keep on your work on them! :up:

Masterchen
08-21-12, 08:28 AM
[UPDATE 21.08.12 see first post]

Zanarkin
08-21-12, 11:04 AM
Nice!

Now if only my friggen boat could have U### on the side of it for whatever number BDU refers to me as.

gap
08-21-12, 12:03 PM
[UPDATE 21.08.12 see first post]

I've downloaded your emblems and they look very cool, indeed!

I've some suggestions for improving them and for making their use easier even for newbyes, if you don't mind:

- emblems should be standard sized (128x128, 256x256, 512x512, etc.). I don't know how the game is going to handle custom sized emblems, but depending on GPU / GFX drivers, weird things could happen. The optimal resolution is 256x256. Possible formats for saving them are tga (save with alpha channel) or, even better, dds (DX5 compression, 'save with alpha channel' and 'generate mip maps' enabled). The png format is quite handy for use on the web, but again, I am not sure at all that SH5 can manage it.

- emblems rendered in game are mirrored orizontally. I suggest you to invert the ones featuring text or other stuff that shouldn't be mirrored, like the stylized map of GB.

- try adding some rust/weather/noise to your emblems, for a more natural feeling :up:

Nice!

Now if only my friggen boat could have U### on the side of it for whatever number BDU refers to me as.


You probably don't care, and who am I for blaming you on it? :D

...anyway, those numbers painted on U-boats sides were abolished just before the war, and incidentally they weren't coupled to any "U". See here (http://www.artitec.nl/downloads/instructions/uboat/uboat_colours.pdf) for further details (look for "Pre-war colours"). ;)

Zanarkin
08-21-12, 12:08 PM
I did not know that and wouldn't want it if it wasn't accurate to the time period. I came to my conclusion that they did from browsing countless old photos but they very well may have been pre-war or had some WWI photos mixed in. I just kept seeing these pictures of beached boats, photos from planes, and others from boats leaving/entering port and most showed the numbers.

Thanks for telling me :) Now I won't fret over it.

Masterchen
08-21-12, 12:38 PM
see above sry dobblepost

gap
08-21-12, 12:43 PM
I did not know that and wouldn't want it if it wasn't accurate to the time period. I came to my conclusion that they did from browsing countless old photos but they very well may have been pre-war or had some WWI photos mixed in. I just kept seeing these pictures of beached boats, photos from planes, and others from boats leaving/entering port and most showed the numbers.

Thanks for telling me :) Now I won't fret over it.

Pity anyway, because those numbers painted in that fancy fraktur font, looked quite cool! :)

Masterchen
08-21-12, 12:43 PM
I've downloaded your emblems and they look very cool, indeed!

I've some suggestions for improving them and for making their use easier even for newbyes, if you don't mind:

- emblems should be standard sized (128x128, 256x256, 512x512, etc.). I don't know how the game is going to handle custom sized emblems, but depending on GPU / GFX drivers, weird things could happen. The optimal resolution is 256x256. Possible formats for saving them are tga (save with alpha channel) or, even better, dds (DX5 compression, 'save with alpha channel' and 'generate mip maps' enabled). The png format is quite handy (http://www.subsim.com/radioroom/newreply.php?do=newreply&noquote=1&p=1924257#) for use on the web, but again, I am not sure at all that SH5 can manage it.

- emblems rendered in game are mirrored orizontally. I suggest you to invert the ones featuring text or other stuff that shouldn't be mirrored, like the stylized map of GB.

- try adding some rust/weather/noise to your emblems, for a more natural feeling :up:


Äh if you downloaded them correctly they should be .dds files (remebmer only the first 6 are ready for download yet. Their size is 228x257 this is the correct size for the tower if you would take a format like 128x128, 256x256, 512x512 etz then the emblems would be scretched and that does not look nice!

So again no offense or something but do you think i did not checked some emblems before i posted them in here?

About the emblems who also got text i know that they are shown mirrored then but i am surching for a solution there they are not downloadable at the moment anyway !

Sepp von Ch.
08-21-12, 03:42 PM
Hello Mastrerchen,

can you make please this real U-997 (VIIC/41) emblem please for my VIIC/41 U-Boat?

http://s18.postimage.org/wt17jcqqt/u997colorjj2.jpg (http://postimage.org/image/wt17jcqqt/)


And this (VIIC/41) U-953?

http://s17.postimage.org/ujaacy957/img074.jpg (http://postimage.org/image/ujaacy957/)


And VIIC U-558

http://s18.postimage.org/ssynkupnp/img073.jpg (http://postimage.org/image/ssynkupnp/)
http://s17.postimage.org/wivhi3suj/img072.jpg (http://postimage.org/image/wivhi3suj/)

gap
08-21-12, 04:32 PM
Äh if you downloaded them correctly they should be .dds files (remebmer only the first 6 are ready for download yet. Their size is 228x257 this is the correct size for the tower if you would take a format like 128x128, 256x256, 512x512 etz then the emblems would be scretched and that does not look nice!

The download that I clicked on is the one at the bottom of the first page.
It contained files numbered from 1 to 12, some of them in dds format, other in png, and having a whole bunch of different sizes :yep:
You make me wonder if I downloaded the correct pack :06:

So again no offense or something but do you think i did not checked some emblems before i posted them in here?

No offense at all, but so far I haven't ever seen a single SHIII, IV or V emblem either from Ubisoft or custom made, that had other size than a standard one. This not only true for emblems: almost every texture in SH5, and in many other games for that matter, is a square whose size in pixels is a power of 2. If this is not enough many graphical applications don't even let you save a texture in dds format, if it doesn't stick to this rule. Reason is the way mipmaps are generated and the way modern GPUs are handling textures. Anyway if you tested your eblems in game, and they are rendered correctly, I can only be happy for that. :up:

About the emblems who also got text i know that they are shown mirrored then but i am surching for a solution there they are not downloadable at the moment anyway !

That's true. I haven't ever progressed in campaign, and I am still the captain of an ananonimous VII a, with a standard conning tower. On that tower the emblem is painted on the front, and that one emblem gets mirrored, so I use to pre-invert my custom emblems in order to make then to look good. Indeed, If I wanted to use the same emblem on a "side painted" tower, one of its sides would get a mirrored emblem anyway. Imo this is not a bug but a feature, for making U-boats, sharks, dragons, devils, or whatever to look at the same direction ;)

gap
08-21-12, 04:39 PM
Hello Mastrerchen,

can you make please this real U-997 (VIIC/41) emblem please for my VIIC/41 U-Boat?

Those images are veeery good Josef! :up:
Do you happen to have more of them? :D

Masterchen
08-22-12, 04:24 AM
The download that I clicked on is the one at the bottom of the first page.
It contained files numbered from 1 to 12, some of them in dds format, other in png, and having a whole bunch of different sizes :yep:
You make me wonder if I downloaded the correct pack :06:yes that's the download who is only for people who want to edit or customize them and are willing to make their own mod pack out of it.

The right download is if you click on the emblem you want to have !

Read description in first post



@gap you were right about the size ! I will correct this thanks that you told me and shame on me for not knowing i was wrong.
But its not such a big deal i will correct them all and also add some rusty and weathered looking. Thanks and my sorry for my mistaken
Edit: Now all emblems are correct size and have a more weathered looking

Hello Mastrerchen,
can you make please this real U-997 (VIIC/41) emblem please for my VIIC/41 U-Boat?
they look great i am on them now will post them if its okay for you.
They should be finished in not more than tomorrow:)

here you go download link at the first post just kick your emblems (only one usable for game at the time)
http://www.bilder-hochladen.net/files/e1hs-m2-e57c.pnghttp://www.bilder-hochladen.net/files/e1hs-m3-86b1.pnghttp://www.bilder-hochladen.net/files/e1hs-m4-4e09.png
http://www.bilder-hochladen.net/files/big/e1hs-m8-e074.jpg

Masterchen
08-22-12, 12:11 PM
new ones download will be at first page as soon as i uploaded it:

http://www.bilder-hochladen.net/files/e1hs-ma-a8e8.pnghttp://www.bilder-hochladen.net/files/e1hs-mb-7143.png

Sepp von Ch.
08-22-12, 01:50 PM
they look great i am on them now will post them if its okay for you.
They should be finished in not more than tomorrow:)

here you go download link at the first post just kick your emblems (only one usable for game at the time)




I love them! Thank you very much!!! Really!:rock::Kaleun_Thumbs_Up:

Sepp von Ch.
08-22-12, 01:51 PM
Those images are veeery good Josef! :up:
Do you happen to have more of them? :D

Hello gap, I'll try to find it. What boat?

Magic1111
08-22-12, 03:28 PM
I love them! Thank you very much!!! Really!:rock::Kaleun_Thumbs_Up:

Yes agree, looks very nice!! :rock::up::rock:

BIGREG
08-23-12, 05:06 AM
That's true. I haven't ever progressed in campaign, and I am still the captain of an ananonimous VII a, with a standard conning tower. On that tower the emblem is painted on the front, and that one emblem gets mirrored, so I use to pre-invert my custom emblems in order to make then to look good. Indeed, If I wanted to use the same emblem on a "side painted" tower, one of its sides would get a mirrored emblem anyway. Imo this is not a bug but a feature, for making U-boats, sharks, dragons, devils, or whatever to look at the same direction ;)


Hi :salute:

:hmmm: I think the solution to have two different sides is to double the width of the texture and edit UVs (texture coordinates) :yep:

Ps:I can not try right now, my Power Supply is dead ! :o:wah: (probably lightning)
I expect a new today or tomorrow :shifty:...

Masterchen
08-23-12, 08:14 PM
:hmmm: I think the solution to have two different sides is to double the width of the texture and edit UVs (texture coordinates)

hm yeah worth a try tell me if you find the right size and solution i think manny people would love to see also text emblems for VII B and C submarines

BIGREG
08-24-12, 04:23 AM
Hi Masterchen :salute:

I'm still waiting for my power supply :-?
But if you want you can prepare a texture with double width
eg: H512xL1024 or H1024xL2048
and copy / paste two emblems one next to the other
(do not forget to redo the alpha mask :03:)

(not too complicated to do with the TDW GR2 editor :up:)

Edit : i have my new PSU :D , i go to try :03:

BIGREG
08-24-12, 07:41 AM
OK i have try and that work :D ,But i can not save the file :-?
It is a problem with the GR2 editor to save the conning tower :

https://dl.dropbox.com/u/99234496/ErrorSection6.jpg

file : \data\Submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_01.GR2

i have try with original file without change (just export/import) and other conning tower ,but i have always this error :hmmm:
TDW if you can take a look :06:

TheBeast
08-24-12, 11:20 AM
OK i have try and that work :D ,But i can not save the file :-?
It is a problem with the GR2 editor to save the conning tower :

file : \data\Submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_01.GR2

i have try with original file without change (just export/import) and other conning tower ,but i have always this error :hmmm:
TDW if you can take a look :06:

An older version of the GR2 Editor may be able to save updated textures for Conning Towers.

BIGREG
08-24-12, 12:05 PM
I have try with the 1.265 ,but without success (same error)
Maybe with an older version :hmmm:

Edit :Ok with 1.190 :woot:

Here a Test on the VIIb conning tower type 01 : https://dl.dropbox.com/u/99234496/TwoFacesEmblems.zip
(i use the U552 texture)

Ps:if you need we can add more places other change the size or location ...

BIGREG
08-25-12, 06:46 AM
Anyone is interested :06:
I'll make the modifications of the meshes, but you must tell me what you want (larger surface area / position ...)
and who will redo the emblems for the new meshes :06:
(i don't have time to make it :D i have work in my conning tower :O:)

gap
08-25-12, 07:48 AM
Anyone is interested :06:
I'll make the modifications of the meshes, but you must tell me what you want (larger surface area / position ...)
and redo the emblems for the new meshes (i don't have time to make it :D i'm working in my conning tower :O:)

Hi BIGREG, I am very much interested, indeed :up:

for a start, what about making you changes compatible with other conning towers? The best would be having a dds file with 4 textures in it: one to be used in emblem selection UI, one for single emblem conning towers, and the last two to be used on each side of conning towers featuring two emblems:hmm2:

What do you think?

P.S: allowing some conning towers models (or rather all of them) to have both the central and the side emblems rendered on them could be another cool feature, if possible. I have an historical emblems mod slowly growing up on my HD. So far I have all flotilla + all crew + U-1 to U-389 emblems ready (all variants that I am aware of included, for a total of about 480 emblems). I could modify them to reflect your changes in GR2 meshes, and release a first pack of them. :yep:

TheBeast
08-25-12, 08:41 AM
Anyone is interested :06:
I'll make the modifications of the meshes, but you must tell me what you want (larger surface area / position ...)
and who will redo the emblems for the new meshes :06:
(i don't have time to make it :D i have work in my conning tower :O:)

Hi BIGREG, I am very much interested, indeed :up:

for a start, what about making you changes compatible with other conning towers? The best would be having a dds file with 4 textures in it: one to be used in emblem selection UI, one for single emblem conning towers, and the last two to be used on each side of conning towers featuring two emblems:hmm2:

What do you think?
Correcting Emblem Textures so they are not Mirrored would be great FIX. Emblems with text display correctly on both sides of the Tower.

It would also be cool to have Fleet Emblem and Boat Emblem.
CFG#E01 == Boat Emblem
CFG#E02 == Fleet Emblem
CFG#E03 == Crew Embelm or Kill Flags.

E02, E03 can be manually configured in NSS_Uboat7<blah>.eqp files.[Equipment xx]
NodeName=E02
LinkName=data\Textures\TNormal\tex\emblems\<blah>.DDS
StartDate=19380101
EndDate=19451231

[Equipment xx]
NodeName=E03
LinkName=data\Textures\TNormal\tex\emblems\<blah>.DDS
StartDate=19380101
EndDate=19451231
Not sure if I would be able to make them accessable in Bunker Equipment Upgrades Menu. I think I would have to add 2 more Menu Tabs and I am at a loss on this matter.

I do want to change AcceptedType=NULL so for example, a Type-VIIA emblem can only be used on a Type-VIIA sub.

UpgradePacks.upc
UpgradePackSlotType= UboatEmblems
to
UpgradePackSlotType= Uboat7aEmblems
UpgradePackSlotType= Uboat7bEmblems
UpgradePackSlotType= Uboat7cEmblems
UpgradePackSlotType= Uboat7c41Emblems

NSS_Uboat7<blah>.upcge
[UserPlayerUnit 1.Compartment 10.EquipmentSlot 2]
ID= EqpEmblemSlot
NameDisplayable= Conning Emblem
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= E01
ExternalDamageZoneTypeID3D= -1
to
[UserPlayerUnit 1.Compartment 10.EquipmentSlot 2]
ID= EqpEmblemSlot
NameDisplayable= Conning Emblem
Type=NULL
AcceptedTypes=Uboat7<blah>Emblems
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= E01
ExternalDamageZoneTypeID3D= -1

This change would greatly reduce the number of emblems in Upgrades List making it much easier to scroll through the list.
All other Emblems are still there, just not available for your current boat type.

Do you think this is something we can do?:06:

Regards!:salute:
TheBeast

Masterchen
08-25-12, 08:46 AM
I have try with the 1.265 ,but without success (same error)
Maybe with an older version :hmmm:

Edit :Ok with 1.190 :woot:

Here a Test on the VIIb conning tower type 01 : https://dl.dropbox.com/u/99234496/TwoFacesEmblems.zip
(i use the U552 texture)

Ps:if you need we can add more places other change the size or location ...

very nice ! can i use this for making some text emblems?:yeah:

gap
08-25-12, 08:57 AM
very nice ! can i use this for making some text emblems?:yeah:

I think BIGREG posted that modified conning tower only for testing purposes. You can indeed create your own double sided emblems, but they would only work with that provisional mod enabled, and only for the VIIb conning tower.

In a nutshell, I would wait for a definitive "improved tower emblems mod" to be released, before working on emblems specifically designed for it. ;)

BIGREG
08-25-12, 09:29 AM
Yes,better to wait,i can make a better one :yep:
eg:two stripe that begin in the middle of the tower :06:
(texture 512x512 or 1024x1024 ,cut in two horizontal )

other make 3 places (one for the middle and two for the sides) :06:


Ps:To add a specified emblem we need to :
- add a mesh in each conning tower (or weld an other element to save a mesh)
- or create a new .GR2 with the meshes to attach a bone
...

Edit: Maybe i can try to redo the compass in the same time ....

gap
08-25-12, 10:08 AM
Yes,better to wait,i can make a better one :yep:
eg:two stripe that begin in the middle of the tower :06:
(texture 512x512 or 1024x1024 ,cut in two horizontal )

:hmmm:
unpractical for asymmetrical front painted emblems

other make 3 places (one for the middle and two for the sides) :06:

:sign_yeah:
maybe with slightly incresed mesh sizes. The 3 meshes should have the same size. I think a moderate overlapping, if possible, would be okay, so to allow some particular emblems to extend from the front to the sides of the conning tower.

BIGREG
08-25-12, 10:36 AM
Yes i think in three parts ,this will be the best
For the texture ,i can make : L512xH256 for the middle and two 256x256 for the both sides :06:

Other as i have say i can weld an element on the body to save a mesh :hmmm:
and after use it to make a specified emblem (numbers etc ..)
( lot work after to add the menu things )

gap
08-25-12, 10:45 AM
Yes i think in three parts ,this will be the best
For the texture ,i can make : L512xH256 for the middle and two 256x256 for the both sides :06:

Why not to give them the same size? In this way emblems would be interchangeable from side to front and vice versa, with a simple select/copy/paste. :hmm2:

If you increase meshe's size, ie how much of the conning tower they are covering, we could reduce accordingly emblem's relative size within the dds texture, hence being able to move them within texture's borders and making them to show where we want on the tower. Say more on the top, more on the left, etc...

BIGREG
08-25-12, 11:27 AM
I can make what you want :yep:
... 256x256 emblem used on a 512x512 texture place to able to move it,is not a problem :03:
But for the middle ,i have think is better to have a larger one to make mirrored or single emblem :06: (like the red devil from Nozaurio Mod or olympic rings)

gap
08-25-12, 12:01 PM
I can make what you want :yep:
... 256x256 emblem used on a 512x512 texture place to able to move it,is not a problem :03:
But for the middle ,i have think is better to have a larger one to make mirrored or single emblem :06: (like the red devil from Nozaurio Mod or olympic rings)

Okay, I think I got your point. Good idea! :up:
You mean frontal emblems extending a bit to conning tower's sides. Isn't it?

Like U-106:

http://desmond.imageshack.us/Himg528/scaled.php?server=528&filename=u106emblmesdekiosque.jpg&res=landing


...U-552...

http://desmond.imageshack.us/Himg3/scaled.php?server=3&filename=u5522.jpg&res=landing


...or U-262:

http://u-boats-type-vii.narod.ru/img/images/U-262.jpg

BIGREG
08-25-12, 12:16 PM
Yes :yep:

BIGREG
08-26-12, 03:15 PM
Hi :salute:

I just finished. Phew ! , I think you'll be able to enjoy Masterchen

Link: https://dl.dropbox.com/u/99234496/VIIbEmblemsTEST02.zip

Ps:Includes UV map :03:

gap
08-26-12, 04:02 PM
Hi :salute:

I just finished. Phew ! , I think you'll be able to enjoy Masterchen

Link: https://dl.dropbox.com/u/99234496/VIIbEmblemsTEST02.zip

Ps:Includes UV map :03:

Thanks BIGREG :yeah:

Could you please post a screenshot showing your changes in action? Except for the red devils, I cannot understand where other emblems would be placed, and currently I cannot test them in game :)

Besides this request I have a question: wich part of the new texture would be displayed in emblem selection UI? :hmm2:

BIGREG
08-26-12, 04:27 PM
https://dl.dropbox.com/u/99234496/VIIbEmb01.jpg

https://dl.dropbox.com/u/99234496/VIIbEmb02.jpg

https://dl.dropbox.com/u/99234496/VIIbEmb03.jpg

https://dl.dropbox.com/u/99234496/VIIbEmb04.jpg

TheBeast
08-26-12, 04:35 PM
Fantastic job, very impressive.:woot:

I notice emblem illumination is very bright. Is there a setting for this when configuring the Mesh?:06:

Hull Number area a bit small. All pictures I have seen of canning towers sporting a Hull Number, the nubers were very big. Maybe expand that area for larger font size.

http://img341.imageshack.us/img341/3386/newemblems.png

gap
08-26-12, 04:44 PM
Thank you again BIGREG, now everything is more clear :up:

May I give you 2 more suggestions?

- is it possible to increase the size of bottom front mesh, so to increase the size of the emblem rendered on it (the shark-boat wih the iron cross in your example)?

- Could you design other conning tower models to use the same texture as the VIIb? If not, how would you restrict the use of emblems to their pertinent conning tower? I hope I made myself clear... :D

BIGREG
08-26-12, 04:50 PM
I notice emblem illumination is very bright. Is there a setting for this when configuring the Mesh?:06:

Hull Number area a bit small. All pictures I have seen of canning towers sporting a Hull Number, the nubers were very big. Maybe expand that area for larger font size.

For the illumination ,i can change this in TDW .GR2 editor other in 3DsMax other in .MTL before i import the mesh :03:

For the Hull number place is not a problem :yep:

- is it possible to increase the size of bottom front mesh, so to increase the size of the emblem rendered on it (the shark-boat wih the iron cross in your example)?

- Could you design other conning tower models to use the same texture as the VIIb? If not, how would you restrict the use of emblems to their pertinent conning tower? I hope I made myself clear... :D

1 - Not a problem

2 - Yes,i get redo the other towers and they get use the same emblems maps ,but i can change "where" and "how" i use them on each towers :D

Ps:Tomorrow ,i get try an other way :import the different emblems as subsets to assign for each a texture (numbers,front,sides...)

BaldyBoy25
08-26-12, 04:53 PM
Nice work! :)

BIGREG
08-26-12, 05:44 PM
Thank :salute:
But all thanks must go to TDW for the .GR2 editor :yeah:

For the illumination problem ,that come from the "shininess strenght" :

must be to 0.00000

Material cfg#E01 :03:

Edit : you can use a larger place for the numbers see my first picture (3DS Max) ,i have not use the all avaible width :03:

gap
08-26-12, 05:52 PM
@ BIGREG

have you seen this?

Thank you again BIGREG, now everything is more clear :up:

May I give you 2 more suggestions?

- is it possible to increase the size of bottom front mesh, so to increase the size of the emblem rendered on it (the shark-boat wih the iron cross in your example)?

- Could you design other conning tower models to use the same texture as the VIIb? If not, how would you restrict the use of emblems to their pertinent conning tower? I hope I made myself clear... :D

BIGREG
08-26-12, 06:03 PM
answer Post#44 :03:

TheBeast and GAP : you need wider ? or higher ?


This is the place you have in TEST02
https://dl.dropbox.com/u/99234496/EmblemsSize.jpghttps://dl.dropbox.com/u/99234496/EmblemsSize01.jpg

gap
08-26-12, 07:14 PM
As big as possible, for allowing to accomodate this emblem: ;)

http://www.u-historia.com/uhistoria/historia/huboots/u1-u99/u0048/emblema-u48a.jpg

http://img118.imageshack.us/img118/8047/u48chargementdesvivrese.jpg

erm... if you are able to do it without distorting height/width ratio, and keeping the same resolution as the top stripe also for the lower one, I am going to award you with the title of most patient modder of the millennium! :D

BIGREG
08-26-12, 07:42 PM
:hmmm: Hum ! This is possible ,But i need to use a bigger texture :-?
This one make H1024xL2048= ~10 MO !
other reduce the quality ... -> H1536x1536 :hmmm:
But ,i get try the other way ,by adding subsets ... to have different textures (numbers,sides,front....) ,if it works, it will be much easier
(A mod with the numbers, one for the front emblems etc...)
But we must see how it will react ! :hmm2:

gap
08-26-12, 08:03 PM
:hmmm: Hum ! This is possible ,But i need to use a bigger texture :-?
This one make H1024xL2048= ~10 MO !
other reduce the quality ... -> H1536x1536 :hmmm:
But ,i get try the other way ,by adding subsets ... to have different textures (numbers,sides,front....) ,if it works, it will be much easier
(A mod with the numbers, one for the front emblems etc...)
But we must see how it will react ! :hmm2:

Well, the texture you used is very big. In my opinion there is space for halving it with a little loss of quality indeed...

As for adding different subsets, it is probably the best way to implemet your changes, but how are we going to manage the many emblems within the boat upgrades menu :06:

TheBeast
08-26-12, 10:25 PM
answer Post#44 :03:

TheBeast and GAP : you need wider ? or higher ?


This is the place you have in TEST02

I think you should have two (2) area for textures that wrap all the way around from Port Ladder to Stbd Ladder, excluding Vents and Rescue Floatation Rings.
1. From Bottom of Top Splash Guard to Top of Bottom Splash Giard.
2. From Bottom of Bottom Splash Guard to Deck, exclude protusion on front center.

This would simplify creating the MOD. Kind of what privateer did for SHIII.

Provide a template for each tower with grid to help position taxtures that can be added as layer and that grid layer is hidden prior to save.

The .PSD or .PDN can contain all textures for all Hull Numbers of that Type Uboat and Conning Tower.

As you can see below, the bottom textures really need to use area from splash guard to deck.
http://img41.imageshack.us/img41/6978/newemblems1.png

I want to put something like below, center top front.
http://img716.imageshack.us/img716/5188/grimreaper1.pnghttp://img225.imageshack.us/img225/5741/grimreaper3.pnghttp://img713.imageshack.us/img713/8845/phoenixbirdtattoo.png

gap
08-27-12, 04:56 AM
I think you should have two (2) area for textures that wrap all the way around from Port Ladder to Stbd Ladder, excluding Vents and Rescue Floatation Rings.
1. From Bottom of Top Splash Guard to Top of Bottom Splash Giard.
2. From Bottom of Bottom Splash Guard to Deck, exclude protusion on front center.

This would simplify creating the MOD. Kind of what privateer did for SHIII.

Provide a template for each tower with grid to help position taxtures that can be added as layer and that grid layer is hidden prior to save.

The .PSD or .PDN can contain all textures for all Hull Numbers of that Type Uboat and Conning Tower.

As you can see below, the bottom textures really need to use area from splash guard to deck.


:sign_yeah:

BIGREG
08-27-12, 05:48 AM
:salute:

Tonight I will begin the next test :yep:
But if you could give me a schema, it will be easier to see the location you want
I try too, my other ideas ...
Well, I get back to (real) work ... :shifty: :O:

gap
08-27-12, 06:24 AM
:salute:

Tonight I will begin the next test :yep:
But if you could give me a schema, it will be easier to see the location you want
I try too, my other ideas ...
Well, I get back to (real) work ... :shifty: :O:

something like this?

http://img546.imageshack.us/img546/4393/newemblems1.jpg

BIGREG
08-27-12, 06:30 AM
Ok :up:
edit: idem for the other side ?

arnahud2
08-27-12, 06:50 AM
Very, very nice work. Great :up:

gap
08-27-12, 07:12 AM
Ok :up:
edit: idem for the other side ?

I think so :)

Masterchen
08-27-12, 09:12 AM
hi could you make a test emblem so that i can see which size and which positions i need edit that would be great.

The 2 faced emblem is allready working great thanks for that!

Now it would be wounder full to have a layer like this
http://img546.imageshack.us/img546/4393/newemblems1.jpg
:rock::rock:

TheBeast
08-27-12, 01:15 PM
QUESTION:
Will we be able to Bumb Map these Textures?



You may sink me today but as Arnold would say, "I'll be back!"
http://img713.imageshack.us/img713/8845/phoenixbirdtattoo.png
The Pheonix!
http://img528.imageshack.us/img528/6125/angle.png

BIGREG
08-27-12, 03:27 PM
Hi

Just finnished :O: , i can not make the all surface you wanted :-?
But i have make the maximum :O:
(i have try to optimize the surface used of the texture)

Here : https://dl.dropbox.com/u/99234496/VIIbEmblemsTEST03.zip

https://dl.dropbox.com/u/99234496/EmblemsSize02.jpg
https://dl.dropbox.com/u/99234496/EmblemsSize03.jpg

TheBeast for add a bump map,i don't know,i need to test ...

Ps:UV map (jpeg) is in the texture folder :03:

gap
08-27-12, 04:27 PM
Hi

Just finnished :O: , i can not make the all surface you wanted :-?
But i have make the maximum :O:
(i have try to optimize the surface used of the texture)

Very well done! :yeah:

TheBeast
08-27-12, 04:49 PM
Much better!:rock:

Not sure if it is worth bothering to do but maybe area around running light needs to be cut. I marked areas in red boxes below.
http://img694.imageshack.us/img694/5416/newemblems2.png

BIGREG
08-27-12, 04:54 PM
Here a better UV Map : https://dl.dropbox.com/u/99234496/7bEmblemsUVW.jpg

TheBeast:Yes, i can cut the mesh :yep: other move the pieces for an other "emblems/labels) :03:

gap
08-27-12, 04:56 PM
Much better!:rock:

Not sure if it is worth bothering to do but maybe area around running light needs to be cut.

Why? Can't we just avoid to paint anything big around that area, instead of removing it at all? :hmmm:

TheBeast
08-27-12, 05:05 PM
Why? Can't we just avoid to paint anything big around that area, instead of removing it at all? :hmmm:
:agree:

BIGREG
08-27-12, 06:03 PM
Ok,i have try to add a bump map,but that don't work :shifty:
(the opacity map is no more transparent )

TheBeast
08-28-12, 03:51 PM
Ok,i have try to add a bump map,but that don't work :shifty:
(the opacity map is no more transparent )
OK, it may not have looked good anyway.

Right now it is working very good with exception of Kill Count area. I think that maybe this area should be its own Texture and is not stored in memory.
That would make it very easy to update this texture without editing everything else while in Bunker.
Also, if not stored in memory, the texture should read from file on every game load or exiting from bunker.

When this MOD is [REL], I thnk it will be one of the coolest MOD's for SH5.
I never could under stand why UbiSoft placed the Emblem is static position where a Equipment Upgrade (FuMO-29 GEMA Radar Antenna) can cover the Emblem.

I think that what you are doing is how it should have been done in the first place to allow flexabilty and some Historical or Custom Tower Art.
http://img196.imageshack.us/img196/600/newemblems3.jpghttp://img831.imageshack.us/img831/5188/grimreaper1.png

Regards!:salute:
TheBeast

BIGREG
08-28-12, 05:05 PM
OK, it may not have looked good anyway.

Right now it is working very good with exception of Kill Count area. I think that maybe this area should be its own Texture and is not stored in memory.
That would make it very easy to update this texture without editing everything else while in Bunker.
Also, if not stored in memory, the texture should read from file on every game load or exiting from bunker.

When this MOD is [REL], I thnk it will be one of the coolest MOD's for SH5.
I never could under stand why UbiSoft placed the Emblem is static position where a Equipment Upgrade (FuMO-29 GEMA Radar Antenna) can cover the Emblem.

I think that what you are doing is how it should have been done in the first place to allow flexabilty and some Historical or Custom Tower Art.

Regards!
TheBeast

Hi TheBeast:salute:

Yes, I think also,the numbers, and the hunting board must be separated :yep:
I have pretty cut the mesh in two subsets and assign an other material on one
(and i can change the subset as a mesh with a bone to test with the menu...)
But the only problem for me to try, is that I have to play the game to have a type VIIb :03:
I just changed my computer (I just finished the adjustment) and I did not save my game .... and backups in the "clouds" are gone ! (with the wind ...:haha:)
or I have to begin to redo the emblems for types VIIa tower :O:

Ps: I7 3770K+GTX670 :yeah: 3DMark11= ~+ 10000 points :/\\k:

Edit :Yes,people must and can use this change, for release a mod :yep:
I think I'm going to keep the texture with the same locations :hmmm: (if that don't work with multi-textures ...)

TheBeast : you can try to change the material paramaters (with TDW .GR2 editor)
( maybe a little less opaque ?) :hmmm:

Sepp von Ch.
08-28-12, 05:50 PM
Love this turm with few emblems! And the kill count is simply great The Beast:Kaleun_Applaud:

These kills can I add easy myself? Can you make please a template with little aircafts? So as by U-262, only minor (there to fit more of them:arrgh!:).


http://s14.postimage.org/bg4b1fc8d/U_262.jpg (http://postimage.org/image/bg4b1fc8d/)

Magic1111
08-29-12, 06:21 AM
Love this turm with few emblems! And the kill count is simply great The Beast


Hi Josef!

Do you have historical Sources/Pictures with Subs have these Hull-Number and/or Kill Counts?! :06:

In this context I think these both features are not historical correct, no Sub (only pre-war subs until 1939) have these big Numbers (only Tanks have these big Numbers on tower:haha:), and the Kill-counts are from the german airplanes! :03:

Example for Tanks with big numbers:

LINK (http://www.markskleinkunst.de/PANZER3.HTM)

Example for Kill-counts on a ME 109:

LINK (http://www.adlertag.de/bilder/gatow_me109g_leitwerk.jpg)

In my opinion no one of these two things is in regarding to german WWII sub historical correct, only a eye-candy for the game!

Best regards,
Magic

gap
08-29-12, 09:26 AM
no Sub (only pre-war subs until 1939) have these big Numbers (only Tanks have these big Numbers on tower:haha:)

agree :yep:
see my post #8 (http://www.subsim.com/radioroom/showpost.php?p=1924253&postcount=8) in this thread, where I posted a link about U-boat markings of WWII.

and the Kill-counts are from the german airplanes! :03:

If you are especially talking about kill counts as seen on TheBeast's screeny, you stand correct.

Anyway, afaik, nothing would have prevented U-boat crews from commemorating tonnage sunk or downed airplanes, by means of tonnage figures, dates or any other drawing painted on conning towers. They were quite common during the early years of the conflict. Though being commonly painted on the upper part of the conning towers, those tonnage markings weren't restricted to any specifical area of it, as you can see from the following examples:

http://s14.postimage.org/jydr5rir3/U_262.jpg
http://www.u-boot-zentrale.de/bilder/u48/bild_11.jpg
http://1.bp.blogspot.com/_sQSSGV_axI8/TRSXoq9S2xI/AAAAAAAAAWs/2HNRM08qaJQ/s1600/u172lesfeuillesdechne.jpg http://1.bp.blogspot.com/_oOgQpkfUscI/TIi0mzxzFrI/AAAAAAAAIiQ/eop0rer7ieM/s1600/retour_scapa_flow_2.jpg
http://i45.servimg.com/u/f45/14/55/40/83/u48-to10.jpg

Having said so, I is to be remarked that the most common way to celebrate succesful patrols was by far the exhibition of "kill flags" or "victory flags" (one for each unit sunk/downed). They were flown just before entering home bases after patrol, and hung on a cable extending from the raised attack periscope to the tower railing behind it ( as seen on U-47's picture posted above) or sometimes, directly to commander's flagstaff.

Once more, I suggest the interested ones to go through the above mentioned essay:

http://www.artitec.nl/downloads/instructions/uboat/uboat_colours.pdf

TheBeast
08-29-12, 10:15 AM
Hi Josef!

Do you have historical Sources/Pictures with Subs have these Hull-Number and/or Kill Counts?! :06:

In this context I think these both features are not historical correct, no Sub (only pre-war subs until 1939) have these big Numbers (only Tanks have these big Numbers on tower:haha:), and the Kill-counts are from the german airplanes! :03:

Example for Tanks with big numbers:

LINK (http://www.markskleinkunst.de/PANZER3.HTM)

Example for Kill-counts on a ME 109:

LINK (http://www.adlertag.de/bilder/gatow_me109g_leitwerk.jpg)

In my opinion no one of these two things is in regarding to german WWII sub historical correct, only a eye-candy for the game!

Best regards,
Magic

Get a grip dude. What I did was a mock up, testing this very cool mod that BIGREG is working on.

I have seen images of WWII german boats sporting hull number. Not very common but some did have them.

As for Kill Count. I have also seen WWII boats sporting these. No flag was used but rather a broken sil of Carrier, or Battleship.

gap
08-29-12, 11:00 AM
When this MOD is [REL], I thnk it will be one of the coolest MOD's for SH5.

Agree! :yeah:


I never could under stand why UbiSoft placed the Emblem is static position where a Equipment Upgrade (FuMO-29 GEMA Radar Antenna) can cover the Emblem.

I think that what you are doing is how it should have been done in the first place to allow flexabilty and some Historical or Custom Tower Art.

Maybe dev's reason is memory usage. BIGREG's reworked emblems add lot of flexibility, wich is cool, but at the cost of a lot bigger textures :hmmm:

Get a grip dude. What I did was a mock up, testing this very cool mod that BIGREG is working on.

Hey TheBeast, I think that Magic was just trying to make his point, without polemic intents.

What is great about this mod is the possibility to fully customize the aspect of our conning tower. Historical accuracy or not, what emblems we actually put on it, is just a matter of taste, indeed :up:

By the way, from wich U-boat did you take this emblem from? :hmm2:
I guess it had to be pre-war :D

http://img831.imageshack.us/img831/5188/grimreaper1.png

TheBeast
08-29-12, 11:33 AM
By the way, from wich U-boat did you take this emblem from? :hmm2:
I guess it had to be pre-war :D

http://img831.imageshack.us/img831/5188/grimreaper1.pnghttp://img440.imageshack.us/img440/188/grimreaper31.png
Just a cool image I found that I prepped for use as emblem. "NOT HISTORICALLY ACCURATE"
It is in PNG format as seen above and can easily be converted to DDS if you want to use it as a emblem.
Also added one with different face.

gap
08-29-12, 11:43 AM
Just a cool image I found that I prepped for use as emblem. "NOT HISTORICALLY ACCURATE"

:haha:

yes, from now on it is better to put this watermark on any custom made emblem, just to avoid possible misunderstandigs! :woot:

On a side note:
I think we have completely hijacked this thread... I offer my humble apologies to the OP :oops:

Magic1111
08-29-12, 02:46 PM
Hey TheBeast, I think that Magic was just trying to make his point, without polemic intents.


Correct gap! :up:

I think that it is allowed to write in a public forum my own opinion, with historical facts! :03:

TheBeast
08-29-12, 03:32 PM
Correct gap! :up:

I think that it is allowed to write in a public forum my own opinion, with historical facts! :03:
Your facts are not facts...
Booooo!
http://img211.imageshack.us/img211/5152/skeletonu.png
no Sub (only pre-war subs until 1939) have these big Numbers (only Tanks have these big Numbers on tower:haha:), and the Kill-counts are from the german airplanes! :03:

U-889 Surrendered 1945 with big Hull Numbers on Tower:
http://www.uboat.net/media/gallery/u889/u889-ph-3.jpg

volodya61
08-29-12, 03:42 PM
Booooo!

:har:

Magic1111
08-29-12, 03:46 PM
Booooo!


http://www.cosgan.de/images/more/bigs/i080.gif

gap
08-29-12, 04:03 PM
Booooo!
http://img211.imageshack.us/img211/5152/skeletonu.png

Scary! :o
This is the best you've posted so far :yep:

TheBeast are you by any chance sort of metalhead? :hmmm: :D

Trevally.
08-29-12, 04:16 PM
Scary! :o
This is the best you've posted so far :yep:

TheBeast are you by any chance sort of metalhead? :hmmm: :D

Or the DarkOne himself - perhaps the clue is in the name:o:D

gap
08-29-12, 05:18 PM
Or the DarkOne himself - perhaps the clue is in the name:o:D

:rotfl2:

I didn't dare, but yeah that name smells like sulphur! :hmm2: :haha:

TheBeast
08-29-12, 05:36 PM
http://img59.imageshack.us/img59/3149/angelsketchbylasagned2z.png

gap
08-29-12, 05:54 PM
Since this thread took a dark tone...


http://img441.imageshack.us/img441/2218/lechuck.png

LeChuck: the fearful phantom pirate ;)

volodya61
08-29-12, 06:13 PM
This thread will soon become like this one - http://www.subsim.com/radioroom/showthread.php?t=169859&page=69

:O:

gap
08-29-12, 06:50 PM
This thread will soon become like this one - http://www.subsim.com/radioroom/showthread.php?t=169859&page=69

:O:

:o

NOOOOOO!!!!!

http://t1.gstatic.com/images?q=tbn:ANd9GcQQmlznsM8tPqNbT87s3w18vjYCou4-o7DQ1dieH4shg7Szcb8j&t=1

Masterchen
08-30-12, 03:41 PM
stop spamming my thread if you do not have something which is about this theme here

TheBeast
08-30-12, 03:48 PM
stop spamming my thread if you do not have something which is about this theme here

Some obviously did not read thread title and complained about Historical Accuracy.

"Custom" does not mean "Historical" but does not prevent "Historical".

gap
08-30-12, 04:47 PM
stop spamming my thread if you do not have something which is about this theme here

Fair enough :up:

Some obviously did not read thread title and complained about Historical Accuracy.

"Custom" does not mean "Historical" but does not prevent "Historical".

Aren't the pictures posted by me and Magic111 worth a couple of extra "Custom" emblems :hmm2:

http://www.cosgan.de/images/more/bigs/i080.gif

:o

NOOOOOO!!!!!

http://t1.gstatic.com/images?q=tbn:ANd9GcQQmlznsM8tPqNbT87s3w18vjYCou4-o7DQ1dieH4shg7Szcb8j&t=1

Okay, okay... No offense to anyone. I just couldn't resist, but I promise this is my last joke on this thread :D

BIGREG
08-30-12, 05:04 PM
Hi Masterchen :salute:

have you tried the changes that I made :06:

Superb, your emblems :yep: :up:

Masterchen
09-03-12, 03:58 AM
Hi Masterchen :salute:

have you tried the changes that I made :06:

Superb, your emblems :yep: :up:

Hi thanks for your suport at the moment i have some work to do so i hadn't the time to have a look at your work but i promiss i will look at them and try things out. :)

TheBeast
09-20-12, 07:27 AM
http://imageshack.us/a/img17/8176/werewolf2.pnghttp://imageshack.us/a/img688/1880/piratemf.png