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View Full Version : [REL] sobers wider body ships V1 SH5


THE_MASK
08-16-12, 10:13 PM
sobers wider body ships V1 SH5
Ok , its too complicated for me to finish . End .

http://i50.tinypic.com/15evmmp.jpg

volodya61
08-17-12, 02:49 AM
:up:

Looks nice
d/l and will try it..

Thanks

Magic1111
08-17-12, 03:04 AM
:up:

Looks nice
d/l and will try it..

Thanks

Will try it too, looks very nice! :yeah:

The General
08-17-12, 06:39 AM
''Looks nice'?! Looks incredible more like :o

Hopefully some enterprising body will stick 'em in the Campaign some how. I'd love to run into these bad boys.

Trevally.
08-17-12, 07:26 AM
Great job Sober - looks very good:woot:

some questions:O:

what ships have you done this too?
why 25%?
did you change the cfg width or where they ok anyway?
the ship lengths are in scale:yep: (see thread (http://www.subsim.com/radioroom/showthread.php?t=179718)) is the width now also in scale?

Kalleblom
08-17-12, 08:38 AM
Thank you sober, great thing!

:yeah:

TheDarkWraith
08-17-12, 08:40 AM
Did you by chance update the damage zone info also? The Dmg_Col model(s) have to be scaled also. The spheres and boxes need to be scaled/added as needed to accomodate the larger girth :yep: Not doing this will result in strange behavior when collisions happen with it.

THE_MASK
08-17-12, 09:16 AM
Did you by chance update the damage zone info also? The Dmg_Col model(s) have to be scaled also. The spheres and boxes need to be scaled/added as needed to accomodate the larger girth :yep: Not doing this will result in strange behavior when collisions happen with it.I deleted the file until i look at these , thanks . Thats why i picked single hulls . Do i just increase the size of the spheres and boxes with goblin damage editor for the Bismark hull zone ?

TheDarkWraith
08-17-12, 11:17 AM
I deleted the file until i look at these , thanks . Thats why i picked single hulls . Do i just increase the size of the spheres and boxes with goblin damage editor for the Bismark hull zone ?

I would increase the size of the boxes to accomodate the larger width. I would increase the size of the spheres and also space them out.

Ensure you increase the width of the DMG_Col nodes

The General
08-17-12, 12:12 PM
Are the models in the stock game not to scale? Why didn't they look this good in the first place?

DelphiUniverse
08-17-12, 12:25 PM
One thing I hate about this game is that I almost never see a ship roll over to one of its sides. Almost always it sinks by the bow or stern and the opposite follows.

When ship was struck on the side, it usually rolled over after a while.

HMS Barham after torpedo strike:

http://3.bp.blogspot.com/_lEtkuz8ScYM/S82eFdDCn9I/AAAAAAAADTc/RXntOFiMsjc/s1600/HMS+Barham+6.jpg

Here it is completely rolled over:

http://i.imgur.com/hwHuU.png

The General
08-17-12, 12:42 PM
@DelphiUniverse

I think TDW is working on something that'll generate a more realistic sinking model.

THE_MASK
08-17-12, 05:13 PM
What is
DMG_Col_XXXXXXXX_hull Mesh
What do these do ?

TheBeast
08-17-12, 06:19 PM
What is
DMG_Col_XXXXXXXX_hull Mesh
What do these do ?
That is hidden 3D Model for actual collision (blocking area) of one boat to another and should match the visual 3D Model.
You can toggle visual on/off in Goblin Editor to see the model but as you know you can not save any changes to GR2 in GoblinEditor.