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View Full Version : [WIP] 3D Deck Splash FX


TheBeast
08-16-12, 04:29 AM
http://www.subsim.com/radioroom/picture.php?albumid=674&pictureid=5828
SCREEN CAPTURE:
Below is the Typ-VIIB with current FX:
http://img688.imageshack.us/img688/2325/3ddeckspraybeta.png
Boat is running Decks Awash @ 8 knots.

FX effected by Global Environment and Boat Speed.
FX Generation begins at 0 knt and maximum FX Generation at 15 knts.

DOWNLOAD: (Updated 08/07/2014 @ 0:43 AM)
EUF_UBoat_FX_v0_0_4__byTheBeast.rar (http://www.subsim.com/radioroom/downloads.php?do=file&id=3724)

MediaFire
EUF_UBoat_FX_v0_0_4__byTheBeast.rar (http://EUF_UBoat_FX_v0_0_4__byTheBeast.rar)

CURRENT PROGRESS:
VIIA - done
VIIB - done
VIIC - done
VIC41 - done

Suggestions are Welcome!:up:

Regards!
TheBeast

TheBeast
08-16-12, 04:30 AM
Reserved for future use.

DrJones
08-16-12, 04:50 AM
That sounds very interesting :up:

DrJones

volodya61
08-16-12, 10:23 AM
:yeah:
I'll try it now, thanks..

arnahud2
08-16-12, 11:25 AM
Looks good, bravo !!!:up:

Adriatico
08-16-12, 01:22 PM
I'll have to try it...:up:
If it looks 50% as good as at screen... wooow:yeah:

This one - does make a difference...

THE_MASK
08-16-12, 06:08 PM
Just something that cropped up . I get an overwrite message when enabling and it says it overwrites
3D_Deck_Splash_FX_v0_0_1_Beta_byTheBeast conflicts with KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.val -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.val -D -A -W -S

will this be a problem if using both mods ?

DelphiUniverse
08-16-12, 06:47 PM
The deck spray is something I've always not been entirely satisfied with, I hope the VIIC/41 version will be complete soon. I hate the stock spray. I'd love to see a smoother transition between slow speed and fast speed. This game is becoming very good with all these mods.

TheBeast
08-16-12, 09:04 PM
Just something that cropped up . I get an overwrite message when enabling and it says it overwrites
3D_Deck_Splash_FX_v0_0_1_Beta_byTheBeast conflicts with KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.val -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.val -D -A -W -S

will this be a problem if using both mods ?

I was not able to locate either MOD listed for compare.

THE_MASK
08-16-12, 09:20 PM
I was not able to locate either MOD listed for compare.I tried it and it looked ok .
Here is the link anyway .
http://www.subsim.com/radioroom/showthread.php?t=185834&highlight=hull+wetness

TheBeast
08-16-12, 10:37 PM
I tried it and it looked ok .
Here is the link anyway .
http://www.subsim.com/radioroom/showthread.php?t=185834&highlight=hull+wetness

Thanks sober:salute:

Looks like a easy resolution if kapitan zur zee allows me to make compatible version for his mod.
His mod only adds a few controls to each of he VAL files.

PS: Just found and fixed a mistake I made. I started using negative value for GenericHeightControl - Max controller setting on aft half of the VIIB. This was preventing the FX from showing until deck was submerged.
Going back to try and finish the VIIA FX tonight.

Regards!
TheBeast

volodya61
08-16-12, 11:10 PM
It would be great if the 3D Deck Splash FX would be compatible with the KZS Hull wetness :yep:

TheBeast
08-17-12, 02:10 AM
Fixed water level transition issue on the VIIB that was preventing FX from starting on aft part of the boat.

Completed the VIIA

Repacked BETA PREVIEW with new updates and posted to MediaFire.com

Updated Preview Download Link in Post #1

Regards!:up:
TheBeast

Magic1111
08-17-12, 02:43 AM
It would be great if the 3D Deck Splash FX would be compatible with the KZS Hull wetness :yep:

Yes, agree! :up: In my opinion the KZS Hull wetness is an "Must-Have-MOD" too! :yep:

TheBeast
08-17-12, 03:37 AM
I think maybe the GenSpeedControl needs some adjustment so effect ir more prominent at slower speed.
Current Setting is Min = 0.1 | Max = 0.7

Any Suggestions?

http://img856.imageshack.us/img856/9043/3ddecksprayfxkzuwetness.png
http://img28.imageshack.us/img28/6568/3ddecksprayviic.png

TheBeast
08-18-12, 03:55 AM
I completed the 3D Deck Splash FX for the Type-VIIA, VIIB, VIIC, VIIC41

See Post #1 (http://www.subsim.com/radioroom/showpost.php?p=1922034&postcount=1) for more info

volodya61
08-18-12, 05:48 AM
Thank you! :salute:

THE_MASK
08-18-12, 05:52 AM
added to my mega mod list :salute:

ldu30
08-18-12, 11:12 PM
Congratulations on the mod, spray graphic effects are great, but those sounds pssss psssss, as I do not like anything left in the set, if you use headphones are very annoying :dead:, is there any way to disable them in a future release?

regards

tonschk
08-19-12, 05:34 AM
:yeah:Bravo !!! TheBeast :sunny: Outstanding :up:

DelphiUniverse
08-21-12, 01:27 PM
Thanks for this good mod and a special thanks for putting up an ALT download on the download page. It is good practice...... and a lesson for the other modders :haha: See now, I saved one download, I still have 10 to go today. It's great to have options.

:Kaleun_Cheers:

Deke
08-24-12, 10:01 AM
Realy nice :Kaleun_Cheers:

TheBeast
08-30-12, 11:16 PM
Currently, the deck splash FX continue to run until depth of approximately 10 meters (Conning Tower Submerges).

What do you think about changing this so the Deck Splash FX stop around 8m to 8.5m?:06:

Regards!
TheBeast

volodya61
08-31-12, 11:41 AM
It would be great.. I think so..

gap
08-31-12, 12:30 PM
It would be great.. I think so..

I agree with Volodya :up:

EDIT:

Maybe you could make different particle generators to stop at slightly different depths, so to make splashes to disappear gradually with splash FXs close to the conning tower stopping last :hmmm:

Targor Avelany
08-31-12, 12:30 PM
Currently, the deck splash FX continue to run until depth of approximately 10 meters (Conning Tower Submerges).

What do you think about changing this so the Deck Splash FX stop around 8m to 8.5m?:06:

Regards!
TheBeast

makes sense to me, tbh. with that depth entire deck under water anyhow :yeah:

TheBeast
07-29-14, 06:58 PM
I combined the Deck Splash Mod with the Bubbles Mod
Download Link: V0.0.4 ---> EUF_UBoat_FX_v0_0_5_ byTheBeast Soon
http://www.subsim.com/radioroom/downloads.php?do=file&id=3724

I was playing with this Mod today and made a few adjustments to the bubbles that look promising.


Added Material to DAT so I can see changes real time in Goblin Editor without merging Materials.dat file.
Reduced Max Particles by approx. 50%
Reduced Particle Creation by approx. 50%
Reduced Velocity to slow bubble rise rate to look more realistic.
Increased Weight to slow bubble rise rate to look more realistic.
Changed Opacity value to make bubble easier to see.

http://www.subsim.com/radioroom/picture.php?albumid=255&pictureid=7652

I also want to change the Propellers FX so they don't cavitate @ 1 knt and change bubble trail to spiral (speed dependant).

This work is a PITA. I do not have the Skwas Silent Editor controllers for SH5 So I have to make changes in Goblin Editor and then Copy/Paste 10/1 parent nodes back into dat after saving changes made in Goblin Editor.

Regards!:rock:
TheBeast

Katze
07-29-14, 07:40 PM
Awesome work, thanks!
On my list for next campaign start.

tonschk
07-30-14, 05:52 AM
Thank you for this :yeah:

TheBeast
08-04-14, 10:48 AM
I saw these 2 guns in the Conning Tower of my 7A and was thinking about adding A02 and A03 AA stations.
Not sure about how to do the Waypoints and Animations though.:timeout:
http://www.subsim.com/radioroom/picture.php?albumid=255&pictureid=7656

Regards!
TheBeast

quad5
08-05-14, 08:17 AM
Hi TheBeast! Can you make like this?

TheBeast
08-06-14, 10:02 PM
Hi TheBeast! Can you make like this?

If time permits I will look into it.

http://www.youtube.com/embed/XpPcpoxWs1k

Ablemaster
08-07-14, 11:41 AM
Just got it, looking pretty good, cheers mate. :rock:

quad5
08-10-14, 05:12 AM
:up:

mikehcl
08-23-14, 08:05 AM
hi, someone is so kind to explain to me why at night the splash are not white as in the wake of the submarine? Maybe I have a few MODs installed that change colors at that time?
Thanks.

TheBeast
08-24-14, 01:36 AM
hi, someone is so kind to explain to me why at night the splash are not white as in the wake of the submarine? Maybe I have a few MODs installed that change colors at that time?
Thanks.
The colors are controlled/effected by the Environmental MOD you currently have installed.
I am currently running DynEnv 2.9 (http://www.subsim.com/radioroom/showthread.php?t=202520) using Sobers Realistic Contrast MOD.
This Environment MOD has many different add-on options.

TheBeast
08-28-14, 09:01 PM
Uploaded new version UBoat FX
EUF_UBoat_FX_V0_0_5_byTheBeast (http://www.subsim.com/radioroom/downloads.php?do=file&id=3724)

Please let me know what you think about the new dive bubbles added to the VIIC Bow. They only run for a few seconds when you dive then they should stop.
Other random bubbles have been reduce.
Bubbles_01.DDS changed. Paint.Net PDN templates in Documentation folder.

Regards!
TheBeast

Torpedo
08-31-14, 12:51 PM
Hi TheBeast!
In my opinion, maybe it's better that the flow of the bubbles is more vertical. At the speed of one knot, the flow of the bubbles is tilted too much. I think that the flow should be almost vertical, the speed of the sub is about 51.4 cm / s. So also for the other speeds the flows of the bubbles are too sloping.
It's just my opinion.
Best regards.

Torpedo

TheBeast
04-11-16, 09:45 PM
Uploaded new version UBoat FX
EUF_UBoat_FX_V0_0_6_byTheBeast (http://www.subsim.com/radioroom/downloads.php?do=file&id=3724)

- Added new Dive Bubble Bones to the ~FX.GR2
- Added new Dive Bubble Generator FX that Stop several seconds after initial Dive.
- Reduze Bubble Partical Size and increased Bubble Partical Size Variation.
- Small change to Bubble Particle Weight so bubbles rise slightly faster.
- Small change to Deck Splash Partical Generator Speed Control.
- Changed Sober's original Deck Gun Splash
- Adjusted Exhaust Smoke from Snorkel.
- Added Exhaust Smoke to Submarine.

Regards!
TheBeast

vdr1981
04-13-16, 02:41 AM
I can see that "Object linked to" option in snorkels .zon files is still ON?:hmmm:

This will cause damage related CTD ...

TheBeast
04-13-16, 04:09 AM
I can see that "Object linked to" option in snorkels .zon files is still ON?:hmmm:

This will cause damage related CTD ...
Dang, I thought we fixed that....

I will look for the corrected .ZON files.

TheBeast
04-13-16, 10:42 PM
Uploaded revised version UBoat FX

DownLink:
EUF_UBoat_FX_v0_0_6b_ByTheBeast (http://www.subsim.com/radioroom/downloads.php?do=file&id=3724)

- Adjusted Snorkel .ZON files to remove "Object Linked To" setting that could cause CTD.
- Added EnvMappingCtrl Controllers to all Snorkel 3D Model parts.

Thanks to vdr1981 (http://www.subsim.com/radioroom/member.php?u=263063)for catching this issue!:rock:

Regards!
TheBeast

InvisibleDeath
04-17-16, 12:53 AM
So is this mod compatible with ToWS? :o

vdr1981
04-17-16, 04:42 AM
So is this mod compatible with ToWS? :o

It depends of what do you assume by term "compatible"...

TheBeast
04-07-18, 03:30 AM
Uploaded revised version UBoat FX
Yeah, its been cold and raining and I got bored.

DownLink:
EUFv2_0_UBoat_FX_v0_0_6f_ByTheBeast (http://www.subsim.com/radioroom/downloads.php?do=file&id=3724)

I tested these changes running TWOS v2.2.3 and didn't encounter any issue's.

Recent Changes:
04/07/2018 v0.0.6f
- Adjusted Random Bubble generation to reduce number of bubbles
- Adjusted Random Bubble size to be larger
- Adjusted Random Bubble weight so the bubble rise a little faster
- Adjusted Random Bubble Random Start Time to increase Variation in start times.
- Adjusted Dive Bubble delayed start time to 30 seconds
- Adjusted Dive Bubble size to be larger
- Adjusted Dive Bubble weight so the bubble rise a little faster
- - Dive bubble only occur shortly after you dive when surfaced.
- Adjusted Exhaust Smoke Speed Control to scale smoke cloud to sub speed better
- Adjusted Exhaust Smoke Max Particles
- Adjusted Exhaust Smoke Generation
- Adjusted Exhaust Smoke Weight/Variation
- Adjusted Exhaust Smoke Velocity/Variation
- - The Exhaust Smoke is now transparent, Wider Cloud and Rises higher.
- - The Exhaust Smoke density scales better with Sub Speed.

I would appreciate some constructive feedback!
:salute:Please include basic hardware/driver information if you encounter any issue's.

Regards!
TheBeast