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XeguH
08-11-12, 05:27 PM
Hello,
I have a minor issue with my aft tube on exiting bunker being loaded with normal g7a torpedo, no mather what I'm loading it with while inside bunker.
A little annoying problem. Affected sub's - VIIB, VIIC, VIIC41

Upd: I'm looking to use all new torpedos from start, and may be that an issue - dunno. And once I encountered a bigger issue - untill autoloading was set off all my spent torpedos was replaced with basic one, unlimited, as I did noticed - weird.
Tried such things - starting a fresh on campain around 5 or 6 times, deleted old Documents folder, started with or without tutorial. Always same result - 1 Aft tube is always filled with old torpedo. when I pilot VIIB/C/C41

Upd2: Looks like when you replace(purchase) an torpedo on top of exisiting, new torpedo is added in to hidden queue, you still see normal torpedoes, but there is hidden torp to be added on place of fired one, when you fire any - this issue is about big one I saw - with unlimited torpedoes.

As long as I remember - there wasn't such an issue without New UI and OH2 mods installed, can't point to wich one is affecting.


And I have question - how to turn autoloading tubes being off always, it resets every patrol.
UPD: For SH3 there was an exe fix for autoloading dissabling.
Mods currently installed.

#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Accurate German Flags
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Enhanced FunelSmoke1.2_by HanSolo78
Equipment_Upgrades_Fix_v1_4_byTheBeast
FX_Update_0_0_19_ByTheDarkWraith
IO_StrategicMap_4_7_for_TDWv710
IRAI_0_0_37_ByTheDarkWraith
MCCD_1.04
NewUIs_TDC_7_1_0_ByTheDarkWraith
North Atlantic Green 1.1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
OH II Minefield map for TDWs Ui
OPEN HORIZONS II_full v2
Patrol Routine Scripts v. 01.02 by AvM
Real Environment - Revision_3
Reworked Morale and Abilities v.1.01
sobers 3D deck spray mod V7
sobers best ever fog V13 SH5
sobers best ever waves V5 SH5
sobers green spinning thing SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Sub_Bubbles_v0_0_2a_ byTheBeast
TDW FX Fix for Sobers chimney smoke
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9

Trevally.
08-12-12, 05:09 AM
Try following the steps on this thread.
The torp resets to default - so change the default:hmmm:

http://www.subsim.com/radioroom/showthread.php?t=196858