Log in

View Full Version : More a mod then a mission design-Commando raft stays longer


Tempest555
08-09-12, 12:31 AM
I designed my first Commando Insertion mission. Simple one-everything worked. But the commandos only stayed long enough to enter the raft-raft went oh about 10-20 ft from the sub and disappeared. I was successful-but still wished I could see them bobbing around more. Kinda like survivors in the lifeboats. Any DAT edit I can do with that?

Tempest555
08-10-12, 03:11 AM
Just have to learn to launch them in calm seas. They hang around then. Looks like the guys in my test mission were casualties.:ping:

stanger
08-10-12, 03:34 AM
You may take a look at data\ sea\CMD_small_boat.dat\sim\zon files. It looks like it is the one used by commando troops, its class name is 'SpecOpsSmallBoat'. I'm not saying you will find what you're looking for, or that I know how\what to adjust to make it stay longer, cause I didnt look at it too closely.

Tempest555
08-10-12, 11:19 PM
Dang-right under my nose in SEA file and I was looking in LIBRARY.Thanks I'll take a look I was stumped where they could be. They were paddling for all they were worth last night.