View Full Version : Draw distance or LOD broblem ? Any way to mod for better?
Haukka81
07-29-12, 02:46 PM
1 = http://aijaa.com/0022710613813 http://i2.aijaa.com/b/00227/10613813.jpg (http://aijaa.com/0022710613813)
2= http://aijaa.com/0043610613814http://i5.aijaa.com/b/00436/10613814.jpg (http://aijaa.com/0043610613814)
3= http://aijaa.com/0018010613815http://i9.aijaa.com/b/00180/10613815.jpg (http://aijaa.com/0018010613815)
AI will see ships very far away but i can't see **** until way too close. Looks like game won't draw ships far enough and AI is broken.
Any way to mod draw distance ? so i can see just far as AI
GREAT sim but this makes me sad :wah:
Haukka81
07-29-12, 03:07 PM
Can some one make some test of drawning distances ? maybe i have corrupted install or some kind mod broblem :hmmm: :hmmm:
Thanks :arrgh!:
Hi Haukka81,
this is not only your problem. It is a well known flaw of the game.
Fixing it could be theorically possible, but it would require to fine tune a bunch of game parameters (located in several files) relating to render distances, fog density, sensors ranges, etc.
Several modders attempted to do it, but to no avail :-?
Hi Haukka81,
this is not only your problem. It is a well known flaw of the game.
Fixing it could be theorically possible, but it would require to fine tune a bunch of game parameters (located in several files) relating to render distances, fog density, sensors ranges, etc.
Several modders attempted to do it, but to no avail :-?
+100. This issue have been discussed somewhere. The main problem are the planes, which could be detected by WO before they reach the horizon:D
Haukka81
07-30-12, 02:16 AM
Hi Haukka81,
this is not only your problem. It is a well known flaw of the game.
Fixing it could be theorically possible, but it would require to fine tune a bunch of game parameters (located in several files) relating to render distances, fog density, sensors ranges, etc.
Several modders attempted to do it, but to no avail :-?
I really hope that some one can fix this, or least tune ai super vision down bit so they cant see so far away. :o
This is very bad bug in game. Ubi's dev's must be blind for bug's :/\\!!
THE_MASK
07-30-12, 02:42 AM
Have a look at Silent Hunter 5\data\Cfg\Sensors and play around with the values . Adjust with notepad . Use a single mission and while playing adjust a parameter and then exit out of the mission and then start the mission again . The parameter should change on next mission load . Visual Aspect
I dont know nothin about anything but has it got something to do with the number of pixels per distance of an object or something ?
Try this
Visual aspect=1.125
Haukka81
07-30-12, 08:08 AM
Thanks but what settings you use ? Im too noob to start modding :D
Thanks for help anyway :salute:
Haukka81
07-31-12, 08:40 AM
Looks like key to fix the broblem is in data\cfg\Sensors.cfg:
No i use:
;Visual.
Visual range factor=1.0 ;[>=0] this was 0.6, they can spot single ship from 18km :o
Visual fog factor=1.0 ;[>=0] this was 0.5 so ai could see in heavy fog :o
Visual light factor=1.0 ;[>=0]
Visual waves factor=0.6 ;[>=0]
Visual speed factor=0 ;[>=0]
Visual aspect=0.9 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.5 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=250 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=false ;[true or false]
Now i will spot small ship form 10000-11000meters in clear wheater and daytime
And i can see it too (if i use binos)
My res 1920x1080 (looks like it has somekind effect to numbers)
Must test more to be sure that ai wont see too well, but this looks way to go. :woot:
Any one know if draw distance for ship and/or ship SMOKE can be adjusted somewhere ? render distance is way too short now, about 11000meters, it should be least 20000meters like in real life :hmmm:
Sounds like the old SH3 9/16k distance problem in the scene.dat file!:hmmm:
Haukka81
08-01-12, 03:54 AM
Sounds like the old SH3 9/16k distance problem in the scene.dat file!:hmmm:
Yes! How it can be fixed ?
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