artao
07-10-12, 11:12 PM
hey guys,
another kaleun here with a "which mods and how" question. I'll try to be as clear and concise as I can. =D
First off, what i'm running:
Fresh install of GWX 3, JSGME 2.6.0.157, SH3 Commander 3.2.0.203, SH3 Weather 1.5, SH3 Gen 0.8.2, and the following mod list (as exported from JSGME) EDIT: oh yeah, also MultiSH3 .. the only other install I have right now is a fresh vanilla 1.4b.
Generic Mod Enabler - v2.6.0.157
[C:\Games\SH3 GWX\MODS]
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
LifeBoats Debris v4
RadioLog Expanded v2 standard
Seafloor_SF_V3_Final
Sept39_Aug40_Radio_Mod
SH-III_Flagmod
SRM01 - Seabed Repair Mod
SRM02 - Option for GWX Enhanced Damage Effects
WB's Renown Replacement
Waterstream+Exhaust Combi V2.3 for GWX3
Fernglass Leitz 7x50 Binoculars
GWX - Open Hatch Mod
OKAY!!!!
Also, I know essentially what I want in my SH3, just not quite how to get it, and not quite sure in what order.
I have tried the following GUIs: MaGUI F, OLC Gold for GWX, hsGUI, Rafael DSK GUI for GWX, and an older MaGUI (when it still had a lg. obs scope, but no flags at obs)
Gotta have the 20km environment. M.E.P. v3 is it, yes?
I STRONGLY want a large obs scope. That is a must. Also, both scopes must have zoom levels (that's where OLC failed for me. that and the nav tools).
Gotta have the RAOBF and Attack Ring. Speed Calculator, meh, but OK. Also need the U-Jagd chrono with speed lines. Tools at attack scope only is fine.
REALLY want large dials like Rafael DSK GUI or 6 Dials Sim Feeling. The huge compass in MaGUI F would be really nice in ALL screens if possible. Preferable have the dials be pop-up from the side, with click buttons to switch dial-type (compass / rudder, etc)
A useful UZO, i.e. useable to determine range. Jumping to the scope to determine range while surface just doesn't 'feel right'.
Flags AND basic ship ID outlines at obs scope and UZO.
Bearing indicator in all scopes, UZO, bino.
Bino and UZO .. um .. with the dual-circle layout, not single circle.
GOTTA have nav map tools with good helpers, ala MaGUI.
Draggable info sheets on the nav map, not popout. I intend to customize what sheets are there as well. I have the box version, so the convoy route map on the nav map is useless to me.
Mostly I quite like MaGUI, except for the small dials that are click-out, and in MaGUI F I want the Lg, Obs scope back .. with flag popout in addition to basic ships outline popout.
ummm
beyond that, I'm wondering where to enable M.E.P. v3. I assume near the end, so it's environment overwrites anything elses.
also, I'd like to run TMT v2 + Thomsen's Ships v4.4 + xtra ships(??) and the GWX Wilhelmshaven, St. Naz, Schluese, and extra ships(??) .. are these "extra ships" in both mods the same? Is there a conflict here? clearly, if i can use both, the TMT, etc one would be second. .. IIRC I need to install TMT after whatever GUI I end up using, yes?
I would LOVE to run Merchant Fleet Mod. It "almost" loads, but crashes out just before it jumps into the u-boat ... my system (i would think) should handle it: Pentium D dual 3.4Ghz, 3Gig RAM, GeForce GTX560 Ti 1Gig, onboard sound, Win 7 Pro 32 bit ... I figure I just need to enable the 3 gig switch, yes? Does this still apply under Win 7??
..
I also intend to (hope to) run both v161B1 patches. But I need to work out my mod-soup before I can finalize my patching install, according to the manual.
Um .. my video card and monitor are both native at 1280x1024. I'm running win 7 pro 32 bit ... can I run sh3 at that res or am I stuck at 1024x768 .. it seems like SH3 isn't fully respecting my 32x AA and 16x ani settings on my new GeForce GTX560 Ti ... it certainly DOES cut jaggies quite a bit; however I get a crawling effect on lit windows and wave highlights.
ummmm ... OKAY yeah!! i think that's it!!
Is that too much to ask? ... I'm gonna end up having to make some serious hand-edits to get all this together, aren't I? .. hope not, 'cause then I think i'd just "deal with" MaGUI F, or attempt to mod the older MaGUI (with lg obs) to add a flag popout at the obs. .. gotta have a large obs, it's too awesome and really really helps differentiate between the attack and obs scope. attack has all the attack tools and higher zoom (lower light level from hsGUI is very cool too) and obs scope is lower zoom but much larger and easier to scan and see with.
another kaleun here with a "which mods and how" question. I'll try to be as clear and concise as I can. =D
First off, what i'm running:
Fresh install of GWX 3, JSGME 2.6.0.157, SH3 Commander 3.2.0.203, SH3 Weather 1.5, SH3 Gen 0.8.2, and the following mod list (as exported from JSGME) EDIT: oh yeah, also MultiSH3 .. the only other install I have right now is a fresh vanilla 1.4b.
Generic Mod Enabler - v2.6.0.157
[C:\Games\SH3 GWX\MODS]
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
LifeBoats Debris v4
RadioLog Expanded v2 standard
Seafloor_SF_V3_Final
Sept39_Aug40_Radio_Mod
SH-III_Flagmod
SRM01 - Seabed Repair Mod
SRM02 - Option for GWX Enhanced Damage Effects
WB's Renown Replacement
Waterstream+Exhaust Combi V2.3 for GWX3
Fernglass Leitz 7x50 Binoculars
GWX - Open Hatch Mod
OKAY!!!!
Also, I know essentially what I want in my SH3, just not quite how to get it, and not quite sure in what order.
I have tried the following GUIs: MaGUI F, OLC Gold for GWX, hsGUI, Rafael DSK GUI for GWX, and an older MaGUI (when it still had a lg. obs scope, but no flags at obs)
Gotta have the 20km environment. M.E.P. v3 is it, yes?
I STRONGLY want a large obs scope. That is a must. Also, both scopes must have zoom levels (that's where OLC failed for me. that and the nav tools).
Gotta have the RAOBF and Attack Ring. Speed Calculator, meh, but OK. Also need the U-Jagd chrono with speed lines. Tools at attack scope only is fine.
REALLY want large dials like Rafael DSK GUI or 6 Dials Sim Feeling. The huge compass in MaGUI F would be really nice in ALL screens if possible. Preferable have the dials be pop-up from the side, with click buttons to switch dial-type (compass / rudder, etc)
A useful UZO, i.e. useable to determine range. Jumping to the scope to determine range while surface just doesn't 'feel right'.
Flags AND basic ship ID outlines at obs scope and UZO.
Bearing indicator in all scopes, UZO, bino.
Bino and UZO .. um .. with the dual-circle layout, not single circle.
GOTTA have nav map tools with good helpers, ala MaGUI.
Draggable info sheets on the nav map, not popout. I intend to customize what sheets are there as well. I have the box version, so the convoy route map on the nav map is useless to me.
Mostly I quite like MaGUI, except for the small dials that are click-out, and in MaGUI F I want the Lg, Obs scope back .. with flag popout in addition to basic ships outline popout.
ummm
beyond that, I'm wondering where to enable M.E.P. v3. I assume near the end, so it's environment overwrites anything elses.
also, I'd like to run TMT v2 + Thomsen's Ships v4.4 + xtra ships(??) and the GWX Wilhelmshaven, St. Naz, Schluese, and extra ships(??) .. are these "extra ships" in both mods the same? Is there a conflict here? clearly, if i can use both, the TMT, etc one would be second. .. IIRC I need to install TMT after whatever GUI I end up using, yes?
I would LOVE to run Merchant Fleet Mod. It "almost" loads, but crashes out just before it jumps into the u-boat ... my system (i would think) should handle it: Pentium D dual 3.4Ghz, 3Gig RAM, GeForce GTX560 Ti 1Gig, onboard sound, Win 7 Pro 32 bit ... I figure I just need to enable the 3 gig switch, yes? Does this still apply under Win 7??
..
I also intend to (hope to) run both v161B1 patches. But I need to work out my mod-soup before I can finalize my patching install, according to the manual.
Um .. my video card and monitor are both native at 1280x1024. I'm running win 7 pro 32 bit ... can I run sh3 at that res or am I stuck at 1024x768 .. it seems like SH3 isn't fully respecting my 32x AA and 16x ani settings on my new GeForce GTX560 Ti ... it certainly DOES cut jaggies quite a bit; however I get a crawling effect on lit windows and wave highlights.
ummmm ... OKAY yeah!! i think that's it!!
Is that too much to ask? ... I'm gonna end up having to make some serious hand-edits to get all this together, aren't I? .. hope not, 'cause then I think i'd just "deal with" MaGUI F, or attempt to mod the older MaGUI (with lg obs) to add a flag popout at the obs. .. gotta have a large obs, it's too awesome and really really helps differentiate between the attack and obs scope. attack has all the attack tools and higher zoom (lower light level from hsGUI is very cool too) and obs scope is lower zoom but much larger and easier to scan and see with.