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View Full Version : Please, help me with my mod-soup!


artao
07-10-12, 11:12 PM
hey guys,
another kaleun here with a "which mods and how" question. I'll try to be as clear and concise as I can. =D

First off, what i'm running:
Fresh install of GWX 3, JSGME 2.6.0.157, SH3 Commander 3.2.0.203, SH3 Weather 1.5, SH3 Gen 0.8.2, and the following mod list (as exported from JSGME) EDIT: oh yeah, also MultiSH3 .. the only other install I have right now is a fresh vanilla 1.4b.
Generic Mod Enabler - v2.6.0.157
[C:\Games\SH3 GWX\MODS]

GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
LifeBoats Debris v4
RadioLog Expanded v2 standard
Seafloor_SF_V3_Final
Sept39_Aug40_Radio_Mod
SH-III_Flagmod
SRM01 - Seabed Repair Mod
SRM02 - Option for GWX Enhanced Damage Effects
WB's Renown Replacement
Waterstream+Exhaust Combi V2.3 for GWX3
Fernglass Leitz 7x50 Binoculars
GWX - Open Hatch Mod


OKAY!!!!
Also, I know essentially what I want in my SH3, just not quite how to get it, and not quite sure in what order.
I have tried the following GUIs: MaGUI F, OLC Gold for GWX, hsGUI, Rafael DSK GUI for GWX, and an older MaGUI (when it still had a lg. obs scope, but no flags at obs)
Gotta have the 20km environment. M.E.P. v3 is it, yes?
I STRONGLY want a large obs scope. That is a must. Also, both scopes must have zoom levels (that's where OLC failed for me. that and the nav tools).
Gotta have the RAOBF and Attack Ring. Speed Calculator, meh, but OK. Also need the U-Jagd chrono with speed lines. Tools at attack scope only is fine.
REALLY want large dials like Rafael DSK GUI or 6 Dials Sim Feeling. The huge compass in MaGUI F would be really nice in ALL screens if possible. Preferable have the dials be pop-up from the side, with click buttons to switch dial-type (compass / rudder, etc)
A useful UZO, i.e. useable to determine range. Jumping to the scope to determine range while surface just doesn't 'feel right'.
Flags AND basic ship ID outlines at obs scope and UZO.
Bearing indicator in all scopes, UZO, bino.
Bino and UZO .. um .. with the dual-circle layout, not single circle.
GOTTA have nav map tools with good helpers, ala MaGUI.
Draggable info sheets on the nav map, not popout. I intend to customize what sheets are there as well. I have the box version, so the convoy route map on the nav map is useless to me.
Mostly I quite like MaGUI, except for the small dials that are click-out, and in MaGUI F I want the Lg, Obs scope back .. with flag popout in addition to basic ships outline popout.

ummm
beyond that, I'm wondering where to enable M.E.P. v3. I assume near the end, so it's environment overwrites anything elses.
also, I'd like to run TMT v2 + Thomsen's Ships v4.4 + xtra ships(??) and the GWX Wilhelmshaven, St. Naz, Schluese, and extra ships(??) .. are these "extra ships" in both mods the same? Is there a conflict here? clearly, if i can use both, the TMT, etc one would be second. .. IIRC I need to install TMT after whatever GUI I end up using, yes?

I would LOVE to run Merchant Fleet Mod. It "almost" loads, but crashes out just before it jumps into the u-boat ... my system (i would think) should handle it: Pentium D dual 3.4Ghz, 3Gig RAM, GeForce GTX560 Ti 1Gig, onboard sound, Win 7 Pro 32 bit ... I figure I just need to enable the 3 gig switch, yes? Does this still apply under Win 7??
..

I also intend to (hope to) run both v161B1 patches. But I need to work out my mod-soup before I can finalize my patching install, according to the manual.

Um .. my video card and monitor are both native at 1280x1024. I'm running win 7 pro 32 bit ... can I run sh3 at that res or am I stuck at 1024x768 .. it seems like SH3 isn't fully respecting my 32x AA and 16x ani settings on my new GeForce GTX560 Ti ... it certainly DOES cut jaggies quite a bit; however I get a crawling effect on lit windows and wave highlights.

ummmm ... OKAY yeah!! i think that's it!!
Is that too much to ask? ... I'm gonna end up having to make some serious hand-edits to get all this together, aren't I? .. hope not, 'cause then I think i'd just "deal with" MaGUI F, or attempt to mod the older MaGUI (with lg obs) to add a flag popout at the obs. .. gotta have a large obs, it's too awesome and really really helps differentiate between the attack and obs scope. attack has all the attack tools and higher zoom (lower light level from hsGUI is very cool too) and obs scope is lower zoom but much larger and easier to scan and see with.

artao
07-11-12, 07:16 AM
A couple additions now.

I messed around for several hours trying to get MFM to run, including getting the 3 gig switch working. Still not positive it is, so if anyone knows how to check, please do tell. :doh:
Seems my problem there is GWX + MFM. They won't run together even if MFM is the only enabled mod.
In the interest of thorough testing I decided to try adding MFM to my Vanilla 1.4b install. ... Worked just fine.
Anyone familiar with this issue?

The other thing is Thomsen's Sound Mod. I tried to enable it (after MaGUI F) and it conflicted in the commands_en.cfg and en_menu.txt. Are these two functional together? Which should be enabled first? Do I need to hand-merge the two conflicting file versions?

One last thing. MaGUI F. ... I've pretty much decided to go with that. It's got some really nice additions and alterations over the previous MaGUI I'd been using, v3.4 IIRC. .. However, if possible, I would REALLY like to get back the large obs scope, put a useful range scale on the UZO, put the binoculars back into a "dual circle" style, and preferably install a large dials mod somehow .. not sure I can use the 6 Dials Simfeeling Mod, as it says it's for use with some other slide-out GUI mod I've never heard of. Shame. I really like those large dials.

EDIT: If anyone knows where to get a copy of MaGUI 3.4 I'd appreciate it. The HD I had it on (USB external) fell onto the floor, and now it won't turn on. I've been unable to find it online here or at Maik's archive. .. If I had that, I could run IT and mod it further to include the flag popout at the obs.

Myxale
07-11-12, 07:56 AM
MFM is big drain on the resources, and having lot's of RAM and the 3gig-switch is no guarantee, that it will work.:wah:
But still if you have more than 2gig's of RAM install the switch. You can only benefit from it!

If your hardware somehow runs the SH3 engine with MFM, well then lucky you!
If not, join the ranks of others who are not able to run it. Despite sheer processing power!:shifty:

#
If using MaGUI i suggest removing the .cfg files from Thomsen's Sound mod first.
They are not so important like the GIU .cfg's.:yep:

Thomson added a keyboard command that allows the player to hear the Diesel-Engines start sequence.
Only a song file is played, for the sake of immersion! :88)

#
Installing SimFeeling Dials on top of MaGui is only possible if you mod your menu.ini. Which is tons of work.:88)

#
The extra ships in the St. Naz, Schleuse are some static ones that fill up the harbor. (IIRC)

#
You should be able to use Thomsen's Ships in your setup.

#
M.E.P. v3 you can place almost everywhere.

#
Vid and resolution is a bit tricky. Try the Rez-Fix or if your Hardware supports 1280x768 you may try the Widescreen for MAgui.

So that all i can tell from memory.
Still slaving away for the economy! :arrgh!:

artao
07-11-12, 06:26 PM
hey awesome thanks!! very helpful. I'll do that to Thomsen's sound, as I do like it =D
Sad about MFM, but i understand. Interstingly, it runs just fine with Vanilla 1.4b :hmm2:
I'll work with MaGUI F for now I guess (unless anyone can tell me where to get MaGUI 3.4?) .. perhaps i'll look into adding 6 dials to it. prolly gotta learn a bit more about modding tho first.

One other thing I discovered: Isn't TMT v2 supposed to disable the realism hit for "No Stabilize View" ?? If so, it's not working. :-? .. that's using the combimod tmtv2+thomsens ships v4.4+xtra ships .. i have seperately TMT v2 and Thomsen's ships v3.1. I could try those to see .. what's the difference between Thomsens ships v3.1 and 4.4? I could find nowhere to download v4.4. as a seperate mod, only the combimod.

Thanks again!!

EDIT: ohyeah
after many many many many (ad nauseam) hours of testing, here's my current and probably final (for now) mod soup. any comments/tips much appreciated. =D
EDITEDIT: well, not "quite" final. I'm working up my v1.61B1 mod still. I'll get that done today. Both h.sie and stiebler patches.
EDITEDITEDIT: One more thing .. I looked into using Thomsen's No Instant Death Screen as well, but there were many conflicts with I forget exactly what ... Iz can I use that with my mod soup? if so how please. if not can i mod it in by hand and how please .. I used to play with the no instant death screen, and really really would like to have it in this install if possible. thx.

Generic Mod Enabler - v2.6.0.157
[C:\Games\SH3 GWX\MODS]

GWX - Open Hatch Mod
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Captain America's Officer Icons
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
LifeBoats Debris v4
Waterstream+Exhaust Combi V2.3 for GWX3
Seafloor_SF_V3_Final
SH-III_Flagmod
SRM01 - Seabed Repair Mod
SRM02 - Option for GWX Enhanced Damage Effects
RadioLog Expanded v2 standard
Sept39_Aug40_Radio_Mod
WB's Renown Replacement
MaGui F
MaGUI F Salvo Selector Labels
MaGUI F optional-ALTERNATIVE SCOPES with speedlines stopwatch
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3
FSF for M.E.P v3-Patch

artao
07-13-12, 04:24 AM
Days and days and days later ...
here's my "final" mod soup. for now.

GWX3, SH3 Commander, SH3 Weather, SH3 Gen, Multi-SH3, and ..

Generic Mod Enabler - v2.6.0.157
[C:\Games\SH3 GWX\MODS]

GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Open Hatch Mod
WB's Renown Replacement
LifeBoats Debris v4
Waterstream+Exhaust Combi V2.3 for GWX3
SH-III_Flagmod
Seafloor_SF_V3_Final
SRM01 - Seabed Repair Mod
SRM02 - Option for GWX Enhanced Damage Effects
Fernglass Leitz 7x50 Binoculars
RadioLog Expanded v2 standard
ZSOUND Charlie_and_His_Orchestra7
ZSOUND German Hits 1940
ZSOUND german hits of the 1930's
ZSOUND Radio Deutschland
ZSOUND Radio England
ZSOUND Roosevelt Speaches
ZSOUND Sept39_Aug40_Radio_Mod
ZSOUND W Churchill Speaches
ZSOUND WWII Misc. Radio Broadcast 1
ZSOUND WWII Radio Broad cast 2
MaGui F
TMT v2
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3
Sobers 3D waves
V16B1 h.sie Patch (only h.sie, not Stiebler. Stiebler's patch just seemed like too much hand-editing of files for not very much gameplay return.)
V16B1 O2-Gauges v2
FSF for M.E.P v3-Patch
MaGUI F optional-ALTERNATIVE SCOPES with speedlines stopwatch
MaGUI Type VII salvo selector
Das Boot Clothes
ZSKIN VIIB Fubars Winter


Seems I had installed the Wilhelmshaven/St.Naz/Schleusse+extra ships wrong previously -- as in not actually installed. Once I installed it properly, I discovered my machine is (apparently) too weak to run it. Odd that. Also can't run MFM for the same reason.
Ahhhh well.
As such, re: the port and ships extras mod, I'm guessing I ALSO can't run the combimod TMTv2+Thomsen's Ships v4.4+extra ships either; due to the extra ships. If I understand right, the latter extra ships merely mods those of the former; so I'd expect errors, visible or invisible, trying to run the latter without the former.
Thus, I am running only TMTv2 because I'm not sure I CAN run Thomsen's Ships v3.1 on top of TMTv2. :o right?

Also, I have indeed gone with MaGUI F (I've determined that previously I was only running MaGUI 1) as it really does add some very nice improvements.
However.
That obs scope. I really really really gotta wonder why he chose to reduce the size of the obs scope again. I hate it. That large obs scope was one of the BEST mods to SH3 IMHO. Loved it, and MUST GET IT BACK ASAP!! :wah:
For the love of subs, PLEASE tell me how I can put the obs scope back to large. Makman, you about anywhere? IIRC he stated he's not going to support his mods anymore, so I'm prolly SOL there ... <sigh> ... why why WHY did he put that scope back to the smaller size.
The binoculars also make me grumble, but not as much as the obs scope. If I can change that back to a 'normal' binocular shape, that'd be great too. :hmm2:
When it comes to that obs scope, realism be damned!! This is a computer, so that extra viewability is not IMHO "wrong" or "unrealistic".
:/\\!!
Has no one else modded that obs scope back to large size? Do people REALLY enjoy it that small? Especially after using a larger obs scope? .. I just can't go back.
Everything else I can "live with" .. and the obs too i suppose .. but i would really really rather not.

PLEASE HELP!!!! <gaahhhhhhh>

EDIT: also, I dumped Thomsen's Sound Mod for numerous reasons. Many of the crew samples were WAYYY too loud, the howling wind sound seriously sucks (i deleted that one actually), and (the killer, for me) I can't hear my own u-boat on the hydrophone. bleh.

EDITEDIT: also the FSF doesn't seem to be working. Running a GeForce GTX560 Ti 1gig card now. Also running the nVidia Inspector app, and have read about the "issues" with nVidia cards and the flat sun. ...
Screw it.
I'm WAY more interested in being able to see as much detail as possible on ships at the horizon than I am in having a sun-glare effect. =D ... unless anyone has any tips on how to get the sun glare back without reducing my AA/AF settings. ... didn't think so ...