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LCQ_SH
05-29-12, 09:41 PM
Hi everybody. I'm currently in may 1943. (TMO 2.5)

Any suggestion to get nice action anywhere? I'm bored of making patrols and just sinking lonely merchants and convoys with silly destroyers.

Where can I find some enemy task forces or to be in a middle of a battle?

Tnx. =P :salute:

Sailor Steve
05-29-12, 09:50 PM
I'm sure the men who did it for real felt much the same way.

Carthaginian
05-30-12, 12:43 AM
Boring stuff wins the war.
Exciting stuff gets you mom a 'regrets to inform you' letter.
:salute:

magic452
05-30-12, 01:36 AM
I'd suggest you load up RSRD for TMO and than study up on your WWII history. You'll find all the big and many of the small battles in RSRD and you can pick your poison.

Magic

TorpX
05-31-12, 10:57 PM
Boring stuff wins the war.
Exciting stuff gets you mom a 'regrets to inform you' letter.
:salute:

Well said.


This reminds me of something I read about the war concerning fighter pilots. Veterans who survived air combat against the Japanese cautioned the rookies that the war cannot be won in a day. Being in a hurry was likely to get you killed.

Armistead
05-31-12, 11:28 PM
TMO has most the big battles in it, not RSRD, but better than stock. RSRD does include about every battle to perfection, small to large. I do like TMO's zig patterns better than RSRD. TMO isn't a traffic mod like RSRD per say, but he did put a lot of work into the traffic, so the battles are there, just have to find them. Course the good news is you can run RSRD over TMO, but you'll lose some of the higher crew ratings...I like playing both ways.

Hylander_1314
06-01-12, 02:59 AM
Starting a career in the Philippines is also a bit more exciting than Pearl.

P_Funk
06-01-12, 03:32 AM
I always felt like the excitement came from the difficulty and my own precision. Conquering the math, the situation, the weather, the technology.

Of course, I play manual targeting. I too got bored sinking merchants when it was simply a matter of point and click and a guaranteed explosion.

Without manual targeting I wouldn't have a whole lot to put my energy into. Maybe role playing I guess.

Course I'm one of those weirdos that plays Arma2 heavily modded with my friends, and rolls around a middle eastern map patrolling in humvees, stopping in towns, checking buildings, and not finding any enemies for 45 minutes straight and still find it fun. Its the same as SH3/4 though in that after 45 dry minutes if you've let your guard down suddenly your opportunity shows itself and you can either react in a way that wins, or mess it up.

That said, a good task force always spices up a dreary patrol. Nothing gets the blood pumping like a 25 knot target that you only get one (manually targeted) shot at.

Battle Stations
06-08-12, 01:06 PM
I always felt like the excitement came from the difficulty and my own precision. Conquering the math, the situation, the weather, the technology.

Of course, I play manual targeting. I too got bored sinking merchants when it was simply a matter of point and click and a guaranteed explosion.

Without manual targeting I wouldn't have a whole lot to put my energy into. Maybe role playing I guess.

Course I'm one of those weirdos that plays Arma2 heavily modded with my friends, and rolls around a middle eastern map patrolling in humvees, stopping in towns, checking buildings, and not finding any enemies for 45 minutes straight and still find it fun. Its the same as SH3/4 though in that after 45 dry minutes if you've let your guard down suddenly your opportunity shows itself and you can either react in a way that wins, or mess it up.

That said, a good task force always spices up a dreary patrol. Nothing gets the blood pumping like a 25 knot target that you only get one (manually targeted) shot at.

Tell me about it, on Arma 2, I find it fun just driving a transport truck and being logistics, not even fighting, just driving supplies, ammo and support.

On SH4 I like a have 100% Realism settings and end up just lying in wait for some unsuspecting transport to come past (sometimes they never do)

irish1958
06-08-12, 05:50 PM
War is mostly extreme bordom interspersed with extreme terror.

merc4ulfate
06-09-12, 04:56 PM
TMO & RSRD

Just wish they would give me a boat with a deck gun sometime. It is December of 44 and still no deck gun ...

Mark

USS Drum
06-09-12, 06:40 PM
TMO & RSRD

Just wish they would give me a boat with a deck gun sometime. It is December of 44 and still no deck gun ...

Mark

I have had a deck gun since 1941.

gUPPY
06-09-12, 07:50 PM
"I'm sure the men who did it for real felt much the same way. "

so true . . .

Hylander_1314
06-10-12, 07:51 AM
TMO & RSRD

Just wish they would give me a boat with a deck gun sometime. It is December of 44 and still no deck gun ...

Mark

Are you opting for the bow mounted, or aft mounted deck gun when you start the game?

Also, someone on another thread made mention if you start with an Sboat, it comes with an aft gun, and if you have the bow mounted option, it biffs the game.

I choose the aft option myself, and have never had an issue with not having a deck gun. I think it has been discussed and a possible remedy found if you edit one or more files, but it should be in the TMO thread in the SH4 Mods section. It's a stock bug, that people have worked diligently to try to resolve.

From page 36 of the TMO 2.0 manual,

Special note on deck gun placement:

Due to a hardcoded bug in the SH4 game engine, it is not possible to switch locations of the deck gun once a game has been saved to file. Trying to move the deck gun from fore to aft, or vice versa will result in the crew member slots disappearing. In order to circumvent this bug and prevent it to happening during play, the deck guns have been “fixed” to a location. By default, TMO defaults to mounting deck guns forward of the conning tower, as this is the most popular placement.

The exception to this are the Tambor, and Gar, which ONLY have an aft mount due to the larger 5”/51 caliber deck gun they can equip. A bow mount for these two classes is not available.

If you prefer your deck gun mounted aft of the conning tower, enable the “TMO_Aft_deckguns” alternate mod found in the documentation directory.

EXTRA SPECIAL NOTE:

You must make your deck gun selection before you start your career game. If you prefer a bow mount, you need not do anything except start your game. If you prefer a stern mount, you must enable the alternate mod discussed above. Once you make this selection, you cannot change without causing the “deck gun crew bug” to appear, and you will not have crew slots for your deck gun crew.

So as far as the game is concerned, make your gun mount selection, and forever hold your peace!

icthird623
06-13-12, 10:14 AM
Set up manual torp. to fire zero degrees, 1200 yds and take on a fast moving Merchi (13 K), fire at about 800 yads, 3 torp spread, and crash dive. I must have seen it in a movie. Made me pucker. And the one torp that hit the Merchi was a dud

icthird623
06-13-12, 10:16 AM
It was bow to bow

Hylander_1314
06-13-12, 12:53 PM
Might have been the previously Tambor bug you ran into.

I still use 2.2, because of the bug, but I do have 2.5 downloaded. Just don't like to fix things if they aren't broken, if you know what I mean.