View Full Version : [REQ] SeaQuest DSV (willing to pay)
Marka Ragnos
05-09-12, 08:53 AM
Hi all,
This has been asked a few times now and while there are some great mods out there one is still missing.
There is a model out there that you can use with blender.
http://www.scifi-meshes.com/forums/downloads.php?do=file&id=117
It's not finished but it's a great start, i can provide you with 100 of screenshots since i have the dvd's.
And like i said i am willing to pay good money to see this happen.
It' saddens me that i am not able to do it myself. I am going to start learning in my free time and school but it will take me years of frustration to get it in silent hunter
EDIT:
http://s1100.photobucket.com/albums/g420/warlordcf/Seaquest/
about 50 pictures i made + comparison chart
http://i1100.photobucket.com/albums/g420/warlordcf/Seaquest/800px-Seaquest_comparisonsvg.png
http://i1100.photobucket.com/albums/g420/warlordcf/Seaquest/vlcsnap-2010-06-14-21h24m48s25.png
iowa101
05-16-12, 12:49 AM
Hi
I've been learning to 3d model the last few days and have taken the idea from Seasquest, and the designs of the submarines.
here's my first ever, own built 3d model from blender.
http://img826.imageshack.us/img826/9190/pic2kn.jpg
http://img688.imageshack.us/img688/6804/pic1yq.jpg
http://img843.imageshack.us/img843/7410/pic3le.jpg
I'm hoping to get her in game as a playable, but we'll see what the feed back brings :DL
Marka Ragnos
05-16-12, 07:29 AM
nice work there!!
In my first post is a link to a free seaquest model for blender.
If there was a step by step tutorial to get ingame that would be great but sadly i can't find it.
iowa101
05-16-12, 08:15 AM
trust me, the guys on the forum will help with that, just reach out, I did. I'm not all that experienced but I'm hoping to get better ^^
Marka Ragnos
05-16-12, 08:24 AM
jhapprich and karle94 are the guys who can make things work.
Silverwolf is a great modder aswell, but sadly not that active anymore. He actually considered making the Seaquest but never got around to it.
Karle is more of surface modder while jhapprich usually takes on subs.
I'm really hoping he could take a look at the seaquest idea.
iowa101
05-16-12, 10:18 AM
I just completed a quick mission with my model. she moves, dives, turns, fires and hides.
Just got a few tweaks to work out, like the when she dives, she does a wave motion as she tries to find her depths. what I mean is when I set periscope depth she dives then surfaces, this repeats for about 10mins until she remains at a depth that still varies about 2-3degress.
I'm working on applying a texture but need to download gimp lol
one question. any idea where my screenshots got after they save???
Marka Ragnos
05-16-12, 10:39 AM
I just completed a quick mission with my model. she moves, dives, turns, fires and hides.
Just got a few tweaks to work out, like the when she dives, she does a wave motion as she tries to find her depths. what I mean is when I set periscope depth she dives then surfaces, this repeats for about 10mins until she remains at a depth that still varies about 2-3degress.
I'm working on applying a texture but need to download gimp lol
one question. any idea where my screenshots got after they save???
in the default folder of SH4
The screenshots are in the main Silent Hunter folder.
offtopic:
I've just tried to model a type 214 sub, but it doesn't work. When the seaquest is ready, maybe you could help me.
Marka Ragnos
05-16-12, 12:08 PM
I just completed a quick mission with my model. she moves, dives, turns, fires and hides.
Just got a few tweaks to work out, like the when she dives, she does a wave motion as she tries to find her depths. what I mean is when I set periscope depth she dives then surfaces, this repeats for about 10mins until she remains at a depth that still varies about 2-3degress.
I'm working on applying a texture but need to download gimp lol
one question. any idea where my screenshots got after they save???
How fast where you going? This can happen when you go to 20+ knots
iowa101
05-16-12, 12:36 PM
I was going flank lol.
Also a few questions,
The texture I'm trying to add is stretched in places, how do I map the image to my model so it fits better.
And how do I do the following:
Max depth at 1000ft
Torpedo reserves at 200
Full crew
Marka Ragnos
05-16-12, 01:10 PM
I was going flank lol.
Also a few questions,
The texture I'm trying to add is stretched in places, how do I map the image to my model so it fits better.
And how do I do the following:
Max depth at 1000ft
Torpedo reserves at 200
Full crew
max depth : go to submarine folder find the cfg file and you will find:
[Properties]
PeriscopeDepth=29;meters
SnorkelDepth=7.4;meters
CrashDepth=48.8;meters
MaxDepth=800;meters
SurfaceDepth=7.4;meters
TorpLaunchMaxDepth=600;meters
StormConditions=12,0.2;max wind speed [m/s], max rain intensity [0,1]
you can change the torpedo's in the upc file but you will also need to change them in the sim file using silent 3 editor make sure they are the same settings.
full crew i have no idea, never figured that out. I just start a new campaign and add them manually.
iowa101
05-16-12, 03:44 PM
Thank you, I also would like to know how to remove a conning tower that isn't in the dat file??
peabody
05-16-12, 05:57 PM
Thank you, I also would like to know how to remove a conning tower that isn't in the dat file??
Not sure I understand the question, you want to remove a tower that isn't there?
I assume you might mean your sub doesn't have a conning tower?
Well anyway here are the files:
1. In the submarine.dat file is a Z01 node, that is for the conning tower.
like this: cfg#Z01_NSS_Balao
2. In the submarine.upc file is an entry like this which point to the Z01 node and textures etc:
[UserPlayerUnit 1.UnitPartSlot 1]
ID=BalaoConningSlot
NameDisplayable=Conning Tower Mount
Type=NULL
AcceptedTypes=GatoConningTower ;Only UnitParts of this type could be placed here
IDLinkUnitPartIntervalDefault1= NULL, 1944-04-01, BalaoConningMs9
IDLinkUnitPartIntervalDefault2= 1944-04-02, NULL, BalaoConningMs32
ExternalNodeName3D= Z01
3. The actual towers.dat, sim etc are in the Objects folder.
4. The upc files for the tower are in the UPCData/UPCUnitsData/UnitParts#subname.upc.
So if you need to eliminate the tower, you delete #1 and #2. BUT your deckwatch, radars, radio, periscopes, flak guns are all in the tower. So if you eliminate the tower you need to transfer the UnitParts#Subname.upc stuff into the Submarine.upc file (the equipment and if you want, the crew) and renumber compartments for them.
Then you take the stuff that is needed from the Objects folder for the equipment and put it into the submarine.dat, .sim, etc. make sure you use the same Object 'tower' as the Unitparts 'tower'.
Edit: Sorry I didn't say that right it doesn't contain the radars in contains the radar antenna, radio antenna and so on. Not the actual radar unit itself.
Peabody
iowa101
05-16-12, 06:20 PM
Ok I'll let you know how I get on
iowa101
05-17-12, 07:49 AM
Here is a picture of the next ship I'm going for.
http://i1252.photobucket.com/albums/hh572/Kira_Yoshida/Atlantis.jpg
And here is where I've got so far.
http://i1252.photobucket.com/albums/hh572/Kira_Yoshida/Modelling-2.jpg
I am now in the process of matching the front portion of the ship to the side view and then I'll update you guys after
p.s
Sorry Marka I'm hijacking your post here mate :oops:
Marka Ragnos
05-17-12, 10:28 AM
not a problem :)
you are welcome to :D
Marka Ragnos
05-17-12, 11:08 AM
since we have derailed anyway, i would like to showcase one of my own little projects.
Before i say anything credits go to karle94 for making the model.
I will NOT release this ship because i have no permission and there is still one bug that needs fixing.
It's the H-44 i changed almost everything :)
First of here is the "before" picture
http://i1100.photobucket.com/albums/g420/warlordcf/H44/h444.jpg
I changed the followng:
- Made it US playable
- Changed the aft flag from german to american
- Removed the plane
- Increased the speed, reload and strength of all weapons
- Nuclear missiles (this blows away everything, for this i had to make the ship invulnerable)
- Changed the skin of the ship, there was a texture issue but i managed a work around
- Renamed the ship to USS New York because of it's "two towers"
Well here she is: (Karle it's a beauty)
http://i1100.photobucket.com/albums/g420/warlordcf/H44/h442.jpg
http://i1100.photobucket.com/albums/g420/warlordcf/H44/h441.jpg
http://i1100.photobucket.com/albums/g420/warlordcf/H44/h443.jpg
iowa101
05-17-12, 11:57 AM
Thier very nice mate, are you making available for download??
Also are you any good with textures. I'm just learning to 3d model and textures are last on my to learn list :salute:
peabody
05-17-12, 12:08 PM
full crew i have no idea, never figured that out. I just start a new campaign and add them manually.
Marka Ragnos and Yoshida-kun,
Do you mean an empty boat or just a few empty slots?
1. If you mean a few empty slot, I think that was done so you could add/buy new crewmen if you wanted with special abilities, or so you could move people around. The solution if you want full slots is in the sub upc file.
[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 2]
Examples:
IDLinkCrewMember= POTorp That has a Petty Officer in the slot with a torp ability.
IDLinkCrewMember= NR That has a 'crewman' in the slot, basically No Rank.
IDLinkCrewMember= NULL That has an empty slot
And I don't mean these slots:
WatchCrewMemberSlot3D= WCS_03_dummy
Those are the crewman and officers you actually see when you play the game and they have a node in the subname.dat file.
+ 116: node-WCS_03_dummy
*********************************
If you are saying there is no crew on the boat at all, it is empty. Everytime I see that, it is because of a mod that has changed ranks, but a sub that did not use the ranks from the mod. In other works a sub that used a STOCK upc file. The info is in the UPCData.
So if your sub is empty just look at the Subname.upc of a sub in the mod and see what is in the IDLinkCrewMermber= slots. Compare them with what is in your sub. That is why the sub is empty, there are NO crewman with the correct rank to fill the slots.
Hope that helps.
Peabody
iowa101
05-17-12, 12:23 PM
No, just some of the spaces are empty.
Marka Ragnos
05-17-12, 12:29 PM
If you are saying there is no crew on the boat at all, it is empty. Everytime I see that, it is because of a mod that has changed ranks, but a sub that did not use the ranks from the mod. In other works a sub that used a STOCK upc file. The info is in the UPCData.
So if your sub is empty just look at the Subname.upc of a sub in the mod and see what is in the IDLinkCrewMermber= slots. Compare them with what is in your sub. That is why the sub is empty, there are NO crewman with the correct rank to fill the slots.
Hope that helps.
Peabody
Peabody i never figured this out, and now finally i can use some ships in SP missions. Thanks alot man!!!! ++ rep :)
Marka Ragnos
05-17-12, 12:35 PM
Thier very nice mate, are you making available for download??
Also are you any good with textures. I'm just learning to 3d model and textures are last on my to learn list :salute:
If i have something to start with i will help you out where i can, and making it available for download won't be possible anytime soon.
Going around and asking for permission is allready a big task :)
Now that peabody has given me the solution for the crew the BIG bug is gone :)
iowa101
05-17-12, 12:52 PM
Permissions is alway a long wait lol.
I''ve just finished modelling the bow of the ship. Just got to add the fin and some minor details.
Here is an update to show my progress.
http://i1252.photobucket.com/albums/hh572/Kira_Yoshida/Modelling-3.jpg
As you can see the model fits the plans nicely.
http://i1252.photobucket.com/albums/hh572/Kira_Yoshida/Modelling-4.jpg
iowa101
05-17-12, 04:57 PM
Ok so I modelled the fins on, I'm now starting on the mid section of the model and with it comes some rather difficult modelling. there aren't many pictures of this ship as it's not exactly the sea-quest one, but. hopefully I'll be able to add what I'll show you below.
First the update on the model.
http://i1252.photobucket.com/albums/hh572/Kira_Yoshida/Modelling-5.jpg
Second the wanted shape and detail of the mid section.
I've got to add 9 fins, 2 missile launching pads, 4 bays and 2 side propeller looking things.
http://i1252.photobucket.com/albums/hh572/Kira_Yoshida/Modelling-6.jpg
Sorry about the size :o
Oh and one question!
How do I add torpedo tubes so that the fist don't appear out of the top of my ship like it does on my first model?
Edit:
http://i1252.photobucket.com/albums/hh572/Kira_Yoshida/Modelling-7.jpg
How would I model the top part of this, it's a little difficult for a newbie like me!
Marka Ragnos
05-17-12, 05:25 PM
if you ever consider to make the seaquest i can give you screenshots of every angle i have the series on dvd.
You show great promise i hope you succeed, now about the torpedo's i have no idea :(
iowa101
05-17-12, 05:54 PM
I will consider doing the sea-quest after this model is in game, and don't worry about the torpedoes, I might have an Idea :salute:
(SH3)JOHN LAMARRE
12-22-12, 11:20 PM
i like thr oringenell seaquest
Marka Ragnos
12-23-12, 04:40 AM
Here she is ingame
a short video
http://www.youtube.com/watch?v=_bSnINerX-o
Lt commander lare
12-23-12, 10:01 PM
can you upload it so we can play it in sh4 im a huge fan of seaquest dsv
Lt Commander Lare
Lt commander lare
12-28-12, 11:34 AM
Hi Marka can you upload the seaquest that you put on you tube of seaquest in sh4 just so I can drive it around it doesnt have to have any special features or anything let me know k thanks.
Lt Commander Lare
Marka Ragnos
12-28-12, 12:52 PM
Hi Marka can you upload the seaquest that you put on you tube of seaquest in sh4 just so I can drive it around it doesnt have to have any special features or anything let me know k thanks.
Lt Commander Lare
Hi there
Thank you for your interest in the seaquest
At the moment i cannot release it because it's unfinished and i used alot of other mods as i would need the permission before i release it
http://i1100.photobucket.com/albums/g420/warlordcf/Seaquest/SH4Img2012-12-27_231539_969_zps9eea8c89.jpg
Lt commander lare
12-29-12, 12:39 AM
ok I understand can you post updates on your work on the seaquest and let me know when you are close to releasing it thanks for making the video
Lt Commander Lare
Lt commander lare
02-01-13, 07:07 PM
Can you release a new video of your updated progress with the textures thanks.
Lt Commander Lare
Marka Ragnos
02-02-13, 08:14 AM
very busy at the moment, i do have a wife and 2 kids and works that's killing my free time at the moment.
Will take a few days to continue work on the seaquest
Lt commander lare
02-02-13, 08:56 AM
I know the feeling on that one thanks for all your hard work and i will wait till you re post with new develpoments here cant wait to see it when your done.
Lt Commander Lare
Marka Ragnos
02-08-13, 07:17 PM
i have made some progress last night and here is a screenshot or 2:)
http://i1100.photobucket.com/albums/g420/warlordcf/sq1_zps3fcddc7c.png
http://i1100.photobucket.com/albums/g420/warlordcf/sq2_zps0c5d611f.png
Lt commander lare
02-08-13, 11:05 PM
Oh how cool mark thanks for posting the pics of this cant wait to be able to take command of seaquest.
Lt Commander Lare
Lt commander lare
02-12-13, 12:38 PM
Hi mark how is your progress coming with seaquest since the last screenshots she is looking great.
Lt Commander Lare
Lt commander lare
02-23-13, 07:29 PM
Hi mark have you done any more work on seaquest I know your busy I was just wondering if there was any progress thats all.
Lt Commander Lare
Lt commander lare
03-29-13, 10:18 AM
Hi mark any news on seaquest and a possible release for download thanks.
Lt Commander Lare
Lt commander lare
06-12-13, 03:44 PM
Hi Marka any news on your release of seaquest for sh4 thanks please let me know when you have time .
Thanks Lt Commander Lare
Lt commander lare
06-17-13, 11:38 AM
Hello I was wondering if your going to release seaquest dsv or not I have have been asking for sometime with no response if your not going to release it then can you let me know please thanks.
Lt Commander Lare
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