Travis Reed
05-01-12, 05:31 PM
I tried to set up my mod soup in a similar manner to one of the 'balanced' lists. However, I've noted that with non-manual targeting, the speed is never filled in. AoB and Range are, but not the target's speed. This nearly always causes my torps to miss (unless I aim several boatlengths ahead of the target...)
Here's what my mod soup looks like:
Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt faces
German U-Boat Crew Language Pack
Dynamic Environment SH5 Basemod (light) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Manos Scopes-patch for 8x5
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
OPEN HORIZONS II_full v1.8
OHIIv1.8 Full patch2 - Copy
I'm hoping someone here could help me determine which of these mods is likely responsible, and perhaps even figure out how to fix it. I would prefer to avoid having to switch to manual targeting if I can, just don't want to be bothered with it (I figure the captain and crew would know how to do it properly anyway). I have done manual targeting before (in SH3 and 4) with great success, but am finding I don't have as much time to devote to it as I used to.
Here's what my mod soup looks like:
Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt faces
German U-Boat Crew Language Pack
Dynamic Environment SH5 Basemod (light) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Manos Scopes-patch for 8x5
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
OPEN HORIZONS II_full v1.8
OHIIv1.8 Full patch2 - Copy
I'm hoping someone here could help me determine which of these mods is likely responsible, and perhaps even figure out how to fix it. I would prefer to avoid having to switch to manual targeting if I can, just don't want to be bothered with it (I figure the captain and crew would know how to do it properly anyway). I have done manual targeting before (in SH3 and 4) with great success, but am finding I don't have as much time to devote to it as I used to.