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View Full Version : Make Mark 16 wakeless...


Bubblehead1980
04-29-12, 09:50 PM
Could someone make Mark 16 wakeless, not just to the player but wakeless like the Mark 18? A while back someone made the Mark 16 wakeless visually but the escorts could still see it, unlike the mark 18.My understanding is the Mark 16 was wakeless and while they never saw combat, fun to use in late war careers.

TorpX
04-30-12, 02:19 AM
I have a related question. Is it possible to make torpedo wakes less visible? I mean to the enemy AI. I don't dispute that enemy escorts could sometimes see torpedo tracks, but not from a mile away, or on a dark night. Does anyone know about this?

elanaiba
04-30-12, 03:22 AM
IIRC the wakeless (invisible) torpedoes where specified by name in code.

Bubblehead1980
04-30-12, 02:32 PM
IIRC the wakeless (invisible) torpedoes where specified by name in code.

So you couldnt for example assign the mark 18's "trail" or lack thereof to the Mark 16 via S3D? I noticed some of the wakes etc assigned to them, but do not know enough to fool with them.

Sidekikd34
04-30-12, 04:44 PM
I have made the Mk 14 and Mk 16 wakeless in game, but they seem to hear them on sonar at the last moment and can still turn away, if they're already listening for you. To help with the absurd acceleration of ships, I have also adjusted the engine power on several so they don't instantly launch to 35 knots.

On the other hand, if no one expects you, they aren't listening and won't swerve.