View Full Version : Is there a way to move where you click in CT(hatch) to go to deck
Wolfstriked
04-27-12, 09:21 PM
I really like having to do everything manually when it comes to where I am onboard the sub.I never just teleport to navmap,deck,command room,scopes since I feel that makes the game just a bunch of screens instead of trying to simulate being on a sub.If I am on deck and wanna go to command room I go down step by step using the space key which goes back from any screen I am on.
That is easy enough but I wanna automate a bit the going up part.I want the that the attack periscope is always in view when I click control tower.Then I wanna be able to click on either the top portion/middle portion/lower portion of attack scope body to allow me to go to those areas respectively....deck/attack scope/command room.
In past I have moved around my position in the control room but can't find where to control the allowed view angle would be.I wanna allow just a 45deg look left/right so that you can see the gauges on left and the TDC panel on right but attack scope always remains partially onscreen.Reason is I hate having to click up and have to use mouse to turn whether I wanna go up,to the scope or back down.I then would need to move the click spots centered on the hatch to command room and the one to deck to be on the top and bottom of attack scope.:rotfl2:
Is this possible to do and if so anyone have an idea where to begin?
Hmmmm I have no idea right now, but I know that you can modify the "right click" that returns you to another station (Like when you are in the bridge, it brings you to the CT), so as last resort you should be able to use that by setting as "last destination" the bridge. So that if you are f.e. in the control room, a series of right clicks would bring you to the bridge.
Wolfstriked
04-29-12, 02:56 PM
Hmmmm I have no idea right now, but I know that you can modify the "right click" that returns you to another station (Like when you are in the bridge, it brings you to the CT), so as last resort you should be able to use that by setting as "last destination" the bridge. So that if you are f.e. in the control room, a series of right clicks would bring you to the bridge.
Your right Hitman and I have entered in changes like that except I use SPACE bar.I can exit to CT from attack scope by hitting SPACE etc.I think its hardcoded to always go down instead of up though.
I even removed the F4 teleport to deck so I have to go thru the motions but only the deck since the nav map scopes etc need to work in unison.I feel it adds a subconscious feel that is lost when I teleport ala F4 and while barely noticeable I do "feel" it.:rotfl2:
To finalize this feel when I go to deck I always turn off the hud.This makes it feel:hmmm: like your leaving the safe zone and heading out to the elements.I also removed the bearing indicator completely from binos and can say I have no problem at all finding ships after a few hours.The only issue now is asking for nearest ship which is not spoken but written in hud.
badwolf
04-29-12, 10:43 PM
Hi Wolfstriked,
I used to prefer moving around the ship manually as well. Gives the feeling your actually travelling thro' the sub. In the command.cfg their is a GoBack command for each section of the sub. i.e.
[Cmd16]
Name=Periscope_camera
Ctxt=1
MnID=0x3F020003
Key0=0x72,,"F3"
Page=0x26000000,3702
GoBack=Conning_tower_camera
You can edit these, to send you from the comprtment your in, to almost anywhere, even things like captains log IIRC. I edited these compartment Gobacks to help navigate thro' the sub.
Hope this helps
badwolf
04-29-12, 11:04 PM
p.s.
Forgot to mention this.
I think you have to go into setkeys and give "Go back to prev cam" a key shortcut for it to work.
Since SHV came out I dont play anymore and all files are removed from my HD, so this is all from memory. But I still like to take a rare peek into this forum and help if I can.
[Cmd16]
Name=Periscope_camera
Ctxt=1
MnID=0x3F020003
Key0=0x72,,"F3"
Page=0x26000000,3702
GoBack=Conning_tower_camera
You can edit these, to send you from the comprtment your in, to almost anywhere, even things like captains log IIRC. I edited these compartment Gobacks to help navigate thro' the sub.
Good call :up: I knew it was somewhere but couldn't remember where right now.
Wolfstriked
04-30-12, 11:53 AM
Thanks fellas but I have done all that already.I have SPACE set as the go back key and set stations to go back etc.I also like to walk to individual stations but some teleport is mandatory since you have a whole crew helping you.I feel that at least having the deck this way kinda adds back that sense of a submarine.
badwolf
04-30-12, 12:18 PM
[Cmd16]
Name=Periscope_camera
Ctxt=1
MnID=0x3F020003
Key0=0x72,,"F3"
Page=0x26000000,3702
Their is 2 more ways you possibly could use, you probably know them but will help others reading this as well.
The Key0=0x72,,"F3" assigns a key to jump to that compartment.
and MnID=0x3F020003 which you'll find in menu_1024 is another way and you could add mutiple jump buttons with their own MnID number from this 2D view to any compartments etc.
Wolfstriked
05-01-12, 01:19 PM
Interesting,can it be made that you can see multiple screens before hitting final destination?What I mean is say I want to go to attack scope and I am in command room.Could I assign F3 so that when I press it it first goes to conning tower view,then it goes to conning tower periscope view and finally last press it goes to periscope view?
Same with observation scope.You could use interior aft camera that right now goes and stares at the cooking stove.Instead you could place camera right next to observation scope.Then from command room press O key to go to observation scope and press again to look into the scope....and both views can cycle back with your chosen back button.
Deck view can go up in same way.....of course if this ^^^ is actually possible.:rotfl2:
badwolf
05-02-12, 12:15 AM
I'll try to remember how I set things up.
I assigned a key to the "Go back to prev cam" then using X-mouse one of the free mouse buttons (say middle one) was given that key. Now the goback was mouse controlled. The reason the right button wasn't used was because when you did a goback from Deck to Control Tower, it did a double jump and went to the control room.
Then I assigned the following gobacks
Control Room ----> CT Attack Periscope
CT Attack Periscope ----> Control Tower
What does this do?
You can move quickly from control room to attack periscope.
You can goback from the attack periscope to the Control Tower, but you still have the attack scope in front of you. Now you have access directly in front of you to the bow door switches.
Click on the periscope and your in CT attack periscope view again.
Having access to the bow door switches also overcame a bug when firing a salvo IIRC.
I had other gobacks as well, but you probably have them setup already.
If say the F3 key is assigned to a compartment, then pressing it from anywhere, will always take you to that compartment.
The MnID=0x3F020003 is a graphic button that takes you to that compartment (I think it may be in the strip of buttons on the left side of the screen). But using the graphic button method may open up some possibilities of doing the movements around the sub.
badwolf
05-02-12, 12:19 AM
I may have got my right and left buttons mixed up. Been a while since I've played and I've had a long session in another game.
What also made that periscope setup realistic was you go into periscope view, raise scope, take readings, lower scope, then using the goback was like taking your eye away from the scope. You'd repeat this on timed intervals. This also meant keeping a stable depth critical.
Wolfstriked
05-02-12, 11:54 AM
What also made that periscope setup realistic was you go into periscope view, raise scope, take readings, lower scope, then using the goback was like taking your eye away from the scope. You'd repeat this on timed intervals. This also meant keeping a stable depth critical.
Yes was thinking this also.:up::up:Suprised that they didn't make the game this way to begin with.Stand in front of the scope and when you click on it just the eye piece expands allowing you to move with mouse and once you let go of Lmouse it goes back to normal view.Probably a reason thats not possible though.
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