View Full Version : Is there a way to run DW wide-screen or higher rez?
jpinard
04-25-12, 01:07 AM
I've done a cursory search of the net and so far the one option I found (from 2009) was only for Win XP and didn't work for most people.
Any suggestions or info would be very appreciated :)
Captain Nemo
04-26-12, 02:50 AM
I haven't fired up DW for a little while, but if I rember rightly you can change the resolution somewhere under options. Not sure if this can cope with widescreen resolutions though.
Nemo
1280x1024 is the max that I managed to get it to play with. You could try to increase the .ModeID value manually in the text file DangerousWaters.ini
I couldn't get it passed 3. 4 would make it revert back to modeID 1, which is 800x600.
Windowed mode requires Windows to use 16bit color mode. And that is too much of a nuissance for me. Also, it doesn't seem to allow for higher resolutions.
jpinard
04-26-12, 05:35 PM
That's about what I thought. Thanks for letting me know so I can stop looking :)
Kaye T. Bai
06-18-12, 06:41 PM
Sorry for necro'ing, but I've managed to get the resolution up to 1600x1200, just so y'all out there know.
May I ask you how you did it ?
scorpiondown
06-20-12, 08:12 PM
mine is 1600x1200 also. It is on the options ,3d page.
maybe the type of GPU you have determines what res is available..
if 1600x1200 doesn,t show up on your 3d page..
guessing at that...
just checked ingame and on the 3d page, my video card is listed in the first long narrow black box at top left..if i click on the arrow in that box,,it also has option to use "default"
thinking that this does recognize the vid card and what res is available.
Kaye T. Bai
06-23-12, 04:15 AM
May I ask you how you did it ?
I just installed the game, went into options and it was there automatically. I wish I could have a better explanation than that to tell you, but that's how it happened.
Theta Sigma
06-23-12, 11:31 AM
It would probably help if you posted your exact specs.
GPU
CPU
Motherboard
RAM
OS
Some combo of these, if not just the GPU, might be allowing you that resolution.
Kaye T. Bai
06-24-12, 12:59 AM
It would probably help if you posted your exact specs. Some combo of these, if not just the GPU, might be allowing you that resolution.
GPU: NVIDIA GTX 680 (2GB)
CPU: Intel Core2Duo (E6700)
MOBO: ASUS P5N-E SLI
RAM: Corsair 6GB (DDR2)
OS: Windows 7 Ultimate (64-bit)
New specs (as of July 1st, 2012) below.
GPU: NVIDIA GTX 680 (2GB)
CPU: Intel i7-2700k (3.50ghz)
MOBO: ASUS P8 Z77-V PRO
RAM: Corsair 8GB (DDR3)
OS: Windows 7 Ultimate (64-bit)
Just for info i can also get it up to hight res. must be gfx detection or something.
Stinger22
08-18-15, 01:22 PM
Going to bump this
Running on my Toshiba Satellite, under Windows 10 with new wrapper but was the same under Windows 8 with the built in Intel graphics I can get high res.
On my Desktop, still Windows 8, with high end Raedeon 6800 only the 1280 x 1024. Yeah I know this is not exactly a high res game but it does look better on the notebook through a monitor than on the Desktop and that monitor.
Any ideas on why I can't get the higher res on the better card? Tried the ini hack but if I set Mod id thing to 4 it reverts to to the 800x600 res.
fitzcarraldo
08-18-15, 04:48 PM
Main problem for me is how to config Nvidia Inspector to use high antialiasing without flickering menus. Thatīs an old problem, and I didnīt install DW in W10, yet. In W7 was impossible to add AA. SH series work fine in my W10. My next installation will be DW and I will see how it works.
Regards.
Fitzcarraldo :salute:
FPSchazly
08-18-15, 09:27 PM
It's not a hardware problem. Games and their engines also have limits, hardware isn't the only concern.
I'm guessing the reason people could get 1600x1200 is because their monitor can support it. You cannot display a resolution higher than your monitor's native resolution, unless you're doing that fancy anti-aliasing mode where it then downsamples the resolution, but I doubt that would work with Dangerous Waters.
Also, they didn't program in anything other than 4:3 and 5:4 aspect ratios, so I don't believe anyone will be able to get widescreen ratios easily.
Valhalla
09-06-15, 11:00 PM
I'm guessing the reason people could get 1600x1200 is because their monitor can support it. You cannot display a resolution higher than your monitor's native resolution, unless you're doing that fancy anti-aliasing mode where it then downsamples the resolution, but I doubt that would work with Dangerous Waters.
That's correct.
DW can only run in 1600x1200 if the monitor (and video card of course) supports a *vertical* resolution of equal or more than 1200 pixels. Now most if not all halfway modern video cards have no problem with such a resolution, but many laptops or even desktop displays are 16:9 with resolutions like 1920x1080 for example.
So if one has a 1920x1200 16:10 display (or anything larger), it can. Otherwise it can not.
Aktungbby
09-06-15, 11:09 PM
Valhalla!:Kaleun_Salute:
Jimbuna
09-07-15, 01:15 PM
Welcome to SubSim Valhalla :sunny:
fitzcarraldo
09-07-15, 07:18 PM
Welcome aboard Valhalla!
Regards.
Fitzcarraldo :salute:
Valhalla
09-12-15, 12:00 AM
Thanks for the warm welcome, @all.
I see, people are still talking quite a lot about Dangerous Waters. I've been playing this on and off for many years, but only recently I learned there is now a way to run this on Windows 8.1 with the Direct3d patch. So I reinstalled instantly :)
Other than that, I'm more an aircraft guy, mostly on Falcon 4 BMS. The only other submarine sim that I thoroughly enjoy is SH3 with GWX, and - to some extent - SH4.
That's correct.
DW can only run in 1600x1200 if the monitor (and video card of course) supports a *vertical* resolution of equal or more than 1200 pixels. Now most if not all halfway modern video cards have no problem with such a resolution, but many laptops or even desktop displays are 16:9 with resolutions like 1920x1080 for example.
So if one has a 1920x1200 16:10 display (or anything larger), it can. Otherwise it can not.
This!:Kaleun_Thumbs_Up:
LetMePickThat
03-13-22, 03:54 PM
Hey guys !
I've jumped on DW recently, and I've been fiddling with it to make it run as best as possible on my hardware.
I'm using a 3440*1440 monitor as my main display, so no issue on that side when using 1600*1200, but my secondary rig has a 1080p display, so some workaround was needed.
I just wanted to post here that 1600*1200 seems to be available if you run your desktop at a higher resolution than what it can physically display, using Nvidia DSR or AMD VSR supersampling techniques. In my case, I've defined a custom resolution for my 1920*1080 panel that allows me to render DW at full resolution, before downscaling it to fit the screen. The custom resolution I run at is 2133*1200 (1200 pixels vertical, 16:9 ratio), which allows me to set the game to 1600*1200.
Cheers. :03:
Aktungbby
03-13-22, 06:09 PM
LetMePickThat!:Kaleun_Salute: on the surface after a long silent run!:up:
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