View Full Version : Janpanes Merchant Fighting Back
bill clarke
04-11-12, 08:07 PM
Hello mates, this will be my first post in a few years.
Just started playing the game again and yesterday was playing a quick battle (cant remember which) anyway Iv'e hit a merchant that has a deck gun aft and it's heeled over to about nearly 45 degress and I surface and the dam deck gun opens up on me.
Is this some sort of bug ?, cause it's just not realistice to have the crew operating a deck gun when they's be flat out standing upright.
Sailor Steve
04-11-12, 09:19 PM
Not a bug, just a severe limitation. It's like the crew still standing on deck when the ship is at the bottom of the ocean. They just couldn't do everything. :sunny:
MKalafatas
04-11-12, 11:08 PM
I don't think it's entirely unrealistic. I recall several instances of gun crews blazing away until the cold sea swallowed them. One that comes to mind involved the death of HMS Hood ---- broken in two by Bismarck, with the halves sinking separately, at least one 15' turret fired a wildly-aimed salvo as it slipped under, according to survivors (British and German) ...
Gripping a deck slanted at 45-degrees may be pushing it though. :)
As long as the target is not registered as "sunk" it is alive and kicking. You'd probably see the crew walking around in "business as usual" mode. :DL.
.
Daniel Prates
04-15-12, 07:56 PM
The game seems to have its own, sometimes in-understandable, patterns to check a ship "sunk" or "alive". If it does not check as sunk, even though it could not possibly be taken as active (such as its back being broken for instance) under a human-oriented judgment, the guns can and will be firing upon you.
Maybe an "in-between" stance should exist, such as the ship being crippled but not sunk, where the crew could go on a sort of partial watch, but the game does not seem to compute that.
Due to that, you will see weird things as this one you reported. Everyone here have seen similiar stuff. I think I recall someonte reporting an underwater gun firing from below sealevel! The ship was, I guess, half-sunk and the game engine did not judge it sunk.
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