View Full Version : Real Navigation bug's?
Hi, guys!. I have a problem with real navigation, apparently works perfect but, when I receive a Radio Report of contacts, this contact appears in the Map. How is possible? This contacts should not appear, really?
Another question, is normal that the Radio Report of contacts in Captain's log, don't appear in messages window?
Thanks in advance!! :)
"Another question, is normal that the Radio Report of contacts in Captain's log, don't appear in messages window?"
This question is resolved. We can change the range of radio reports and if a radio report appears in a range, it show in a message window.
lesec74
04-02-12, 12:41 AM
"Another question, is normal that the Radio Report of contacts in Captain's log, don't appear in messages window?"
This question is resolved. We can change the range of radio reports and if a radio report appears in a range, it show in a message window.
hello
can you give how to do or the thread in this forum?
many thanks
hello
can you give how to do or the thread in this forum?
many thanks
I suppose that the fact of the Radio Report contacts that appears in the navigation maps with NewUIs_TDC_6_9_0_Real_Navigation is problem of this mod, for this i post in this forum.
If i'm wrong, tell me what is the corret forum, please!!.
TheDarkWraith
04-02-12, 11:59 AM
I suppose that the fact of the Radio Report contacts that appears in the navigation maps with NewUIs_TDC_6_9_0_Real_Navigation is problem of this mod, for this i post in this forum.
If i'm wrong, tell me what is the corret forum, please!!.
I don't understand what the problem is. Maybe you can clarify and post a screenshot also :06:
I don't understand what the problem is. Maybe you can clarify and post a screenshot also :06:
Sorry for my bad English :oops:. I try to explain me best. I'm using your NewUIs_TDC_6_9_0_Real_Navigation, and works perfectly: I don't see the contacts or my submarine marks. However, If I receive Report Radio Contacts, then I can see this contacts "marks" and her "tails" in the map. It is normal? because, i don't want to see this marks equal that I don't see the marks in the other situations.
I hope explain me best in this case!.
Thanks in advance!.
pedrobas
04-02-12, 01:23 PM
Sorry for my bad English :oops:. I try to explain me best. I'm using your NewUIs_TDC_6_9_0_Real_Navigation, and works perfectly: I don't see the contacts or my submarine marks. However, If I receive Report Radio Contacts, then I can see this contacts "marks" and her "tails" in the map. It is normal? because, i don't want to see this marks equal that I don't see the marks in the other situations.
I hope explain me best in this case!.
Thanks in advance!.for that you have to use the TDW addon mods:
v1.1.0
TDW Add-on mods contents:
No_Aircraft_Spotting_At_Depth_1_1_0 - disables the ability of your crew to spot aircraft when submerged. Aircraft will not appear on the maps while submerged
No_Color_Dashed_Contact_Line_1_1_0 - the hydrophone contact line is dashed so as to remove accuracy
No_Contact_Colors_1_1_0 - removes colors from contacts and contact lines
No_contact_shapes_or_colors_1_1_0 - removes all references to any contacts. i.e. NO contacts will be displayed on the maps. It is up to you to plot their positions
No_contact_shapes_or_colors_dashed_contact_line_1_ 1_0 - removes all references to any contacts and makes the hydrophone contact line dashed. i.e. NO contacts will be displayed on the maps. It is up to you to plot their positions
No_contact_shapes_or_colors_no_contact_line_1_1_0 - removes all references to any contacts and removes the hydrophone contact line. i.e. NO contacts will be displayed on the maps. It is up to you to plot their positions
No_Contact_Tails_1_1_0 - removes tails from contacts thus you can't tell what direction they are heading by looking at the maps.
No_Hydrophone_On_Surface_1_1_0 - you will not pickup hydrophone contacts unless you are at least ~9m depth
No_Hydrophone_On_Surface_No_Aircraft_Spotting_1_1_ 0 - you will not pickup hydrophone contacts unless you are at least ~9m depth. Also disables the ability of your crew to spot aircraft when submerged. Aircraft will not appear on the maps while submerged
TDW_Sub_Warship_Merchant_Same_Shape_1_1_0 - all the units (except aircraft) on the map will use the same shape (resembles star of david)
Waypoint_Contacts_No_Color_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will remove the colors of those 'ghost' contact so you cannot discern whether they are friendly, neutral, or enemy. They all will be shown in black.
Waypoint_Contact_No_Symbols_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will ensure they are not displayed. Note: tails will still be displayed!
Waypoint_Contacts_No_Tails_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will remove the tails off of the 'ghost' contacts. NOTE: enabling this will disable the 'tail' on your sub denoting which way your sub is heading and it will also remove the torpedo solution line
Waypoint_Contacts_Same_Shape_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will make all the symbols for those 'ghost' contacts the same symbol (it resembles the star of david)
Waypoint_Contacts_Same_Shape_No_Color_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will make all the symbols for those 'ghost' contacts the same symbol (it resembles the star of david) and remove the colors of those 'ghost' contact so you cannot discern whether they are friendly, neutral, or enemy. They all will be shown in black.
change log:
v1.0.0 - first official release
v1.1.0 - updated to make compatible with FX_Update 0.0.18 and NewUIs_TDC v6.7.0
@Pedrobas: Does MMM include those addons in the base mod or should I install them separately?
Thanks, pedrobas (Gracias, paisano!!). I thought that NewUIs_TDC_6_9_0_Real_Navigation, was the only mod that i need to see "realism maps" :o.
pedrobas
04-02-12, 01:52 PM
@Pedrobas: Does MMM include those addons in the base mod or should I install them separately?Those are not included by default but they come in the EXTRAS folder.
Ok, thank you Pedrobas :salute:
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