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View Full Version : A question about traffic?


Aarowa
04-01-12, 06:16 AM
Simply, where can i change traffic in the game? ie. i want to change the type of ships spawning at a certain location, so where to edit them? Thanks

bigboywooly
04-01-12, 06:21 AM
In the mission editor ideally or lazily with nopepad

All depends on what type of traffic you mean as to which of the campaign layers is on
SCRipted
or
RaNDom

If you can be a lil more specific will be able to help more

Aarowa
04-01-12, 06:53 AM
I'm a bit ashamed of my ignorance here, i have a little modding knowledge in sh3 but i am not sure about difference between scripted and random traffic.

But let me explain, for exampla i want to build a single scenraio in mission editor. Ok. And i want traffic in this scenario other than the ships i manually added. I want certain types of ships to either ally or to axis side. What should i do? I think this means random generated traffic, what you mean?

bigboywooly
04-01-12, 07:13 AM
Ah right so its a single mission you want ?

Ok the SCR or scripted layer is used for when you need a certain ship or ships to follow an exact preset path ( same as in a single mission ) historical scripting is done on the scr - Op Cerburus etc

Random layer is exactly that - you create a group of units ( or individual ) and set a path from A to B.
That path can have a wide radius around each waypoint so the path is never identical twice over,
Also units do not have to be named on the rnd so the game can pick any it likes using the parameters you set

Sounds difficult but simple

Anyway i guess what you want to do is create a single mission but have extra traffic appear which you dont add ?
That right ?

If so - when you play a single mission the normal campaign layers are also in play so if your mission is set in the channel then all the traffic thats due to be in the channel will show in your mission without you needing to add it.

Aarowa
04-01-12, 07:22 AM
Yes that was what i meant. Thanks but can i ask where do the game stores what kind of ships appearin the campaign layer?(i mean the file) or isn't there such a file?

bigboywooly
04-01-12, 07:35 AM
Ah so a single mission it is then
There was a tutorial posted here the other day somewhere for the mission editor
You will need to use that to make your mission

No single list for ships appearing in the campaign

Campaign files are stored in SilentHunterIII\data\Campaigns\Campaign
Actual ship models themselves are in SilentHunterIII\data\Sea
Each ship model has a corresponding cfg which goes into the roster folder of any nation using that ship - SilentHunterIII\data\Roster

To see what ships a nation has just look in the roster folder

When using mission editor thats all in there for you anyway
Will try find that tutorial

Aarowa
04-01-12, 07:37 AM
allright thanks :)

bigboywooly
04-01-12, 09:13 AM
Cant find the post
Should have DL it while had the chance
:damn:

2 Threads here below - lil old but cover the basics

http://www.subsim.com/radioroom/showthread.php?t=93886&highlight=tutorial

http://www.subsim.com/radioroom/showthread.php?t=81705&highlight=tutorial

Mission editor tutorial here ( pretty sure not the one saw the other day ) - not sure how good it is but should give you a start at least

http://www.file-upload.net/download-3492231/SH3-MissionEditor-Tutorials.7z.html

EDIT heres the one spotted the other day
Looks pretty good

http://www.file-upload.net/download-4226907/sh3_missioneditor_v15.pdf.html