View Full Version : XCOM: Enemy Unknown
Arclight
03-28-12, 11:32 AM
So they're doing a reimagining of X-COM. I must admit I haven't gotten around to playing the previous games despite owning them, so I can't comment on how "X-COM-y" the thing is, but in it's own right it looks pretty interesting.
Website: http://www.xcom.com/enemyunknown/info.php
And a slew of articles on RPS: http://www.rockpapershotgun.com/tag/xcom-enemy-unknown/
While we're on the subject of X-COM, have a look at Xenonauts (http://www.xenonauts.com/) too. It's a remake which I think sticks closer to the exact mechanisms of X-COM.
http://www.rockpapershotgun.com/tag/xenonauts/
Either way, we can't lose.
Really should play the originals again, loved them. :yep:
0rpheus
03-28-12, 01:18 PM
Had the alpha of Xenonauts for a while - it was sketchy early on but its really taking shape now and I have not unreasonably high hopes for it.
X-Com on the other hand... it looks good. But it's not going to be like the original. I think it'll be a decent game and will probably be a more successful reboot of the franchise than ohyetanotherfps, but I think those with fond memories of the originals will drift towards Xeno over the Firaxis version.
Xeno's graphical style is definitely more pleasing to me, always hated 2D->3D
conversions. :yep:
Platapus
03-28-12, 04:32 PM
UFO Extraterrestrials is the closest I have been able to find to the original XCOM game (which rocked!)
If this "Enemy Unknown" is in the spirit of XCOM, I think I have another game to put on my list. :yeah:
kiwi_2005
03-28-12, 11:00 PM
I remember playing XCOM Interceptor back in the 90s thought it was a great game but not so good with the fans at the time. The only XCOM game I played.
Captain Vlad
03-29-12, 12:59 AM
I gotta admit, while I have some reservations about any remake of a game as utterly, stupendously good as the original X-COM, these guys DO seem to have the right idea, and the way cover seems to be working reminds me of many moments, hollering at my little soldiers about why no one every taught them to hug a wall or go prone.:DL
The base-building bit was what impressed me the most though.
Arclight
09-07-12, 04:21 PM
Right, to catch up (there really has been a lot of articles): http://www.rockpapershotgun.com/tag/xcom-enemy-unknown/
Really looking rather good imho and the pre-order is live at this point.
So many amazing memories from UFO:Enemy Unknown and the 2nd one,
something something Deep. I really really hope we get a proper sequel to
the series.
Tried, I think it was Aftermath, the first 3D game, and if I could've gotten away
with it, I would've murdered the whole dev team. :nope:
Safe-Keeper
09-07-12, 06:59 PM
Have pre-ordered Xenonauts, so I don't need this:O:.
Julhelm
09-08-12, 08:24 AM
I did a bit of work on Xenonauts so I should be biased, but tbh I'll get and play both of them.
Had completely forgotten Xenonauts. 22€ to pre-order the Premium edition,
not bad. :yep:
Safe-Keeper
09-08-12, 09:24 AM
It's a truly awesome game, so much atmosphere, especially during night missions. I think I'll be spending many happy hours with it once it comes out:up:.
I'll probably at least get the demo of this other game at some point, though, as I'm a sucker for X-Com-style games in general.
Arclight
09-13-12, 10:09 AM
Hands-On: Forty Hours With XCOM (http://www.rockpapershotgun.com/2012/09/13/hands-on-forty-hours-with-xcom/)
It's a truly awesome game, so much atmosphere, especially during night missions. I think I'll be spending many happy hours with it once it comes out:up:.
Just pre-ordered it. Alpha coming at 100kb/s though.. gonna be a long night to wait for it. :nope:
Arclight
09-24-12, 02:45 PM
There's a demo up on Steam.
Dunno who's bright idea it was to include all the game movies in the demo.
That's ~3.7gigs of stuff to download you won't see in the demo. :dead:
Arclight
09-24-12, 11:08 PM
T'is a bit large. And it really doesn't offer much: first mission is strictly tutorial where you press the buttons they tell you to. 2nd is better though, not long before they finally give you control.
Quite nice once you get to do something.
Instructions to change the demo's difficulty (easy by default):
http://forums.2kgames.com/showthread.php?139306-How-to-change-Difficulty-Settings-here
Spike88
09-25-12, 11:59 AM
Steam gets 98% done downloading the demo... And refuses to connect to the bloody steam servers.
I can view their store just fine, but can't get on friends or download games. :/\\!!
Their forums are down too.
TotalBiscuit's XCOM: DEMO Analysis:
http://www.youtube.com/watch?v=9H1XjZL5yk4
Watching that, it strikes me that the new Xcom is a bit like Civ V to the rest of the Civilization games. It's simplified in many places, improved in some, and looks pretty. However it's going to divide people pretty spectacularly between those who appreciate the streamlining of the new Xcom and those who liked the nitty-gritty of the original.
Myeah, it's very much watered (call it streamlined if you really must :O:) down. :-?
Only one base, chosen from 5 presets. Not a game breaker, but would be nice
to put my base where I want. And it did matter where you chose to place your
base in the original to get the best coverage.
No inventory management/class system. This is something I really don't like.
I liked to be handed a bunch of soldiers and just decide what to do with them
and how to equip them depending of the mission. One would imagine that an
elite organization like X-COM would have familiarized their soldiers with all kinds
of weapon systems before sending them to the field. :hmmm: Also, having no inventory
per se competely removes those occasions when you are getting your arse
kicked and try to recover as much hardware as possible before retreating back
to base.
No TUs. Another thing I don't like. TUs have been proven to work very well
in numerous games that are now considered classics (JA1&2, FO1&2, X-COMs etc.).
I get it that it makes the combat more intense in that you have to think more
what your next move will be, but that was just the same with the TU system.
Sure, you could try to inch your way through the missions, but you could also
make some pretty complex maneuvers with TUs.
The size of maps was (yet) another thing that kinda bugged me. They seemed
a bit small and so engagements where at times from pretty close up, which
in turn made the combat look a bit silly. I was watching someone playing
the Xbox preview version of it and witnessed twice as one of the elite X-COM
soldiers missed a 6 round burst from no farther than 10 meters. It really
looked like the soldier just shut her eyes and prayed for the best. :)
Few other things about the combat that caught my eye. The cover system
telling you if the enemy can see to the cover you are about to move to I hope
is something you can turn off. It seems to be on even on 'Classic' difficulty.
If I want to make a mistake, please allow me to do so. :O:
Also, in the preview version I noticed few times when a sniper's accuracy
didn't change at all whether he was using the rifle or the pistol. :doh:
And lastly, don't think you can actually fire at anything but a target, which
takes away another layer from the tactical nature of the combat as you can't
anymore make your own entrances (except with grenades I assume).
However, it does have some nice things. The atmosphere feels nice, except
during combat. I saw in the preview version that the people in the control room
burst out to cheer and stuff everytime you shoot down an UFO, that was a nice touch. :yep:
Xenonaut's going to keep me busy until EU hits the sales, I shall get it then. :hmmm:
Drewcifer
09-26-12, 10:58 PM
Not sure if its already been posted but this video really shows off the game much better then the HORRIBLE hand holding simple demo.
http://www.rockpapershotgun.com/2012/08/29/enemy-yours-watch-an-hour-of-the-xcom-remake/
Arclight
09-27-12, 12:02 AM
Rather like both styles. The old one as redone by Xenonauts lets me ponder a turn for half an hour and then screw it all up, while XCOM allows for a high-stakes tactical game without worrying about details too much.
I really like details, but I feel they can detract from gameplay a bit. For example, in Men of War when I play SP, I spend more time running around gathering gear and ammo and dividing it up than I do fighting engagements. I know that's an extreme example though; X-com/Xenonauts strikes a far better balance in that regard.
Watered down or more playable, depends on who you ask. I'm just glad to have both options available. Already put the money down for XCOM, and with the end of the month aproaching it's likely Xenonauts will be part of the collection shortly. :yep:
Miggy4000
09-28-12, 04:48 AM
UFO Enemy Unknown was one of my favourite games on my Amiga so I am hoping Sid's re-make will be a worthy successor to the original. In the meantime you could do a lot worse than give UFO Alien Invasion a try, its free and has Windows, Mac and Linux ports. :salute:
Here is a link http://ufoai.org/wiki/index.php/News
UFO:AI is a good example of 2D->3D gone horribly wrong. :dead:
Tho, it's nowhere near as bad as UFO 2:Extraterrestials' look:
http://www.ufo2extraterrestrials.com/images/screenshots/Alien_regeneration.jpg
Tho, it's nowhere near as bad as UFO 2:Extraterrestials' look:
http://www.ufo2extraterrestrials.com/images/screenshots/Alien_regeneration.jpg
In case of an alien invasion, hire porn stars as your commando team. :yep:
In case of an alien invasion, hire porn stars as your commando team. :yep:
http://www.youtube.com/watch?v=fA941XX7fvY
:D
HunterICX
09-28-12, 07:13 AM
UFO.....
http://www.youtube.com/watch?v=bb3QbPOneh4
:rock:
HunterICX
Arclight
09-28-12, 07:14 AM
I think... I think I'm broken now.
I think... I think I'm broken now.
Well, to build something new, the old one must be broken. :hmmm:
Look deep into my eyes...
:o
OooOOOoO.. aLl YoUr MoNeY iS BeLoNg To DoWlY.. OooOOOoO..
Also, you think you are a monkey.
You wake up refreshed in 3.. 2.. 1.. *snap*
Drewcifer
09-28-12, 11:22 AM
umm... wut. :har:
Arclight
09-28-12, 12:30 PM
Well, to build something new, the old one must be broken. :hmmm:
Look deep into my eyes...
:o
OooOOOoO.. aLl YoUr MoNeY iS BeLoNg To DoWlY.. OooOOOoO..
Also, you think you are a monkey.
You wake up refreshed in 3.. 2.. 1.. *snap*
It's like a whole new world!
It's like the old one but with less money.
And why is there faeces on my wall?
Hmm.. think you spelt Dowly wrong, my account's still empty..
Ah well..
http://cdn05.cdn.justjared.com/wp-content/uploads/headlines/2011/12/men-in-black-3.jpg
You remember nothing of the last few hours. The stains on your walls
are just the result of a weather balloon crashing unfortunately
right on top of you. You clean it up and return to your daily activities.
You also have the sudden urge to cut your lawn.
http://i415.photobucket.com/albums/pp236/Keefers_/Keefers%20Comedy/MenInBlackFlash.gif
Arclight
09-28-12, 02:45 PM
You also have the sudden urge to cut your lawn.
I did, believe it or not. I could have a BBQ now without packing a machette. For self-defence, you see.
If it wasn't raining all the time and simply rather chilly that is... Another summer perhaps. :roll:
Wait, how did I get here? :doh:
Spike88
09-29-12, 04:41 PM
I never played the original X-com, after playing the XCOM demo I ended up getting Xenonauts.
My impressions of both:
XCOM has an awesome atmosphere and graphics. However, the cover system and the accuracy are a little wonky. I'm also a little put off by the focus on energy weapons and high-tech armors. I feel like they should be a late game items. I played the demo on classic which usually ended up with me losing someone(or everyone). I hope that every time you start a new campaign you don't have to go through that training mission. I'll definitely be picking up the game at some point.
Xenonauts: Has awesome gameplay, however the alpha is quite glitchy(which is to be expected) and unfinished. I can't move my APC out of the Chinook(just refuses to go), a soldier glitched in spot(couldn't move him), and the walking sound got stuck once. They weren't really game breaking(save for the APC not moving). Dowly has stated there are hotfixes for some of the glitches on the forums, but I have yet to find them. Another thing, the map tileset needs to be updated. I shot down a UFO over Canada, and then another over Mexico, the map was exactly the same. However, this again will probably be fixed.
The issue with unloading stuff from the back of the Chinook was fixed in v15.1,
so find and download that one.
There's also an issue with time being stuck when you load a saved game,
Giovanni posted workaround for that:
1) Open Xenonauts
2) Launch a new game
3) After having positioned the first base, press Esc and click Load Game
4) Select the previously saved game, it should be unpaused now.
A bit unpractical, but it allows you to play until we fix it! (seems like the
issue is just when you load a game from the main menu)
And you want to get this (http://www.goldhawkinteractive.com/forums/showthread.php/3117-v15-1-entering-crash-site-at-the-middle-of-Soviet-Union-crash-the-game?p=36577&viewfull=1#post36577) hot fix as well. Otherwise the game will crash
when you go to a crash site that's using the farm tileset.
But yea, it's still alpha and you can't get very far in it and plenty of stuff is
either not implemented or broken. Should start to get rapid updates when
Chris (lead dev) gets back from his holiday early October. :hmmm:
Spike88
09-29-12, 05:08 PM
The issue with unloading stuff from the back of the Chinook was fixed in v15.1,
so find and download that one.
There's also an issue with time being stuck when you load a saved game,
Giovanni posted workaround for that:
And you want to get this (http://www.goldhawkinteractive.com/forums/showthread.php/3117-v15-1-entering-crash-site-at-the-middle-of-Soviet-Union-crash-the-game?p=36577&viewfull=1#post36577) hot fix as well. Otherwise the game will crash
when you go to a crash site that's using the farm tileset.
But yea, it's still alpha and you can't get very far in it and plenty of stuff is
either not implemented or broken. Should start to get rapid updates when
Chris (lead dev) gets back from his holiday early October. :hmmm:
Thanks for the two links, according to my zip, I have 15.1, but when I open the folder it's still 15 and I have the chinook glitch.
Try updating it like this then:
http://www.goldhawkinteractive.com/forums/showthread.php/3134-DIY-Upgrading-v15-to-v15-1
You might have to re-apply the farm tileset CTD hot fix after updating.
Arclight
09-29-12, 06:22 PM
There's other tilesets already? I only ever get the same ol' town with slight variation. :-?
I like it, but in this alpha stage it's so terribly repetitive that I can't spend much time with it.
I'm also a little put off by the focus on energy weapons and high-tech armors. I feel like they should be a late game items.
They are. It may look fancy but that's just artwork. It's really basic stuff at the start (as in; ballistic weapons).
That demo is just terrible in terms of representing the game.
Some Things You Should Know About The XCOM Demo (http://www.rockpapershotgun.com/2012/09/25/some-things-you-should-know-about-the-xcom-demo/)
Spike88
09-29-12, 06:44 PM
There's other tilesets already? I only ever get the same ol' town with slight variation. :-?
I like it, but in this alpha stage it's so terribly repetitive that I can't spend much time with it.
They are. It may look fancy but that's just artwork. It's really basic stuff at the start (as in; ballistic weapons).
That demo is just terrible in terms of representing the game.
Some Things You Should Know About The XCOM Demo (http://www.rockpapershotgun.com/2012/09/25/some-things-you-should-know-about-the-xcom-demo/)
All of the footage they show off is with armors and lasers, so I had figured you could get them fairly easy in the game. I know the demo had ballistic ammo.
Also there is a 201 Map pack that adds.. well 201 new maps. But it was last updated for 14 in September.
Arclight
09-30-12, 06:27 AM
The gameplay they've been demoing is with pretty fancy stuff. There's some alien races that haven't been shown yet, so I guess that's about mid-game tech.
Spike88
10-03-12, 04:04 PM
http://www.ign.com/articles/2012/10/03/the-rebirth-of-xcom-see-the-original-pitch-video-and-a-commentary
The original concept video for the new X-com game.
Off-topic, but this has been so far a good read:
XSGCOM: Goa'uld Defence
http://www.tthfanfic.org/Story-16092/Hotpoint+XSGCOM+Goa+uld+Defence.htm
SG-1/X-COM Crossover - As humanity fights two alien threats its defenders join forces to turn the tide
Arclight
10-08-12, 12:10 PM
Wot I Think – XCOM: Enemy Unknown (Singleplayer) (http://www.rockpapershotgun.com/2012/10/08/xcom-review/)
Drewcifer
10-09-12, 09:19 PM
Loving it. Simple as that.
Now look what you've done, you've made Arclight cry.
Not long now Arc...not long now. :yep:
Drewcifer
10-09-12, 09:32 PM
Sorry, I'm a filthy American I got Dishonored and XCOM on tuesday lol.
HunterICX
10-10-12, 04:06 AM
You what?!?!
http://antesdelfin.com/temporary/angry20muslim20man202.jpg
Death to the American infidels!
HunterICX
TotalBiscuit plays it on Classic/Iron Man:
http://twitch.tv/totalbiscuit/b/335049943
Drewcifer
10-10-12, 05:47 PM
This is probably the only game I've played that I can honestly say streamlined is not another way to say dumbed down. This is very much a modern XCOM. Getting rid of action points/Time Points I thought at first was just going to make me hate the game... but the two move system honestly makes the combat more fast paced and smoother experience. I am really enjoying the game, the tech tree, the base building, its really the complete package and I am VERY glad I preordered it and got it day one. I would glady support a sequel or DLC or whatever.
Arclight
10-11-12, 02:48 AM
16 hours to go.
*tick*
*tock*
*tick*
*tock*
*tick*
*tock*
:shifty:
Lord_magerius
10-11-12, 02:52 AM
15 hours and 56 minutes now...
*runs*
Arclight
10-11-12, 03:05 AM
Why you little..! :stare:
*waits*
And when it does unlock, I know I won't be able to launch it. "service currently unavailable" Steam will tell me. Just wait, you'll see. :roll:
HunterICX
10-11-12, 03:33 AM
It's already out in Spain :O:
Yay!
but as I'm at work still have to wait 3 hours and 30 minutes before I can race to the shop and either one of the 2 things can happen.
A)I obtain a copy of Xcom and have to endure the 2nd half of the day at work which are another 3 hours and 3 minutes :wah:
B)Horrified that Spaniards play anything else besides Call of Duty and WoW and the bloody game is sold out :shifty:
HunterICX
Arclight
10-11-12, 06:05 AM
3) A crazed Dutchman clobbers you on the street as you walk out the store and runs of cackling maniacally.
http://www.youtube.com/watch?v=Lm_GPkOfVKI&feature=fvwrel
HunterICX
10-11-12, 06:15 AM
and then followed by you losing your....
http://www.youtube.com/watch?v=xP1-oquwoL8
(or you already are like that)
HunterICX
Ow relax, it's not that great. :nope:
Just kidding, it's pretty good actually. :O:
Arclight
10-11-12, 06:53 AM
Was kinda hoping Chris would push that bloody build out after getting back, but that's not there to bridge the gap either. :(
(Carrier Command works though. Rather good actually)
Think v16 is coming out today or tomorrow. :hmmm:
Posted yesterday:
There will be a release either tomorrow or Friday which will contain some new features and the first proper incarnation of the AI model, but it will not be a full beta yet. We'll release a more accurate timeline and details of what still needs to be done (and a revised ETA) along with that build too!
WTF Is... XCOM:Enemy Unknown:
http://www.youtube.com/watch?v=k6ks03EprFE
HunterICX
10-11-12, 09:48 AM
http://www.youtube.com/watch?v=5VRr9NG7RE0
http://imageshack.us/a/img17/9797/foto0207q.jpg
HunterICX
And that's the last we'll see of him...
And that's the last we'll see of him...
Oh, the joy of something new quickly goes away when he loses his most precious
soldier because the game decided that the thick brick wall wasn't a wall at
all and the alien just shoots right through it with magic ammo. :O:
seaniam81
10-11-12, 04:46 PM
Oh, the joy of something new quickly goes away when he loses his most precious
soldier because the game decided that the thick brick wall wasn't a wall at
all and the alien just shoots right through it with magic ammo. :O:
Ya, that does suck but it does work the other way around to. I've killed an alien that same way.
Drewcifer
10-11-12, 06:31 PM
Not to mention cover is not ever a automatic thing... sometimes it works sometimes it is destroyed and other times it is completely ignored. So with that in mind its not like some cheap shot game mechanics wise.
*Logs onto Steam*
HunterICX - Playing Xcom
Raptor - Playing Xcom
Arclight - Playing Xcom
Century-Rain - Playing Xcom
http://i3.kym-cdn.com/entries/icons/original/000/003/619/Untitled-1.jpg
HunterICX
10-11-12, 08:53 PM
Let's do this!
http://imageshack.us/a/img84/8805/2012101200006.jpg
Ow....:(
http://imageshack.us/a/img585/9752/2012101200007.jpg
I'm not going to make a drinking game out of this...I would be on the floor passed out in just a couple of missions.
http://imageshack.us/a/img132/5945/2012101200008.jpg
HunterICX
Platapus
10-11-12, 08:54 PM
For the people who are playing it, please, after a while come back and post your reviews.
I would really be interested in how this new version turns out.
Arclight
10-12-12, 03:16 AM
The game is rather good. Everybody already knew that long before it came out. ;)
First game everything went rather well, untill I encountered the big fellows. End of the mission 6 operatives are dead and the whole erupts into mass panic. :haha:
The games after that... barely get through 2-3 missions the way it's brutalising my people...
For the people who are playing it, please, after a while come back and post your reviews.
I would really be interested in how this new version turns out.
Bah, had written a long piece but Firefox crashed. :/\\!!
It has a ton of flaws now that I've gotten over the first two days of playing.
As mentioned already, the cover and line of sight works when it wants to.
Two-move system works surprisingly well, except when the cover & line of sight
buttrapes you and you can't move away from a spot you thought, following
all logic, would give cover or block the LOS.
Going for a simpler money system is one of the biggest issues with the game.
Instead of millions, you get few hundred simoleons. The problem is that
the system is not balanced. For example, a medkit costs 25§, for the price
of two you can almost build a power plant (60§) and for the cost of 6 you
can build one of the most important buildings, the satellite uplink (150§).
You can't even make any good money by selling the alien stuff as the prices
are just ridiculous. 5§ per alien corpse for example, thats 5 corpses for 1 medkit. :nope:
Plenty of other minor issues, which I'm too hungover to rant about, but it's
fun most of the time.
On it's own: 7½ / 10 - Once they fix the cover system and balance the money system, 8 or 9 out of 10.
As X-COM game: 5/10 - Way too much has been watered down. Sadly.
HunterICX
10-12-12, 09:50 AM
http://www.youtube.com/watch?v=y62iU7PgQ2U
http://imageshack.us/a/img196/555/2012101200013.jpg
HunterICX
Arclight
10-12-12, 10:13 AM
Instead of millions, you get few hundred simoleons. The problem is that the system is not balanced.
Eh? I thought it was because it was rather well balanced. :hmmm:
Power generators are pretty crap; you need a lot of 'm to expand your base. The thermo generators are a lot better but easily 3x as expensive. If the generators were more expensive, expanding your base would be impossible.
Medikits on the other hand are very powerfull, especially in the hands of an experienced support, but you only ever need 2 or so. They are very cheap in comparison.
Selling excess materials can easily pay for a facility after half a dozen missions or so.
Balancing was a wrong word, scaling is what I was going for. What I mean is, the costs don't make much sense, a piece of equipment costs nearly half as much as a large power plant.
HunterICX
10-12-12, 01:09 PM
http://www.youtube.com/watch?v=th9ZR4NRIl0
seeying how my team is incompotent hitting a sectoid 3 tiles away with no cover 92% Chance and git still misses.
HunterICX
http://www.youtube.com/watch?v=th9ZR4NRIl0
seeying how my team is incompotent hitting a sectoid 3 tiles away with no cover 92% Chance and git still misses.
HunterICX
Sectoid: http://www.youtube.com/watch?v=A2Odr15W8rI&feature=related
http://cdn.memegenerator.net/instances/400x/25167895.jpg
http://www.youtube.com/watch?v=th9ZR4NRIl0
seeying how my team is incompotent hitting a sectoid 3 tiles away with no cover 92% Chance and git still misses.
HunterICX
Yeah, keep having that with my current sniper-in-training. He keeps missing
every 75% to 80% shot. Meanwhile, my assault guy takes 10% shots from
ridiculous distances with a shotty. :har:
Wiped by a bunch of Mutons, whom I hit not once during the 6 turns the battle lasted.
http://i1183.photobucket.com/albums/x462/Dowly/BS.jpg
Dear XCOM:EU, choke on a dick.
http://tobkes.othellomaster.com/images/2006/middle-finger.jpg
CaptainHaplo
10-13-12, 10:01 AM
Just got this and LOVING it!
Drewcifer
10-13-12, 11:27 AM
Just got this and LOVING it!
I agree CaptainHaplo the game is a breath of fresh air in the modern games world. Stuff like this doesn't come along often anymore. Everytime I get frustrated or squad wiped I shut it off and swear at it but I keep turning it back on and coming back.
Close enough :hmmm:
http://i1183.photobucket.com/albums/x462/Dowly/vandamme.jpg
Just got this and LOVING it!
Same thing here! It really is amazing how they streamlined the game, but kept the spirit of the original. If I must say something negative, it's the fact that aliens don't attack the base (well that's what I heard) and that the cars blow up too easily. Other than that it's just perfect! I really hope that they make some expansion packs and continue to work with the game!
SH 5 has to wait until the alien threat has been neutralized... :D
Drewcifer
10-14-12, 04:39 PM
Oh how I hate the cyberdisk... when that thing rolls in out of the black you just look at your squad and go... atleast one of you is about to die.
HunterICX
10-14-12, 05:11 PM
^
Well encountered them twice and both times all my members walked away from it in one piece....just isolate the thing and yeah well throw everything at it (grenades, rockets etc and stay clear as it explodes when it dies)
http://imageshack.us/a/img685/6748/2012101500001.jpg
:shifty:
http://www.youtube.com/watch?v=th9ZR4NRIl0
HunterICX
Drewcifer
10-14-12, 10:00 PM
haha..... defeated though you lost no battles. That is awesome. The strategy layer is hard you have to churn out lites like your launching the nasa space program or something just to actually win the game and when you do that you have to sacrifice gear for the early and mid game which is brutal when mutons show up and you have no armor and standard balistics.
HunterICX
10-15-12, 04:13 AM
Aye the game is just sadistic at times....brutally murdering you in every way possible.
Wish I could get a hint regarding the amount of council members I can miss because I planned to keep full control over Europe, North America and Africa (which I had) and well leave Asia and South America for what it is....clearly as shown above that didn't work out.
Just like with the original...you hate it sooooo much but yet you keep playing and start all over again.:D
(Glad that keyboards back in the day where made out of sturdier stuff)
http://i689.photobucket.com/albums/vv257/dmancornell/funny-monkey-gorilla-smashing-computer.jpg
*clicks start new game*
HunterICX
Raptor1
10-15-12, 04:53 AM
Wish I could get a hint regarding the amount of council members I can miss because I planned to keep full control over Europe, North America and Africa (which I had) and well leave Asia and South America for what it is....clearly as shown above that didn't work out.
You can lose up to 8 Council member states before the game ends. The Doom Tracker on the top left of the map in the situation room shows how close you are to that.
HunterICX
10-15-12, 04:56 AM
You can lose up to 8 Council member states before the game ends. The Doom Tracker on the top left of the map in the situation room shows how close you are to that.
Yeah I thought so that the bar of red doom was a bad sign when it started to get bigger.
but now I know the amount of nations where I can just watch and see it all go to hell.....I mean dramatically have a single tear rolling down my cheek while trying to hold my maniacal laughter...I mean not to cry as innocent people are beeing slaughtered.
Thank you
*starts scratching nations of a list*
don't need you...and you....you....mmm
HunterICX
Lionclaw
10-15-12, 06:00 AM
Had a terror mission go very bad. Lost my whole squad to the spider-looking aliens and "zombies".
Yay, lost most of my experienced troops. :nope:
Researched carapace armor afterwards. They are somewhat more protected now compared to the standard armor.
Until I met Mutons. :huh: :nope:
whyme943
10-15-12, 06:07 AM
Spoiler alert: the final boss can control your troops minds. That's a bad thing when you have psionic flying plasma rifle toting supersoldiers.
whyme943
10-15-12, 06:10 AM
Also: UFO: Alien Invasion. Go get it. It's free
HunterICX
10-15-12, 06:57 AM
Had a terror mission go very bad. Lost my whole squad to the spider-looking aliens and "zombies".
Chryssalids fun for the whole family :haha:
Yay, lost most of my experienced troops. :nope:
That you're still able to type on that keyboard :D
Researched carapace armor afterwards. They are somewhat more protected now compared to the standard armor.
Until I met Mutons. :huh: :nope:
Mutons aren't bad, especially given the choice of having them or a Cyberdisc...I would go for Mutons anyday.
I had the luck of having them both in 1 missions :/\\!!
HunterICX
Arclight
10-15-12, 07:05 AM
Had a terror mission go very bad.
Don't rush it anymore than other missions. I do what I can on those, but really getting my guys through that is more important.
But it certainly can go south in a heartbeat...
http://i268.photobucket.com/albums/jj2/EZatHome/2012-10-15_00001_zpsb5523d0c.jpg
It's a miracle I only lost half the team on op. Stone Law. Moved everyone to cover from deployment, 2 thin man come into view on their turn and the reaction shots failed to kill anything. Before I could do anything substantial, I was in contact with every bloody enemy on the map at once, including a Cyberdisc.
Not a good day. :shifty:
Terror mission in Cairo.
Walk out of Skyranger...receive Cyberdisc and three Sectoids.
http://communiststudents.org.uk/wp-content/uploads/2009/02/airstrike-rafah.jpg
Arclight
10-15-12, 08:20 AM
It's the smaller maps that really hurt. Barely make a move before making contact, and after that patrols start wandering into the fight. Run out of ammo halfway through and yer toast. :-?
Raptor1
10-15-12, 08:35 AM
Nah, some of the smaller maps are definitely death traps, but it's the larger landed/crashed UFO maps that are the real problem. You try to take your time fighting some Sectoids and suddenly your flanks are filled with Mutons and Floaters... :shifty:
http://img69.imageshack.us/img69/5262/engage.jpg
:hmmm:
http://img40.imageshack.us/img40/176/a5gdvcds5y7oiawdgn62hnd.gif
:yep::yep::yep::up:
Raptor1
10-15-12, 08:37 AM
http://img40.imageshack.us/img40/176/a5gdvcds5y7oiawdgn62hnd.gif
Impossible. No X-COM soldier could ever possibly hit a target at that range...
You try to take your time fighting some Sectoids and suddenly your flanks are filled with Mutons and Floaters... :shifty:
Or Mutons & Chrysalids... thank god I had plenty of rockets with me, the game,
FOR A CHANGE, decided I really should not hit those Mutons from point-blank
range with a machine gun. :shifty:
Impossible. No X-COM soldier could ever possibly hit a target at that range...
RIP Patrick Stewart, flanked by a floater during a disastrous assault on a landed medium UFO. :wah:
HURRY UP WITH THAT PERSONAL ARMOUR MANUFACTURING!!! :stare:
Arclight
10-15-12, 11:00 AM
Really? I find the UFO maps the easiest by far. Lots of room to maneuvre and you can engage on your terms. :hmmm:
http://i268.photobucket.com/albums/jj2/EZatHome/2012-10-15_00002_zpsd154635d.jpg
Bad day to be a Cyberdisc.
http://i268.photobucket.com/albums/jj2/EZatHome/2012-10-15_00003_zpsbb9ac379.jpg
Surprise!
Or so I thought... turns out a sneak attack triggers their movement; borked his double tap, got shot for 9 damage and a berserker bashed his face in. Survived with 1 HP and ran like a sissy.
http://i268.photobucket.com/albums/jj2/EZatHome/2012-10-15_00004_zps13cf5438.jpg
Turning the tide.
As soon as I get the bazillion space-bucks to buy them.
Met my first Chrysalids in the original, now I understand why people hate them so much. Half my team were zombies in the first few minutes until I figured out what the hell was happening and counterattacked. Found their snakemen masters...someone threw a grenade and the game crashed. :doh:
Drewcifer
10-15-12, 05:57 PM
Chrysalids are VERY frustrating when you first see them but honestly they are a walk in the park when the game starts putting up to 5-6 mutons and 1-2 cyberdisks within two feet of the skyranger......................................... ......................... GAHHHHHHHHHH!!!! :/\\!!
Chrysalids are VERY frustrating when you first see them but honestly they are a walk in the park when the game starts putting up to 5-6 mutons and 1-2 cyberdisks within two feet of the skyranger......................................... ......................... GAHHHHHHHHHH!!!! :/\\!!
Had that with a cyberdisk and three Sectoids. The first guy out of the skyranger ended up being a deep crater after they'd finished with him. I took one look and thought.... "How about no" and ran away.
darius359au
10-16-12, 03:47 AM
Chrysalids are VERY frustrating when you first see them but honestly they are a walk in the park when the game starts putting up to 5-6 mutons and 1-2 cyberdisks within two feet of the skyranger......................................... ......................... GAHHHHHHHHHH!!!! :/\\!!
I seem to remember this from the original ,at least your out of the transport before they kill you now ,I lost a few teams that never got out of the transport back when :wah:
Arclight
10-16-12, 10:28 AM
http://i268.photobucket.com/albums/jj2/EZatHome/2012-10-16_00001_zpsb0f0cd50.jpg
:wah:
I'm also exploring a UFO that's so big the Skyranger landed on it, rather than next to it. It's bigger than the bloody map... Glad I managed to down it instead of it just landing.
HunterICX
10-16-12, 10:35 AM
That's gonna hurt :o
HunterICX
Arclight
10-16-12, 10:52 AM
My thoughts (or my team's) moving into the ship: http://www.youtube.com/watch?v=np9tBI7_nq8
HunterICX
10-16-12, 11:38 AM
My thoughts (or my team's) moving into the ship: http://www.youtube.com/watch?v=np9tBI7_nq8
Hopefully it ends like this: http://www.youtube.com/watch?v=JVgqhPqHPa4&feature=player_detailpage#t=94s
HunterICX
Arclight
10-16-12, 12:22 PM
Hopefully. With heavy floaters hurling grenades from ungodly distances it's likely the other way around though. Not to mention Muton elites in heavy armour and carrying heavy plasma rifles. And then there was the Cyberdisc and I'm pretty sure I can hear one of those Sectopods.
:hmmm:
http://www.youtube.com/watch?v=aCbfMkh940Q
* yup, found it;
http://i268.photobucket.com/albums/jj2/EZatHome/2012-10-16_00005_zps43695b0a.jpg
CaptainHaplo
10-16-12, 03:45 PM
Anyone know of any good Mods for this game. For one, research is way too slow given the pace of the game.
Try XCOM Nexus (http://xcom.nexusmods.com/)
Drewcifer
10-16-12, 04:26 PM
honestly research is fast... I don't even see a point in building labs or stressing over scientists. I rush carapace, then lasers and have about a week or so after the first council meeting. Then I just round out the research as I see fit. haven't beat the game yet but I often don't even have anything to research because its all been done.
Platapus
10-16-12, 06:41 PM
Thanks for the reviews. I think I will stay with Extraterrestrials for a while until the bugs are worked out.
Thanks for the reviews. I think I will stay with Extraterrestrials for a while until the bugs are worked out.
I thought in Xcom the bugs (particularly Chrysalids) ironed you out?
Wonder what the first DLC will be? :hmmm:
Arclight
10-16-12, 08:08 PM
Eh? Apart from 2 minor UI bugs I've not encountered any (pistol hit chance incorrect after foundry upgrade and UI saying a soldier can fire on a target while he can't). Just curious what these deal-breakers would be. :06:
Drewcifer
10-16-12, 08:09 PM
I seem to keep getting the bug where my squad gets wiped. :har:
CaptainHaplo
10-16-12, 10:35 PM
I seem to keep getting the bug where my squad gets wiped. :har:
That's not a bug.
Its a feature. :salute:
Wonder what the first DLC will be? :hmmm:
"Just Kidding! Here's the real game"
And instead of us paying them, they pay us. Say, a case of beer and a high-class
hooker for two nights. :hmmm:
Raptor1
10-17-12, 09:56 AM
So I get this...
http://imageshack.us/a/img694/9714/xc1i.jpg
...and all Central can say is "I don't understand how this could've happened, I thought we were prepared for this". No, we weren't prepared for 13 Chryssalids and a bloody Cyberdisc, you idiot! I wish I could fire him, or shoot him, or both...
Arclight
10-17-12, 10:34 AM
25 enemies? Bloody hell, think I only had 22-24 raiding that battleship. Did shoot it down though, might have killed some of the crew. :hmmm:
Don't even get Chrysalids on terror missions anymore, just heavy Floaters, a variety of Mutons and Sectopods. 16 or so total.
Drewcifer
10-17-12, 12:54 PM
well looking at his numbers I have a strong feeling the chrysalids came from all the dead civs..
Raptor1
10-17-12, 01:04 PM
well looking at his numbers I have a strong feeling the chrysalids came from all the dead civs..
They didn't. Hatched Chryssalids have a different colour and I haven't seen a single one of those, so I'm pretty sure I got all of the Zombies before they could turn into them.
HunterICX
10-18-12, 04:52 AM
http://imageshack.us/a/img854/5844/ahnold.jpg
http://imageshack.us/a/img717/1497/wagnerw.jpg
HunterICX
SgtPotato
10-18-12, 07:16 AM
There's a mod that enable the features that was disabled in the beginning. Also no more cheating AI who does the critical hits all the time.
This mod does:
- all aliens now play with default aim and critical hit values on classic difficult
- ufos prepare for terror and abduction missions
- second wave is enabled
- halved construction time of new satellites
Hi there,
i love playing on ironman + classic but i realy hated the cheating AI. It gets +criticalchance and +aim% on classic, which leads to unfair gameplay. In one ironman classic game, i had 3 sectoids one shooting 3 vets from me in one turn while they had full cover and 10+ tiles distance.
With my mod, i removed the +criticalchance and +aim% from all aliens on classic difficult. You now get the full alien AI, without any cheating. I changed NO other values.
The game is still alot harder than normal difficult because the AI is fully active and the alien groups are way bigger. You will mostly notice that your soldiers now take 1-2 hits before they die, because the aliens wont crit like crazy anymore. The aliens will still have an allmost 100% crit chance if they flank you.
This mainly remove the unfair shots, like a sectoid one shooting your guy (crit) in full cover from across the map. It can still happen but it will be more rare.
You are also now able to intercept ufos that prepare for abduction and terror missions. Its pretty funny, cos the feature was completely in there, it was just disabled.
What does it do?
Before a terror or abduction mission happens, a ufo is spawned. The ufo now needs to fly to its destination...if you have satelite coverage, you can intercept it. If you shot it down, the mission wont happen after all.
On abduction missions, there are 3 ufos because of the 3 abduction sites which you usualy select after the abduction mission takes place. If you shot all 3 ufos down (very very hard to do), there will be NO abduction mission at all. If you shot down 2 of the 3 ufos, you still get the abduction mission but with only one of the 3 locations to select. This means that even shooting 1-2 ufos of the 3 down, will lower the panic spread by alot.
Its pretty realistic and i just love it.
You think that would be to easy?
This modification makes the game MUCH harder. Because these abduction and terror ufos are not destroyable with the starting interceptor. This means you get +2 panic for every ignored ufo and +1 panic if you attack it but fail to destroy it. These new ufos will also destroy your satellite network and finaly give you a reason to put some money into the interceptor stuff.
To counter the new panic spread, i halved the construction time of new satellites from 20 to 10 days. i first played with the old construction time but it was WAY to difficult.
I also think 10 days is much better because a brand new firestorm takes 13 days to build, so why does a satellite take 20 days? o.O
Second wave is also enabled which basicaly gives you the option to play a newgame+ with custom mutators.
Installation:
Extract the archive and just run modpatcher.exe and it should modify your game!
Have funThere's a link where you can get the mod. You'll thank me later. :up:
http://forums.2kgames.com/showthread.php?158376-Anti-cheating-mod-and-real-ufos-released!-Classic-difficult-only (http://forums.2kgames.com/showthread.php?158376-Anti-cheating-mod-and-real-ufos-released%21-Classic-difficult-only)
Arclight
10-18-12, 08:41 AM
Victory at last! Cheating AI and all. :O:
Been a while since completing a game actually felt like achieving something.
http://i268.photobucket.com/albums/jj2/EZatHome/2012-10-18_00004_zps77bf296e.jpg
One shot to kill them all.
HunterICX
10-24-12, 06:19 AM
Not Much To Phone Home About: XCOM’s First DLC
As is the custom of most games that have been out longer than three seconds, Firaxis’ journo-murdering (and also wonderful) XCOM revival is about to receive its first* helping of DLC. Titled “Slingshot,” it takes the form of a three-mission Council campaign centered around “enigmatic Triad operative” Zhang. As ever, it doesn’t take long for combat to ensue – but this time, it takes place in both China and the sky. So, in short, you get a “special” new playable character, a few new missions, and… well, that’s pretty much it.
http://www.rockpapershotgun.com/2012/10/24/not-much-to-phone-home-about-xcoms-first-dlc/
HunterICX
According to Kotaku (apply salt as needed), the 2nd DLC will be following the same style:
A second piece of DLC will follow in the same "story within a story" style, but
there is as yet no comment on what that DLC might be or when players
might expect to see it.
CaptainHaplo
10-28-12, 05:54 PM
I actually was disappointed in the ending.
It definitely left open the option of sequels....
Arclight
10-28-12, 08:28 PM
A bit, yeah. But then, it wouldn't be a proper modern game if the ending wasn't rubbish.
Yahtzee:
http://www.escapistmagazine.com/videos/view/zero-punctuation/6468-XCOM-Enemy-Unknown
Okay, that is possibly the new standard for the most positive review he's ever given :o
danlisa
11-02-12, 03:35 AM
Ok, I dived right into this one, no prior knowledge at all. Enjoying it though.
In early game, how are you supposed reduce panic levels when there's never any offered missions in the region? I know sats help but I don't think I'm at a point where I can launch more.
I currently have 7 member states on panic level 4 and have already lost China. :D
Perhaps it's a 'do over' situation. I think I'm being punished for an early research/build mistake.
Arclight
11-02-12, 04:21 AM
Focusing on satellites really helps; build another one at the start, you can support 1 more. Then each month focus on getting another relay online and the sats it can support (3 with adjacency bonus, 4 once you place the 4th one). After 4 months you should (imo) have 4 relays and coverage for all but 4 countries. Since you can keep tabs on countries with coverage you're a lot less likely to lose them.
There's a few things about satellites:
- putting one over a country reduces panic by 2, so you can rescue countries that were going to bail out if you put a satellite there before the end of the month
- you get funding from countries with a sat only (and bonus engineers and/or scientists), so it can help to pick the ones that offer the most first
- getting a sat over each country on a continent gives you the bonus for that continent, like "air&space" for N. America.
That strategy really helps me immensely. Good grip on panic, high funding, lots of bonuses. You do need lots of engineers though (+10 for each build uplink), so always keep that in mind. Those in turn lower costs for equipment, which helps as well.
Also note that panic increases across the whole continent, not just the countries you didn't help. If a country with a mission is at 1 panic while the other countries there are at 4, those others will panic if you don't take the mission there. You really need to keep track of the global picture, not just panic levels in individual countries.
*which reminds me, first time I managed to get them all:
http://i268.photobucket.com/albums/jj2/EZatHome/2012-10-31_00001.jpg
Safe-Keeper
11-02-12, 01:10 PM
All the positivity in here makes me want to try this thing again.
Still think I'll like Xeno a lot more, though, simply because it stays far more true to what X-Com is all about (destructible terrain, anyone?).
The terrain is destructible here...
The things I miss most are, ironically, the things that made the original games so time-consuming - having to twiddle with inventory and negotiate more confusing, crowded maps. The new game isn't really dumbed-down, just streamlined. It definitely gains something through this as far as playability, but also loses a little when it comes to complexity.
Arclight
11-02-12, 05:00 PM
Yeah, I'd agree with that. Personally I'd say it's a net benefit, but it really depends on the person.
Safe-Keeper
11-03-12, 04:23 PM
They could've made it optional, Hearts of Iron-style, I guess... would've made all parties happy.
When you say terrain destruction, though, do you mean full terrain destruction like in the X-Com series and Xeno (far as I know, not that I've seen any hills in Xeno yet), or just blowing up cars and whatnot?
Arclight
11-04-12, 12:36 AM
Would be impossible to balance. There's a lot of bits left over that didn't make it into the game, stuff like reaction fire, that have been "unlocked" through mods. Not sure it actually makes the game better though.
Terrain deformation like craters, no. Most everything on it comes apart though. Trees, rocks, walls, statues, benches, bins... Really only large metal stuff that doesn't, like the alien artifacts (some kind of traps? I dunno) and the odd excavator.
Safe-Keeper
11-06-12, 09:49 AM
Terrain deformation like craters, no. Most everything on it comes apart though. Trees, rocks, walls, statues, benches, bins... Really only large metal stuff that doesn't, like the alien artifacts (some kind of traps? I dunno) and the odd excavator. I truly don't get why X-Com clones don't ever seem to carry this feature. It's what made the original games fun for me, and the minute there's too much stuff I can't destroy the fun goes away for me :/ .
Arclight
11-06-12, 10:32 AM
Eh? Correct me if I'm wrong, but X-com doesn't have terrain deformation. :hmmm:
Again, you can level 99% of the map. Only the terrain doesn't deform and 1 or 2 types of items that apear on it.
Safe-Keeper
11-07-12, 02:06 PM
You could freely destroy hills and such in the original X-Com games, in fact you could make huge holes in the ground with just laser rifles. Perhaps you misunderstood what I meant?
http://i.ytimg.com/vi/ykGxF2KsLSM/0.jpg
Arclight
11-07-12, 04:21 PM
Nope, just never saw any of it. Seen some application of explosives in several of the titles but never terrain deformation. Couldn't find any mention of it anywhere either.
Think it's because of the way the cover system works. They probably couldn't find a way to make it work with terrain deformation, or the engine doesn't really support it. Can't really think of any Unreal games with terrain deformation.
It tends to be fairly expensive as well, in terms of performance, so the available resources on the aging toy boxes might be an issue.
Terrain deformation would be pretty pointless in XCOM, IMHO.
And that's because of how the fighting is: You either hit, you miss, or you hit an obstacle and hit/miss. Given how the dice rolls.
In X-COM, every shot was a projectile that kept going until it hit something.
Also, X-COM had free-aim for every weapon, so it just worked better in it.
Though, I have to say, that is one area where XCOM fails, again. Free aim and
taking advantage of destroyable environment has been in TBS games for a long time,
but was pretty much perfected in Silent Storm where you were able to destroy
tiny parts of walls (few bricks) and throw a grenade to the next room through
the hole, or you could plant explosives to the supporting corners of a building and
bring the whole damn thing down.
Safe-Keeper
11-07-12, 06:57 PM
Which is basically why I probably won't be playing this too much... I want an X-Com remake, not a dumbed-down casual gamer version. But to each their own ;) .
Arclight
11-07-12, 07:19 PM
Dumbed down casual gamer... yeah, thanks for that... :roll:
Anyway, what you want is Xenonauts.
Which is basically why I probably won't be playing this too much... I want an X-Com remake, not a dumbed-down casual gamer version. But to each their own ;) .
And I am with you. I didn't like XCOM. Played it for 4-5 days or so and everyday
I got more and more pissed off, then I just uninstalled it.
XCOM is made for 2012 gamers, and put it how you want, that is "dumbed down".
There's so many things that just doesnt make any sense, like comple lack of inventory
management. Medic dies/gets wounded and you cant pick their medkit.. umm..
because the game doesnt allow that.
And there's the 1 Sky Ranger BS.
Take the name and all the make-up out and you have a very ****ty TBS game.
@Safe-Keeper: if you like the original, dont get XCOM:EU. I loved original X-COM 1&2 and now Xenonauts, but XCOM was just BAD. Get it when it's on sale
or something, but no full price. You get more with Xenonauts. :up:
Dumbed down casual gamer... yeah, thanks for that... :roll:
Well, it is. And I am biased, not towards the original X-COM, but towards the TBS genre
in general. XCOM, JA, JA2, Silent Storm all were amazing games that brought someting to
the genre.
What does XCOM bring to the genre? Absolutely nothing. What it does is,
it's showing that casual TBS might be profitable. May I remind you that it was Halo
that started the casual online FPS genre and it's downfall. That is exactly what
XCOM is doing if others catch on that.
I am biased towards the originals and the whole TBS genre, but how 2K and Firaxis
went with X-COM is no better than how EA went with Command & Conquer.
I am still waiting for someone to say one good reason that XCOM is better than X-COM. :hmmm:
Arclight
11-07-12, 09:10 PM
Er, playability? I've played with TUs; they're a pain in the ass. :-?
I don't see how you can call it a bad game. Not to your liking, sure, but the game, on its own, works just fine. It is what it is because that is what makes it work. Tacking on, for example, full inventory would require the entire game to be reworked around it.
How a game where a mission or even an entire game can go belly-up in a matter of minutes is simplified and dumbed down is beyond me. It's like saying Il-2 is simplified and dumbed down because it doesn't have the same level of complexity as DCS.
Er, playability? I've played with TUs; they're a pain in the ass. :-? Maybe the genre is not for you then. AP/TU system has been there always and it has worked. Some say you could exploit
it in X-COM, but reaction shots from alien took care of that. So, the 2 move system
just limits you. Why can I move and shoot, but can't shoot and move?
I don't see how you can call it a bad game. Not to your liking, sure, but the game, on its own, works just fine. It is what it is because that is what makes it work. Tacking on, for example, full inventory would require the entire game to be reworked around it.I gave it 7-8 on it's own, 5-6 (IIRC) as XCOM game. And if they wanted to
make a true sequel, they could've picked another engine. 2K & Firaxis aren't
exactly tiny, poor, developers.
How a game where a mission or even an entire game can go belly-up in a matter of minutes is simplified and dumbed down is beyond me.Artifically making it difficult isnt same as complex.
As mentioned many times: why can't I have a 2nd Sky Ranger? There's
no reason. :down:
It's like saying Il-2 is simplified and dumbed down because it doesn't have the same level of complexity as DCS.Good analogy actually. IL-2 = XCOM, DCS = X-COM. :O:
Arclight
11-07-12, 10:12 PM
Maybe the genre is not for you then.
Bollocks, and you know that. You know how I feel about something like Frozen Synapse. Imo getting rid of TUs is an improvement, that's all.
Having a 2nd Skyranger would completely bugger the balance of managing panic, which isn't particularly hard once you get those satellites up to begin with.
And that the analogy works for you proves my point; there's stuff like the "console Il-2" (the title eludes me) sitting below it on the complexity scale. Calling something with a fair level of complexity simplified doesn't make sense. Though I need to note those terms are reserved for the simplest games in my book; prolly depends on our definitions.
At any rate, I'll concede it probably wouldn't attract as much flak if it didn't have XCOM appended to it (which isn't the same as X-com; there's a reason for that).
Bollocks, and you know that. You know how I feel about something like Frozen Synapse.
Apologies.
Should just go ahead and disconnect my router when I'm having a drink. :dead:
Arclight
11-09-12, 12:13 PM
Nah, no worries. Didn't take offence and didn't mean to offend. ;)
To clarify: I think Frozen Synapse actually spoiled me. It gives the same freedom as you get with TUS to mix actions as you see fit. My problem with TUs is that it requires so much mental gymnastics: move to a position, kneel, turn, take a shot, get up, turn, move to cover. How do you know exactly how that will turn out, where you end up?
In FS, you can run the turn as a simulation and see it play out exactly, barring unforeseen enemy actions. In Xcom, you can see how far you can move and how many actions team members have at a glance. For Xenonauts I almost have to take out pen and paper and do sums.
I'd really appreciate a system that gives you feedback as to what exactly you can do in a turn. Without that, TUs strike me as hindering playability.
Arclight
01-08-13, 12:54 PM
Solomon Vows: Firaxis on XCOM’s Second Wave Add-On (http://www.rockpapershotgun.com/2013/01/08/solomon-vows-firaxis-on-xcoms-second-wave-add-on/)
CaptainHaplo
03-15-13, 08:11 PM
For anyone that does NOT have this game - it is now ON SALE at gamersgate.com for the weekend. 60% off. Basically 20 bucks. Well worth it. Just do NOT get the DLC's.
Arclight
06-19-13, 07:08 AM
http://cloud-2.steampowered.com/ugc/1119424518049361698/74590844E186174EA74B0EC86A6FB3104FEB8241/
Good times...
HunterICX
06-19-13, 10:01 AM
That'll keep you busy....:O:
HunterICX
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