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PrEZeX
03-27-12, 01:30 PM
Hi,
Is there anyone who finds the water in SH5 choppy? I don't know how to better explain this but the water seams like its skipping and not fluently passing by. I don't think its because of my hardware but who knows. I'm running the MMM mod (http://www.subsim.com/radioroom/showthread.php?t=192236) and using antilag (2 frams ahead and 38 FPS limits) with 1920x1080 screen resolution and all settings on max. My specs are:
Windows Ultimate 7 (x64)
Intel I7 960 @3.71 Ghz
12 GB DDR3 ram
4 OCZ Vertex III SSD disks (2 in raid1 for OS, 1 for games and 1 for pagefile)
HD6990
Asus Xonar DX soundcard
No problems with heat or PSU (1kW)

So can I somehow get rid of this "choppines" :)

Thanks in andvance!

Sartoris
03-27-12, 01:45 PM
Yeah, I get that same effect, where the surface of the water moves in a strange way when you zoom in. I'm using Dynamic Environment with realistic waves, so maybe that's it. The effect can be rather distracting when I'm looking through the periscope and the "choppy", zoomed-in waves are passing in front of my screen.

PrEZeX
03-27-12, 01:48 PM
Precisely, I find it also quite distracting and get a feeling that my game is lagging.

Sartoris
03-27-12, 01:51 PM
I'll try and look for a similar effect in some videos of SH5 on Youtube. Maybe I can find it there so others can see what we're talking about...

PrEZeX
03-27-12, 01:54 PM
You can see it here http://www.youtube.com/watch?v=33sXTKl4Qt8&feature=player_embedded#! at 9:00...

tonschk
03-27-12, 07:04 PM
I notice that when I enable Real Environmental Mod, the water behave a bit better and more fluid. I also notice that with Dynamic Environmental the waves behave like trembling, probably this two mods modify the sea parameters in a different way


[SeaType 0]
WindSpeed=0.000000
ScaleX=0.800000
ScaleY=0.025000
ScaleZ=1.200000
ScaleNormal=2.000000
BumpScaleU=10.000000
BumpScaleV=7.000000
NormalSharpness=0.035000
BumpScale=10.000000
BumpStrength=0.350000
FarWavesScale=1.500000
FarWavesStrength=0.500000
FresnelBias=0.150000
FresnelPower=8.000000
LargeWavesArmonics=3
LargeWavesCoef=0.050000
SeaSpeed=1.100000
WaveChoppinessFactor=1.000000
ReflectionIntensity=0.500000
ReflectionDeformation=1.900000
TransparencyDistance=3.200000
TransparencyDistanceUnder=9.000000
SpecGlossiness=162.096069
SpecIntensity=1.000000
SpecSpread=0.262010
UnderSpecGlossiness=32.000000
UnderSpecIntensity=4.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.000000

[SeaType 1]
WindSpeed=5.000000
ScaleX=2.000000
ScaleY=0.090000
ScaleZ=2.000000
ScaleNormal=2.000000
BumpScaleU=9.000000
BumpScaleV=6.000000
NormalSharpness=0.050000
BumpScale=8.000000
BumpStrength=0.500000
FarWavesScale=1.000000
FarWavesStrength=0.500000
FresnelBias=0.006000
FresnelPower=3.360000
LargeWavesArmonics=2
LargeWavesCoef=0.090000
SeaSpeed=1.000000
WaveChoppinessFactor=1.200000
ReflectionIntensity=0.500000
ReflectionDeformation=1.900000
TransparencyDistance=2.000000
TransparencyDistanceUnder=8.000000
SpecGlossiness=162.096069
SpecIntensity=1.000000
SpecSpread=0.262010
UnderSpecGlossiness=32.000000
UnderSpecIntensity=3.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.400000

[SeaType 2]
WindSpeed=10.000000
ScaleX=5.000000
ScaleY=0.270000
ScaleZ=7.500000
ScaleNormal=1.500000
BumpScaleU=8.000000
BumpScaleV=6.000000
NormalSharpness=0.070000
BumpScale=10.000000
BumpStrength=0.350000
FarWavesScale=1.000000
FarWavesStrength=0.500000
FresnelBias=0.100000
FresnelPower=8.000000
LargeWavesArmonics=3
LargeWavesCoef=0.450000
SeaSpeed=1.100000
WaveChoppinessFactor=1.000000
ReflectionIntensity=0.500000
ReflectionDeformation=1.900000
TransparencyDistance=1.300000
TransparencyDistanceUnder=4.000000
SpecGlossiness=162.096069
SpecIntensity=1.000000
SpecSpread=0.262010
UnderSpecGlossiness=32.000000
UnderSpecIntensity=3.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.200000

[SeaType 3]
WindSpeed=15.000000
ScaleX=8.000000
ScaleY=0.700000
ScaleZ=12.000000
ScaleNormal=1.500000
BumpScaleU=8.000000
BumpScaleV=5.000000
NormalSharpness=0.075000
BumpScale=10.000000
BumpStrength=0.350000
FarWavesScale=1.000000
FarWavesStrength=0.500000
FresnelBias=0.150000
FresnelPower=8.000000
LargeWavesArmonics=4
LargeWavesCoef=0.690000
SeaSpeed=0.650000
WaveChoppinessFactor=1.000000
ReflectionIntensity=0.500000
ReflectionDeformation=1.900000
TransparencyDistance=1.000000
TransparencyDistanceUnder=3.000000
SpecGlossiness=162.096069
SpecIntensity=1.000000
SpecSpread=0.262010
UnderSpecGlossiness=32.000000
UnderSpecIntensity=2.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.200000

[SeaFoamParameters]
UseSlope=1
IncreaseSpeed=2.500000
DecreaseSpeed=0.200000
IncreaseAngleMin=0.100000
IncreaseAngleMax=0.500000
TextureScale=60.000000
MaskTextureScale=0.750000
AnimationSpeed=35.000000
WindSpeed=10.000000

PrEZeX
03-27-12, 07:17 PM
Thanks for the info Tonschk. I wonder what this "WaveChoppinessFactor" does and what is it needed for...:06:

mobucks
03-28-12, 08:13 PM
Huh? I thought Sober's Smaller Water Droplets solved this?

PrEZeX
04-01-12, 07:08 PM
I don't think so. I'm using MMM and it includes "no water droplets" mod, but I still have those choppy waves.:-?