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View Full Version : "Kiel inbound" plotted course option doesn't work properly


jaxa
03-15-12, 03:28 PM
I have problem with "Kiel inbound" plotted corse option - it's inverted like in mirror. I sail to start point of Kiel canal, choose Kiel inbound and I see plotted course not through Kiel canal but reversed. What's up?

Sailor Steve
03-15-12, 04:00 PM
Where exactly do you mean by "start point"? There is a plot point outside the canal.

On the other hand I never use it, but always do my own plotting, so what do I know? :D

Mittelwaechter
03-15-12, 04:57 PM
All pre-plotted courses are dependent on your own course of approach. Your last waypoint has to be in the south-west sector of the Kiel-Canal-Inbound waypoint to unfold into it's opposite (north-east) quadrant.

Tinman764
03-15-12, 05:09 PM
Not to derail the thread, but I've always wondered if it's possible to influence the direction of the automatic search pattern, it never seems to go in the direction I want.

Mittelwaechter
03-15-12, 06:19 PM
Your heading into the first waypoint of the plotted course decides the way the course unfolds.

Say the crossing point of an x and y axis is the first defined point of the pre-plotted course.
The cross defines four sectors or quadrants, counting 1 to 4 clockwise from upper left to lower left.
The course unfolds into the diagonal opposite sector.

If you come from quadrant 4 (south-west) the pre-plotted course will unfold upwards and to the right - into sector 2.
If you come from quadrant 1 (north-west) the course will unfold downwards and to the right.
If you want it to unfold upwards and to the left you have to come from sector 3 (south-east).

If still unclear I can draw a sketch. :DL

Mittelwaechter
03-15-12, 06:24 PM
Your heading into the first waypoint of the plotted course decides the way the course unfolds.

Say the crossing point of an x and y axis is the first defined point of the pre-plotted course.
The cross defines four sectors or quadrants, counting 1 to 4 clockwise from upper left to lower left.
The course unfolds into the diagonal opposite sector.

If you come from quadrant 4 (south-west) the pre-plotted course will unfold upwards and to the right - into sector 2.
If you come from quadrant 1 (north-west) the course will unfold downwards and to the right.
If you want it to unfold upwards and to the left you have to come from sector 3 (south-east).

If still unclear I can draw a sketch. :DL

EDIT: I'm a bit confused myself right now, because it's been a while I used the feature and I think it was even a bit more complicated.
Will try to research...

Gargamel
03-15-12, 07:09 PM
For mw:

If your course is NW, then finish point will be to the NW.

As to OP:

Inbound means you are returning FROM the north sea. Your map should have a start point already indicated. Start your inbound course there. Out bound takes you from the dock to the north sea.

Mittelwaechter
03-15-12, 07:53 PM
Ockham's razor leads to Gargamel's most elegant explanation.

:up:

Raptor
03-15-12, 09:34 PM
The automated course doesn't work if you use the Start at Sea mod. You'll go aground quickly.

Mittelwaechter
03-15-12, 10:21 PM
It works if you do it right.

http://www.abload.de/img/kielinboundu3jh1.jpg

Outbound - starting at sea - (pass the locks, then) out of the correct sector (upper right?) put your last waypoint exactly onto the outbound waypoint (zoom in!) and ask your navigator to plot the course.

Edit:
http://www.abload.de/img/kieloutbound6sut4.jpg

Jimbuna
03-16-12, 07:10 AM
Good informative post http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Gargamel
03-16-12, 08:11 PM
Does it still work with the Kiel mod? Don't the locks get in the way?

Mittelwaechter
03-17-12, 05:41 AM
Well - if you play a plain GWX version - without the locks modded in - you have to ask your navigator to plot the outbound course right after the game starts or you will mess it up.

If you play a 'locks in there' modded version (like LSH) you should have two relocated navigation points for the auto-course feature. You have to pass the locks first, then navigate to the according points.

The 'Inbound' sketch shows the 'unlocked' scenery, the 'Outbound' sketch shows the situation after passing the locks - or as stated - after starting at sea.

Edit: I just realized I don't know if there is a 'start at sea - without locks - but with useful/correct outbound navigation point' mod.

@ Raptor
If this is your problem, you may want to copy the outbound data from LSH into your SH3 files. I guess it should work. Or install a standalone 'locks mod' and see if it provides the needed navigation points.
Or - probably the most simple solution - modify your existing outbound course. Replace the original startpoint data with the startpoint data of your 'start at sea' location. You may have to relocate the following one or two points either.

Edit2: or even better: delete the first few waypoints of your existing outbound course and use an existing canal nav point as starting point 'at sea'. You would have to copy that location into your 'start at sea' mod resulting in a 'start in canal' mod.

jaxa
03-17-12, 11:27 AM
Thanks Mittelwaechter, your solution was proper :up:

9emini
03-17-12, 08:01 PM
This board is phenomenal. I just dropped by to ask this exact same question, having never ever seen it discussed here before.

But why the dependence on approach vector? There's no use for inverted Kiel courses are there?!

Mittelwaechter
03-18-12, 05:27 AM
The original feature was not implemented for the Kiel Canal trip, but for three search patterns in the grid of your choice. Your direction of approach into the grid decided the direction of the unfold of the search pattern.

The modders redesigned two search patterns into the Kiel Canal courses, after they designed the Kiel Canal itself.
The approach feature is hardcoded.