View Full Version : Obs peri obstructing uzo view on type VIIC?
Hi guys,
I noticed that in type VIIC the obs periscope (standart min position) is obstructing the uzo front view...any workaround on this?
Thanks in any advice!
Edited: I know that it will not lower all the way if you are looking throught it...but this isn't the issue here. It is a bit out of it's case in it's normal position, obstructing the uzo front view. The type VIIA don't have this problem, seems that only the type VIIC have the problem.
TheDarkWraith
03-12-12, 10:09 AM
Hi guys,
I noticed that in type VIIC the obs periscope (standart min position) is obstructing the uzo front view...any workaround on this?
Thanks in any advice!
Edited: I know that it will not lower all the way if you are looking throught it...but this isn't the issue here. It is a bit out of it's case in it's normal position, obstructing the uzo front view. The type VIIA don't have this problem, seems that only the type VIIC have the problem.
screenshot? Can't say I've ever noticed this :hmmm:
screenshot? Can't say I've ever noticed this :hmmm:
Thanks again TDW to look at this issue.
I'm at my work, will post the pics in 2 hours.:up:
Ok: here the pics:
http://img252.imageshack.us/img252/2714/sh5img20120312142635.jpg
http://img803.imageshack.us/img803/449/sh5img20120312142708.jpg
Here what I saw when I enter on uzo station:
http://img580.imageshack.us/img580/1539/sh5img20120312142836.jpg
I just saw this on type VIIC (but only teste on VIIC and VIIA)...
Any idea?
TheDarkWraith
03-12-12, 01:43 PM
Ok: here the pics:
Here what I saw when I enter on uzo station:
I just saw this on type VIIC (but only teste on VIIC and VIIA)...
Any idea?
yep. Simple matter of lowering the bones for the scopes (cfg#O02 and cfg#O03) :up:
yep. Simple matter of lowering the bones for the scopes (cfg#O02 and cfg#O03) :up:
Are Bones the equivalent of nodes on old .dat sh3/sh4 files?
To adjust these bones coordenates we need the GoblinEditorApp.exe or your GR2 editor?
By hex is possible, but is a bit "try and error" - as we donīt know visually where the node/bones are with our changes until enters in game, test it, etc, etc.
TheDarkWraith
03-12-12, 01:53 PM
Bones is the equivalent of nodes on old .dat sh3/sh4 files?
To adjust these bones coordenates we need the GoblinEditorApp.exe or your GR2 editor?
By hex is possible, but is a bit "try and error" - as we donīt know visually where the node/bones are with our changes until enters in game, test it, etc, etc.
Bones are like nodes of old .dat files yes.
You cannot adjust the bones with Goblin. The only app that I know of that will let you adjust GR2 files visually is my GR2 Editor/Viewer. And yes you can easily adjust the bones position with it :yep:
What I'm currently working on (and will benefit this kind of problem) is a linker function. This linker function will let you load a GR2 file (say the conning tower) and then load another GR2 file (say the Uboat_sensors file) and then you can select a mesh and have it linked to another (so it displays where the bone is). This way you can have the scope visible at the cfg#O02 and cfg#O03 bones so you know how much to adjust by :up:
Bones are like nodes of old .dat files yes.
You cannot adjust the bones with Goblin. The only app that I know of that will let you adjust GR2 files visually is my GR2 Editor/Viewer. And yes you can easily adjust the bones position with it :yep:
What I'm currently working on (and will benefit this kind of problem) is a linker function. This linker function will let you load a GR2 file (say the conning tower) and then load another GR2 file (say the Uboat_sensors file) and then you can select a mesh and have it linked to another (so it displays where the bone is). This way you can have the scope visible at the cfg#O02 and cfg#O03 bones so you know how much to adjust by :up:
Thanks by the info!:up:
I will try to mess with it a bit. The last link that you provide on your main GR2 editor thread is an already functional version or is only a viewr for now?
If i canīt do it, can you adjust these bones later?
TheDarkWraith
03-12-12, 02:28 PM
Thanks by the info!:up:
I will try to mess with it a bit. The last link that you provide on your main GR2 editor thread is an already functional version or is only a viewr for now?
If i canīt do it, can you adjust these bones later?
You want to get the latest test version which is at the last page of the thread. The current version posted will do it but the test version is better.
The GR2 Editor/Viewer can import, export, edit positions/rotations/scale, rename anything, show texture coordinates (rendered as 2D), etc. It's pretty functional. I'm constantly working on improving it :up:
I can edit them easily if you can't figure it out. I'd prefer you figure it out though :yep:
You want to get the latest test version which is at the last page of the thread. The current version posted will do it but the test version is better.
The GR2 Editor/Viewer can import, export, edit positions/rotations/scale, rename anything, show texture coordinates (rendered as 2D), etc. It's pretty functional. I'm constantly working on improving it :up:
I can edit them easily if you can't figure it out. I'd prefer you figure it out though :yep:
Ok, thanks! I will try!:up:
Later i will post here my finds.
Hi TDW,
Find the nodes, I mean, bones, :DL and changed itīs Y axis position, save the new corrected file (Conning_7C_01.GR2), started the game ...and CTD when trying to open a mission that uses that tower!
Tried again, just openning the file and saveing it without change anything, ctd again.
An info: when i open the file (Conning_7C_01.GR2) GR2 Editor says this:
http://img24.imageshack.us/img24/8700/tower7c01error.jpg
Shot at 2012-03-12
If i click in NO it donīt opens the file. If I clik on Yes, it corrected the header and opens the file, but then, as exposed above, itīs ctd when the game try to load the file.:hmmm:
TheDarkWraith
03-12-12, 03:41 PM
I'll try it and see what's going on :up:
I'll try it and see what's going on :up:
Thanks! tried a bit with hex but is very difficult to find that coordenates. With GR2 edit is very easy! It will be the definitive tool to we mod Sh5!:up:
One more info: the other 7c tower, Conning_7C_02.GR2, opens without any warning...but, again, even just openning it and saving it, using a comparision softer, it shows a lot of byte changes, even if i didnīt changed anything.:hmmm:
TheDarkWraith
03-12-12, 03:58 PM
Thanks! tried a bit with hex but is very difficult to find that coordenates. With GR2 edit is very easy! It will be the definitive tool to we mod Sh5!:up:
One more info: the other 7c tower, Conning_7C_02.GR2, opens without any warning...but, again, even just openning it and saving it, using a comparision softer, it shows a lot of byte changes, even if i didnīt changed anything.:hmmm:
That's because when you save it using my app I put some data (extendeddata for the exporter) into the file. The files changes because of this :up:
7c_01 con was delivered from the devs with incorrect CRC value. That is why you are getting the error at start with this file. It's ok.
I've edited both 7c_01 and 7c_02 conns with no problems. Loaded game up in single mission to try both. Will post screenshot here in a few
TheDarkWraith
03-12-12, 04:06 PM
Here you can see I lowered both periscopes on the 7c:
http://www.subsim.com/radioroom/picture.php?albumid=446&pictureid=5448
Here are the files: http://www.mediafire.com/?lx6lf359fn3yt9b
That's because when you save it using my app I put some data (extendeddata for the exporter) into the file. The files changes because of this :up:
7c_01 con was delivered from the devs with incorrect CRC value. That is why you are getting the error at start with this file. It's ok.
I've edited both 7c_01 and 7c_02 conns with no problems. Loaded game up in single mission to try both. Will post screenshot here in a few
thanks again...seems that the ctd can be related to some messing with my files &jsgme. Give a few more time, Iīm looking at the issue now...I should like to make this correction by myself using GR2 editor ... itīs a honour cause now!:DL
Worked!
First found my CTd problem...was a new sounds and itīs wrong wrotes on AI/crew scripts (some tests that i was making too):damn:
Then, tried my own Conning_7C_0X.GR2 files, allowed the GR2 editor to correct the Conning_7C_01.GR2 file, made the changes on cfg#O02 e 03, saved them, and they worked without any problem!:yeah:
In the end, i learned a bit how to work with yours GR2 Editor!! This will opens new doors for my mod work! Thanks TDW!
I will take a look if others towers also have the same problem and will post a correction later!
TheDarkWraith
03-12-12, 06:04 PM
Then, tried my own Conning_7C_0X.GR2 files, allowed the GR2 editor to correct the Conning_7C_01.GR2 file, made the changes on cfg#O02 e 03, saved them, and they worked without any problem!:yeah:
In the end, i learned a bit how to work with yours GR2 Editor!! This will opens new doors for my mod work! Thanks TDW!
Excellent, glad you were able to do it :yeah:
Since you are just starting out using the app you have much to discover!
If you have any suggestions/comments/etc. about my GR2 Editor/Viewer please make them in my thread for the app :up:
Excellent, glad you were able to do it :yeah:
Since you are just starting out using the app you have much to discover!
If you have any suggestions/comments/etc. about my GR2 Editor/Viewer please make them in my thread for the app :up:
With pleasure! See you there soon!
Ok: here the pics:
http://img252.imageshack.us/img252/2714/sh5img20120312142635.jpg
http://img803.imageshack.us/img803/449/sh5img20120312142708.jpg
Here what I saw when I enter on uzo station:
http://img580.imageshack.us/img580/1539/sh5img20120312142836.jpg
I just saw this on type VIIC (but only teste on VIIC and VIIA)...
Any idea?
IS THERE A MOD FOR THAT PROBLEM ?
Worked!
First found my CTd problem...was a new sounds and itīs wrong wrotes on AI/crew scripts (some tests that i was making too):damn:
Then, tried my own Conning_7C_0X.GR2 files, allowed the GR2 editor to correct the Conning_7C_01.GR2 file, made the changes on cfg#O02 e 03, saved them, and they worked without any problem!:yeah:
In the end, i learned a bit how to work with yours GR2 Editor!! This will opens new doors for my mod work! Thanks TDW!
I will take a look if others towers also have the same problem and will post a correction later!
Hello !
Thank you to explain the way to change "cfg#O02 e 03" to resolve this stupid error on head of periscope always nose in cloud !
7Infanterie19
06-28-14, 10:42 AM
IS THERE A MOD FOR THAT PROBLEM ?
Pascal, I haven't played in a week or so, but I remember this post and checked my scope back then. It was fine and isn't blocking the UZO :hmmm:. I have no idea what is causing your scope to be up like that, but at least you know it can be done. Hopefully, someone else will have a fix for you.
Defiance
06-28-14, 11:55 AM
Pascal,
I think he means this, you need to dl tdw's GR2 Editor
You have to set paths to sh5 folder in two options
Then dig around and find the Conning_7C_0X.GR2 file/s
Locate Conning_7C_01.GR2 file, find cfg number O02 e 03 (whatever that is, i'm still getting to grips with the editor but it's fun to learn and darn easy me thinks)
Alter height for a guess (obviously i hope) and save, and voila
If you do start to mess, make sure you backup (as always)
As said, i have had nothing like you're experiencing either
:salute:
Thank you for your reply. I well do all you say. But, no "height" position (it will be too easy...). But X Y Z coordonnes transform position... I'm not so bad to make skins, but there, i'm bad
It will be so nice if Rubini, or TheDarkWraith, or hs cousin, does a Mod.
Finally, made by himself, that's even better ;-)
For Sub Model VIIC only :
http://www.mediafire.com/download/jcq84nnfcsy3ty3/Pascal-sh5-VIIC-correct_periscope_in_tube.zip
Defiance
06-30-14, 12:37 PM
Wtg Pascal,
:yeah:
Deep_Hunter
08-01-14, 09:47 PM
Hey Pascal,
thank you for this correction...I was looking for something like this :D
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