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Charlie901
03-08-12, 06:40 PM
What and where can I adjust the values for torpedo failure rates in TMO 2.5.?

I'm finding the increased failures over the staock game a little too much for my tastes...

Also, do ALL of the merchants in TMO 2.5 have armament (I.e. deck/ machine guns) as I'm not getting any use out of my deck gun anymore as the merchants ALL shoot back now?

Is there a variable to adjust the frequency of armed merchants so it could be tonned down just a touch?

Thanks!

gAiNiAc
03-08-12, 07:21 PM
Earn enough renown (3000) and get a torpedo expert...cuts down on duds. 25%

A few other pointers......

Get under 1,000 yards for a firing position and keep it set to contact/influence....UNLESS it's really choppy........I find that under a thousand yds cuts down on the premature detonations.......

For the deck gun.....

Stay outside 4000 yards when engaging armed merchants and....maneuver..... If they have no deck gun and only machine guns they won't open up until about 3500.....

Bilge_Rat
03-09-12, 08:21 AM
The "torpedoUS.sim" file located in, I believe the Data/Library folder controls duds and malfunctions. You can edit the values using the S3D editor.

The values in TMO are close to the real thing. The dud/malfunction rates are very similar to RFB.

The torpedoUS.ZON file controls the damage inflicted by the torps. I would not change this since it is matched with the TMO damage model.

Armistead
03-09-12, 09:56 AM
Your torp failure rates should remain about the same regardless if you use contact or influence only. If you use just contact, you'll get duds, not prematures, if you use influence, then the failures will be prematures not duds against the ship.

Some things that actually seem to help early war.

Use the slower setting.
Try to score hits at some angle.
Use contact for rougher seas. I prefer contact anyway.
Carry M10's, not as powerful, but they work.
Shoot spreads to hit knowing you will have some torp failures.

gAiNiAc
03-09-12, 11:32 AM
Your torp failure rates should remain about the same regardless if you use contact or influence only.


I get the distinct impression that range falls into the equation. My premature rate under 1000 yds is quite acceptable. So acceptable that unless seas are heavy I won't use contact.

With M10s....I notice quite a bit more circular runs!!!!

Sidekikd34
03-09-12, 05:35 PM
What and where can I adjust the values for torpedo failure rates in TMO 2.5.?

I'm finding the increased failures over the staock game a little too much for my tastes...

Also, do ALL of the merchants in TMO 2.5 have armament (I.e. deck/ machine guns) as I'm not getting any use out of my deck gun anymore as the merchants ALL shoot back now?

Is there a variable to adjust the frequency of armed merchants so it could be tonned down just a touch?

Thanks!

Unfortunately, IRL the US torpedoes absolutely STUNK in early WW2... this mod is very realistic.

Armistead
03-09-12, 08:11 PM
I get the distinct impression that range falls into the equation. My premature rate under 1000 yds is quite acceptable. So acceptable that unless seas are heavy I won't use contact.

With M10s....I notice quite a bit more circular runs!!!!

I've never noticed that distance made a difference with TMO, they premature the seem to blow up almost in your face, nor have I ever seen a M10 go circular, seems M18's give me most the problems in that area, worse than the 14's anyway.

Charlie901
03-10-12, 01:22 PM
OK Last night I noticed over 50% of my torpedos running right under the hulls of destroyers and right on past and even though they were set a 5m/ft depth.... without exploding....???

Winds were 7ms. Does the weather also effect torpedos and thier depth?

Should I have been running torpedos at 0 depth in those sea conditions?

Hylander_1314
03-10-12, 01:28 PM
To avoid the problems with depth keeping, set your torpedo depth to the least allowable, or as close to "0" depth as the dial will allow. Even then, they can still run too deep, especially for shallow draft ships like DDs. And if the waves are heavy, the pitching of the ship can cause the ship to be higher and let the torpedo run passed without detonating, when you use the magnetic detonators.

So try to make your attacks in water that is as calm as possible.

gAiNiAc
03-10-12, 05:22 PM
OK Last night I noticed over 50% of my torpedos running right under the hulls of destroyers and right on past and even though they were set a 5m/ft depth.... without exploding....???

Winds were 7ms. Does the weather also effect torpedos and thier depth?

Should I have been running torpedos at 0 depth in those sea conditions?

For destroyers, no matter the conditions, run them as shallow as possible. Lead them quite a bit as well.

denny927
03-13-12, 01:30 AM
I've never noticed that distance made a difference with TMO, they premature the seem to blow up almost in your face, nor have I ever seen a M10 go circular, seems M18's give me most the problems in that area, worse than the 14's anyway.

Yes is right, sometimes they explode sometimes at 300 yd, most of the time spent on good ambush, for nothing...better this than circular torpedos no?

Horus3K
04-01-12, 04:18 AM
Hell i once used 8!! torps on a Nippon Maru and got 3 hits....others were duds/prematures/circulars!

Yesterday for the first time a circular hit my boat!:timeout:

Also as i had problems finding targets i visited some okinawa harbours and i found out you CANT hit Sokuten Minelayers using torps...after spending like 8 torps on one, 2 torp malfunctions, 6 went under it even if using shallowest torp setting i got curious...i play on easy, so i could control torp behaviour, i saved and tested on :)!

Dunno exactly, i made around 25-30 shots all in all...Sokutens draft is given with 2,9m, i always used torp depth 1(btw, are the numbers in feet/meters or what?), malfunctions aside i got 1 hit:rock:...fun thing, it didnt sink :damn:

Its stated in TMO manual that depth setting also wont work 100%....some of the torps were clearly to deep running, but most were looking like running very shallow, sea wasnt rough but they still went under the damn thing!

Well Sokutens are the first and so far only small escorts encountered so far, but for now i save before i use any torp on other small escorts..but i found out later in a visit to japan home harbor that they are very weak to even the stock deck gun, and i killed 6 of em so far!:arrgh!:

Edit: with normal DDs i never noticed this...well not sure about those old DDs like momi etc