View Full Version : Which user interface mod is the best?
DelphiUniverse
03-05-12, 10:28 AM
I've tried TheDarkWraith's New UI and I liked it very much. Unfortunately the game won't progress when I have it installed and the game crashes a heck of a lot more often with it installed, so I uninstalled it, against my wishes. I'm not interested in fixes atm, as I would like to try new mod's anyway, just for the sake of experimentation.
I would like to know alternatives, preferably just for the sake of adding new beautiful periscope graphics.
Which mod would that be?
Trevally.
03-05-12, 12:35 PM
I've tried TheDarkWraith's New UI and I liked it very much. Unfortunately the game won't progress when I have it installed and the game crashes a heck of a lot more often with it installed, so I uninstalled it, against my wishes. I'm not interested in fixes atm, as I would like to try new mod's anyway, just for the sake of experimentation.
I would like to know alternatives, preferably just for the sake of adding new beautiful periscope graphics.
Which mod would that be?
there are only two others and both give great graphics - try them both:up:
Dr Jones UI & Reaper UI.
Both are on the front page of SH5 workshop - so easy to find
DelphiUniverse
03-05-12, 02:43 PM
there are only two others and both give great graphics - try them both:up:
Dr Jones UI & Reaper UI.
Both are on the front page of SH5 workshop - so easy to find
I think I have tried Reaper so I will go ahead and try Dr Jones now, it looks damn cool btw.
Btw, how can i use the ring inside the periscope, what is it for? All the different numbers inside the ring. Can you give me a detailed description how to use it? I need to learn.
Here is the ring i'm talking about:
http://img20.mediafire.com/3172ff17c96b5cf36d5b6907cba4ee1f3bc03256077f125351 ba5088fa72352b6g.jpg
Trevally.
03-05-12, 03:05 PM
I think I have tried Reaper so I will go ahead and try Dr Jones now, it looks damn cool btw.
Btw, how can i use the ring inside the periscope, what is it for? All the different numbers inside the ring. Can you give me a detailed description how to use it? I need to learn.
Here is the ring i'm talking about:
Yes I know that ring well. It is the RAOBF wheel:yep:
I wrote an ingame tutorial that teaches you how it works step by step.
You will need TDWs UI for the tutorial to work:har::arrgh!:
You can also read about how it works here clicky click (http://www.subsim.com/radioroom/showthread.php?t=178545)
:up:
THE_MASK
03-05-12, 03:11 PM
There all great .
DelphiUniverse
03-05-12, 08:26 PM
Yes I know that ring well. It is the RAOBF wheel:yep:
I wrote an ingame tutorial that teaches you how it works step by step.
You will need TDWs UI for the tutorial to work:har::arrgh!:
You can also read about how it works here clicky click (http://www.subsim.com/radioroom/showthread.php?t=178545)
:up:
I've made a document with the steps described and printed it, I think I did it efficiently, but it took longer to use the periscope wheel to attack ships than to do it with map tools. The damn ship passed me before I could finish all the steps. :haha:
I need to practice the wheel some more. I think I will do it faster if I combine the wheel and do some other things with map tools.
Commander Mysenses
03-06-12, 09:32 AM
it took longer to use the periscope wheel to attack ships than to do it with map tools. The damn ship passed me before I could finish all the steps.
You can do plots while the game is paused.
DelphiUniverse
03-06-12, 10:24 AM
While we're talking about map tools, I have this "eternal" problem using the ruler. After I have plotted the ship I need to make a straight line through the plots, thats no problem at all. The problem is when my own ship is a bit far away, then I need to scroll the screen while drawing the line in order to make a 90 degree perpendicular line, the problem is that I can't make this line long without losing accuracy, forcing me to zoom a little bit out.
Can I solve this somehow?
Off the Rails
03-06-12, 02:25 PM
Using the map tools, I draw a short line as precisely as possible between the marks, then read off the bearing, zoom out and zoom back in at the point I'm going to end the line. Place the line and try to match the bearing exactly (down to a fraction of a degree), then zoom in on the marks and see how close you were. You can see which way you need to nudge the far end of the line, and get it as close as it needs to be.
stoianm does it here http://youtu.be/oza03yC1WJw at about 3:30 - 4:30
Captain_AJ
03-06-12, 07:13 PM
Still I cannot go without TDWS UI .. !! realisum seems more precise . or Iam just plainly convinced that TDWS Ui is the best :DL
Hinrich Schwab
03-06-12, 07:20 PM
I personally use TDW's UI mod. However, anything other than stock will take a player far.:up:
TheDarkWraith
03-06-12, 10:29 PM
There is no best one. Each person has different tastes and thus what one person likes the other will hate.
Some prefer eye candy, others prefer enhancements, and others prefer just basics. It's impossible to tailor to everyone's tastes. The best one can do is give the player options so they can tailor to their taste as much as possible.
I don't have any flash in mine. To call it utilitarian would be one way to describe it. But I prefer content over flash. There are better ways to use memory than by wasting it with flash and pretty pictures. Your video card only has so much memory - and that memory is better served rendering 3D models and textures vice 2D flash :yep:
DelphiUniverse
03-06-12, 11:47 PM
Problem arise when you try to renew everything in the game so that it comes to a point where it is unrecognizable, things tend to break down from there. I am strongly against that. A healthy mod should build upon the original and let as much stay original and try to blend in both technically and graphically. Have to move slowly and carefully and not just throw in new things faster than you can test it.
I'm not in favor of blind "beauty" graphics either, the only exception is if it blends well into the original, then I can enjoy it even more. :O: and when a new feature is added, one should spend much time making it perfect, no rush.
Captain_AJ
03-07-12, 07:33 PM
There is no best one. Each person has different tastes and thus what one person likes the other will hate.
Some prefer eye candy, others prefer enhancements, and others prefer just basics. It's impossible to tailor to everyone's tastes. The best one can do is give the player options so they can tailor to their taste as much as possible.
I don't have any flash in mine. To call it utilitarian would be one way to describe it. But I prefer content over flash. There are better ways to use memory than by wasting it with flash and pretty pictures. Your video card only has so much memory - and that memory is better served rendering 3D models and textures vice 2D flash :yep:
WOOO HHOOO REALLY WHY WASTE MEMMORIE ?
DelphiUniverse
03-07-12, 11:18 PM
There are some really nice and powerful gfx cards out there that can deal with a 3 year old simulator/game like this veeeery nicely.
Harbinger1
03-10-12, 01:05 AM
I can`t locate the MOD for Dr Jones UI that you recommended on another thread. I would be forever grateful if you could send me a link or describe exactly where it`s located.
Harbinger
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.