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View Full Version : Mod to remove crewmen from sinking ships...


Charlie901
02-29-12, 05:48 PM
Is there a posibility that a mod could be coded to automatically remove the crewmen from a ship when it's considered "Destroyed" and sinking?

It looks silly when all of the cremen are dutifully manning their stations (I.e. AA Guns) when their ship is split in half and engulfed in flames and sinking...

Klaus
02-29-12, 05:58 PM
Websters_Real_Lifeboats_F.5.7z, you find him here http://www.gamefront.com/files/user/keakar?sort=dateAdded&order=desc

Charlie901
02-29-12, 11:39 PM
Websters_Real_Lifeboats_F.5.7z, you find him here http://www.gamefront.com/files/user/keakar?sort=dateAdded&order=desc



Is this gonna play nice with TMO 2.5 and RSRDC...???

I thought TMO 2.5 already used Webster's Real Lifeboats Mod...???

Hylander_1314
03-04-12, 06:29 PM
Once the vessel starts to sink beneath the waves, the crew on deck disappears. Sucks, but that's how it is right now.

Webster
03-05-12, 06:26 PM
my mod just controls how the lifeboats act and their speed so it wont make the crew vanish from a ship until the game decides the ship is sunk which can be a PITA especially if you sink one in a harbor and it cant sink enough so as you said its engulfed in flames and broken in half leaning on its side but the crew is still there firing at your scope :damn:

as to my mod working well with TMO, i dont know of any other mod that changes lifenboats so it should have no problem working well with any of the other mods out there

DrBeast
03-05-12, 11:33 PM
as to my mod working well with TMO, i dont know of any other mod that changes lifenboats so it should have no problem working well with any of the other mods out there

Doesn't Pacific Environment affect lifeboats? Or does it just add bodies to the debris field?

Webster
03-07-12, 06:32 PM
Doesn't Pacific Environment affect lifeboats? Or does it just add bodies to the debris field?

not sure about that but i doubt it but in order to verify this you need to see if it has the same files i used, look at the files in my mod and see if they are in Pacific Environment mod.

DrBeast
03-07-12, 10:39 PM
not sure about that but i doubt it but in order to verify this you need to see if it has the same files i used, look at the files in my mod and see if they are in Pacific Environment mod.

Gotcha. Nope, not the same files, PE deals with the effects. I'll give your mod a spin (loads of others I might be interested in, as well. You're prolific!) :DL

andy_311
03-24-12, 09:31 PM
That's something I missed playing GWX,and SH3 earlier versions,moded. a torpedo hits a ship and the crew do arobatics awsome,in sh4 no matter what mod you use,the ship blow up and the crew just vanish,and if you hit a ship in harbour laden with ammo,and fuel, take a look at the civies walkin near the ship they won't bat an eyelid.(Im playing FORTS v1.3 at the momment)