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0rpheus
02-26-12, 10:54 AM
It may be the RUSE engine, it may even be the same people, but W:EE is a much, much better game. :D

1980's-esque cold war scenario with over 300 units... every unit has front, side & rear armour values, ammunition and fuel counters. Resupply is essential, as is scouting. It's slow paced, tactically deep and after three or four hours with it last night I'm really impressed.

Multiplayer looks excellent, though I've not tried it yet. Playing SP & MP grants you stars with which to unlock more of those 300+ units, and from those you build a 'deck' of units to take into multiplayer. Co-op works really well like this in the vids I've seen, some excellent tactical opportunities when you both select armies to complement each other.

Quite a few strategy-heads around here, so anyone else got it?

:salute:

Spike88
02-26-12, 11:12 AM
It may be the RUSE engine, it may even be the same people, but W:EE is a much, much better game. :D

1980's-esque cold war scenario with over 300 units... every unit has front, side & rear armour values, ammunition and fuel counters. Resupply is essential, as is scouting. It's slow paced, tactically deep and after three or four hours with it last night I'm really impressed.

Multiplayer looks excellent, though I've not tried it yet. Playing SP & MP grants you stars with which to unlock more of those 300+ units, and from those you build a 'deck' of units to take into multiplayer. Co-op works really well like this in the vids I've seen, some excellent tactical opportunities when you both select armies to complement each other.

Quite a few strategy-heads around here, so anyone else got it?

:salute:


I've been eye-ing it, but I would prefer trying a demo. I would like to see if I like the gameplay, and how well my computer runs it.

Raptor1
02-26-12, 11:16 AM
I'm rather torn about this one. I thought R.U.S.E. was awful, but it seems like they haven't repeated the major mistakes they made with R.U.S.E., and it is a Cold War game, which there aren't many of these days, and it's not terribly expensive or published by Ubisoft...

This is exactly the reason they should have a bloody demo. Well, I'll probably find myself buying it at some point soon anyway...

0rpheus
02-26-12, 01:03 PM
I'm rather torn about this one. I thought R.U.S.E. was awful, but it seems like they haven't repeated the major mistakes they made with R.U.S.E., and it is a Cold War game, which there aren't many of these days, and it's not terribly expensive or published by Ubisoft...

This is exactly the reason they should have a bloody demo. Well, I'll probably find myself buying it at some point soon anyway...

I have to say, I felt exactly the same - if it hadn't been for a mate raving about it in my ear non stop for the last two days I would've probably avoided it, at least until it was cheaper.

Glad I didn't though. It has RUSE's smoothness, but none of the BS. I'm surprised how detailed it is, and that's what's 'got me' more than anything - seeing a tank lose a tread in a forest because the faster road route is too dangerous, being flanked by sneaky heli-assault infantry and having half your supply lines broken before you realise what's going on. Those little 'realism' touches, fuel & ammo really add to the game.

There's lots of micro though, and that's the only negative I can find so far - some people prefer the grand strategy - but it's slow paced enough that it never becomes overwhelming. Strategic awareness and actual RL tactics are the order of the day and it works like a charm.

Just had another game and beat the one I was stuck on last night. After setting up a flank, I had to assault an airfield, and last night I completely over-extended by going for two secondary objectives. Lost half my tanks crossing a bridge to get there and left me far too weak to take the airfield.

This time I set up a central core of Main Battle Tanks & Cavalry Tanks, with mobile AA support, and had 8 fast-helis of Paratroopers and SAS on the right flank. Recon the centre with a recon heli, then rush the centre with the tanks and drop my SAS & Paras on the right flank of the airfield. The paras took a hammering on the way in but the SAS held their nerve and wiped out the BMPs on the right, while the MBTs in the centre caved their front line in. Then the SAS swept through the airfield, knocking out T-72s with LAWs rockets in the vulnerable side armour. I had my command unit on the way to claim the airfield, victory was mine.

Until he sent a full 8 heavy tanks steaming down a far left road. My whole left flank was crumbling and my 'base' (not really a base, just a capture zone that serves as the initial reinforcement point) was heavily in danger, arties shelling at close range in hope of doing some damage to the advancing tanks!

Just as they really started to hit me, my CU took the airfield and won the mission, but damn that was close!

Multiplayer is gonna rock! :rock:

soopaman2
02-26-12, 01:31 PM
Reeks of a RUSE rip-off.

I will hold back until the price drops. Although I was tempted, as I loved RUSE. I will not bite now.

RUSE in the modern age, is worthy of a dlc for Ruse, but not a new game.

Multi I am sure will be fun, but the wonderful denizens of Call of Duty, and SC2 ruined any multiplayer fun I ever had, and soured me towards any future muti player derived titles.

So call me a "casual" , But I would rather have fun for my money, then be insulted by random 13 year old, and parent living basement dwelling neckbeard.

Thanks CoD3, Black ops and SC2, for ruining multi in any game for me. Lacking maturity, and morons with credit cards is more to blame than the game companies.


Don't get me started on the cheaters, and aimbots...

I get enough crap from people in the real world, most people in multi take it as serious as life, and will insult every flaw, no willingness to let you make the same mistakes they did, because you might mess up their win percentage.

edit: (reasons why I love it here, as much as I annoy you guys. This is a tolerant gaming community, who I found to be open minded overall, from Silent Hunter to politics, a real stand up place. Willing to teach and to learn.)

krashkart
02-26-12, 01:49 PM
edit: (reasons why I love it here, as much as I annoy you guys. This is a tolerant gaming community, who I found to be open minded overall, from Silent Hunter to politics, a real stand up place. Willing to teach and to learn.)

Annoy? You've never annoyed me... other than you don't shlur your speech as much as I do. :O:

0rpheus
02-26-12, 01:50 PM
Er... or you could play with friends, which was kinda the point of the OP..:O:

And it's really not a 'dlc for RUSE'. It's far more detailed & in depth. But, each to their own, and so on :salute:

soopaman2
02-26-12, 01:55 PM
Er... or you could play with friends, which was kinda the point of the OP..:O:

And it's really not a 'dlc for RUSE'. It's far more detailed & in depth. But, each to their own, and so on :salute:

Please I wasn't insulting the game, It will be in my steam faves eventually.:salute:

I skewed my point out. (I cast this game in the same light as COD which is a bad comparison) this type of game is no COD or Starcraft 2. My loss of faith in humanity as a whole has more to do for my statements than the games itself.

When I lose I lose with grace, when I win I thank the other person for a great match. I just wish more could play with honor. But the anonymity of the internet, makes for the creation of the biggest baddest warriors of all time.

0rpheus
02-26-12, 02:25 PM
Please I wasn't insulting the game, It will be in my steam faves eventually.:salute:

I skewed my point out. (I cast this game in the same light as COD which is a bad comparison) this type of game is no COD or Starcraft 2. My loss of faith in humanity as a whole has more to do for my statements than the games itself.

When I lose I lose with grace, when I win I thank the other person for a great match. I just wish more could play with honor. But the anonymity of the internet, makes for the creation of the biggest baddest warriors of all time.


Ah right yeah I do know what you mean, and while I'm not keen on huge generalisations like 'all COD players are idiots', there are times when it's well deserved! ;)

Anyway back on topic. :D I'm sorta hopping between here & the game, and something else has struck me. It's a rare strategy game where the SP is actually hard at the default difficulty level. Aside from the first mission, I've had to replay each one at least once after fluffing my resupply or unit positioning! It's pretty challenging.

Just lost a defensive mission. Was doing really well and survived to the first objective, but another followed directly after and I got swamped by MiGs! :shifty::har:

soopaman2
02-26-12, 02:56 PM
Ah right yeah I do know what you mean, and while I'm not keen on huge generalisations like 'all COD players are idiots', there are times when it's well deserved! ;)

Anyway back on topic. :D I'm sorta hopping between here & the game, and something else has struck me. It's a rare strategy game where the SP is actually hard at the default difficulty level. Aside from the first mission, I've had to replay each one at least once after fluffing my resupply or unit positioning! It's pretty challenging.

Just lost a defensive mission. Was doing really well and survived to the first objective, but another followed directly after and I got swamped by MiGs! :shifty::har:

I want to love this game, it was made by the same geniuses who made RUSE. But it seems too much like RUSE.

Not an insult truly. Eugen has always done the gamer right.

I can re-skin Rome total war, upgrade the graphics to todays drivers and call it Medieval total war.

I'll just wait for the price drop, seeing as it was not a 60 USD release like the huge titles, I can expect it will happen soon in a Steam Sale.

Not hating on those who love the game, I am sure I will like it too. Just with my last few game purchases being "dogs", I just wish to be more careful in the future.

I bought some pile of crap called Amnesia awhile ago, and would actually pay to get it off my steam list, along with nearly any other console port I bought besides Skyrim and the Assassins Creed series.


So to deflect the topic a bit, let us discuss how consoles ruined the PC gamer. Which is a 50% reason to why modern games seem to suck. The other 50% is trying to feed the MP community, at the cost of the casual gamer.

Call me oldfashioned. but there is some folks who do not enjoy listening to other people trashtalk, whether it is butthurt over them losing or trashtalk for my inferior skills.

I'm past that. I just want to play.

I am getting sick of suffering because x bawx, and PS3 refuse to upgrade 5 year old hardware.
(but ports are awesome!)
My DX11 card would appreciate some work.

0rpheus
02-26-12, 03:56 PM
I bought some pile of crap called Amnesia awhile ago, and would actually pay to get it off my steam list, along with nearly any other console port I bought besides Skyrim and the Assassins Creed series.


So to deflect the topic a bit, let us discuss how consoles ruined the PC gamer. Which is a 50% reason to why modern games seem to suck. The other 50% is trying to feed the MP community, at the cost of the casual gamer.

Call me oldfashioned. but there is some folks who do not enjoy listening to other people trashtalk, whether it is butthurt over them losing or trashtalk for my inferior skills.

I'm past that. I just want to play.

I am getting sick of suffering because x bawx, and PS3 refuse to upgrade 5 year old hardware.
(but ports are awesome!)
My DX11 card would appreciate some work.



Amnesia: The Dark Descent was awesome, and hardly oriented towards consoles (it's not even out on consoles)! Still each to their own, as I said.

Even so, I've had enough of the (by now fairly irrelevant) 'discussions' of the merits of pc vs console gaming over the years, so I'd rather this thread stayed on topic, thanks. It's for people with questions about the game, or who want to organise multiplayer or (sensibly) critique the game itself. :up:

soopaman2
02-26-12, 04:02 PM
Amnesia: The Dark Descent was awesome, and hardly oriented towards consoles (it's not even out on consoles)! Still each to their own, as I said.

Even so, I've had enough of the (by now fairly irrelevant) 'discussions' of the merits of pc vs console gaming over the years, so I'd rather this thread stayed on topic, thanks. It's for people with questions about the game, or who want to organise multiplayer or (sensibly) critique the game itself. :up:

I am sorry sir, you are right.

Pardon self.

Amnesia stunk though, I am agreeing with your chastizing on my derailment.:salute:

I am not unreasonable.

0rpheus
02-26-12, 04:38 PM
I am sorry sir, you are right.

Pardon self.

Amnesia stunk though, I am agreeing with your chastizing on my derailment.:salute:

I am not unreasonable.

Hehe fair enough. I'm actually too scared to finish it, maybe it gets worse towards the end ;):har:

soopaman2
02-27-12, 06:00 PM
Hehe fair enough. I'm actually too scared to finish it, maybe it gets worse towards the end ;):har:

Nah sir. It is more me than the game itself. I got it for 4$ on a steam deal and just didn't enjoy it much, just not my genre I guess. I am more of a strategy/RPG guy.

It gets alot of great reviews though, so I am willing to guess it is me who has the flaw, rather than the game.:)

soopaman2
02-28-12, 12:15 PM
Hi, I eat crow.

After playing the first 4 missions, I dare to say that this is what RUSE should have been.

You can re-recruit leveled units from previous missions, same name and everything. I loves my friend Jockisch in his little leopard tank. (I endearingly refer to him as jock-itch)

Also it seems if you have a sloppy mission and kill alot of your own, you will have a hell of a time recruiting for the next one, numbers seem to be fixed.

Most games have the problem of "vanilla units" (example Empire total war, Playing Britain was like playing Prussia, just with different skins)
This game has the opposite. It has a huge amount of unique units.

The supply truck concept is great. It drives out to your forces and refuels and re-equips your units ammo (both are not infinite either), it then has to drive back to a FOB to fill up again. The FOB also has a set number of supplies available, piss away too much ammo and you are screwed.

The ammo restriction is not really restricting to the point of making it tedious though, it just adds a supply line aspect, subtle.

The UI is pretty good, and you are never without adequate information on the battle.:)

This is worth a play

I may never be able to play RUSE again. It's like playing Assassins Creed 1 after playing AC Brotherhood. Spoiled it for me, they did!

Just earlier some SAS forces provided recon for West German artillery, followed up by a charge of Patton tanks. How awesome is that?

Edit: Crow does not taste good. I suck at life.

Biggles
02-28-12, 05:09 PM
Ever tried pigeon? Rather nice actually, well it was when I ate it at a fancy restaurant in London :O:

soopaman2
02-28-12, 06:16 PM
Ever tried pigeon? Rather nice actually, well it was when I ate it at a fancy restaurant in London :O:

No matter the bird I was wrong.:nope:

I think the most exotic bird I ever ate was a quail I shot off a power line with a .22 when I was 12.

(don't tell no one, it is highly illeagal to shoot birds off a power line, and to hunt without a licenese, 12 was too young in Alabama at the time, but my uncle said screw that.)

Simply doing his obligation as a man, teaching a Yank how to shoot.:yep:

No matter what, I was wrong about this game, and wished I kept my mouth shut.

I look like an ass apologizing here.

0rpheus
02-28-12, 06:54 PM
Hi, I eat crow.

After playing the first 4 missions, I dare to say that this is what RUSE should have been.

You can re-recruit leveled units from previous missions, same name and everything. I loves my friend Jockisch in his little leopard tank. (I endearingly refer to him as jock-itch)

Also it seems if you have a sloppy mission and kill alot of your own, you will have a hell of a time recruiting for the next one, numbers seem to be fixed.

Most games have the problem of "vanilla units" (example Empire total war, Playing Britain was like playing Prussia, just with different skins)
This game has the opposite. It has a huge amount of unique units.

The supply truck concept is great. It drives out to your forces and refuels and re-equips your units ammo (both are not infinite either), it then has to drive back to a FOB to fill up again. The FOB also has a set number of supplies available, piss away too much ammo and you are screwed.

The ammo restriction is not really restricting to the point of making it tedious though, it just adds a supply line aspect, subtle.

The UI is pretty good, and you are never without adequate information on the battle.:)

This is worth a play

I may never be able to play RUSE again. It's like playing Assassins Creed 1 after playing AC Brotherhood. Spoiled it for me, they did!

Just earlier some SAS forces provided recon for West German artillery, followed up by a charge of Patton tanks. How awesome is that?

Edit: Crow does not taste good. I suck at life.

LOL - no need to feel bad at all mate, you don't know me from adam and you've no reason to value my opinion. Think you probably see where I was coming from initially now - it really is different, it just doesn't look all that different. Its only when you sit down and play it that you start to see how intricately all the units & counters are woven together. :up:

I too may never play RUSE again, in fact I uninstalled it a few weeks back. :haha: This is far, far superior. Post or PM your Wargame ID and I'll add you, maybe we can have a game! :salute:

Spike88
02-28-12, 09:53 PM
Can you guys post your specs, and what settings you run the game on so I can compare to mine?

Arclight
02-28-12, 10:40 PM
Ordered a boxed copy, should arrive Thursday. I'm holding you lot responsible for me liking it or not. :O:

Oberon
02-28-12, 10:52 PM
So tempted...so very tempted...:dead:

0rpheus
02-28-12, 10:58 PM
Can you guys post your specs, and what settings you run the game on so I can compare to mine?

Core i5 750 @3.6 gig, GTX570 1.25 gig, 8gig RAM. Settings pretty maxed @1900 x 1200. :D

If you can run RUSE or DOW2 etc you can run this would be my guess. Just remembered it has a DX9 mods as well :up:

@Oberon/Arc - I don't think you'll be disappointed. The supply mechanic, along with the spotting & recon and the various unit types really keep things interesting. The sheer number of potential tactics is astounding; you have a 25 slot deck comprised of five slots each for Logistics/Recon/Infantry/Tanks/Support/Vehicles & Helo, so you have to tailor your choices out of the 300 + units and plan your tactics in advance. Team multiplayer really adds some spice to it as well, allowing for even more combinations. Tbh the only real downside is the smallish no of maps, but mod tools are promised so that'll be rectified soon.

Dropping UBI was the best thing they could've done. The game's being regularly patched and the future looks promising.:up:

soopaman2
03-01-12, 04:58 PM
I am desperatly seeking a hold fire button.

Closer range better accuracy, and some of the wobbly AT missiles suck at max range, when my guys fire.

I like them to get close, I spring alot of ambushes out of forests. Ammo matters to me, as the only thing the enemy does better than killing my tanks is capturing my supply trucks.

The (some) solo missions are hard. They really take some experimentation. I think I may even suck at this game.:D

Waiting on multi until I can unlock more units, I been working like a dog, and unable to cat-ass the game like usual.:O:

Maybe I will drop some screenies later. Some from far out, some from close. To entice people still on the fence.:DL

I had a great shot of a 9 gun artillery barrage laying waste to an enemy "forest cluster"

But I had the zone display on, and it makes the screenies look crappy up close. :down:

Edit: Give me a day, I am picky. Trying to find dramatic screenies while still winning the game is not always easy as you want it to be.

0rpheus
03-01-12, 05:15 PM
I am desperatly seeking a hold fire button.

Closer range better accuracy, and some of the wobbly AT missiles suck at max range, when my guys fire.

I like them to get close, I spring alot of ambushes out of forests. Ammo matters to me, as the only thing the enemy does better than killing my tanks is capturing my supply trucks.

The (some) solo missions are hard. They really take some experimentation. I think I may even suck at this game.:D

Waiting on multi until I can unlock more units, I been working like a dog, and unable to cat-ass the game like usual.:O:

Maybe I will drop some screenies later. Some from far out, some from close. To entice people still on the fence.:DL

I had a great shot of a 9 gun artillery barrage laying waste to an enemy "forest cluster"

But I had the zone display on, and it makes the screenies look crappy up close. :down:

Edit: Give me a day, I am picky. Trying to find dramatic screenies while still winning the game is not always easy as you want it to be.


Hehe glad you're enjoying it, screens are a good idea :D Looking forward to Arc's first impressions too. :up:

Re: the hold fire button - you can manually 'turn off' each individual weapon by clicking the weapon icons when you have a unit selected; not sure if this works with multiples of the same unit, or multiple unit types off the top of my head though - I suspect the former may but not the latter. Still, the 'turn off' option works wonders for those ambushes if you're prepared to micro.

Key thing to remember is expensive does not equal best. I've been teaming infantry on forest edges with dirt cheap (20pts) AT jeeps - hits armour from 2k out, if tanks get close the infantry join in. :D And hells yeah the campaign is hard! I'm averaging about 2 hours to complete some of the harder missions, it really forces you to work hard for your victory!

SgtPotato
03-01-12, 09:25 PM
It seem to be interesting for me to buy this game... :hmmm::hmmm:

It remind me of World in Conflict.

Oberon
03-02-12, 12:33 AM
Quite so, I'm veeery tempted, but I'm just waiting to see what Arc and Raptor make of it first, it's quite pricey at the moment.

Arclight
03-02-12, 06:57 AM
Good lord them missiles are useless... Everything seems fairly inaccurate.

:hmmm:

And that's it, about all I can find wrong with it.

It's pretty straight forward on the surface: left-click selects, right-click gives an order. On open ground it's a standard move order, units will move in a straight line. Click in a forest or hedge and they will use the cover there. An order on an enemy results in them closing in untill they can fire.

For the more advanced stuff there's a fast move order, which has units use roads where possible. You can order them to fire on a position, split or join units into formations (1-4 units per formation, has to be same type), or order an attack move (units stop to engage as enemies pop up).

The usual fare, minus the click-and-hold stuff to determine facing. Units will automatically turn to face what they are targeting.


As for gameplay; there's FOBs (supply depots) scattered about. Fuel and ammo is tracked for each unit, down to ammo for each of their weapons. You can enable or disable individual weapons on each unit; maybe you want them to save those useless ATGMs for when you're really desperate. Resupplying is done by ordering them back to a FOB or sending out trucks or supply choppers. Target sectors can be controlled by moving a mobile command center there, which come in all shapes and sizes (jeep, light armor, chopper etc). Sectors along the edge of the map seem to open up new aveneus for reinforcements.

You receive an income in points and I think bonus points for kills. These points allow you to buy reinforcements, selectable from a fixed pool (predetermined in SP, from your "deck" in MP). Units need to be unlocked as well with "stars" which you can earn any way you like, from playing the SP scenarios to going online.


Long story short, it's a strategy game on big maps where real tactics win the game. Charging a bunch of tanks across a field against enemy tanks in cover isn't going to get you far. Scout ahead, analyse the terrain and form a plan, use the right tools for the job.

Kinda feels like WiC, without the off-map support and "special powers", with a supply system on top and scaled up to real ranges. Pretty fancy. :yep:

Herr-Berbunch
03-02-12, 07:48 AM
^That's £30 less towards Jamie's wedding fund then. :)

Raptor1
03-02-12, 09:56 AM
Right, now that I have played the first three missions of the campaign, I can give my educated opinion.

The gameplay is pretty good from what I've seen. Combat is ultimately much more in line with (though somewhat more detailed than most) regular RTS and RTT games than actual wargames, whatever the title might say. For example, destroying a vehicle still seems to be ultimately dependent on cumulative damage than true armour penetration, and infantry moves around and acts like a concentrated swarm and is therefore significantly easier to wipe out than they should be. The combat reminds me a bit of Company of Heroes', but at least the results make more sense, so it's not so bad. The increased importance of reconnaissance and supply is a nice addition that most RTS games largely ignore. Finally, there is thankfully none of R.U.S.E.'s special abilities and unrealistic base building.

The maps are quite big, which is good. Terrain is rather odd, though. Features like towns and forests seem more like just representations of the terrain they're on than real trees and buildings, which I guess is consistent with the RTS-like combat. Land is completely flat except for occasional elevation changes, which consists of pretty much identical slopes followed by more completely flat land. It seems a lot like the map of a boardgame converted into 3D graphics, in fact.

Actually, the map design and quite a few gameplay elements seems very reminiscent of LNL's World at War series (No, not that (http://www.subsim.com/radioroom/forumdisplay.php?f=233) one. This (http://boardgamegeek.com/boardgame/25729/world-at-war-eisenbach-gap) one (http://boardgamegeek.com/boardgame/35035/world-at-war-blood-and-bridges).). I wonder if any of the game designers played those.

The variety of units is very good, especially since it allows the inclusion of quite a number of units that are usually overlooked. However, there seems to be a complete lack of fixed winged aircraft, which I guess is made to either balance or simplify the game but really should have been included. Perhaps they're using SPI NATO's reasoning (http://cf.geekdo-images.com/images/pic643562_md.jpg) for not including them.

Overall, I like it so far, certainly more than R.U.S.E.. I have yet to see how the multiplayer is, but I'll get around to doing that at some point.

0rpheus
03-02-12, 10:15 AM
@ Arclight - re the accuracy of those ATGMs, the action of the firing unit has a big effect from what I've read on their forums. Infantry units must stay still when launching; any movement post-launch will cause a miss, as will being fired at by enemy units. Unit veterancy (the four/five ranks that appear beneath the unit icon when buying units in a battle) also affects overall accuracy/survivability.

Missile accuracy in flight is a combination of unit skill and missile guidance system - check the 'guidance' type, think SACLOS is the best but there are two or three tiers of weaker guidance (MACLOS, and I forget the other) systems. Check check guidance & unit skill before unlocking stuff and always check around your choice of units in the armory, as you may find a cheaper unit with similar stats that would serve you better. :up:


@Raptor1 - think fixed wing went out due to balance issues/map size.

Well I'm 'orpheus' on W:EE, get adding me chaps and we can try out some friendly multiplayer. :rock:

Arclight
03-02-12, 11:28 AM
@ Arclight - re the accuracy of those ATGMs, the action of the firing unit has a big effect from what I've read on their forums. Infantry units must stay still when launching; any movement post-launch will cause a miss, as will being fired at by enemy units. Unit veterancy (the four/five ranks that appear beneath the unit icon when buying units in a battle) also affects overall accuracy/survivability.

Missile accuracy in flight is a combination of unit skill and missile guidance system - check the 'guidance' type, think SACLOS is the best but there are two or three tiers of weaker guidance (MACLOS, and I forget the other) systems. Check check guidance & unit skill before unlocking stuff and always check around your choice of units in the armory, as you may find a cheaper unit with similar stats that would serve you better. :up:
I'm aware of how it works, accuracy is just rather poor in most cases. The TOW launchers are pretty good though, provided you're firing against a target out in the open and have absolutely nothing degrading line of sight. Can't wait to get I-TOW.

Doing a lot of running about with scouts and TOW-armed jeeps now. Quite effective. :yep:

(in particular I mean that Milan F1. My infantry couldn't hit a vehicle if their life depended on it... which it does)

0rpheus
03-02-12, 12:04 PM
I'm aware of how it works, accuracy is just rather poor in most cases. The TOW launchers are pretty good though, provided you're firing against a target out in the open and have absolutely nothing degrading line of sight. Can't wait to get I-TOW.

Doing a lot of running about with scouts and TOW-armed jeeps now. Quite effective. :yep:

(in particular I mean that Milan F1. My infantry couldn't hit a vehicle if their life depended on it... which it does)

Yeah you're right there, accuracy is still wonky at times. I think range comes into it as well, so when I have a game or two later I might try micro'ing the ATGMs and firing them at shorter range, see if it makes any difference. I did notice the difference between unit types though, I upgraded my PACT AA infantry from the tech 2's to the tech 3 variant (iirc) and was getting a lot more hits for about 5 pts extra per unit. Some of the infantry units are outright terrible though, check the stats carefully as there's tons of them and nearly always a better option available.


My new love is the flamethrower units. The infantry has terrible range and are really only any good in heavy cover, but the PACT flame tank (2 variants, each with main gun comparable to T-55) and the NATO Zippo are both excellent units. I've seen two of the higher PACT versions hold off entire tank assaults and slaughtering routed opponents. If you need to hold a line, these babies are essential. :up:

soopaman2
03-02-12, 02:01 PM
This is what happens when tanks meet infantry.

http://i49.photobucket.com/albums/f259/Soopaman2/2012-03-01_00014.jpg


What actually impresses me is the two fellas in the front covering their heads, in reaction to another separate unit getting turned into hamburger meat.

Note the two guys on the left, and specifically their shadow, they are airborn.

Not bad for missing a keyboard button and hitting F12. Great accidental screen. The ones I shot on purpose stink.:D Sorry I am a pefectionist.

Protip, Patton RISE tanks. Cheap and the range embarrasses PACT tanks of equal value.

It takes a t-80 to kill it.

Also...Forest fires are your friend.

Arclight
03-03-12, 06:17 AM
Had a wee play of MP with Spud, and I must say I like it.

Though capturing extra sectors gives you a higher income and can open up avenues for reinforcement, it also means you have to defend the HQ you parked there. Bcause it's a numbers game: whoever reaches a set score first, by killing other units, wins. With a HQ coming in at 200-300 points, you really don't want to lose those.

I was rushing like a... regular RTS player and quickly found myself lagging in points. Then I switched gears and started snooping around, picking off the HQ units he was sending out and balanced the score. Was a pretty even fight after that.

No timer ticking down, no being forced into particular areas; you're free to scoot about and fight where you want to. Quite refreshing actually, and it suits my sluggish playstyle. :yep:

SgtPotato
03-03-12, 10:11 AM
I agreed.


It would be great if we have more players. :O:

0rpheus
03-03-12, 10:18 AM
I agreed.


It would be great if we have more players. :O:


My W:EE ID is 'orpheus' - let's get a group going! Maybe even a Subsim team? Any name suggestions? :rock:

Had two games against a mate last night, thrashed him at first as NATO, then played 2000 pt PACT on Fulda Gap. He spread out much faster than I expected and routed my hill defense with an MRLS volley. I pulled the units back and sacrificed the sector, saving the Command Unit, and then he started pushing at the right flank. Again MLRS forced me back, ceding another sector but saving valuable units. At this point, he had about 1400pts to my 300 or so on a 2500pt victory!

Pulled everything back to my starting sector and set up for an attrition war, risking two high tier MiGs & a recon chopper to hunt down his MLRS and putting Shilkas everywhere as I'd seen a chopper build up in his final push. 8 apaches dropped like flies on his initial assault, and though by this point he'd taken 5 resource sectors, everything he threw at me popped before it even got close. The match ended a draw - 2315 points for him to my 2530 or so! :D

0rpheus
03-03-12, 10:29 AM
What about 'Bernard's Heroes'? :har:

Oberon
03-03-12, 10:33 AM
I was thinking the 'Subsim Pact' myself. Hopefully I will get this game at some point soon, it's just a case of balancing finances at the moment. Always fun. :haha:

0rpheus
03-03-12, 10:35 AM
I know the feeling well Oberon :up: Set up a 'bernards heroes' team for now as a starter to see how many we get - it can always be wiped & recreated later on when we have a few more suggestions. This way we get a group up & running nice and early :)

SgtPotato
03-03-12, 04:05 PM
The third mission is really a pain in the ass because the enemy managed to flank my units and my units kept retreating... :damn:

seaniam81
03-03-12, 08:31 PM
Still having to get the hang of the supply system. I was playing Spike today and all my tanks ran out of gas. Good thing he didn't find out til after the battle :D

0rpheus
03-04-12, 09:47 AM
Top games last night, thanks Arc, Raptor & Spud! :yeah:

This is fast becoming my favourite strategy game - complex, tactical and customisable. You never know which way the battles will go!

Those bigger maps are a whole other challenge, team co-ordination is a lot more important. I need more practice on those I think. And Bernard's Heroes is up to four members!:rock:

Stealhead
03-08-12, 11:35 PM
Is 'bernards heroes' still up and about?I ask because I see no posts since the 4th and I am currently D/Ling Wargame from Steam.

I read on the Steam forum that there are issues with the latest patch is that true or was I seeing the crybaby threads?

Look for Stealhead unless someone else took my name which I doubt.

Arclight
03-09-12, 01:58 AM
Works a treat for me, though it did bork all my saves. Was only 15mins into a mission so no big loss.

Group is around, I'll see if I can add you to friends. Orpheus will have to add you to the group.

Stealhead
03-09-12, 03:42 AM
Well I am still downloading right now have not had the chance to run the game yet.My Steam name is 723rd C.A.T. though.I will be out of town until Saturday afternoon though.

Arclight
03-09-12, 07:04 AM
No rush. ;)

It will ask you to create an account for Eugen net or something, you can set whatever nick you want. Think you can still change it afterwards too.

Spike88
03-09-12, 08:14 AM
I don't know if they're going to patch in new units, but I'd like to see some sort of cheap(er) version of infantry that comes in on Urals or PC-1s.


I'd also like to see some sort of entrenchment's for Infantry, maybe just the ability to dig a foxhole, so they defend better outside of trees.

Also, a deploy-able camouflage netting for Command vehicles would nice, make it so recon can see it, but only from the distance that they can see hidden units. To balance it out, you could make it so that the unit can't drive away until it stows it's netting, or can only deploy and stow the one netting, so if it moves, it needs to go back and get it's netting to set it up somewhere else.

Arclight
03-09-12, 08:38 AM
Digging takes a lot of time, and I doubt a camo net in the middle of a field would be very effective. :hmmm:

Imho there's a nice balance now; it's preferable to set up shop in a sector with forests or towns, since you're too vulnerable in the open. I use helo HQs in the open sectors so I can bug out if needed.


I'd simply like to see infantry without vehicles. Could reuse what is available, or simply have them walk to position for reinforcement sectors.

Spike88
03-09-12, 08:51 AM
Digging takes a lot of time, and I doubt a camo net in the middle of a field would be very effective. :hmmm:

Imho there's a nice balance now; it's preferable to set up shop in a sector with forests or towns, since you're too vulnerable in the open. I use helo HQs in the open sectors so I can bug out if needed.


I'd simply like to see infantry without vehicles. Could reuse what is available, or simply have them walk to position for reinforcement sectors.

It doesn't necessarily have to be a deep hole, although sand bags would work too. A camo net would make it harder for the helo's to see your Commander without getting in range of your AA, and if it's the right color, you would just think it was a hill until you got closer.

Also, unless I haven't seen them yet, where are the mobile SAM's? Or would the range on them be far too overpowered. :haha:

I thought about Infantry without vehicles(I believe you can recruit transport vehicles without infantry), but then realized the units drive in, and it would probably take infantry a while to walk in, that's why I suggested the Ural or PC-1s.


Also, I'd like to see bloody formations. I'm so used to right clicking and dragging where I want my units to line up at that I feel let down when I can't do it here. If they don't give us formations, at least give us a way to tell our units which way to face.

Raptor1
03-09-12, 09:10 AM
There are plenty of Mobile SAMs, like the Kub and the Roland. Their range is far less than their real range, though.

It would be nice if you had engineer units that could create things like entrenchments and supply dumps. Right now pretty much all defensive positions consist of either forests or hedges, and those tend to be in useless places.

Spike88
03-09-12, 09:25 AM
There are plenty of Mobile SAMs, like the Kub and the Roland. Their range is far less than their real range, though.

It would be nice if you had engineer units that could create things like entrenchments and supply dumps. Right now pretty much all defensive positions consist of either forests or hedges, and those tend to be in useless places.


That reminds me, the other thing I'd like to see is the ability to call in a re-supply convoy. It'd be like any other unit, but it would re-supply you're FOB and then leave.

Raptor1
03-09-12, 09:28 AM
That reminds me, the other thing I'd like to see is the ability to call in a re-supply convoy. It'd be like any other unit, but it would re-supply you're FOB and then leave.

Either that or be able to fill up supply units from reinforcement zones and use them to resupply a FOB.

Arclight
03-09-12, 10:38 AM
Or just mod the FOBs to be nearly inexhaustable. :D

0rpheus
03-09-12, 01:24 PM
Is 'bernards heroes' still up and about?I ask because I see no posts since the 4th and I am currently D/Ling Wargame from Steam.

I read on the Steam forum that there are issues with the latest patch is that true or was I seeing the crybaby threads?

Look for Stealhead unless someone else took my name which I doubt.


Yep still going - I've been hammered by work & other interruptions this week and have only had time for a couple of SP sessions, but after the weekend most of that will be over & done with, so I'll be up for some proper MP. :)

I'll add you in game and into Bernard's Heroes once you've had time to start the game up & create your account, and then we'll get some games in. Once you've accepted membership of Bernard's Heroes, you have to activate it to get it to show up on your profile in game - go to Profile, 'Teams' tab, click Bernard's Heroes and then the green 'Activate' button at the bottom right. :up:

EDIT: sent you a steam add as well :salute:

Arclight
03-09-12, 01:43 PM
We really need to get some MP on. Ran out of campaigns. :lol:

Still need to go back and complete some secondaries though.

0rpheus
03-09-12, 01:52 PM
We really need to get some MP on. Ran out of campaigns. :lol:

Still need to go back and complete some secondaries though.

Blimey, you finished the whole thing?! I've got the last PACT mission to do before the final section opens up; not tried it yet but pretty sure I didn't get enough reinforcements through. :timeout:

Some of the secondary missions are damn hard. Not sure if you have to finish a mission to keep the stars, or whether you could just push for the secondary, get the stars and quit out?

Might be able to squeeze a game or two in later tonight if you guys are likely to be about?


EDIT: Also, for those on the fence (and in the UK), W:EE is on sale here for £13!
http://www.pcworlddownloads.co.uk/product/lp28692/wargame-european-escalation/

Arclight
03-09-12, 02:38 PM
Anything you complete awards you them stars. If you go back later you don't have to complete the secondaries you hit previously, though you do have to complete the scenario.

I've pretty much ignored all the time-limit ones. Pretty tricky to manage those now, even with fancier gear unlocked.

Oberon
03-09-12, 03:26 PM
EDIT: Also, for those on the fence (and in the UK), W:EE is on sale here for £13!
http://www.pcworlddownloads.co.uk/product/lp28692/wargame-european-escalation/

http://rambo.photovillage.org/photos/1334/thumb/600-tank_jump.jpg

http://www.youtube.com/watch?v=hSpBCx4Eowc

0rpheus
03-09-12, 04:04 PM
http://rambo.photovillage.org/photos/1334/thumb/600-tank_jump.jpg

http://www.youtube.com/watch?v=hSpBCx4Eowc


:har::haha:

Arclight
03-09-12, 04:08 PM
Wee!

Get it..? Nevermind...

0rpheus
03-09-12, 04:34 PM
Btw what's your Steam ID Oberon? Better get you added too :salute:

Oberon
03-09-12, 04:41 PM
[STAB] Capt. Slow :rock:

0rpheus
03-09-12, 06:35 PM
Sent. :up:

Top 3v3 match tonight, PACT got thrashed but we did have two players with starter decks I think :O: Should be on for some more tomorrow :rock:

Spike88
03-09-12, 09:52 PM
Sent. :up:

Top 3v3 match tonight, PACT got thrashed but we did have two players with starter decks I think :O: Should be on for some more tomorrow :rock:


Mine was just above starter deck. The problem with it was for some reason, all the tanks I had added decided they didn't want to be in the game. So I had to play without tanks.

CCIP
03-10-12, 02:58 AM
So what's the verdict on this one? Been eying it from afar but it certainly showed promise...

Did it turn out good?

0rpheus
03-10-12, 09:49 AM
So what's the verdict on this one? Been eying it from afar but it certainly showed promise...

Did it turn out good?


It turned out very good! Tbh I think this is one of the best strategy games I've seen in years - it has tons of depth and allows - hell, demands real tactical knowledge. Tons of units, very decent multiplayer (Bernard's Heroes is growing by the day)... there's nothing to dislike imo :up:


Mine was just above starter deck. The problem with it was for some reason, all the tanks I had added decided they didn't want to be in the game. So I had to play without tanks.

I keep doing that too, you have to 'Close' the deck once you've added units - when you're back at the NATO/PACT deck selection screen, it's saved. :)

Arclight
03-10-12, 01:33 PM
Also, make sure it is selected as your active deck. Just like you have to activate a group.


CCIP, it is rather nice. It's not on the same level in realism as something like Combat Mission, but it's certainly no StarCraft.

Some compromises were made, for example all tank guns have the same range (about 2km). And units within a formation share resources: if only 1 has a shot, it can fire all the ammo in the group. But overall it manages to sell the concept, with each weapon having it's own stats such as accuracy, armor penetration and high explosive damage. There's variations between units (and their variations) to account for things like better FCS and aiming devices (how close this is to reality is hard to say, but as far as I can tell they did do their homework).

They sort of accounted for random occurances as well, with vehicles getting stuck in the mud for a bit, slowing down due to rough terrain or tracked vehicles throwing a track. It depends on the terrain; sending vehicles into a forest certainly has drawbacks beyond the fact their visibility is limited. There's also some that can occur when taking damage, such as targeting computer requiring rebooting or an ammo cache explosion.

http://i268.photobucket.com/albums/jj2/EZatHome/Scene_2D_VideoAndDialog_20120310_051736.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/Scene_2D_VideoAndDialog_20120310_040034.jpghttp://i268.photobucket.com/albums/jj2/EZatHome/Scene_2D_VideoAndDialog_20120310_041313.jpg

It also tracks stress levels for units; pelting a tank with grenades and rockets may not do much damage, but the crew gets stressed out. The higher their stress, the longer it takes them to aim and reload. Units pushed to the edge will panick and become combat ineffective, barely doing anything at all. Push them further and they will rout. HE going off close to a unit will stun them for a moment as well. Stuff like artillery and flamethrowers are very effective in raising stress levels.

CCIP
03-10-12, 01:51 PM
Cool! I certainly wasn't expecting them to go all-out realistic, but this is actually more detail than I even expected. The main thing that attracted me to it is the scale and the way in which the engine handles it - it looked incredibly cool in Ruse (which was sadly lame as a game), so having it used in a more properly-detailed game is a plus.

Will be on my list for later this year, I guess!

Arclight
03-10-12, 02:32 PM
Ha, think i played the RUSE demo for 15 minutes before quitting and never looking back. This one I find rather hard to put down though. :yep:

TFatseas
03-10-12, 03:06 PM
I'm interested, but does anyone know if a hard copy of the game will be released?

I don't really have anything against digital downloads but with my sketchy connection right now I don't want to spend all week downloading a game either.

Arclight
03-10-12, 05:20 PM
I got it boxed, should already be out.

Stealhead
03-10-12, 08:04 PM
I am up and running you can find me under Stealhead same as subsim my Steam account name is 723rd C.A.T. if you see a tiger that is me.

Herr-Berbunch
03-11-12, 04:43 AM
Downloading as I type. :D

Oberon
03-11-12, 09:06 AM
It was a good game last night. I was a bit confused at the scoring though but I realise now that it's counted on what you destroy not so much what you capture...but what you capture gives you more points.

Confusing, but it make sense when you get your head around it. :yep:
I like this game, it's balanced right, and has a nice speed to it. Unit spam doesn't always work, as Spud found out last night when his Hind rush was eventually beaten back and gave NATO the points to win the game.

Arc, you had a good prototypical setup with your Havoc and Mi-2 (I think it was a 2) in a Hunter-Killer configuration...I may have to steal the idea once I get a decent Attack helicopter.

Arclight
03-11-12, 01:42 PM
Prolly Mi-9, for the better optics. Works nicely, at the very least it keeps your expensive attack chopper from getting too many holes. :yep:

Dropped the Havoc again though (too expensive), Mi-24P has been my favorite for a while now. Ghs30k canon, which pierces armor; quite effective against most vehicles and other helos, though it has trouble tracking a moving target. S-13 rockets; gives a good boom, takes out infantry effectively and can wreck a tank with direct hits from the side or rear. And an effective missile; Kokon. Only problem is that it only carries 4 of those.

There's also the VP, which has the same gun and 8 of those missiles, but drops the S-13 for the puny S-5 rockets. Works for stunning and supression, but it really doesn't have any punch.

Rather put the 15 points it saves towards getting a P with lvl2. :D
(otherwise all 4 missiles shoot off into orbit or something... actually they still do :damn:)

Herr-Berbunch
03-12-12, 09:34 AM
I love the tutorial - 'scroll middle mouse button to zoom and move it to move the view', and that's it. :damn:

A great help for the dumb gits like me. You Tube tutorials are a bit crap too - either not informing about the right info or one guy I just can't understand a word he says.

I must be getting old. :cry: How I got passed the first mission I don't know.

Arclight
03-12-12, 10:07 AM
Well there's a manual. :O:

There's really not much to it, though I agree they fail to explain a few things.

I think there's 2 concepts you need to understand: cover and penetration.

Cover, such as a forest or hedge, makes units harder to detect and harder to hit. Each units has an optics rating, defining how capable they are in spotting other units. Most units either have bad or poor optics, with the exception of scouts. This is why scouting is important: most units can't spot enemies in cover within their firing range, meaning they can be ambushed. Size factors into it as well: the smaller the unit the harder it is to detect, and scouts get a bonus to stealth.

Penetration is fairly simple: damage = (penetration + 1) - armor.

So a weapon with 5 penetration can damage a unit with 5 armor on the side you're hitting it, but a weapon with 4 AP can't.

AP also goes up as distance decreases. Even if you can't punch through armor at max range, any tank can damage another at point-blank (AP value listed is always for max range). The exception is HEAT weapons, such as recoiless rifles and missiles. Those don't get increased penetration with shorter ranges, though they still profit from better accuracy.


It all makes sense really. I've just been going with it and it just functions according to my expectations. Tanks are best hit from the side, infantry rules in forests, missiles are deadly but unreliable, scout before you move forces. :yep:

Ah right; Q and then left-click for an attack move. Units will move straight there but stop to engage, rather than keep moving. Fast-move has them use roads where possible.

Nippelspanner
03-12-12, 10:24 AM
Nippelspanners rules of WEE

01. Recon your AO!
02. Adapt to your enemies actions.
03. Do not rush!
04. Do not build unit-blobs and move them all at once!
05. Hide your forces, always.
06. Support your units with fuel, ammo and repairs.
07. Know the units and how to deal with them.
08. Play with buddies in MP and help each other out if possible.
09. Remember your actual objective: Destroy his command units!
10. Most important, enjoy the game and have fun!

:yeah:That stuff works for me and my playstyle. Might help you or others...

Herr-Berbunch
03-12-12, 11:13 AM
Manual printed, just need to read it. :roll:

Oberon
03-12-12, 02:42 PM
I do believe my first advice would be take everything you've learnt from playing RTS's over the years and put it in the dustbin. :yep:

Spike88
03-12-12, 03:32 PM
I do believe my first advice would be take everything you've learnt from playing RTS's over the years and put it in the dustbin. :yep:

Except shift clicking, that still works.

Herr-Berbunch
03-12-12, 06:14 PM
I do believe my first advice would be take everything you've learnt from playing RTS's over the years and put it in the dustbin. :yep:

That's good, because this is my first proper foray into the genre. Played a bit of Black and White many years ago and that's about it! :cry:

0rpheus
03-13-12, 09:51 AM
Good games again last night, had a stinker of a headache to start with so sorry if I snapped at whoever had those mortars :O:

Bit concerned about the 'stalemate' mid game, once those lines are set up the game becomes hiding in foxholes, out-scouting your opponent and bringing arty to bear, eating away at the points slowly but surely. This is fine, and does make sense to a degree, but it doesn't make much fun gameplay.

After some thought last night I think it's actually more of a map problem. The last game on rivers of blood felt a lot more naturally proportioned than the earlier one. With the way the units/points work it's difficult to maintain a defensive line over more than one or two Zones - feels like those big maps need 6-8 players to really make use of the space.

Gonna watch a few screencasted games to see if I can learn anything! :har:

Task Force
03-13-12, 10:24 AM
My biggest issue is that it was like playing Wack a mole (wack a infantry).

Artillery for everyone!

Arclight
03-14-12, 10:31 AM
I'm seeing many a WEE person online (is that a proper sentence? I dunno).

Who's up for a game?

Raptor1
03-14-12, 10:35 AM
I suppose I could...

Oberon
03-14-12, 10:45 AM
Sounds like a plan :salute:

Herr-Berbunch
03-14-12, 11:00 AM
I'm at work, so on Steam but not with the game! :cry:



... and I need a lot more practice first!

Arclight
03-14-12, 11:03 AM
We all need a lot of practice. :P

Herr-Berbunch
03-14-12, 11:28 AM
Your 150 hours beats my 2 hours, especially as for about half that I was otherwise engaged and not playing! :-?

Arclight
03-14-12, 11:46 AM
That really doesn't mean much with me, half those hours I wasn't actually playing. Point is I suck against something non-AI.

Oberon
03-14-12, 11:56 AM
http://cloud.steampowered.com/ugc/522655701962012763/4282411159FF42F42543EBC85542DF731D27CE0D/
The OH-58 sees all, can do nothing.

Oberon
03-14-12, 12:00 PM
That really doesn't mean much with me, half those hours I wasn't actually playing. Point is I suck against something non-AI.

:hmmm:

Your Havoc and it's little chum would argue against that... :O:

Arclight
03-14-12, 12:11 PM
Maybe it's just NATO... can't get that figured out.

Oberon
03-14-12, 03:38 PM
NATO is...tricky. I'm beginning to get my head around it, I think. Seems to be suited for short harrassing attacks. If you hold still for too long then Pact artillery will turn the ground into the moon.

http://cloud.steampowered.com/ugc/522655701966203111/0B8AA2A01E9220F14E7C7DC416AF238D906790F3/
Apaches vs Havoc

http://cloud.steampowered.com/ugc/522655701966207391/E06966BC631196F91EE1DA9B838BEF513150E01F/
Dur-dur-de-de-de-dur-dur-de-de-de-dur-dur-de-de-de-deeee

Task Force
03-14-12, 03:47 PM
What was that pilot doing.

"I have siz cannon, and It I could murder those Apaches, but I will drink Vodka first."

Oberon
03-14-12, 04:35 PM
What was that pilot doing.

"I have siz cannon, and It I could murder those Apaches, but I will drink Vodka first."

I think it ran out of ammo, or the pilot ran out of vodka. It opened fire with a quick cannon burst and then stopped and allowed itself to be shot down.

Krauter
03-14-12, 08:07 PM
Maybe it's just NATO... can't get that figured out.

Correct me if I'm wrong, but would I be correct in assuming that Nato would have better scouts, and thus would be better suited to setting ambushes on numerically superior WP forces?

Arclight
03-14-12, 09:11 PM
Nope, it's in fact only Pact that has ground scouts with exceptional optics. NATO does have better recce infantry though, not in optics but in combat ability.

NATO is indeed "tricky"; their armor is expensive for what it does, Pact armor is simply better. NATO does have some exceptionally accurate tank guns, but those lack penetration and/or are stuck on a tank with poor armor. Good NATO tanks are really expensive, while Pact has a useable tank in any price category. Pact strapping a missile to just about all their vehicles doesn't make things easier.

Then there's their air... for Pact I only have the hinds, excellent units. But the NATO units can't match the amount of rockets on those, and they only have half the HP. This problem is compounded by the fact Pact has the only decent long range SAM (Buk, 10 accuracy and damage, 1 hit kill), where NATO has to make due with a less powerfull and inaccurate system (chapparal, 4 accuracy and 6 damage iirc, at least 2 hits on a Hind).

And then there's artillery; Pact simply has superior heavy guns and MLRS systems.

NATO has... well, a proper armored HQ, nice in an artillery bombardment. Excellent short range SAM, but it only matches ATGM range. Better infantry in general (ATGM teams being an exception). Marders, which are quite awesome IFVs. AML-60 mobile mortar, which is a great mortar but not particularly powerfull (actually Pact lacks mortars alltogether). And the Apache is technically the best helo in the game, but rather useless with Buk around.

Think that's about it... not a lot to work with.

Krauter
03-14-12, 09:54 PM
Nope, it's in fact only Pact that has ground scouts with exceptional optics. NATO does have better recce infantry though, not in optics but in combat ability.

NATO is indeed "tricky"; their armor is expensive for what it does, Pact armor is simply better. NATO does have some exceptionally accurate tank guns, but those lack penetration and/or are stuck on a tank with poor armor. Good NATO tanks are really expensive, while Pact has a useable tank in any price category. Pact strapping a missile to just about all their vehicles doesn't make things easier.

Then there's their air... for Pact I only have the hinds, excellent units. But the NATO units can't match the amount of rockets on those, and they only have half the HP. This problem is compounded by the fact Pact has the only decent long range SAM (Buk, 10 accuracy and damage, 1 hit kill), where NATO has to make due with a less powerfull and inaccurate system (chapparal, 4 accuracy and 6 damage iirc, at least 2 hits on a Hind).

And then there's artillery; Pact simply has superior heavy guns and MLRS systems.

NATO has... well, a proper armored HQ, nice in an artillery bombardment. Excellent short range SAM, but it only matches ATGM range. Better infantry in general (ATGM teams being an exception). Marders, which are quite awesome IFVs. AML-60 mobile mortar, which is a great mortar but not particularly powerfull (actually Pact lacks mortars alltogether). And the Apache is technically the best helo in the game, but rather useless with Buk around.

Think that's about it... not a lot to work with.

:o

Ouch! From reading the site I see that all tanks have a max range of 2km? Kind of sad, would've really given NATO tanks an edge to improve their range compared to Pact tanks (accurate firing range that is).

The way I envisioned it was;

WP Recce infantry (specops)- Spetznaz + Fighting - Optics
Nato recce infantry (specops) Delta/SAS middleground Fighting + Optics

Nato Recce birds + optics,
WP Recce birds, mediocre

NATO Tanks, OK Armor, Good accurate, long range guns, Decent Maneouvrability, Expensive

WP Tanks, Good Armor, Mobility, Innacurate at long range (minus missiles), gains effectiveness at lower range. Medium price

WP Attack Helos, Excellent close range attacks, (large amounts of rockets/guns + troop carrying capacity [Do they model this with the Hinds?])

Nato Attack Helos, Good Optics, good long range fire (to make up for low hp).

WP Superior Tube (towed) artillery, MLRS on par

NATO, superior mobile artillery, MLRS on par.

For helos, do they model counter measures? NOE flying? That would probably help NATO helos as I'd assume their training would be better then WP attack helos.

Raptor1
03-14-12, 10:09 PM
For helos, do they model counter measures? NOE flying? That would probably help NATO helos as I'd assume their training would be better then WP attack helos.

Not explicitly, but helicopters generally fly low enough that it's hard to get a good shot at them if there's elevation changes around and SAMs are less accurate and have a much shorter than they do in reality, so it's just as well (This doesn't do much to help NATO choppers when they run into a Buk or a STROP 2, of course). Missiles in general are in fact a lot less accurate than they should be, which actually works out in NATO's favour since the Warsaw Pact puts an ATGM on everything.

Oberon
03-15-12, 04:51 AM
You can change the altitude of helicopters, but it doesn't seem to do much save perhaps increase the visual range...and make you a bigger target for Messrs Buk and Roland.

I haven't experimented conclusively, because there's not a lot of time to do that in a battlefield...but the Hellfires don't seem to have LOAL capability modelled in the manner that you can effectively launch from behind cover and have a OH-58 guide it to the target with a laser.
This means that the Apache needs to get within range of the target to shoot at it, which means that Mr Buk has ample opportunity to get a nice lock and fire and your brand new 150-something point purchase becomes a smoking wreck. That is annoying.

Apaches are good though for bringing around on the flanks and destroying the enemies HQ at their starting point if they forget to put anti-air defence on it...as Raptor and Task Force have found out on more than one occasion. But as soon as a SAM launcher or AAA system is called in...the AH-64 can't get near it. :damn:

Raptor1
03-15-12, 08:31 AM
You can change the altitude of helicopters, but it doesn't seem to do much save perhaps increase the visual range...and make you a bigger target for Messrs Buk and Roland.

I haven't experimented conclusively, because there's not a lot of time to do that in a battlefield...but the Hellfires don't seem to have LOAL capability modelled in the manner that you can effectively launch from behind cover and have a OH-58 guide it to the target with a laser.
This means that the Apache needs to get within range of the target to shoot at it, which means that Mr Buk has ample opportunity to get a nice lock and fire and your brand new 150-something point purchase becomes a smoking wreck. That is annoying.

Apaches are good though for bringing around on the flanks and destroying the enemies HQ at their starting point if they forget to put anti-air defence on it...as Raptor and Task Force have found out on more than one occasion. But as soon as a SAM launcher or AAA system is called in...the AH-64 can't get near it. :damn:

I don't think having a Kiowa guide the missiles would be any more effective; after all, the Kiowa would have to be in sight of the target and it's just as vulnerable to being blown into tiny pieces. I suppose it would put something slightly less expensive at risk, but you're not going to kill anything like that.

Oberon
03-15-12, 09:50 AM
I don't think having a Kiowa guide the missiles would be any more effective; after all, the Kiowa would have to be in sight of the target and it's just as vulnerable to being blown into tiny pieces. I suppose it would put something slightly less expensive at risk, but you're not going to kill anything like that.

The optics and Laser (IIRC) on the Kiowa should mean that it's able to hide behind tree tops and hillsides and the like. The SAM launchers (in theory) wouldn't know what hit them until they exploded. Although that being said, I'm a bit hazy on when that pod was fitted above the rotors, if it's not until the Warrior variant then it's outside of the games time-frame, which is a shame because it would give the Apache a killing edge over the Pact which as it stands, has a lot of the winning cards for an offensive player.

Oberon
03-15-12, 09:56 AM
The warrior is modelled, I've been using the C/S, so I'll have to unlock the D and see how it performs at some point. :yep:

Arclight
03-15-12, 12:02 PM
As far as I know helos have 2 altitudes; just above tree top and below treeline. You can effectively hide a chopper behind hedges and such, but it obstructs line of sight. I doubt there would be an exception for the Kiowa with the mast-mounted optics. They will go to low altitude when they are stationary, there's nothing below them (tree, building) and they have no enemies in sight.

I have had them firing from behind hedges, with a recce chopper spotting, but I'm not sure whether or not it requires clear line of sight from the attack helo.

I do know they can land and hide (by hovering low) in swamp areas. Swamp doesn't give cover, just concealment.

0rpheus
03-15-12, 12:15 PM
Encouraging post by devs at the W:EE forums:

Hi all,

Despite what you may think, we're not spending our time still celebrating the release.
Here is a preview of what we’re presently working on at Eugen to improve Wargame in a near future, based on the requests and suggestions we’ve had from the community on this forum:

- Comp Stomp: It’s being tested as I speak (well, write). It takes more time that stated two weeks ago because we’ve decided not to just transpose the solo campaign’s AI, but to improve it especially for the multiplayer in order to give it sharper teeth. Thus more challenge, be warned …
- Ability to ping the map .
- New Game Modes & Victory Conditions
- New Multiplayer Maps
- Possibility to watch old replays from previous versions.

Yet, we’re working on this in parallel with the daily technical assistance, balance tests and fixes, … and all of this takes time. More time actually than some, whom enthusiasm we’re nonetheless grateful of, would actually grant us between an interesting (and, especially, feasible) suggestion and its implementation. But be sure we’re working hard to improve the game. Some of the features I’ve mentioned above, especially Comp Stomp & Ping, should be available quickly. Other will take more time to be designed, validated, tested and then implemented. We’re talking of weeks may be, not just a few days.
We’re taking your feedbacks and suggestions into accounts. All we’re asking in return is for your support and to be patient, all of this will be made available ... soon enough …

Oberon
03-15-12, 12:25 PM
They've definitely get their heads screwed on straight when it comes to customer feedback. Got to hand it to them. :salute:

Arclight
03-15-12, 12:37 PM
I'm glad they recognise the game is doing well enough to warant proper support, even further development. :yep:

0rpheus
03-15-12, 01:07 PM
They've definitely get their heads screwed on straight when it comes to customer feedback. Got to hand it to them. :salute:

Agreed. Interesting that this comes in the same few days as the recent blunder over at the 1c Cliffs of Dover forums, where the devs forum 'representative' basically suggested that they would stop releasing information on the (by now near mythical) patch because people were being too nasty to them. It has moderators banning people left right & centre if they do something as controversial as post off-topic or express their disappointment at waiting almost a year for a functioning game - in short, only the fanboys and rose-tinted glasses are left, the community is dying slowly and the reputation of a once great developer is ruined.

What amazes me is that a lot of the larger companies don't seem to understand the value of communication. It's now the norm to release an unfinished product, which always leads to a lot of anger/etc on forums. Given this, it boggles the mind that people still think hiding in the dev bunker with their fingers in their ears actually works. :o:damn:

Dropping Ubi seems to have done wonders for Eugen. Kerberos (of 4x space strategy Sword of the Stars fame) are another good one; SOTS 2 was terrible at release due to a host of problems at their end, but they've communicated throughout, offered refunds and free copies of SOTS1 for people to play while they wait for the main product to be finished - and it makes a HUGE difference to the customer. Maybe with the rise of kickstarter projects and alpha funding etc, the 'bunker' culture will begin to fade.

:salute:

Oberon
03-15-12, 01:25 PM
Oh God, not more 1C drama, those guys really ruined their reputation with CloD and they seem to be happily digging the hole ever deeper. :damn:

0rpheus
03-15-12, 01:45 PM
Crazy isn't it. Such a shame too.

New maps for this will be good, hopefully we'll see a bit more variation. Bunch of us were saying the other night how we need more game modes, so it's pretty win all round!

Also thank god for the map ping - no more

'move that unit!'

'where?'

'third tree on the right by the dirt track next to the farmhouse at the right of Bravo'

':doh:'

:har:

Oberon
03-15-12, 08:14 PM
http://cloud.steampowered.com/ugc/522655793119022448/BC01481DB2D2744661696221DB785A741479F11A/
Drives to firing position with missiles up, lowers missiles to fire... :hmmm:

http://cloud.steampowered.com/ugc/522655793119020103/E6D7033192069E75A5ECFCD3014BA5D7DED22C87/
Spud rush before...

http://cloud.steampowered.com/ugc/522655793119023901/0ED11ECF6448A7283098AD5F0538662499B5C2B1/
Aaand...Spud rush after...

Herr-Berbunch
03-15-12, 08:27 PM
PC rebooted twice during W:EE today, and once yesterday - I've just benchmarked, cpu reached max 61ºC on one core and 57ºC on the other, fan spinning nicely as are the case fans. Graphics card temps are 48ºC. Yesterday (or even the day before!) straight after I started FSX for an hour or so - if anything is going to get my processor hot it's that, but it didn't.

I'll go through driver updates and the W:EE forum tomorrow.

The only thing noticable in the event viewer was that M$ Family Safety tried to do something just before each reboot. :hmmm:

Oberon
03-15-12, 09:17 PM
Wowzers...are you and Arc running Nvidia or ATI? My 5870 doesn't run that hot on WEE, but then I have the settings between Medium and High in most things.

Arclight
03-15-12, 10:11 PM
Eh? I'm not having heat issues, it's just the first game that actually seems to use the hardware effectively. Since it can get my card's fan to spin up from idle on mostly max settings; only stress testing managed that before.

And it's a Gigabyte GTX460.

Herr-Berbunch
03-16-12, 02:52 AM
A card running at 48C isn't hot, the fan is only some 40%, even 61 for the CPU isn't bad. Everything is set high with no issues in-game other than a surprise reboot.

Arclight
03-16-12, 04:28 AM
Which is a rather severe issue. :p

I can count the number of BSODs I've had the past years on one hand; a software crash shouldn't bring down the whole thing down on Win7. Issue with heat seems more likely. :hmmm:

Herr-Berbunch
03-16-12, 04:46 AM
But it only happens during this game, and not BSOD to get a reference from. :cry:

Nevermind, I'll keep plodding on but will refrain from MP until I get it stable - can't be any more fun for you guys when I just disappear (guaranteed points for you and all that...). :88)


Edit - I've just realised I may have had Stop on Errors set to automatically restart, I shall investigate further later.

Herr-Berbunch
03-18-12, 04:30 PM
Aargh, still no further into diagnosing my reboots during this game - Auto restart disabled but still no BSOD, absolutely nothing showing in Event Viewer prior to restart - the only thing close is one about another user account on this PC that is specifically setup for stepson to do homework when nobody is here to log him on to his own account. I'll delete that account and try again.

Aside from that, I had Core Temp logging and results below -

http://img805.imageshack.us/img805/4919/weecoretemp.jpg

As you can see, perfectly respectable 60/54 max temps right until reboot and running temp was a degree or two below that immediately prior. GPU was running, again, at 48ºC.

:cry:

Edit: Rolled back my graphics drivers and just played for 35 mins straight without issue. It did not, however, improve my gameplay. :cry:

...or make me like ponies!

Arclight
03-18-12, 06:38 PM
There's a lot more components then just GPU core or CPU (which is in fact fairly hot, I've seen BIOS that trigger shutdown on 65C). RAM, Northbridge, VRAM etc.

Oberon
03-18-12, 09:32 PM
...or make me like ponies!

Well, then clearly you're doing something wrong... :nope:

HunterICX
03-19-12, 04:21 AM
There's a lot more components then just GPU core or CPU (which is in fact fairly hot, I've seen BIOS that trigger shutdown on 65C). RAM, Northbridge, VRAM etc.

and Chipset...

Had that last year that due the location of my Chipset (close to the CPU) and the fan on the CPU blew the hot air right over the chipset's heatsink.
It didn't really help the chipset in any way and my computer froze, immediately shut down and later rebooted when it cooled down a bit.
It only happend in one or two games in particular others ran fine.

Problem was solved by a new heatsink for the chipset that has a fan on it too.

HunterICX

Herr-Berbunch
03-19-12, 08:22 AM
Thanks guys, you really know how to cheer me up when I think I've got it sorted!!! :doh:

Arclight
03-19-12, 03:41 PM
It's what we do. :O:

Maybe we can give it a shot tonight, see how she fares.

Arclight
03-19-12, 08:02 PM
So much rushing going on, not always terribly succesfully.
http://i268.photobucket.com/albums/jj2/EZatHome/2012-03-20_00001.jpg
Leave it to a community to ruin a gaming experience. :-?

Task Force
03-19-12, 08:20 PM
Those where some major rushes. Though my force was wiped out it killed coutless T 34s, T 55, and Tunguska's

Oberon
03-20-12, 09:40 AM
From what I've read at the WEE forums, spam rushes are a serious problem that only seems to increase the further up the rank ladder you go.

Popular counters seem to be scouting ahead and then deploying the appropriate counter to the unit rush, but as has been stated by a member of the forum, that tactic only works against n00b rushers who only bring one type of unit in (helo spam, OT-62 spam, etc) but veteran rushers will change the type of unit, so as soon as you're intrenched against helo spam, you'll find tank spam coming at you.

However...I do have to quietly ponder just how irrational such a tactic is...after all, if one were to take the classic Fulda Gap scenario, is that not a Tank spam rush?

Makes me wonder why NATO units are not better at preventing rushes considering IRL that's what they were designed to do! :hmmm:

Raptor1
03-20-12, 09:59 AM
I think the problem is twofold. First, certain units, like the T-34, are much more effective than they should be, and you can spam them for next to no cost at all. Second, morale effects are way too high ("Oh, god, we're being shot at! Let me forget I have a gun for the next two minutes!"), and it's way too easy for a unit which really can't be hurt by something to panic and rout from it (This also contributes to the effectiveness of artillery spam). It also seems like units move a lot faster than they do in reality, but I can't be sure about that. It's not like it's that effective, anyway. We never actually prepare for these rushes and we still slaughter them most of the time.

And I really doubt anyone planned actual tank spam as a real tactic in the event of war, at least not as seen in this game...

Task Force
03-20-12, 09:59 AM
Ive found a great way to deal with these Various rushes is marders (Ive come to love the things), as the auto cannon is good against cheap rush units and if they get in range choppers, have ATGMs that for recent matches have done quite well for me.

IMO tank rushes like that would work IF they concentrated on a smaller number of decent vehicles with rear chopper support. The initial wave of tank takes out the AAA and the helicopters move up and help the tanks scout and pick off targets, with a target of the enemy's rear (abit like the tactics use in europe in WW2.) The problem is that most rushers go with very cheap units, and give they're units a fast move order eventually creating a tank blob that is picked off.

Oberon
03-20-12, 10:20 AM
Yes, Marders do look like the way forward, I have invested in some and will have to look at how well they work in my next game.

HunterICX
03-20-12, 11:31 AM
Leave it to a community to ruin a gaming experience. :-?

Pretty much has been going on since the dawn of RTS games.

People exploit the game's mechanic to deploy a cheap tactic for easy wins and/or quick battles for their precious stats or unlocks.

reason I rarely play(ed) RTS games in multiplayer vs unknown opponents.
it's just no fun against these type of players.

HunterICX

Herr-Berbunch
03-20-12, 11:47 AM
People exploit the game's mechanic to deploy a cheap tactic for easy wins and/or quick battles for their precious stats or unlocks. Ooh, how? :D

reason I rarely play(ed) RTS games in multiplayer vs Herr-B.
it's just no fun against these type of players.

Fixed :cry:

Should be on tonight, if there is anyone about.

HunterICX
03-20-12, 11:56 AM
Ooh, how? :D

:O: I'm not going to be blamed of turning you into one of these guys!
Arclight will have me....for breakfast or maybe supper...:hmmm:
*have to get the bloody game first though....*

Fixed :cry:

You're no fun? well poopie.

HunterICX

Arclight
03-20-12, 08:57 PM
However...I do have to quietly ponder just how irrational such a tactic is...after all, if one were to take the classic Fulda Gap scenario, is that not a Tank spam rush?
The problem is not in the numbers, it's in the tactics (or lack thereof).

I doubt WP would send a force of any composition racing down a road in column formation untill engaged, without the slightest idea of what may lay in wait.

Massed attacks are fine, provided you have done some reconnaissance and don't bunch up everything in a big blob. See that screenshot? Flamethrowers and mortars were having a field day. Simple line formation would have made it a lot more difficult for me.


I guess it's their lack of tactics that bothers me, especially when they pull it off succesfully.

Task Force
03-20-12, 09:13 PM
True fact.

The general public doesn't know what tactics are.

In general peoples tactics consist of Right mouse button, select all, click move, and wait. I think that's actually most RTSs.

0rpheus
03-20-12, 10:11 PM
Finally finished the last mission of the first PACT campaign! Been stuck on it for a good week or so, did quite poorly on the evac mission before it and only got a few units out, so went into this one with really bad troops, few tanks and almost no support. :o

Finally made it by pushing foward, taking the objective & holding it until the FOBs ran out (beating them on points in the process), then pulled back quickly via the central road and reformed a defensive line at my starting zone with barely any units and held out until the timer went! That was a hairy one!

Starting to get a bit more comfortable with PACT, but still think there should be a cheap PACT support weapon along the lines of the NATO Mortars. NATO can spam those for 20pts or so each, while the cheapest PACT support is the short range GRAD battery at 80pts or the Akatskiya (acc 6/7ish, iirc, low HE damage) artillery at 55pts. Both are slow and carry little ammo, compared to the mortars which carry hundreds of shells. Seems a bit glaring when everything else is so balanced.

Maybe it'll click bit more towards the end of the second PACT campaign - Spetznaz mission has made me appreciate infantry a bit more, maybe there's a support mission too :D:up:

Arclight
03-20-12, 10:32 PM
First thing I did in that evacuation mission was dispatch 3 T-80 tanks to each of their zones, supported by a Hind. Cleared them out, no more attacks. :yep:

Oberon
03-20-12, 10:34 PM
The problem is not in the numbers, it's in the tactics (or lack thereof).

I doubt WP would send a force of any composition racing down a road in column formation untill engaged, without the slightest idea of what may lay in wait.

Massed attacks are fine, provided you have done some reconnaissance and don't bunch up everything in a big blob. See that screenshot? Flamethrowers and mortars were having a field day. Simple line formation would have made it a lot more difficult for me.


I guess it's their lack of tactics that bothers me, especially when they pull it off succesfully.

Perhaps we should have 'Herp Derp practice' in which one side unit spams a random unit, and the other learns how to counter it. :hmmm:

Arclight
03-20-12, 11:16 PM
I'll start building my spam decks. :D

Arclight
03-25-12, 10:41 AM
Three Moves Ahead did a podcast going into detail on W:EE: http://flashofsteel.com/index.php/2012/03/15/wargame-equipment-escalation/

(link at the top to episode 160 for actual podcast)


Also, we should be playing this today.

Oberon
03-25-12, 10:43 AM
Enjoy, I am working tonight so won't be along.

Arclight
03-25-12, 10:58 AM
Well think it's still Arma for tonight, was thinking of something to do now really.

Arclight
03-29-12, 12:28 PM
Notes for balance patch, should go live later tonight;

NATO
AMX32 is now equipped with [Normal] stabilizer.
Leopard 2A4 is now equipped with [Exceptional] Stabilizer and Accuracy of Main gun set to "10".
Apache now cost 165 (down from 175).
Hellfire missile has now "AP POWER" set to "13" (up from 12).
Number of deployable VTS1 is now set to 12 (down from 20).
VTS-1 Main gun reloading time is increased by 2 seconds (simulation of the time required for the gun to be lowered into the axis of the autoloader).

PACT
Change MCLOS to SACLOS for Fleyta missiles.
Fixed the Ataka missiles payload of the Havoc (16 instead 8).
Havoc missiles change from 9M120M to 9M120 (slight loss of range).
Reload time decreased by 20s for the RM-70 to properly simulate the fast reload barrel system.
MLRS Uragan, SMERCH & Buratino reloading time is increased by 30s.
Number of deployable BMP-685 is now set to 12 (down from 16).
Number of deployable BTR-70 Zhalo is now set to 8 (down from 12).
Number of deployable Strzelcy Konni is now set to 24 (down from 40).
Number of deployable Motorstrelci is now set to 24 (down from 40).
http://www.wargame-ee.com/forum/viewtopic.php?f=4&t=3889

Seems to mainly address spamming cheap units, plus some sensible tweaks. Some NATO armor becomes better bang-for-buck and the uber rocket artillery of Pact is a wee bit toned down.

0rpheus
03-29-12, 05:12 PM
Good spot Arc, I keep forgetting to check those forums!

Arclight
04-03-12, 04:16 PM
Indeed, a completely free DLC will be available very soon for Wargame. Eugen is checking everything, so until April 12th, prepare and improve your tactics, because battles will soon gain strategic depth!
http://www.wargame-ee.com/forum/viewtopic.php?f=4&t=3993

Oberon
04-03-12, 08:41 PM
Ooooh, wonder if it'll be a 'Capture the world' style of gameplay. A map of Europe with different sectors and all that. That would be nice. Making it multiplayer would be pretty awesome too.

0rpheus
04-04-12, 10:21 AM
Hmm, 'gaining strategic depth' is a bit mysterious! Looking forward to this, good spot again Arc :)

0rpheus
04-08-12, 11:34 AM
More details, no date, just 'soon':

http://www.wargame-ee.com/forum/viewtopic.php?f=4&t=4100

Looks good :D

Task Force
04-08-12, 11:46 AM
Nice, Im glad they left UBI.

soopaman2
04-08-12, 05:53 PM
Nice, Im glad they left UBI.

QFT

Frequent patches are not in Ubisofts budget, they are too busy emulating EA.

SgtPotato
04-12-12, 02:23 PM
Just let you know that they released a new free DLC that have more maps, more features and finally, have skirmish AI for comp stomp. Anyone is up for comp stomp tonight? :yeah:

Oberon
04-12-12, 02:25 PM
I'd better load up Steam...

Arclight
04-12-12, 02:27 PM
Ooh, fancy. Definitely need to give it a whirl. Lots of good wargaming lately, on the field or at sea.

Oberon
04-12-12, 02:36 PM
Ooh, fancy. Definitely need to give it a whirl. Lots of good wargaming lately, on the field or at sea.

Both of which, ironically, are updating for me :haha:

Arclight
04-12-12, 07:28 PM
I like it. The AI is still a git, but it's nice to just have a game. At the very least I'm finding a little room to practice assaults, something I generally just don't do due to lack of forces or fear of botching it completely and throwing the game.

If you want a real challenge, play a human. For some fun and practice, the AI will do just nicely.

SgtPotato
04-13-12, 07:43 AM
The Last Stand mode was kind of disappointed because I expect that the AI will throw everything it got to every fronts. But it felt like meh.:yawn:

Task Force
04-13-12, 01:45 PM
The AI in this game reminds me of the AI in Supreme commander, as It likes to make a giant unit bunch in its base/deploy area.

Falkirion
04-13-12, 09:49 PM
FYI its 40% off on Steam today. One of their 24 hour specials.

heddlu
04-14-12, 07:19 AM
I may have to get this...

Falkirion
04-17-12, 06:07 PM
Have to say after playing the first mission of EE I'm impressed with how it plays. I of course had the bright idea to split the first 4 tanks you get into two groups so I've always got 2 firing angles to bring the targets down quicker.

But now I'm stumped on X-roads, I'm wondering how the heck I'm going to manage to link up with the guys at the X-roads without them taking losses. Just rush a command vehicle there and pull them back before commiting to an assault with my built up forces. Or just move everything there after linking up with the British units? Anyone?

soopaman2
04-18-12, 05:40 PM
Have to say after playing the first mission of EE I'm impressed with how it plays. I of course had the bright idea to split the first 4 tanks you get into two groups so I've always got 2 firing angles to bring the targets down quicker.

But now I'm stumped on X-roads, I'm wondering how the heck I'm going to manage to link up with the guys at the X-roads without them taking losses. Just rush a command vehicle there and pull them back before commiting to an assault with my built up forces. Or just move everything there after linking up with the British units? Anyone?

This one messed me up for a good 3 days. (shamed look)

Blitz the first position, and take command of the first group you find.

Split what you have into 2 battle groups, march one (use the slow tanks you get to stay here, the brit ones, i forgot the name) slightly to your west to counter a flanking attack that happens when you take the second set of forces to the north of you.

Move fast is the key, IMHO

Once you take the guys over in the north, have the infantry get out of the vehicles and hide them in the woods. They will kill 85% of the massive attack that comes.

Eventually the flanking attack near the first position you took will cease, and you can bring your remaining tanks up.

It will get real hairy, I won't lie.

Edit: Also beware of an attack on your far right, they will try to flank you around the area to the right (they will swoop under the bridge, pretty heavily too, the force you leave in the south should always try to creep northward to defend the command center you set up , as you fight off the attacks from the west) They go after the command center you have to hold for the mission objective.

Arclight
04-18-12, 08:16 PM
Remember you can come back to secondary objectives later if you're struggling with them. Doesn't hurt to have some more units unlocked.

Falkirion
04-18-12, 10:26 PM
I've already unlocked them all for the Germans. Just wanted peoples opinions here before I try again. It was midnight the last time I was playing so my reaction times were shot and I couldn't think straight.

soopaman2
04-18-12, 10:53 PM
Infantry in the woods, when defending the area with the second set of troops.

Late in the (level) they will go for the Command center you set up just south of there. If you are not ready for it, you are kinda screwed.

You can ill afford to pull troops from the north to defend you backside, because the attack is pretty intense at that point usually.

It is usually tanks primarily, that tries to swoop uner the bridge to the right of your defensive position. As well as a lighter, but somewhat persistant attack from the SW.

KEEP THE GUYS IN THE WOODS SUPPLIED AND REINFORCE!

I did this one a few times, and usually when the smoke cleared my infantry in the woods proved pivotal, as well as my brave tank squad who valiantly defended my commmand center, and my flank.

Should I mention the times I got crushed from the "pincer attack" into your rear. The joy I had watching them crawl into my flank and roll me up like a joint.:D

Deus Vult mighty warrior!

Arclight
04-18-12, 11:18 PM
When I played it to hit that secondary I rushed as well. Used the Chieftains you pick up along the way to block the enemy move on the left, threatening to cut your reinforcement route. Moved them up after that to guard the FOB.

Helps to put some forces on the right if you can afford it, just up the slope in the patch of forest at the road.

Krauter
05-04-12, 09:19 PM
Just picked this game and its DLC up on steam for 40$. From reading here I hope it's a worthwhile purchase. It came down between this and Naval War:Arctic Circle. But by god, playing with special forces, tanks and artillery had me just thinking about it.

I hope to see you guys on the battlefield and maybe we can set some games up.

How is the replayability of this game on single player?

Krauter
05-06-12, 10:53 PM
Hey guys, been struggling with this game online a little.

Does anyone have suggestions for both Pact and Nato for things such as infantry and Tanks? Arty I got the hang of (I think). Not quite so with Infantry, Tanks and Helicopters...

So far, online, all I've been good for is supplying supplies, recce information, artillery support and hunting down CVs with special forces paratroops.

Just wanted to know what strategies and what units have a decent use. Also, what is a semi decent way of earning stars. My first MP game I was put with a real patient guy and all I did was supply arty and waked away with something like 40 stars. Now it's getting really slow and I'm scared of wasting my stars on units that are subpar or not worth it.

Thanks!

Task Force
05-07-12, 09:52 PM
For nato I like to use Pattons dont get the cheapest one, I usually go for the mid-grade for my main tank, but dont expect it to hold up against anything really higher than it. For something heavier I like my Leo 2s.

Also Marders are nice for support, the auto cannon is good at suppressing and against spam and the ATGMs are ok.

For choppers I usually keep a something cheaper somewhere around as they usually drop like flys.

For pact T 62s with ATGMs strapped on them are my generic tank along with T 80 support to deal with those Heavy nato tanks. I usually use a mid range variant of the hind.

I find that Infantry is only useful if you shove it in a big forest, otherwise I always seem better off with tanks.

Oberon
05-07-12, 11:06 PM
Yeah, air support is very vulnerable, although if used right it can really pay off. A good trick if you're facing a rusher is to take an Apache and a Kiowa up the side of the map, staying as far away from the main battle zone as possible, and then hit the enemies deployment zone from the side. If you're up against a relatively new player they won't have any SAM or AAA units to defend their FOB or Command Vehicle, and if you're facing an Arty spammer, well, there's a lot of nice juicy targets to pick from.

Unfortunately this tactic is only viable for as long as it takes them to order in a SAM or AAA unit to the area, but it can rattle their cage enough to put them on the defensive briefly.

Infantry are probably best used for deep recon and artillery spotting, a helo with some special forces inserted into a forested area near your enemies deployment zone can guide in a nice salvo of MRLS rockets. Of course, again this relies on stealth rather than brute force.
Dragon teams are, well...not as effective as I'd expect them to be, although to be honest I haven't played this game in a while because the last time I did something wierd happened with my CPU and I haven't dared touch it since...however (for some reason) things have improved themselves with the machines stability lately, so I might give it another bash, but this is from what I've learnt with our Subsim games.

Marders are hideously effective at fending off most assaults, infantry and light tanks are stunned by the auto-cannon, and heavy stuff gets an ATGM. You'll want some Marders in your army. :yep:
Pact wise, the Marder equivilent is the OT-64 and this is what you'll be on the receiving end of a lot by ground spammers I'd wager. It's got a hefty autocannon and a good ATGM.

Try not to invest too much time in expensive units like the Apache though, they are nice but they are also hard to replace when they die. Soviet Hinds are a blast though, and you will want to keep them around. If you stumble across a helicopter spammer, you will most likely encounter Hinds...lots of them. A Good SAM and AAA system will help with that.

Arclight
05-08-12, 12:32 AM
Also, flamethrowers. Apply liberally. One neat little trick they have is the ability to fire without line of sight, making them particularly effective when forests are involved.

Krauter
05-10-12, 09:24 PM
Add me to the team if you want,

Krauter92

Krauter
05-11-12, 07:04 PM
Just had a game where 3 out of the enemies 4 players were arty whoring on Pact. It was a map with the field divided by a river with only 6 bridges.

I hate retarded gaming communities sometimes.

Krauter
05-11-12, 07:48 PM
And now a game with helo spammers and dumb teammates..

I love that time when a community ruins a game for me. This is getting shelved until I can play with some subsim people or at least get a decent session out of it.

Arclight
05-12-12, 02:35 AM
Add me to the team if you want,

Krauter92
Can't find that, sure it's correct? :hmmm:

Krauter
05-12-12, 05:12 PM
Can't find that, sure it's correct? :hmmm:

Fairly, either that or Krauter.. I'll check when I get home.

Krauter
05-13-12, 08:47 AM
Yeap, my ingame name is Krauter92.

Spike88
05-13-12, 10:14 AM
Yeap, my ingame name is Krauter92.

For people to find you, they need your login name.

Narko
05-13-12, 03:08 PM
Hi!
Can I join too? It would be great to play with you guys. My login name is Kartonids.

Krauter
05-13-12, 04:14 PM
It's just Krauter then.

andritsos
05-14-12, 01:12 PM
bought the game and i seem to think positive about it :)
and i am a WiC lover

things seem good but i need to get used to the HUD and i need to change settings( like the camera controls )

After a while I will throw myself into the Multiplayer too.

Krauter
05-15-12, 08:20 PM
I see Arc added me, what is everyone elses ID?

Krauter
05-26-12, 10:02 PM
Anyone up to playing this tonight?

Arclight
06-28-12, 06:00 AM
Another bit of free DLC on the way, only new game mode mentioned. Bet there will be a few new maps as well though.

Oberon
06-28-12, 06:07 AM
Sweet! :rock:

Oberon
07-05-12, 01:04 PM
DLC should have been released now, going to check it out in a few mins.

Nippelspanner
07-05-12, 01:33 PM
Yup, released and the game is on discount (50%!) again... I can highly recommend this game, really.

Oberon
07-05-12, 01:49 PM
Likewise, and now would be the opportune time for some people *cough* HUNTER *cough* to get it. :yep:

Biggles
07-05-12, 02:28 PM
50% off eh? Hm, tempting, but I'm not into Pvp when it comes to RTS games :-?

Arclight
07-05-12, 02:57 PM
Then do some coop. The AI isn't particularly capable, but it succeeds in presenting stuff to shoot at. ;)

Oh, and personally I thought the SP missions were rather good. There's a bit of a plot behind the 4 campaigns but nothing riveting; just some semi-coherent stuff to have the missions make sense as part of a campaign. But the missions themselfs are pretty well designed.

Krauter
07-05-12, 10:50 PM
Whats the deal with the new DLC? Is it just new maps or game modes as well?

Narko
07-06-12, 01:52 AM
New multiplayer mode: Conquest, 2 brand new maps for Siege mode and an exclusive one for Destruction and Conquest: Mecklenburg
The menu of the lobby has been improved for a better multiplayer experience and a uptade of unit stats.

Biggles
07-06-12, 05:39 AM
Appears to be 100% free too. Not a bad DLC in my books. Too bad I don't have the game yet. :haha:

Oberon
07-06-12, 06:28 AM
Then do some coop. The AI isn't particularly capable, but it succeeds in presenting stuff to shoot at. ;)

Oh, and personally I thought the SP missions were rather good. There's a bit of a plot behind the 4 campaigns but nothing riveting; just some semi-coherent stuff to have the missions make sense as part of a campaign. But the missions themselfs are pretty well designed.

The damn thing is learning though, there were some pretty good flanking moves in our two games last night and they've learnt to camp the reinforcement points too.
I do like the changes made with this new DLC though, heavy MBTs seem more dangerous if used correctly (and I think I may have figured out how to do that), and T-72s are a bit more lethal which will be nice for when I play PACT next. I do like T-72s, and they always seemed a bit pointless in game, a sort of un-necessary step between the 64 and the 80.
The AI does seem to like its T-34/85s though...which is a bit odd because they're pretty much useless, I think it just uses them in Conquest to cap points. :hmmm:

Krauter
07-06-12, 07:58 AM
Hmm reading the forums I see that mediums are going to be the name of the game for conquest. Especially since they're pretty fast and a few of them have got a range buff.

However, some are concerned with the ATGM buff in that it means promoting static warfare again. Which means lots of arty..

Arclight
07-06-12, 08:53 AM
In the destruction game mode perhaps, but the whole situation is a bit unnatural anyway.

First, everyone is more concerned about conserving their forces than anything else. As they should, since you're moving into a completely unknown area. In reality you would have numerous sources of intelligence in addition to recon, allowing you to move more decisively.

Second, the game is set up to be balanced. An assault requires superiority in numbers and/or firepower. This leads to the cheap-unit-spam so many complain about.

Conquest imo goes a long way to fixing that by shifting the focus to territorial control. You still need to keep your reserves in mind, but simply because assets are limited, not because of some arbitrary point limit.


I'm still hoping for a mode where you have one side defending objectives while the other attacks (or just coop campaign). Something closer to the scenarios you play through in SP. Problem is that it's next to impossible to balance, and doesn't really make sense in a strictly competitive MP game.

Oberon
07-06-12, 11:38 AM
I'm still hoping for a mode where you have one side defending objectives while the other attacks (or just coop campaign). Something closer to the scenarios you play through in SP. Problem is that it's next to impossible to balance, and doesn't really make sense in a strictly competitive MP game.

This, so very much this.

I think the mode in Men of War, what was it? Frontlines? That could work if adapted. A series of points that NATO starts with and then PACT have to push through, the trick would be keeping forward supply units rolling and managing the NATO pull back. Unfortunately some tank AIs have the habit of turning the whole tank around when you ask them to withdraw, I think they've learnt from the Men of War AI tank drivers...however I've yet to lose an MBT to it so that's better than Men of War where I was always losing tanks to it.

Would be nice to have the ability to tell units in what direction to face though, oh and to stop recon helos from automatically landing when they reach their recon point, thus changing their view from an excellent panorama of the West German landscape into a close up view of a vole... :/\\!!

Radioshow
07-06-12, 01:57 PM
Downloaded it to try it and check performance. Played a fair bit of it and am getting it off steam right now since I needed that %50 off to afford it.

Steam name is Radioshow, I like to play proper and have fun also don't mind a little lolwaffle in my game now and then.

Add me if ya want a decent online game.

SgtPotato
07-06-12, 07:11 PM
This, so very much this.

I think the mode in Men of War, what was it? Frontlines? That could work if adapted. A series of points that NATO starts with and then PACT have to push through, the trick would be keeping forward supply units rolling and managing the NATO pull back. Unfortunately some tank AIs have the habit of turning the whole tank around when you ask them to withdraw, I think they've learnt from the Men of War AI tank drivers...however I've yet to lose an MBT to it so that's better than Men of War where I was always losing tanks to it.

Would be nice to have the ability to tell units in what direction to face though, oh and to stop recon helos from automatically landing when they reach their recon point, thus changing their view from an excellent panorama of the West German landscape into a close up view of a vole... :/\\!!

You can move the recon helos at the forests or the treelines, they will hovering over it.

Radioshow
07-06-12, 09:51 PM
Yes, Helo's will hover over heavy cover (forests/buildings). Sometimes they will land if over small cover like hedges\bushes but usually stay in the air.

Had a couple good games today with Arclight, Hunter couple others from here and was great. Been dying to get into multi and even against the AI it was fun. Was hoping to into games with subsim guys, lolwaffle stuff always cracks me up and yer all good people.

Anyone needs a game to practice/learn lemme know. I'm not worried about rank/stats and just wanna play. I have 70 hrs into single player and can do just about all the missions without losses. So I know the game well just need some MP exp. I like to play serious and play around. I'm pretty easy to please lol.

HunterICX
07-07-12, 05:47 AM
Cheers Radioshow :salute:

if you have a mic don't be a stranger on our Teamspeak when we play

HunterICX

Oberon
07-07-12, 06:28 AM
Oh, yeah I know about that, but it would be nice for them to hover in open ground as well, otherwise you might as well just take away the Screaming drumstick and stick them in a hedge with the binoculars. :dead:

Crécy
07-08-12, 12:51 AM
Bought the game finally from a somewhat unknown digital distribution platform. So, I'm ready to lose again and ruin everyone's gaming experience by my presence.

danlisa
07-09-12, 07:33 AM
Couple questions:

What's the best way to clear a town/village? One section of AI infantry managed to kill or capture everything I sent after them. Cheeky gits were just standing around on the street corners. :shifty:

Can the annoying blue highlighting of concealed vehicles be turned off?

How the heck does the Track and Zoom camera work. Seems random at the best of times. Most often, zoom blurs my screen and leaves me exactly where I was.

Is there anyway to reduce the size of the Right Hand GUI? It takes up too much screen space.

How does the unit cap work? I had plenty of command points and tanks/heles/infantry left but I couldn't use them.

Ta.

Overall though, I'm loving this game.:yeah:

wamphyri
07-09-12, 08:50 AM
Well I just got this game based of what you lot had to say about it. Hope the SP is decently long, I don't often do MP. Company of heroes with it's addons had plenty of SP

danlisa
07-09-12, 09:15 AM
Well I just got this game based of what you lot had to say about it. Hope the SP is decently long, I don't often do MP. Company of heroes with it's addons had plenty of SP

Only done the 1st 4 missions, somewhere between 40 - 60 mins per. I think there's 12 (3 campaigns of 4) in total + Player vs AI skirmish.

You don't have to play VS multiplayer, there's always CoOp vs AI.

Radioshow
07-09-12, 09:33 AM
I have over 70hrs in single player and not finished the campaign. I must admit im a little anal about losing units though. I have spent hours on missions trying to do them without losses lol. Most can be done fairly easily once you figure them out. But they are usually challenging.

Infantry need other infantry usually, often use double what they have unless you have special forces. Look at the rifle stats, higher HE# the better plus ROF. Also have tanks/apc in weapons range(not too close) so they can engage as soon as you spot them. A good recon chopper flying around the town perimeter will usually spot them. Just dont fly directly over it.

All units have a set number you can bring in. If you have the points you should be able to call anything in if it still has units left. If they die they are gone for that campaign set, and all experience is retained only to that campaigns end.

Really check the forums at Eugen they have some good posts their with alot of this stuff covered in good detail.

HunterICX
07-09-12, 10:12 AM
How does the unit cap work? I had plenty of command points and tanks/heles/infantry left but I couldn't use them.


Make sure you're not trying to deploy veteran units from the previous battles just click the empty box instead of the striped ones to get those out again.

HunterICX

wamphyri
07-09-12, 12:02 PM
so far I'm enjoying it. I keep expecting it to do things in similar ways to the Combat mission games.
I just hope i'm not as bad at this game as I am at those.

Arclight
07-09-12, 12:48 PM
I think there's 12

22 by my count. :yep:

Think I sank some 60-70 hours into it, still haven't completed all objectives. That's including going back later to hit secondary objectives I failed first time around.


Best way to clear towns and forests is with infantry. Lots of concealment makes it their domain. Best to use good infantry imho, HE 2, or even special forces at HE 3. The HE 1 infantry can be used effectively by getting plenty of it and spreading platoons around in every forest; just wait there for enemy vehicles to stray in and ambush them.

Radioshow
07-09-12, 04:33 PM
Also you can force fire into an area or building you think they might be in. And Artillery works wonders on entrenched infantry.

Arclight
07-09-12, 05:22 PM
Think only in forests. Actually less effective in towns. Not quite sure. :hmmm:

Radioshow
07-09-12, 05:56 PM
Remember the AI does NOT need recon to know where your units are, only LOS(line of sight). If your infantry are on the edge of a forest or in a town that has clear LOS all around they will know they are there and often hit them out of your range. Try to put inf. in areas with short LOS around it so they have to get close to get LOS on you.
The AI does cheat to make it more of a challenge.

Also it can still call in reinforcements from a zone even if you destroy the Command vehicle(single player only).

Size only matter for hit probability mostly. All recon are spotted and same range, all inf same range and all veh. same range, with inf smallest range, then recon then vehicles at longest range. Also light cover does NOT block LOS or reduce spotting range.

Autocannons can stun, same with most AAA. Some autocannon cant fire at same time as main gun.

Also units in middle of forest can only shoot up or forward at close range, AA units will not fire outside the forest only stuff that flies overhead. Put them on the edge to engage then move them back in for cover.

Veteran units get a stabilizer as well as better accuracy and morale although you get better bang for buck if you only bring in vet 1-2 units(if you bring vetted units in at all) Veterancy buff get lower as you get higher, so lower vet gives more bonus overall, more cost effective.

Try top use groups of no more than 2-3 units. You get higher morale with more units in a group, but if one panicks or routs the others will retreat with it, then you have to separate them. I usually use groups of 2 for heavier veh, and sometimes groups of 3 for things like T-55

ATGM units should always be spread out as far as possible with flanking shots if possible. They tend to target the first veh. in the closest group, making your grouped AT units waste missile on one target at a time.

Krauter
07-10-12, 10:52 PM
Just had quite an enjoyable match with Arc vs the AI. Sadly we got compstomped (I think that's the right term for it). However we lost the battle but.. Probably won the war!.. Or something like that. Dam those Commie Pinkos and their tank rushes!

Oberon
07-11-12, 05:39 AM
Just had quite an enjoyable match with Arc vs the AI. Sadly we got compstomped (I think that's the right term for it). However we lost the battle but.. Probably won the war!.. Or something like that. Dam those Commie Pinkos and their tank rushes!

And helicopter rushes, don't forget the Mi-2 spam... *shudders*

Oberon
08-10-12, 08:10 AM
The End of Helo Spam?

http://www.rockpapershotgun.com/2012/08/10/wargame-airland-battle/#more-119368

This looks good, it looks like USAFE is finally making an appearance. Judging by the hints they've given on social media lately and the maps I'd wager this will be set on the Norwegian front.

Be interesting to see how this pans out...but at last, something to counter the dreaded Mi-2 spam horde!

Crécy
08-10-12, 08:27 AM
The End of Helo Spam?

http://www.rockpapershotgun.com/2012/08/10/wargame-airland-battle/#more-119368

This looks good, it looks like USAFE is finally making an appearance. Judging by the hints they've given on social media lately and the maps I'd wager this will be set on the Norwegian front.

Be interesting to see how this pans out...but at last, something to counter the dreaded Mi-2 spam horde!

Already? That was fast...

Also I'm unable to find a picture which could even nearly point out how ultimately dumb name they have given to the sequel.

Oberon
08-10-12, 08:32 AM
Now I have a bit more time to type. (Wanted to be first to post this :O:)

I think that they will probably implement aircraft in a similar manner to World in Conflict. You use points in order to call in either CAP or CAS, CAP can hit helos hard and fast and CAS can knock down ground units. Both will be vulnerable to SAMs and AAA, but lethal to any other ground unit that exposes itself. Weapons will include the GAU-8 (because let's face it, the Hog has to be in there), Cluster munitions (good for hitting hidden targets), Napalm (good for pesky units in forests) and guided missiles (good for plinking individual heavy tanks). NATO will probably have access to Hogs and Tonkas/Jaguars for mud moving, F-15s and perhaps the Fighter Tonka for CAP.
One interesting fly in the ointment is the Harrier...it would be very interesting to see if they put it in like a helicopter, although it could be rather game breaking.

Either which way, it's good to see them expanding the horizon (pardon the rather terrible pun) of this game, and given how good they've been with support, and how realistic the original is, I have high hopes for the Norwegian front. I also hope that they put in the sounds that are in that video, in particular the helicopters, they sounded very nice indeed. :rock:

But yes, the name is very dumb, I'll agree.

But also a sign that they've done their homework it seems:

http://en.wikipedia.org/wiki/AirLand_Battle

Oberon
08-10-12, 08:44 AM
Bugger me sideways!

Just like its predecessor, Wagame: AirLand Battle takes players through a series of conflicts commanding NATO and Warsaw Pact troops between 1975 & 1985 at a turning point of the Cold War. In this episode, war rages in Northern Europe, notably Scandinavia, whose architecture and magnificent landscapes are faithfully recreated in the game.
Wargame: AirLand Battle allows players to command all military resources of the Cold War era from tanks to planes. A total of 150 planes strengthen the playable arsenal of the game, from fighters to bombers to electronic warfare planes. Four new nations and their vehicles join the original eight from the first installment, making a total of over 750 vehicles and combat units rendered in realistic detail! Wargame: AirLand Battle also brings authenticity to the next level thanks to a new weapons system, better handling of fire effects, and a new Urban Combat Interface (UCI) allowing for battle inside cities.


150 planes?! EAW included? Four new nations?
Given that it's NORTHAG, I wonder if the Dutch or Belgians will be involved? Norway is a cert, perhaps Finland?
I'm really very intrigued how they're going to manage aircraft in this now.

Arclight
08-10-12, 09:00 AM
Er... so exit W:EE? The bloody hell?

We'll be paying new-game prices for an expansion...

I like Eugen well enough and I really like W:EE, but this feels like a stab in the back to be honest. :-?

* But yeah, to be fair, it does sound rather brilliant.

Raptor1
08-10-12, 09:14 AM
One hundred and fifty different fixed-wings? That's impressive. Granted, we'll probably have half a dozen different variants for each airframe, but it's still a lot. Maybe with their fighters NATO won't be so screwed...though with Warsaw Pact ground attack aircraft around and the general (lack of) quality of their SAMs, maybe not...

As big as the map in the trailer seems, I doubt it is actually big enough to justify having on-map airfields without seriously bending reality (which was done in a few areas in in the first game, so is entirely possible), so I agree that aircraft will be most likely be stationed off-map and have the ability to be called in every few minutes. One thing I'm really hoping they will have this time is a dynamic or strategic campaign mode, rather than fixed missions, which, besides the obvious advantages of being utterly awesome, will allow them to keep realistic aircraft operations without having them totally abstracted.

As for the name, I really don't mind it for once (beyond the fact that calling it 'Wargame' to begin with is still silly). By itself, 'AirLand Battle' would be quite silly, but since it is actually a relevant term it doesn't get nearly as many facepalm points as it would have otherwise. Yeah, they could probably have come up with something better, but is it really on the same level as, say, Ghost Recon: Advanced Warfighter or Future Soldier?

Well, at least they didn't name it 'Wargame: Deep Battle'...

HunterICX
08-10-12, 10:03 AM
Well, at least they didn't name it 'Wargame: Deep Battle'...

Be carefull, they might going release an expansion that includes ships and nuke subs.

HunterICX

Oberon
08-10-12, 11:20 AM
One thing I'm really hoping they will have this time is a dynamic or strategic campaign mode, rather than fixed missions, which, besides the obvious advantages of being utterly awesome, will allow them to keep realistic aircraft operations without having them totally abstracted.

This gives me hope of the same sort of thing:

The solo campaign is composed of several new dynamic campaigns, during which players manage all aspects of battle by leading each brigade of the Theater of Operation and making good use of reinforcements and strategic support. Wargame: AirLand Battle still allows customization of armies in solo and multiplayer modes thanks to the 'Deck' system, which is now being enhanced with an integrated 'viewer'. Ultimately, each decision made will have an impact on the tactical outcome of battles and evolution of the global conflict

Oh, and Arc, it's not quite exit W:EE, there's a third DLC for W:EE on its way, and W:AB (or W:ALB?) won't be released until next year. I don't think Eugen are quite as 1C about game support, but we'll see.

Arclight
08-10-12, 12:13 PM
I know, but W:EE was released this year. With a new release next year, you enter the "yearly update" cycle which is so beloved by all...

It does sound like they are going all out on the next one though. If W:EE was nescesary for funds and such, and ditching Ubisoft as publisher (praise the Skygods), fine, I can get behind that. Just hope that we won't have yet another "new" game the year after that.

To me it seems like they released a milestone on the way to what they are working on now and called it W:EE; surely they would need more than one year otherwise. :hmmm:

Oberon
08-21-12, 11:45 PM
Here's some more new info for those who have not been watching the Eugen forums:


the campaign is playable in coop too

Sweden, Norway, Canada and Denmark confirmed new nations

the urban zone are more complex and natural

the infantry manage urban terrain at the district level instead of only building.

The planes have various stats to take into account, such as manoeuvrability, weaponry, time of arrival, etc


There are also two wallpapers:

http://img849.imageshack.us/img849/5379/wargameairlandbattle.png

http://img249.imageshack.us/img249/1774/wargameairlandbattleurs.png

So, we know the Froggie and Hog are in, although I'm not sure what to make of the afterburners on the Hog...perhaps it's a bird strike...on both engines...at the same time... :haha:

Still, shaping up nicely, although the nation choice is a bit bemusing, Sweden is an interesting choice particularly, still I dare say it revolves around the campaign storyline, which will have a Co-Op, which is nice.

Raptor1
08-21-12, 11:53 PM
So, we know the Froggie and Hog are in, although I'm not sure what to make of the afterburners on the Hog...perhaps it's a bird strike...on both engines...at the same time... :haha:

Nah, it's just that that particular A-10 is being piloted by one of us. Beep-beep-beep-beep...

Oberon
08-22-12, 10:24 AM
Nah, it's just that that particular A-10 is being piloted by one of us. Beep-beep-beep-beep...

"...Left Engine Fire, Right Engine Fire, MFD Failure, RWR Failure..."

Oberon
09-07-12, 11:08 AM
More news from AirLandWarCake:
http://www.rockpapershotgun.com/2012/09/07/air-land-and-c4-wargame-airland-battle/#more-123464

Some interesting glimpses there. Including the UK getting three aircraft with three subtypes. My money is on Harrier, Tornado and Jaguar.
In regards to how aircraft are handled, I'm guessing that they will loiter within a circular flight path until ordered on a mission (with perhaps the exception of the Harrier which could hover), the fact that Eugen are not having aircraft as a purely call in, roll in, roll out function like just about every other RTS Cold War game has done (WiC and Armoured Brigade come to mind here) gives a hint to the sheer scale of the maps that they're planning to release with the game.

Nippelspanner
09-07-12, 12:58 PM
"...Left Engine Fire, Right Engine Fire, MFD Failure, RWR Failure..."

So? Piece of cake for this beast. She will fly on and still complete the mission!:|\\

Krauter
02-19-13, 06:00 AM
So for Radio, here is a look at my NATO Deck.

US CV (armoured w/ 4 to go, can't think of the name).
Super Chinook
Jupiter
FOB

M8 Jeep Recce
Gazelle

(Here is where it splits, last night I was trying a inf. rush deck, I'll list both).

Rush:
Chasseur/VAB -> Vet them and rush forests
Jager/Fuchs -> Unvetted most of the time, to hold towns/forests
Fernspaher/Fuchs -> Shock infantry/recce.
Rangers/Bradley -> AA/Recce inf. Also to make strongpoints in forests/towns.
2e Rep FAMAS/Puma -> Behind enemy lines recce/Taking down CVs.

Normal:

Jager/Fuchs -> Same as above
Fernspaher/Fuchs -> ditto
Paratroopers/Saracens -> Shock Troops
Rangers/Brads
2e REP/FAMAS/Puma

Rush Deck:
AMX30 -> Defensive line holder
Leo2
Sheridan -> Cheap ATGM Rushes
M60 -> Attacking tank

Normal:
AMX30
Chieftain
Leo2
M60

AUF1
Chaparelle
Rolands
M120 Mortars

Marder
I-tow Jeeps (Sometimes I use these as my exclusive ATGM carrier, otherwise I have Milan F2 teems to replace my rangers.
AMX10/HOT

Gazelle Cannon
AH1 Cobra
Apache.

As you can see I'm kind of all over the map. I find the hardest part about NATO for me is the Inf. Selection to let me play aggressively. I find if I rely too much on my Inf. I can't close the distance and destroy the enemy. Conversely, with their tanks I often can't get close enough either without risking my tanks to atgm or superior pact tanks (T64, T62m1, T55AMV1, T80,etc).

Finally, I lack a good blob or inf killer outside of just stunning them with mass mortar fire. As for AA I find the Chaparals and Rolands are good for point defense, but lack the auto-cannon AA like the Strop or ZSU. Otherwise I just find myself calling in Marders which isn't ideal. Any tips on how I can improve this lineup?

Cheers.

reignofdeath
02-19-13, 08:16 AM
Whens the air land pack come out?? Man I really want to buy this game, anyone let me know when there is a steam sale
:arrgh!:

Oberon
03-15-13, 07:01 AM
http://www.youtube.com/watch?v=MRMH887q3Bo

Hot damn! :yep:

HunterICX
03-15-13, 07:05 AM
Want! :o

HunterICX

reignofdeath
03-15-13, 07:38 AM
Want! :o

HunterICX

Second that notion!

Arclight
03-15-13, 08:55 AM
Ah right, they released their "ultimate patch" for EE as well; http://www.wargame-ee.com/forum/viewtopic.php?f=113&t=24986

Oberon
03-25-13, 07:48 AM
http://www.youtube.com/watch?v=IpC-_yVa6TM&feature=youtu.be

Some video from the ALB beta.

Oberon
03-28-13, 10:05 AM
ALL HAIL BRITANNIA!

https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/902904_489567467775784_883676423_o.jpg

Objects of note:

Top right hand corner - Centurion tank! :rock:

Second row from front, furthest right - Tracked Rapier SAM launcher! :rock:

Second row from front, third from right - Falcon SPAAG! :rock:

Also of note, Warrior IFV! No more having to rely on that bloody RARDEN (aka Sabre), and a nice looking Fox ARV (hopefully they'll have the MILAN variant too for some tank hunting).

I'm looking forward to unlocking these. :yep:

Dowly
03-28-13, 10:08 AM
Are those DAC's in the back row? :)

Arclight
03-28-13, 10:31 AM
Also of note, Warrior IFV! No more having to rely on that bloody RARDEN (aka Sabre), and a nice looking Fox ARV (hopefully they'll have the MILAN variant too for some tank hunting).
Sadly it's still the same useless RARDEN AC. Well, the same useless manual ammo feed, to be fair.


I can't wait another 2 months for this. Trying to satiate the apetite with W:EE, but it ain't cutting it. :shifty:

Herr-Berbunch
03-28-13, 11:18 AM
Second row from front, furthest right - Tracked Rapier SAM launcher! :rock:

Tracked Rapier! So '80s. :haha: So glad the RA moved on to towing them with BV206s, and the RAF Regt. with Landies.

Krauter
03-29-13, 03:38 PM
Anyone down for some Wargame today?

Biggles
04-12-13, 10:49 AM
So this game is hard huh? I'm stuck on the second mission already, this is gonna get ugly...I'd love it if there was an actual difficulty setting alas...:wah:

Krauter
04-12-13, 02:33 PM
The problem with the Single Player Campaign is that the mechanics used in it are based off of the vanilla game. AFAIK they never updated the single player campaign with the patches so stuff that works in MP will not work in SP. Or things that were easily accomplished or just in reach are now not with the current Meta.

Better off playing MP in my opinion

raymond6751
04-12-13, 04:10 PM
The video/trailer for the air land battle looks awesome! So...we have to wait a couple of months still?

I've been eyeing EE for a while now. How is the multiplayer?

Biggles
04-12-13, 04:59 PM
Not a fan of MP RTS...but I like playing with other humans against AI...one can do that in this game?

Oberon
04-12-13, 05:24 PM
Not a fan of MP RTS...but I like playing with other humans against AI...one can do that in this game?

:yep:

Biggles
04-12-13, 05:48 PM
:yep:

Excellent! Still feel that I gotta make some progress in the SP...as far as I understand, you have to earn points in order to buy units to use in battle?

HunterICX
04-13-13, 04:32 AM
Excellent! Still feel that I gotta make some progress in the SP...as far as I understand, you have to earn points in order to buy units to use in battle?

No the command stars are to ''unlock'' new units&variants which you then can add to your deck.

In MP you get XP when you play against other players, team vs team or team vs AI. if you level up you get some command stars as well to use to unlock new units&variants for your decks.

HunterICX

Krauter
04-13-13, 10:46 AM
Anyone down for some W:EE right now? Just a 1v1 or 2v2?

bertieck476
04-13-13, 05:07 PM
Anyone down for some W:EE right now? Just a 1v1 or 2v2?

I would like to do this in the future but Im still a bit of a noob.