View Full Version : crashing when docking at Kiel
eviljezza
02-26-12, 04:10 AM
I keep getting a crash after the tutorial when I come to dock at Kiel, these are my currently installed mods in order:
Accurate German Flags
Nauticalwolf's Interior Mod V1.0
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
Shadow Improvement ModLR
SteelViking's Bunker Fixes V1.0
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
gap - HD 1 deg Scope Bearing v 1.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 BrighterNights V2.1
DBSM_Music_1_0_4
misha1967
02-26-12, 04:26 AM
Yep. Known problem.
In order to avoid it, see this thread: http://www.subsim.com/radioroom/showthread.php?t=180044
Basically, what you do is run the tutorial in "vanilla" with no mods, return to Kiel, save, exit game, install mods and then start up game, start new campaign and "skip tutorial."
But do check out the thread linked above, as it is much more detailed and contains a ton of extra useful info.
eviljezza
02-26-12, 04:34 AM
Ok thank you very much
the_boat_captain
02-27-12, 07:27 PM
Returning from the tutorial mission, I attempted entering into the subpen bay (1 next to the far left bay) at Kiel. My sub crashed, so I backed up and tried the next bay to the left ( the far left bay) and entered ok. Now I know why ... the other bays the player has no access to when your character can walk around ... he can only move around in that one bay. The other bays are blocked off from entering with your character, so attempting to enter any of the bays with your sub will result in a crash, EXCEPT for the far left bay. :up:
misha1967
02-28-12, 02:29 AM
What you're seeing, the_boat_captain, is actually a meticulously researched and historically accurate simulation of the work of an often overlooked part of the Kriegsmarine, the UBootParkierungsSpezialAbteilung (or "Special Detachment for U-Boat Parking" in English).
They were responsible for the correct and proper assignment of docking space for the U-Boats of the Kriegsmarine. Without proper assignment, the harbor master's documents and the loading manifests might get messed up and, as we all know, a sure ticket to clearing minefields on the Eastern Front was to create discrepancies in the Reich's documents.
They were also way ahead of their time, technology-wise. On the bottom of the bow portion of the hull there was a small radio transmitter with a unique code that would transmit continuously when it found itself in range of one of the receivers at the bottom of every docking bay (much like your modern day toll road tag). If the code matched, the steel gate blocking the entrance would lower into the ocean floor and allow access. If it didn't match, the U-boat trying to access a different boat's docking space would ram into the gate.
Initially, this radio transmitter was attached to the stern, since parking your boat with the bow facing out could save valuable time when departing, but it was found that reverse parking a 750 ton U-boat was more trouble than it was worth. Not because of the difficulty of the maneuver, but because the additional time needed to perform it was far more than could be saved by it. Several studies from 1937-1939 were performed to confirm this.
Of course, I may just have made all of the above up but hey, it's my story and I'm sticking to it. :03:
LiquidKameleon
12-31-14, 06:33 AM
Sorry to revive this thread, but I just finished my first mission with the Wolves of Steel megamod, and now the game crashes even when I get closer than like 10 km to Kiel.
I'm pretty sure I started the campaign properly and all.
LiquidKameleon
01-01-15, 05:54 PM
Solved it, appears that I didn't do my googling properly.
If anyone else comes across this for the same reason, see this thread:
http://www.subsim.com/radioroom/showthread.php?t=203455
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