View Full Version : Can't seem to get upgraded to Gato, TMO2.5
Playing TMO 2.5 with RSRDC. I've been driving a Tambor since early '43. I'm now in Dec '44 and can't get upgraded to Gato. I've been thru Pearl, Midway, Majuro and now Saipan home bases but am still stuck with a Tambor. I've amassed over 100K tons and have more medals than I can give out. I feel like it's groundhog day. Anyone else have this?
I suggest that this problem should be marked as "fixed" with Annker,s fix as linked in post#30 to this thread. I've DL'd it and used it and was able to move from a Gar, to Tambor, to finally a Baleo by late 1942.
donna52522
02-20-12, 09:14 PM
I had tried the "terrible T' campaign twice, both times they messed up in early 1944....So I reinstalled RSRDC to do a normal career, started with a Sargo, was upgraded to a Gar, and then a Tambor in early 1943.
I had the Tambor until they mothballed me and the boat in May of 1945. I was getting a Navy Cross with every patrol and had over 300,000 tons sunk, yet never upgraded to a Gato or Balao.
I think there may be a Tambor problem with TMO 2.5 :damn:
Thanks for sharing. It's been interesting career though! Decided to wait around in Sibuyun Sea to see the big battle on Oct 24, 1944. RSRDC is something, so much action my PC couldn't handle it and crashed.
Think I'll start a new career.
gAiNiAc
02-21-12, 12:45 PM
I noticed something funny as well............
I started a new construction '42 campaign. (GATO)
Did the 3 sea trials and finished my first war patrol....
Was offered an upgrade....... Tambor class.
Something is definitely broke.
Sidekikd34
02-24-12, 07:00 PM
Y'all did notice Ducimus kindly noted it's not guaranteed to work with any other mod, right? Have you tried TMO alone and see if that works?
Y'all did notice Ducimus kindly noted it's not guaranteed to work with any other mod, right? Have you tried TMO alone and see if that works?
So what might have changed with TMO 2.5? I've played TMO with RSRD for over a year and never saw this. Yes, I play TMO 2.5 alone and haven't seen this (yet!).
donna52522
02-25-12, 10:40 AM
I played TMO2.5 stand alone, with the 'Terrible T' campaign...they both messed up in early 1944....I was sent back in time to 1942...I had posted about it close to a month ago.
Sidekikd34
02-25-12, 02:09 PM
So what might have changed with TMO 2.5? I've played TMO with RSRD for over a year and never saw this. Yes, I play TMO 2.5 alone and haven't seen this (yet!).
I'm guessing if it is a TMO problem, it has to do with making Tambor class to upgrade level 5, which is higher than all other classes. I've looked around in the files, and I don't know why that would make a problem if you're already in a Tambor, although upgrading to one would lock you in forever.
I make my own mod over TMO using Duci's files as a base, so I haven't actually got to using TMO 2.5 much yet...
You may want to try putting Tambor back to UpgradeClass=3 in \Data\Submarine\NSS_Tambor\NSS_Tambor.upc, putting it on the same level with Gar and Gato, and see if that works better for you. If I run across the same issue, I'd try that first.
Although, that ruins the whole Terrible T campaign. The strange thing I see in the campaign is Tambors are excluded from all flotillas, but in the Tambor campaign, PH goes away and comes back, which is unlike the others.
Ducimus
02-25-12, 08:20 PM
*sigh*
I know what the problem is. SH4 hates me.
Yes, as noted, the Tambor is set at upgradeclass 5. This was intentional, because the way i had set up the upgrade classes, the order of progression should be something like:
S class -> Porpoise -> Salmon/Sargo -> Gar -> Gato -> Balao/Tench
With the tambor completely out of the loop into the upper end. In theory, you couldne't get offered a tambor unless you were in a tench. I intentionally removed the Tambor classes from ALL other flotillas to be sure they couldn't be offered anywhere else by mistake (apparently the game will give you a boat even if it isn't assigned to your flotilla), and also there was a presumption on my part that the game will offer upgrades in numerical order. Logical no? 1 before 2, 2 before 3, 3 before 4.
Since the game defies logic, the only way to really fix this is to revert the associated files back to the previous version of TMO, and scrap the terrible T campaign.
I also want to mention that i have NEVER EVER liked what the devs did with how submarines or conning tower refits are offered. It really sucks, because whatever routine they have in the code, defies all logic or sanity, so it is extremely hard to mod and account for. I have often thought of trying to change it back to how it worked in SH3, but i don't think its possible, its code level.
And BTW, i did test this all out before i published TMO 2.5. I set up a test mission outside of pearl with the main objective to reach the desginated area, rewarding enough renown to be a considered a successful patrol. I then took this setup and ran several boats out of pearl and it worked as i wanted, but apparently it was a fluke. A classic case of "it worked on my computer".
edit:
The strange thing I see in the campaign is Tambors are excluded from all flotillas, but in the Tambor campaign, PH goes away and comes back, which is unlike the others.
That was intentional. I had set it to where if you played the whole thing, your base would be changed in the south west pacific. To change the pace, new missions etc, instead of running just the PH missions all the time. Eventually changing you back to PH. As i recall, i set this to very loosely follow the Tautog's patrols in terms of base assignments.
Yes, as noted, the Tambor is set at upgradeclass 5. This was intentional, because the way i had set up the upgrade classes, the order of progression should be something like:
S class -> Porpoise -> Salmon/Sargo -> Gar -> Gato -> Balao/Tench
With the tambor completely out of the loop into the upper end. In theory, you couldne't get offered a tambor unless you were in a tench. I intentionally removed the Tambor classes from ALL other flotillas to be sure they couldn't be offered anywhere else by mistake (apparently the game will give you a boat even if it isn't assigned to your flotilla), and also there was a presumption on my part that the game will offer upgrades in numerical order. Logical no? 1 before 2, 2 before 3, 3 before 4.
Since the game defies logic, the only way to really fix this is to revert the associated files back to the previous version of TMO, and scrap the terrible T campaign.
While your idea of the new boats being offered in order, 1....2.....3....4 makes sense. They might just as well be offered in order of increasing value, i.e. 1.....1+x.....1+x+y..... That is, every new command would be an improvement over the previous one. Maybe a marginal improvement, maybe a large improvement. It is not only a matter of rewarding a CO for a good patrol, but perhaps more importantly, of mating the best CO's with the best available boats. Also, there would likely be quite a bit of chance involved (I guess), as to what happens to become available at that particular time.
Sidekikd34
02-25-12, 11:07 PM
That's pretty much what I was thinking, based on what you said in your manual about refits/upgrades/promotions all being thrown together in the game engine. It just doesn't like taking Tambor out of the system.
Ducimus
02-26-12, 07:42 AM
While your idea of the new boats being offered in order, 1....2.....3....4 makes sense. They might just as well be offered in order of increasing value, i.e. 1.....1+x.....1+x+y..... That is, every new command would be an improvement over the previous one. Maybe a marginal improvement, maybe a large improvement. It is not only a matter of rewarding a CO for a good patrol, but perhaps more importantly, of mating the best CO's with the best available boats. Also, there would likely be quite a bit of chance involved (I guess), as to what happens to become available at that particular time.
By this time i think it's obvious that if there's an upgrade available, the game tosses the upper end at you regardless of the value of upgrade class, or even if its in the same flotilla or not. The game just doesn't care. From what i gather from this thread, regardless of everything else, It always shoots for the bigger number. That said, i still don't understand why it worked on my computer. When i get around to fixing this, i'm going to stop trying to be elegant, and pick a simple straightforward solution.
gAiNiAc
02-26-12, 06:42 PM
Duci,
You should fire those SHIV developers for making such a crappy mod that screws up TMO!!!!
lmao!
:D
Ducimus
02-26-12, 08:04 PM
I'm just sorry this has manifested itself into a problem. I've poured a lot of effort into this game and mod. The kick in the crotch is I haven't honestly tried to play a real career game in a couple of years. Test games a plenty, but to sit down and enjoy it? It's just not in my capacity. I know too much of the inner workings to suspend disbeleif, all i see is variable and objects; and because of that, i have zero desire to play.
Anyway in the interm, to fix this problem, you'll have to look at the submarine UPC files of the last version of TMO, in specific the upgradeclass variable. It should be near the top section of the file. Edit this to the last version of TMO, and then take the careerstart.upc file, and the flotilla.upc file as well. They're located i belelive, data/upcdata/upccampaign or something like that. Should be a straight drag and drop. This will pretty much be what the patch will look like, if you want to go ahead and fix the problem yourself. I will patch it, though i cannot say when. I have very little desire to look at the game, other then to save face from my collossoal screw up, and i don't have any of the previous files backed up on my new computer. So if i can't grab the old files, ill have to fix things the hard way.
The above is going by memory mind you, i'm slightly buzzed right now from captain morgan rum. Anyway, the only way to salvage the concept behind the terrible T campaign, is basically to disable and remove every freaking sub from play EXCEPT the one boat you want to play the entire war. Kinda sucks, but there it is.
Ducimus
02-28-12, 12:03 PM
. It is not only a matter of rewarding a CO for a good patrol, but perhaps more importantly, of mating the best CO's with the best available boats.
I've been thinking about what you said here the last couple days.
I need two bits of information from those experiencing this problem.
1.) How much renown are you averaging per patrol? What was the most renown you earned in any single patrol?
2.) After being offered a Tambor, are you in the same flotilla, or are you being transported into the Terrible T flotilla? ( You can check but looking at the transfer menu (phone in office), it should list the description of your current flotilla at the top of that screen. )
I'm developing a two part theory that
A.) renown earned influences upgrade class. In my testing, I only tested what was considered a good patrol. I didn't test excellent patrol ratings. Maybe why it worked on my computer?
b.) I have a sneaky suspicion your in the same flotilla you were to begin with. As i recall, the Missions for the tambor still reside in every flotilla the boat was assigned to. All i did, as a short cut (because i didn't feel like rewriting the ENTIRE FILE), was date the tambor availablity dates to be post war. It could be the game is not paying attention to when the boat is available in terms of date, and fixates only if missions are available for it.
donna52522
02-28-12, 01:28 PM
I have always been in Fremantle when I moved up from a Gar to a Tambor, but always career start at Cavite. I'm playing 2.2 now and I am in Surabaya so I'm not sure what the Fremantle flotilla is called. When playing the 'Terrible T' it's usually transferring in or out of Fremantle in late 43/early 44 where myself and at least one other person I know of was time warped back to July 42.
As for renown, mine always fluctuates too much to have an average, so I can not help you there.
On a side note, I was excited when 2.5 came out with the 'T' campaign, sorry it didn't work out as you had planned. The rest of the changes are great, the environments and the night surface attacks had really made the game more enjoyable. It's a shame you put so much work into a game that you no longer enjoy playing, but I think I can speak not just for myself but for a lot of people when I say your work is greatly appreciated. TMO is an excellent mod.
I do hope some kind of patch type fix will become available as some people, especially myself, are not very good at file changing/swapping. :)
WernherVonTrapp
02-28-12, 02:46 PM
I've been thinking about what you said here the last couple days.
I need two bits of information from those experiencing this problem.
1.) How much renown are you averaging per patrol? What was the most renown you earned in any single patrol?
2.) After being offered a Tambor, are you in the same flotilla, or are you being transported into the Terrible T flotilla? ( You can check but looking at the transfer menu (phone in office), it should list the description of your current flotilla at the top of that screen. )
I'm developing a two part theory that
A.) renown earned influences upgrade class. In my testing, I only tested what was considered a good patrol. I didn't test excellent patrol ratings. Maybe why it worked on my computer?
b.) I have a sneaky suspicion your in the same flotilla you were to begin with. As i recall, the Missions for the tambor still reside in every flotilla the boat was assigned to. All i did, as a short cut (because i didn't feel like rewriting the ENTIRE FILE), was date the tambor availablity dates to be post war. It could be the game is not paying attention to when the boat is available in terms of date, and fixates only if missions are available for it.I wish I could answer your question as accurately as you would probably deem necessary, but a lot of variables came into play in my experience which might have influenced the actual number, like a "Command Presence" specialist who influenced my renown.:hmmm:
Still, I can say that my renown (I thought) was a little on the high side. There were a lot of Jap subs that kept appearing during my patrols too. I think I came across six or seven over three patrols (3 on one patrol alone). They were split between contacts in the South Chian Sea and the Flores Sea. I also came across large numbers of tankers (Large and Medium) in the Makassar Strait. So many in fact, that I never made it to my patrol objectives (the shortest routes being through the Makassar) without expending all of my ordinance and RTBing. I was averaging about 55 to 60k tonnage per patrol, about half of which were large tankers.
There was almost no air patrols (even near air bases), and even running RSRDC in tandem with TMO, it was sparse enough for me to take notice.
I've since started a new career using the workaround that you previously mentioned (so far no problems), so I cannot check for sure what flotilla I was assigned to. I will say that I was stuck at Fremantle right after Cavite and, even after a Jan. 1, 44 transfer to Midway, I was still being assigned to patrol areas that I had been patrolling when I was based at Perth-Fremantle. There was one point where I was advised to shift my base of operations to Milne Bay (via radio message) but, my Home Port (tilted anchor) never changed over from Fremantle.
I'm hoping that this will help some in your endeavor to narrow things down.;)
gAiNiAc
02-29-12, 06:11 PM
Anyway in the interm, to fix this problem, you'll have to look at the submarine UPC files of the last version of TMO, in specific the upgradeclass variable. It should be near the top section of the file. Edit this to the last version of TMO, and then take the careerstart.upc file, and the flotilla.upc file as well. They're located i belelive, data/upcdata/upccampaign or something like that. Should be a straight drag and drop. This will pretty much be what the patch will look like, if you want to go ahead and fix the problem yourself. I will patch it, though i cannot say when. I have very little desire to look at the game, other then to save face from my collossoal screw up, and i don't have any of the previous files backed up on my new computer. So if i can't grab the old files, ill have to fix things the hard way.
The above is going by memory mind you, i'm slightly buzzed right now from captain morgan rum.
I'm attempting your fix..........In order to replicate a completely controlled environment I will partake of much Bulleit Bourbon in the process. Hopefully that'll smooth out any abberations. Buuuurrrrpppp!
I've reset the upgradeclass variable for the Tambor from 5 back to 1 as per TMO 2.2.
I've copy and pasted the flotillas upc from 2.2 into my 2.5
and I'm taking the careerstart upc from 2.0 and pasting it into 2.5... (not present in the 2.2 upgrade.
I'll let you know how it goes ....my not so scientific criteria will be if I get upgraded to a Gato when I hit Brisbane....
I'll run a campaign from S boats in Manila/Surubaya/Freemantle/Brisbane transfer/Upgrade to a Salmon or Sargo usually happens here around patrol 4 or 5......Upgrade to Gato usually kicks over around patrol 10.....
paulhager
02-29-12, 08:01 PM
I posted some information about my experiences with this bug. Here is the relevant section:
I did some poking around with the save files. It appears that what happens is that upon accepting a new command, you get "TamborCareer", which is the "Terrible T" career/campaign. That is the only option you get and once you have that career you are essentially stuck there forever. The Freemantle base change seems to be a "Terrible T" bug that pops up just as soon as your next base change occurs.
In addition there was a flotilla change.
Incidentally, I'm in the midst of another career, starting in a Gato out of Pearl in June 1942. At the conclusion of 3rd Patrol (24 Dec), I was offered a new sub. Turned out to be a Balao. So, it doesn't always seem to happen.
As for renown, it's been a long time since I got other than an excellent for a patrol, so I don't think it is renown related, particularly since I didn't get a Tambor in this most recent career.
Historically the new GATO class boats first sailed out of Pearl/Midway and didn't patrol from Fremantle and other ports Asiatic until Dec 42/Jan 43.
I didn't look at any stock or modded SH4 flotilla's to see, but it seems like Ducimus (for example) tried to strike a balance leaning toward historical accuracy - with some leeway.
Pearl would be where I'd expect to get moved into a GATO class first.
Happy Hunting!
Art
gAiNiAc
03-02-12, 10:35 AM
Historically the new GATO class boats first sailed out of Pearl/Midway and didn't patrol from Fremantle and other ports Asiatic until Dec 42/Jan 43.
I didn't look at any stock or modded SH4 flotilla's to see, but it seems like Ducimus (for example) tried to strike a balance leaning toward historical accuracy - with some leeway.
Pearl would be where I'd expect to get moved into a GATO class first.
Happy Hunting!
Art
Well, yeah, historically speaking the first Gato's were dispatched to Pearl.....
The problem (in 2.5 due to whatever reasons...."Terrible T" etc..) is that the Tambor class has upgrade precedence over all other types it seems. I was "upgraded" from a Gar to a Tambor.... that does not make sense at all when you consider that the Gar class was the later model.
If you look at the upgradeclass in the upc files for all the various boats you'll notice initially that the S boat's are 0 and all other early war fleet boats (Sargo, Salmon, Gar, Tambor) are upgradeclass 1 respectively. Gato is 2, Balao is 3, etc..
The implication is, other than from an S boat starting career, you shouldn't get an upgrade to anything other than a Gato at minimum dependent upon availability. Upgrades ought to progress from 0 to 1, to 2 then 3 depending upon class availability. It should be impossible to get upgraded from a 1 to a 1.
The Tambor being set to 5 probably throws the proverbial monkey wrench into the works....
Tanedin
03-02-12, 11:41 AM
If you open up the NSS_(class).cfg file and change "HumanPlayable" to no, I assume the game will not offer you an upgrade to that class, right?
GAR to a TAMBOR. The designer of SH4 said if you had a bad patrol you could get downgraded. Well, maybe he hinted that.
All SH4 cares about is Objectives. Complete them and SH4 is happy. It doesn't care about sinking Capital ships, only Objectives.
Can you pick up the phone and transfer to Pearl? There were so few TAMBOR and GAR class, maybe you triggered something to give you a new command and the dice came up TAMBOR.
By Objectives I'm not saying refit & refuel and go out again. Just complete yours and if you have enough torpedoes and fuel, radio in and get another Objective. Doing that you should progress up the classes etc.
Happy Hunting!
Art
The Tambor being set to 5 probably throws the proverbial monkey wrench into the works....
Is that the TAMBOR or TENCH class that is 5?
I should download 2.5 and look. The game behaves the way I described.
Message above, after completing that one or two Objective patrol RTB. You knew that.... lol
I'm sorry.
Lastly, I would love to patrol in USS TUNA (SS-203) in the middle of the War, proud warrior that she is! :)
Happy Hunting!
Art
gAiNiAc
03-02-12, 12:54 PM
GAR to a TAMBOR. The designer of SH4 said if you had a bad patrol you could get downgraded. Well, maybe he hinted that.
All SH4 cares about is Objectives.
No bad patrols........I know about the objectives........tonnage & types does impact renown though.
Is that the TAMBOR or TENCH class that is 5?
I should download 2.5 and look. The game behaves the way I described.
Message above, after completing that one or two Objective patrol RTB. You knew that.... lol
I said Tambor... :DL
tonnage & types does impact renown though.
Technically speaking, yes :)
Downloading . . . . . luckily I have his other versions he refers to.
There is a campaign I usually like to put on top which includes all Special Missions conducted, (doesn't call the stock or other modded missions) different Objectives, forward bases, and different/more start dates, so installing without that will be different.
Looks like he was thinking a typo in the upc's.
Also going to look at the manual "nobody reads"... lol
gAiNiAc
03-02-12, 03:49 PM
Also going to look at the manual "nobody reads"... lol
It's an excellent manual; i've read it a few times :salute:. End to end this is one helluva polished mod......
:arrgh!:
Almost have it, according to what Ducimus said, I need some Captain Morgan to catch up ( just kidding ) .. actually need about 2 hrs and should be right back with it.
Lets see if this works:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3506&act=down
If it doesn't we can delete it.
TMO_25_fix_attempt, "1_TMO_25_small_patch.rar" (25.9 KB)
Test fix, I followed Ducimus recollection, modified two 2.5 Submarines with 2.2 patch data, and dragged Flotillas from 2.2.
As he mentioned Career Start, I got that from 2.0 because it wasn't in 2.2.
Hopefully it works. Install it on top of TMO 2.5.
Ducimus has not endorsed me, I'm just trying to help a burnt out old nice guy modder, Mr Ducimus.
Happy Hunting!
Art
Ducimus wrote:
Anyway in the interm, to fix this problem, you'll have to look at the submarine UPC files of the last version of TMO, in specific the upgradeclass variable. It should be near the top section of the file. Edit this to the last version of TMO,
and then take the careerstart.upc file,
and the flotilla.upc file as well.
They're located i belelive, data/upcdata/upccampaign or something like that.
Should be a straight drag and drop. This will pretty much be what the patch will look like, if you want to go ahead and fix the problem yourself. I will patch it, though i cannot say when. I have very little desire to look at the game, other then to save face from my collossoal screw up, and i don't have any of the previous files backed up on my new computer. So if i can't grab the old files, ill have to fix things the hard way.
The above is going by memory mind you, i'm slightly buzzed right now from captain morgan rum. Anyway, the only way to salvage the concept behind the terrible T campaign, is basically to disable and remove every freaking sub from play EXCEPT the one boat you want to play the entire war. Kinda sucks, but there it is.
gAiNiAc
03-05-12, 09:41 AM
Lets see if this works:
Test fix, I followed Ducimus recollection, modified two 2.5 Submarines with 2.2 patch data, and dragged Flotillas from 2.2.
As he mentioned Career Start, I got that from 2.0 because it wasn't in 2.2.
Hopefully it works. Install it on top of TMO 2.5.
Art
Ducimus wrote:
Hey Art, That's exactly what I did. with one exception, I changed the upgradeclass for "Gar" boats from 2 to 1 as well.
I did 3 patrols in an S class originating in Manila, was bumped up to a Sargo, on my 6th patrol I was upgraded to a Gato....seems the fix works....
Glad to hear it works. He has quite a sophisticated mod... really a big change from when I saw it last.
Like he said, for the terrible T every sub has to be disabled except ...
Happy Hunting!
Art
Ducimus
03-05-12, 01:06 PM
Sorry guys, ive been deliberatly avoiding anything mod related in the past week or so. I appreciate everyones efforts in this thread. Ill get caught up to speed after i've had a few more days away from this subject. That and i've been doing stuff in real life that kinda supercedes the virtual one.
edit:
As an aside, i don't expect anyone to ask my approval to publish any mods that are related to TMO 2.5. See the credits/permissions section in the PDF file for details. You really don't need to ask me.
gAiNiAc
03-05-12, 01:22 PM
Sorry guys,
It's all good............You're the one who knew the fix. We just followed instructions...........
Now, if someone would do TOWER upgrades for the donation Narwhal........
That would be awesome!!!!
hahaha
Quick ?
The "Master Electrician" ability....does that even exist? I've never seen a guy with that one.....
Sidekikd34
03-13-12, 04:48 PM
With no disrespect to aanker, the patch is a bit "quick and dirty", and I think I can make the Terrible T playable, if anyone is interested.
This involves turning off all the other sub classes and setting the second Pearl Harbor deployment to Midway, as I think the game can't handle 2 sets of availability dates on a port.
Does anyone want me to make this available?
That's what Ducimus said, basically what you want to do. Also I think he said, "have at her"... lol :)
Thanks, and Happy Hunting!
Art
Ducimus
03-14-12, 12:02 PM
One thing i was wondering is if the game would behave the same, or as intended, if the Tambor was TOTALLY removed from all flotillas. The reason i didn't do that, and just "post date" the tambor availablity out of play is because it would involve rewriting the entire flotilla file to be in sequence with the tambor missions removed, and i just didn't have the energy to do it. So i had an "AH HAH!" moment, and just dated the tambor out of play.
It could very well be the cause of the problem is that if the game sees missions available for a submarine type, it goes, "oh ok here you go!", even if thats not what you wanted.
So a good question again, is, if you were upgraded to the tambor, did your flotilla change? Or did you stay in your current flotilla?
I'm goin' down
03-14-12, 01:18 PM
I just read this thread. There is only one solution. Ducimus, you are fired. I mean demoted. New Title/Rank: Secretary of the Navy. :D
Note: Secretary of the Navy was James Forestall's position during WW2, as that was his title when he signed an order awarding my father a medal for combat on Saipan.
Ducimus
03-14-12, 01:24 PM
I just read this thread. There is only one solution. Ducimus, you are fired.
Sweet! (http://www.youtube.com/watch?v=EPrSVkTRb24) :woot: :yeah:
DrBeast
03-14-12, 05:44 PM
Sweet! (http://www.youtube.com/watch?v=EPrSVkTRb24) :woot: :yeah:
LMAO!!! Good to see you're still around! :DL
I think Sailor Steve is the boss in the Mods, but I'm pretty sure you can upload one to the Subsim mods and link to it from a post.
One thing is 1st get the number of bytes in size so the program can list it in KB or MB etc. (it does the math)
Unless someone does something really dumb it is kind of hard to get in trouble here. Usually people are very nice and also thankful you contributed.
Happy Hunting!
Art
Sidekikd34
03-16-12, 05:56 PM
Never mind about my patch idea. I found something weird that seems to point to Ducimus' idea about how the game chooses upgrades.
I started with a Gato in March 42, playing on my mod (which only has to do with weapons) over TMO 2.5, and after 5 highly successful patrols, I was offered a new boat. I was given a Balao in September 42, based at Midway.
The Balao cfg says it doesn't exist until 1/1/43, and Pearl Harbor and Midway get in 3/1/43 and 3/20/43, respectively. I think Ducimus may be on to something with the game only seeing that there are missions available at that flotilla for every class of boat, and doesn't check boat availability dates at that time. Kind of a head-scratcher, huh?
I think I'll try editing the flotillas.cfg and removing the missions from boats until their availability dates, and see what happens then. Could be key to the whole Tambor thing.
Horus3K
04-01-12, 04:39 AM
I was driving a Gar from start of War, and i got a Tambor after 2 exceptional patrols with 75/85k tonnage each...well they are basically the same but numerically its a downgrade?
Dunno if this has anything to do with this issue, just to let you guys know
I was driving a Gar from start of War, and i got a Tambor after 2 exceptional patrols with 75/85k tonnage each...well they are basically the same but numerically its a downgrade?
Dunno if this has anything to do with this issue, just to let you guys know
There's your problem, next time try sailing instead of driving. :)
Yes, moving into a TAMBOR from a GAR is a slight downgrade in boat classes but not much.
On a serious note, (this IS April 1st) are you using TMO 2.5? If you are, download the patch
"1_TMO_25_small_patch.rar" (25.9 KB) from:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3506&act=down
Enable that patch with the JSGME - on top of - TMO 2.5 unless there has been a more recent fix. I'd suggest just starting a new career with the patch in case there are hold out files with the wrong information in your Saved Games from before the patch.
Happy Hunting!
Horus3K
04-03-12, 10:16 AM
Sorry for the driving :P...im no native english speaker^^
Yeah i use the small patch now with TMO 2.5, starting a sargo career, after 3rd patrol i got Gar...looking ok so far!
Sidekikd34
04-29-12, 07:06 PM
Never mind about my patch idea. I found something weird that seems to point to Ducimus' idea about how the game chooses upgrades.
I started with a Gato in March 42, playing on my mod (which only has to do with weapons) over TMO 2.5, and after 5 highly successful patrols, I was offered a new boat. I was given a Balao in September 42, based at Midway.
The Balao cfg says it doesn't exist until 1/1/43, and Pearl Harbor and Midway get in 3/1/43 and 3/20/43, respectively. I think Ducimus may be on to something with the game only seeing that there are missions available at that flotilla for every class of boat, and doesn't check boat availability dates at that time. Kind of a head-scratcher, huh?
I think I'll try editing the flotillas.cfg and removing the missions from boats until their availability dates, and see what happens then. Could be key to the whole Tambor thing.
I did try what I posted here, and it doesn't work. My conclusion is the Terrible T is probably not possible unless all files for all other classes of subs were completely removed from the game. My reason for this thinking is due to my attempts to rewrite the flotillas.cfg file and eliminate the availability of certain subs.
Same results as before, I get upgraded from Gato to Balao 6 months before the sub exists in its own cfg file, and no missions exist in any flotilla for that sub class. I deleted all entries from the flotillas.cfg file from the time periods outside of when the subs should be available in that flotilla, and it still didn't work. I think there's some kind of hard-coded error in the upgrade system.
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