View Full Version : [REL] MMM - MyMegaMod v0.2
pedrobas
02-18-12, 06:05 PM
18/02/2012 : v0.2
Parts 1 to 6 ready for TESTING/FEEDBACK Here:
http://www.gamefront.com/files/user/pedrobas
-MyMegaMod p1 - Dynamic Environment Untouched, although i have some ideas for the future.
Anyway iīll call it: "MMM p1 - Dynamic Environment v0.2"
-MyMegaMod p2 - Graphics-FX-IRAI, now include:
20 - Cerberus62 Corrected Depth Charge Projector 1.0
21 - Real_Sink_1.0
22 - Compatible Conus00's Graphic Mod+SV's work
23 - Pascal-sh5-Crew-Uniforms. 12.2011
24 - Crictical Hits Torpedos v 1.1
25 - Critical hits v 1.2
Some other improvements like small bubbles, etc...
Iīll call it: "MMM p2 - Graphics-FX-IRAI v0.2" that way it will be easier to distinguise.
-MyMegaMod p3 - tdw UI: now include:
17 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast =>http://www.subsim.com/radioroom/showthread.php?t=182194
18 - R.E.M_by_Xrundel_TheBeast_1.2 (including TDW UBoot_Sensors.sim for R.E.M. version 1.2) => http://www.subsim.com/radioroom/showthread.php?t=184224
Really this is the "hard bone" here. The more i work on MMM the more i admire TDW for his work. THANKS TDW, without all your tools like "SHValidator_v2_0_5_0" and "JSGMEModValidator_v1_0_11_ByTheDarkWraith" and "TDW_SDL_Editor_v1_2_0" , this work would be nearly imposible, so thanks a lot.
Iīll call it: "MMM p3 - tdw UI v0.2"
-MyMegaMod p4 - Enhance SOUNDS : very few minor tweeks. Iīve removed the farts sound (sorry stomfly, i hated those sound when listenig to the Hydrophone, changed the level of some sounds: the band in the harbour, the flags, etc..
Iīll call it: "MMM p4 - Enhance SOUNDS v0.2"
-MyMegaMod p5 - OHII+mtns+Lifeboats:
(Thanks Trevally for OHII, what a great addon for SH5!!!)
(Thanks Uekel for all your help)
- "TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)" will be now OPTIONAL by Trevally suggestion.
- "OH II Campaign Radio Messages v4" is no longer used with OHII 1.7
Iīll call it: "MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2"
- MyMegaMod p6 - My Submarine. Now only include
- VIIC41 - Start with in beginning of campaign, (has been revised to asure compatibility with OHII v1.7)
The rest of the mods have been moved to the previous parts to make them compatible, specially with TDWīs. itīs done and
Iīll call it simply: "VIIC41 - for OHII 1.7"
Here is an example of one of the possible combinations ( DEPENDS OF YOUR "OPTIONAL" MODS), in RED are the BASE packs
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MyMegaMod p0 - Menu music-Radios-Gramophone =>for the moment make your own.
MMM p1 - Dynamic Environment v0.2
sobers see thru wake fix
No magic skills v1.5 MCCD compatible
MMM p2 - Graphics-FX-IRAI v0.2
Dark_Interior_V1
MMM p3 - tdw UI v0.2
NewUIs_TDC_6_9_0_Real_Navigation
MMM p4 - Enhance SOUNDS v0.2
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2
MMM p6 - My Sub VIIC41 for OHII v1.7 v0.2
SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
MyKey
Read thread for info and install instructions: http://www.subsim.com/radioroom/showthread.php?t=192236
Please report your feedback, comments and suggestions in that thread.
Enjoy
Kind Regards
Pedro
Iīve removed the farts sound
Best change ever. I also hated those. :har:
Ablemaster
02-18-12, 09:14 PM
Nice work mate......
The General
02-19-12, 05:01 AM
Thank you Pedrobas and all the other Modders for making SH5 playable again :DL. You have most certainly earned some R & R :salute:
The bad news is there are still significant problems. One of the biggest is with the Battlestations order. It's argubly the most important Command and in SH5 it still remains a convoluted mess. With Speech recognition (which should be considered the primary interface for realism's sake), ordering 'Battlestations' brings up an icon of a stick figure and you hear the sound file of the X.O. ordering crew to stations. Nothing much happens. Nobody mans the AA gun or the Deck gun and there are still crew members laying in their bunks!! If you click on Battlestations (through the X.O. dialogue screen, or the shortcuts) it brings up a bell icon. Shouldn't they be consolidated and the system streamlined?
Whatever happened to putting a full crew compliment aboard? This is tied-in with the non activity after Battlestations is called, and that spoils the immersion of SH5.
Stormfly
02-19-12, 06:53 AM
Thank you Pedrobas and all the other Modders for making SH5 playable again :DL. You have most certainly earned some R & R :salute:
The bad news is there are still significant problems. One of the biggest is with the Battlestations order. It's argubly the most important Command and in SH5 it still remains a convoluted mess. With Speech recognition (which should be considered the primary interface for realism's sake), ordering 'Battlestations' brings up an icon of a stick figure and you hear the sound file of the X.O. ordering crew to stations. Nothing much happens. Nobody mans the AA gun or the Deck gun and there are still crew members laying in their bunks!! If you click on Battlestations (through the X.O. dialogue screen, or the shortcuts) it brings up a bell icon. Shouldn't they be consolidated and the system streamlined?
Whatever happened to putting a full crew compliment aboard? This is tied-in with the non activity after Battlestations is called, and that spoils the immersion of SH5.
i dont matter which of the battlestations command you use, both have the same gameplay impact but use minor different sounds for it and have different icons. yes it`s a shame, you see no changed crew animations or behavior with it (i use mostly the key command while at the scope or on the bridge), but iam shure the dev`s wanted to implemt it but run out of time.
The General
02-19-12, 07:13 AM
i dont matter which of the battlestations command you use, both have the same gameplay impact but use minor different sounds for it and have different icons. yes it`s a shame, you see no changed crew animations or behavior with it (i use mostly the key command while at the scope or on the bridge), but iam shure the dev`s wanted to implemt it but run out of time.Thanks for the info Stormfly. How can I Mod the game so the AA & Deck guns manned when Battlestations is ordered on the surface?
pedrobas
02-19-12, 07:26 AM
Thanks for the info Stormfly. How can I Mod the game so the AA & Deck guns manned when Battlestations is ordered on the surface?
F7: Battlestations
F6: man the AA
F5: man the deckgun.
Itīs not much work to press the three of them or F7+F5 if you only want the deck gun.:up:
The General
02-19-12, 10:41 AM
F7: Battlestations
F6: man the AA
F5: man the deckgun.
Itīs not much work to press the three of them or F7+F5 if you only want the deck gun.:up:This defeats the purpose of Speech recognition. I shouldn' have to press a combination of keys. I want the crew to go to their battle STATIONS!! :damn:
It seems that MMM 0.2 (didn't try 0.1) doesn't work with "No magic skills v1.5 MCCD compatible", when I installed it after Dynamic Environment, I always (tried few times) had CTD after going on patrol. Without NMS it works.
Edit: Also where is Recognition Manual? It disappeared :o
Excellent work m8!
First of v0.2 works so far, I had a ctd when I first started a campaign but i removed "mmm p6 to p4" and started again and then reenabled mmm p4-6 now it works!
Second is a question where the speed charts has gone? I can live with german speech(awesome btw) and no TAI.
But to plot I need the speed charts tdw has in his version up in the left corner by pressing the "E" key.
You have button on the top right to show them.
Is absence of SOAN related to my aspect ratio - 4:3?
stoianm
02-19-12, 11:09 AM
if u install NMS u must to start a new campaign... if u reload a saved game u will have ctd
It seems that MMM 0.2 (didn't try 0.1) doesn't work with "No magic skills v1.5 MCCD compatible", when I installed it after Dynamic Environment, I always (tried few times) had CTD after going on patrol. Without NMS it works.
Edit: Also where is Recognition Manual? It disappeared :o
TheDarkWraith
02-19-12, 11:10 AM
You have button on the top right to show them.
Is absence of SOAN related to my aspect ratio - 4:3?
Delete all the Pagex_Draggables.TDW files in your \Silent Hunter 5 folder to reset draggable positions :up:
if u install NMS u must to start a new campaign... if u reload a saved game u will have ctd
I was starting new campaign every time, and I was having ctd.
Edit:
Delete all the Pagex_Draggables.TDW files in your \Silent Hunter 5 folder to reset draggable positions :up:
Thanks, helped :yeah: .
pedrobas
02-19-12, 11:37 AM
I was starting new campaign every time, and I was having ctd.Iīm using it (NMS) and is working for me :06:.
What campaign are you trying to load (via silentotto??). Also whatīs your mod soup at the moment?
Iīm using it (NMS) and is working for me :06:.
What campaign are you trying to load (via silentotto??). Also whatīs your mod soup at the moment?
First I loaded that:
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
MyMegaMod p1 - Dynamic Environment
sobers see thru wake fix
No magic skills v1.5 MCCD compatible
MMM p2 - Graphics-FX-IRAI v0.2
MMM p3 - tdw UI v0.2
MMM p4 - Enhance SOUNDS v0.2
MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2
MMM p6 - My Sub VIIC41 for OHII v1.7 v0.2
It gave me CTD few times I tried to start a patrol, and I had feeling that it may be related to NMS (which gave me many problems before) so I removed NMS and started to load mods one by one and testing them. Everything worked without NMS.
And I didn't use silentotto, just started first campaign.
pedrobas
02-19-12, 12:34 PM
First I loaded that:
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
MyMegaMod p1 - Dynamic Environment
sobers see thru wake fix
No magic skills v1.5 MCCD compatible
MMM p2 - Graphics-FX-IRAI v0.2
MMM p3 - tdw UI v0.2
MMM p4 - Enhance SOUNDS v0.2
MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2
MMM p6 - My Sub VIIC41 for OHII v1.7 v0.2
It gave me CTD few times I tried to start a patrol, and I had feeling that it may be related to NMS (which gave me many problems before) so I removed NMS and started to load mods one by one and testing them. Everything worked without NMS.
And I didn't use silentotto, just started first campaign.Thatīs exactly what iīm using too, it should work. Let me test something and tell you later on.
Widukind
02-19-12, 06:56 PM
Hi,
installed MMM 0.2 today. No CTDs or anything of such. But; when i start a new campaign, i can buy all the torpedos and all upgrades for my sub(in 1939). And they dont cost me no renown. Anybode else got this? Or is it because of OHII 1.7?
I dont have the part 6 with VIIC from the beginning of the game either.
pedrobas
02-19-12, 07:21 PM
Hi,
installed MMM 0.2 today. No CTDs or anything of such. But; when i start a new campaign, i can buy all the torpedos and all upgrades for my sub(in 1939). And they dont cost me no renown. Anybode else got this? Or is it because of OHII 1.7?
I dont have the part 6 with VIIC from the beginning of the game either.
Is intended like that, get what you want, :yeah:
Hey man awesome pack it has changed my experience of SH5 to topnotch!
But I get a ctd when i try to enable the Manos Scopes-patch for 16x9
I presume i need this since im running 1920x1080?
I enable it after MMM p3 - tdw UI v0.2
Without it it runs smoothly.
Advice?
pedrobas
02-20-12, 07:16 AM
Hey man awesome pack it has changed my experience of SH5 to topnotch!
But I get a ctd when i try to enable the Manos Scopes-patch for 16x9
I presume i need this since im running 1920x1080?
I enable it after MMM p3 - tdw UI v0.2
Without it it runs smoothly.
Advice?
Thanks iīm happy you like it. About your problem, try to install Manos Scopes-patch for 16x9 the last mod and tell me if it works, please.
Hi Pedrobas,
do we need this mod? I didn't see it in your list but not sure if it's included on another one of his mods :-
Fuel Gauge WoGaDi_SteelViking's Interior
Here's a link to it http://dl.dropbox.com/u/8655607/Fuel...%20Interior.7z (http://dl.dropbox.com/u/8655607/Fuel%20Gauge%20WoGaDi_SteelViking%27s%20Interior.7 z)
It's a fix for the fuel gauge between the two diesels.
Thanks.
pedrobas
02-20-12, 07:58 AM
Hi Pedrobas,
do we need this mod? I didn't see it in your list but not sure if it's included on another one of his mods :-
Fuel Gauge WoGaDi_SteelViking's Interior
It's a fix for the fuel gauge between the two diesels.
Thanks.It is not included "Yet" because is completely new (from yesterday). Iīve tried it and it works. Just enable it after part 2 and before part 3.
It is not included "Yet" because is completely new (from yesterday). Iīve tried it and it works. Just enable it after part 2 and before part 3.
Thanks for the quick reply, I'll try it.
:salute:
Thanks iīm happy you like it. About your problem, try to install Manos Scopes-patch for 16x9 the last mod and tell me if it works, please.
No same issue.
I get to new career and load game for the equipment upgrades to work do them , choose mission and after the load new patrol is done i get ctd.
btw it works if i don't load MMM p4-6 so the problem seems to be in 4-6.
Also any scope will do for me as long as it's for 16x9.
pedrobas
02-20-12, 10:04 AM
No same issue.
I get to new career and load game for the equipment upgrades to work do them , choose mission and after the load new patrol is done i get ctd.
btw it works if i don't load MMM p4-6 so the problem seems to be in 4-6.
Also any scope will do for me as long as it's for 16x9.
Strange since p4 and p6 shouldnīt have incompatibilities with the scope, i should have leave the scope patch out of the base package part 3 but i forgot, iīll try to fix it for v0.3, meanwhile you can do with the included 8x5, not much diference with 16x9.
:salute:
Sepp von Ch.
02-20-12, 10:07 AM
Hello pedrobas, is please possible to make your Megamod compatible with Reaper7īs UI mod instead of TDWīs UI mod?
pedrobas
02-20-12, 10:09 AM
Hello pedrobas, is please possible to make your Megamod compatible with Reaper7īs UI mod instead of TDWīs UI mod?
I was just about to test it, to see if itīs possible.
TheDarkWraith
02-20-12, 11:07 AM
I was just about to test it, to see if itīs possible.
You can't mix the two UIs, it will CTD. Any mod that overwrites any of my .py or .ini files will CTD for sure.
pedrobas
02-20-12, 12:04 PM
You can't mix the two UIs, it will CTD. Any mod that overwrites any of my .py or .ini files will CTD for sure. Itīs not mixing, the thing is not to use part 3 of MMM (your UI) and use other instead.
TheDarkWraith
02-20-12, 12:16 PM
Itīs not mixing, the thing is not to use part 3 of MMM (your UI) and use other instead.
:up:
Buenos tardes Pedro!:salute:
I've sent you a PM re possible MMM additions.
The General
02-20-12, 02:27 PM
Pedrobas, have you taken down v0.2 from Gamefront? It keeps saying access is denied :hmmm:
Could somebody else please try the download link for Pt 1 and see if it's working for them?
Pedrobas, have you taken down v0.2 from Gamefront? It keeps saying access is denied :hmmm:
Could somebody else please try the download link for Pt 1 and see if it's working for them?
Yeah, just tried - it's not available at mom.:cry:
Pedro is probably working at it, for the better...:up:
Yeah, just tried - it's not available at mom.:cry:
Pedro is probably working at it, for the better...:up:
I have the same problem as Uffe but with p4, p6 ("files not awailable at the moment, pl. try again later"):salute:
pedrobas
02-20-12, 03:58 PM
Yeah, just tried - it's not available at mom.:cry:
Pedro is probably working at it, for the better...:up:
Must be a gamefront problem, i hope it solves, i donīt want to upload those files again :up:
BTW check your PM
The General
02-20-12, 04:01 PM
Yeah, just tried - it's not available at mom.:cry:
Pedro is probably working at it, for the better...:up:
I have the same problem as Uffe but with p4, p6 ("files not awailable at the moment, pl. try again later"):salute:Thank you chaps. Just playing v0.1 for now. Still excellent :).
Have you noticed that the sound of other ship's engines sometimes doesn't work or is too quiet. I was just right next to a friendly destroyer and it's engines suddely went into full reverse and it was completely silent :hmmm:
Sepp von Ch.
02-20-12, 04:06 PM
I was just about to test it, to see if itīs possible.
Thank you very much for this!:salute:
pedrobas
02-20-12, 04:06 PM
Thank you chaps. Just playing v0.1 for now. Still excellent :).
Have you noticed that the sound of other ship's engines sometimes doesn't work or is too quiet. I was just right next to a friendly destroyer and it's engines suddely went into full reverse and it was completely silent :hmmm:I didnīt touch that, itīs another thing of SH5.
pedrobas
02-20-12, 04:08 PM
Thank you very much for this!:salute:Iīve done acouple of test, and it seem to work without any problem, just use reaperīs UI instead of part 3, and... voila:yeah:
Sepp von Ch.
02-20-12, 04:42 PM
Thank you so much! Love this reaper7īs UI and you megamod is really great job!
pedrobas
02-20-12, 06:13 PM
Thank you so much! Love this reaper7īs UI and you megamod is really great job!
Tell me if everything works ok with reaperīs, just to know and be able to inform to other people, please.:up:
pedrobas
02-20-12, 07:11 PM
Please report problems, comment, suggestions, etc.. in the original Tread:
http://www.subsim.com/radioroom/showthread.php?t=192236
That way will have all in the same thread. Thanks :up:
THREAD CLOSED
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