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View Full Version : [REL] Cerberus62 Corrected Depth Charge Projector 1.0


Cerberus62
02-11-12, 09:29 AM
What it does
------------
This tiny mod replaces the non-functional K-gun depth charge projectors mounted on various destroyers, destroyer escorts, sloops and corvettes with working K-gun Mark 9 projectors. Additional, this mod corrects the anti aircraft gun equipment of these ships to resemble historically accurate configurations.

Because of the discussion started here http://www.subsim.com/radioroom/showthread.php?t=192182 I thought this mod might be helpful for other subsimmers, too.

Description
----------
In SH5 there are three different types of projectors to deploy depth charges to the sides of a ship. One of them isn't functional, thus lowering the effectiveness of anti-submarine vessels:

- K-gun projector: Mounted on the sides of the ship, delivering the depth charges to either port or starboard. These projectors don't work. The projector is firing, you can hear the noise and see the smoke of the propellant charge, but no depth charge is delivered, no splash is indicating the depth charges impact on the water, no depth charge explosion can be seen or heard. Mounted e. g. on Black Swan class sloop, V&W class destroyers and (early in the war) on American destroyers and destroyer escorts (Fletcher, Buckley, Everts class).

- K-gun projector with Mk 9 depth charges: As above, but with faster sinking depth charges. Works fine. Appearing later in the war, these projectors are mounted on some American ships that were previously equipped with the standard K-guns.

- Y-gun projector: Mounted on the centerline of the ship with the arms of the "Y" pointing outboard, two depth charges are cradled on shuttles inserted into each arm. Works fine. In SH5 you'll find them on Wickes/Town and Clemson class destroyers.

That's the reason why some folks find the projectors working correctly (K-guns Mk 9, 1942/43 onward or Y-gun) and some don't (standard K-gun, 1939-1942). I found the destroyers that are equipped with the faulty K-guns to be less dangerous as they should be, because their projectors are not able to generate the wider dispersal pattern when used in conjunction with rack-deployed charges.

As a temporary solution I replaced each line 'LinkName=KGun' with 'LinkName=KGun_Mk9' in the equipment definition file (.eqp) of the ships concerned. Though the depth charge racks are working, I replaced the 'DCRack' with the 'DCRack_Mk9' respectively, so the racks contain the same type of depth charges.

Ships concerned
----------------
Flower class corvette
Fletcher class destroyer
Soldati class destroyer
V&W class destroyer
Buckley class destroyer escort
Evarts class destroyer escort
Black Swan class sloop

Compatibility
------------
It's compatible with Cerberus62 Historical Ship Equipment 1.3 and TDW's Magnum Opus. Install this mod last. It will overwrite the old equipment definition files of Cerberus62 Historical Ship Equipment 1.3 which is contained in Magnum Opus. Don't know of conflicts with other mods by now.

Install
------
Install with JSGME.

History
-------
1.0 First release.

Example
-------
http://img141.imageshack.us/img141/9491/examplekgunmk9.jpg

Download of 'Cerberus62 Corrected Depth Charge Projector 1.0' available here: https://rapidshare.com/files/2772923492/Cerberus62%20Corrected%20Depth%20Charge%20Projecto r%201.0.zip

Happy hunting!
Cerberus62

Trevally.
02-11-12, 09:50 AM
Thanks Cerberus:yeah:

pedrobas
02-11-12, 11:00 AM
I´ll ckeck this to incorporate it to MMM, if you don´t mind. :up:
:salute:

PL_Andrev
02-11-12, 11:00 AM
With this mod TDW's IRAI will be a killer-mod...
:D

Cerberus62
02-11-12, 03:41 PM
I´ll ckeck this to incorporate it to MMM, if you don´t mind. :up:
:salute:
Of course, you've got my permission. Pleased to hear that you like it.

Kind regards, Cerberus62

pedrobas
02-11-12, 03:57 PM
Of course, you've got my permission. Pleased to hear that you like it.

Kind regards, Cerberus62
Many Thanks :yeah:
:salute:

mikaelanderlund
02-15-12, 02:20 PM
Hi Cerberus62,

can I use your mods Historical Ship Equipment 1.3 and this one together with mtns and Open horisont II?

Cerberus62
02-15-12, 06:03 PM
Hi Cerberus62,

can I use your mods Historical Ship Equipment 1.3 and this one together with mtns and Open horisont II?

Hi mikaelanderlund,

yes, install after Historical Ship Equipment 1.3 (see section 'Install' of first posting). Concerning mtns and Open Horizon II the order doesn't matter.

ETsd4
02-15-12, 07:44 PM
With this mod TDW's IRAI will be a killer-mod...
To replace MK-6 depth charges with MK-9 depth charges is from a historical point of view incorrect. http://img.xrmb2.net/images/393935.png
But it is also unfair that the K-gun projector with MK-6 depth charges throws nothing and "only" the Y-gun projector are working correctly.

mikaelanderlund
02-16-12, 02:14 AM
Hi mikaelanderlund,

yes, install after Historical Ship Equipment 1.3 (see section 'Install' of first posting). Concerning mtns and Open Horizon II the order doesn't matter.

Is this really true? A large number of files will be overwritten in your mod or in mtns and Open Horizon II:06:

:salute:

Cerberus62
02-16-12, 02:04 PM
Is this really true? A large number of files will be overwritten in your mod or in mtns and Open Horizon II:06:

:salute:

Hi mikaelanderlund,

afaik none of the files changed with "Corrected Depth Charge Projector 1.0" is contained in one of these mods:

- mtns - more traffic, nations and ship 1_8c
- Open Horizons II Base + parts v1.7, which contains
--- OPEN HORIZONS II_base v1.7
--- OPEN HORIZONS II_enviro 1.7
--- OPEN HORIZONS II_New_Ships v1.7
--- OHII Higher Tonnage Objectives for v1.7
- Open Horizons II Full v1.7

So I'm at a loss for I can't see which files should be overwritten by the depth charge projector mod. :06:

pedrobas
02-16-12, 02:27 PM
Hi mikaelanderlund,

afaik none of the files changed with "Corrected Depth Charge Projector 1.0" is contained in one of these mods:

- mtns - more traffic, nations and ship 1_8c
- Open Horizons II Base + parts v1.7, which contains
--- OPEN HORIZONS II_base v1.7
--- OPEN HORIZONS II_enviro 1.7
--- OPEN HORIZONS II_New_Ships v1.7
--- OHII Higher Tonnage Objectives for v1.7
- Open Horizons II Full v1.7

So I'm at a loss for I can't see which files should be overwritten by the depth charge projector mod. :06:
It works ok with those i have it working in MMM v0.2

mikaelanderlund
02-16-12, 04:23 PM
Hi mikaelanderlund,

afaik none of the files changed with "Corrected Depth Charge Projector 1.0" is contained in one of these mods:

- mtns - more traffic, nations and ship 1_8c
- Open Horizons II Base + parts v1.7, which contains
--- OPEN HORIZONS II_base v1.7
--- OPEN HORIZONS II_enviro 1.7
--- OPEN HORIZONS II_New_Ships v1.7
--- OHII Higher Tonnage Objectives for v1.7
- Open Horizons II Full v1.7

So I'm at a loss for I can't see which files should be overwritten by the depth charge projector mod. :06:

You are right:oops:. I'm so sorry, I meant your "Historical Ship Equipment 1.3" together with "Corrected Depth Charge Projector 1.0" overwritten files in mtns and Open Horizon II. I would like to use your "Historical Ship Equipment 1.3" and "Corrected Depth Charge Projector 1.0" together with mtns and Open Horizon II.

Cerberus62
02-16-12, 04:55 PM
You are right:oops:. I'm so sorry, I meant your "Historical Ship Equipment 1.3" together with "Corrected Depth Charge Projector 1.0" overwritten files in mtns and Open Horizon II. I would like to use your "Historical Ship Equipment 1.3" and "Corrected Depth Charge Projector 1.0" together with mtns and Open Horizon II.

Well, as stated in the doc file of "Corrected Depth Charge Projector 1.0" and in the first posting of this thread, section 'Compatibility':

It's compatible with Cerberus62 Historical Ship Equipment 1.3 and TDW's Magnum Opus. Install this mod last. It will overwrite the old equipment definition files of Cerberus62 Historical Ship Equipment 1.3.

Addendum: Then you install OH II on top. Historical Ship Equipment 1.3 is quite old and it's changes are not 'vital' for the gameplay.

Cheers! :D

stoianm
08-18-12, 08:11 AM
the link is not working.. may i have a new link for download pls
tnx

Cerberus62
08-25-12, 02:29 PM
the link is not working.. may i have a new link for download pls
tnx

Hello stoianm,

just tried to download from the link mentioned my first posting. It's still working. If you still encounter problems while downloading, you may send me a PM and I'll mail you the file.

Greetings from Berlin!

alexoscar
10-24-12, 02:02 PM
Same here. This link is not working for me.

volodya61
10-24-12, 02:16 PM
Try to use another browser for d/load.. link is working..

NiKuTa
11-10-12, 11:32 AM
Could anyone put this file on some other DL side. I can't DL from gamefront :(

Pls :)

Chigley
11-26-12, 07:50 PM
Try to use another browser for d/load.. link is working..

Good tip, I couldn't DL from Google Chrome or IE, worked OK using Morzilla Firefox.

SqL
12-08-12, 09:34 AM
Good tip, I couldn't DL from Google Chrome or IE, worked OK using Morzilla Firefox.

Mozilla also has problems ;/
Can enyone upload it elsewhere ?

Cerberus62
12-16-12, 08:24 AM
Because a lot of people reported problems concerning dowloads from filefront.com my mods are now available at rapidshare.com.
For Cerberus62 Corrected Depth Charge Projector 1.0 it's
https://rapidshare.com/files/2772923492/Cerberus62%20Corrected%20Depth%20Charge%20Projecto r%201.0.zip

Season's Greetings
Cerberus62

Jace11
05-20-13, 11:51 AM
Is this mod still necessary? In my game, sloops fire their old default KGuns, the Mark VI depth charge is visible, it hits the water, it sinks and explodes and does damage, I tested it last night. Maybe a mod I have installed contains the fix but I don't know which one.

V13dweller
05-21-13, 06:37 AM
My depth charge range fix is compatible with your mod Cerberus.

My mod just stops the destroyers blowing them selves up with the fixed MK-9 Kguns.

Chigley
09-20-13, 02:55 PM
https://rapidshare.com/files/2772923...ctor%201.0.zip (https://rapidshare.com/files/2772923492/Cerberus62%20Corrected%20Depth%20Charge%20Projecto r%201.0.zip)

I can't download this link on Google Chrome, IE or Mozilla Firefox, anyone know of a good downlink address?

gap
09-20-13, 03:15 PM
I can't download this link on Google Chrome, IE or Mozilla Firefox, anyone know of a good downlink address?

Cerberus62 hasn't logged in since July. I have therefore decided to reupload the mod into subsim's download section. Here's the new link:

http://www.subsim.com/radioroom/downloads.php?do=file&id=4211

@ Cerberus62

Don't esitate getting in touch with me if for any reason you wish the new link to be removed :salute:

Chigley
09-20-13, 04:55 PM
Thank you the link works a treat. :)

SnipersHunter
09-21-13, 10:50 AM
Everytime i wanna download this he says file not found. Can pls some upload it again. Gap is your uploaded link this mod here?

gap
09-21-13, 11:14 AM
Everytime i wanna download this he says file not found. Can pls some upload it again. Gap is your uploaded link this mod here?

Just two posts below :yep:

SnipersHunter
09-21-13, 11:15 AM
Thanks gap again :)

gap
09-21-13, 11:25 AM
Thanks gap again :)

My pleasure :up:

sexioholico
03-13-16, 06:18 PM
Aquí dejo un enlace decente para el mod "Cerberus62 Corrected Depth Charge Projector":

http://www.mediafire.com/download/j1k2cf028av9zbb/Cerberus62+Corrected+Depth+Charge+Projector+1.0.zi p