Michael13
02-03-12, 04:53 AM
Hello there! I accumulated quite big list of annoying things so I decided to create this topic.
First of all, here is my mod soup:
Generic Mod Enabler - v2.6.0.157
[D:\Games\Silent Hunter 5\MODS]
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
TDW_No_Contact_Colors_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
sobers see thru wake fix
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Lite Campaign LC 1.2
Enhanced FunelSmoke1.2_by HanSolo78
Critical hits 1.1 Torpedos
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Accurate German Flags
TDW_No_Hydrophone_On_Surface_1_1_0
Stormys DBSM SH5 v1.3 optional louder engine sounds
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Manos Scopes-patch for 16x9
gap - HD 1 deg Scope Bearing v 1.0
I didn't install OHII mod and heavy realistic addons to Dynamic Enviroment because I'm not sure that my PC (Dual Core E6800 3.33 GHz, GTS 450 video and Win7 x86 with max RAM) can handle this.
1. First bug is that I can't recognize ships myself throught XO menu. I see only 3 ships there and when i switch them - others dissapear. Better to show by screens. First screen is what I get when click on freighter:
http://i1169.photobucket.com/albums/r502/MichaelID13/SH5Img2012-01-21_051306.jpg
Second when i click next arrow:
http://i1169.photobucket.com/albums/r502/MichaelID13/SH5Img2012-01-21_051310.jpg
And then i have only two ships to choose:
http://i1169.photobucket.com/albums/r502/MichaelID13/SH5Img2012-01-21_051327.jpg
So only way that I'm using now is to find ship in SOAN and then click "Recognize ship" at Weapon Officer skills. If i screwed with recognition I will know about this immediatly.
2. Next is just a question, not bug. Can I change mast height for stadimiter in manual TDC or only via XO menu? Because when i don't see any ships (periscope underwater for example) I can't change it via XO.
3. Other glitch I believe is about Stormys DBSM mod because I didn't heard it before. When I set TC (time compression) more than x32 all voices that was playing at those moment starting to repeat very fast. Only way is to wait on TC 1-32 for all voices to end and only then turn needed TC for traveling. When i played only with Magnum Opus mod - all voices was just turned off at 64 TC.
4. Stormys DBSM again. Periscope depth button working only after 2-3 tries and if I using it constantly - I get CTD after 20-30 clicks. In first click (or hotkey press on keyboard) officer only say "Periscope depth" then I hear sound of flooding ballast (if I'm surfaced) and then happens nothing. So I'm setting depth manually right now. :-/
5. Quite known bug and I think everybody seen it and I'm not sure that it's fixable but I will mention it anyway. I'm talking about UZO unzooming bug when sailing at TC looking through it.
6. Next bug is about Equipment_Upgrades_Fix_v1_4_byTheBeast. I only tried one camouflage (Irregular Shapes) and it doesn't work:
http://i1169.photobucket.com/albums/r502/MichaelID13/SH5Img2012-01-18_220855.jpg
http://i1169.photobucket.com/albums/r502/MichaelID13/SH5Img2012-01-18_221159.jpg
One more about Equipment_Upgrades_Fix_v1_4_byTheBeast is that he still didn't set up correct dates for some equipment, but he mentioned about this in mod thread.
7. And last but not least bug is that my crew don't want to repair equipment and heal themselfes sometimes. Because of that just one airplane with guns can end my patrol. Well not really end, my boat will be fully operational (with only some equipment on 95%), but I will hear sounds of explodes, electric shocks and flooding, my team will shout right in my ear and wounded officers will not react on my commands. No one healed and not even 1% of equipment repaired even after week of sailing (at x4096 TC).
Actually only twice of 6 cases when i got damage my team healed and repaired boat. And it was very fast, 15 mins or so.
8. Not bug, question: how i can hide UI for screenshots? Only but setting auto-hidding in TDW options file or there is keybind for this too?
Thats all for now. Don't know who will read this wall of text with my awful english. But any advices and recommendations about my mod soup and fixes for mentioned bugs will be appreciated.
P.S. I know that my Manos Scopes patch for 16x9 and screens is 5x4, I bought new monitor yesterday.
First of all, here is my mod soup:
Generic Mod Enabler - v2.6.0.157
[D:\Games\Silent Hunter 5\MODS]
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
TDW_No_Contact_Colors_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
sobers see thru wake fix
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Lite Campaign LC 1.2
Enhanced FunelSmoke1.2_by HanSolo78
Critical hits 1.1 Torpedos
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Accurate German Flags
TDW_No_Hydrophone_On_Surface_1_1_0
Stormys DBSM SH5 v1.3 optional louder engine sounds
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Manos Scopes-patch for 16x9
gap - HD 1 deg Scope Bearing v 1.0
I didn't install OHII mod and heavy realistic addons to Dynamic Enviroment because I'm not sure that my PC (Dual Core E6800 3.33 GHz, GTS 450 video and Win7 x86 with max RAM) can handle this.
1. First bug is that I can't recognize ships myself throught XO menu. I see only 3 ships there and when i switch them - others dissapear. Better to show by screens. First screen is what I get when click on freighter:
http://i1169.photobucket.com/albums/r502/MichaelID13/SH5Img2012-01-21_051306.jpg
Second when i click next arrow:
http://i1169.photobucket.com/albums/r502/MichaelID13/SH5Img2012-01-21_051310.jpg
And then i have only two ships to choose:
http://i1169.photobucket.com/albums/r502/MichaelID13/SH5Img2012-01-21_051327.jpg
So only way that I'm using now is to find ship in SOAN and then click "Recognize ship" at Weapon Officer skills. If i screwed with recognition I will know about this immediatly.
2. Next is just a question, not bug. Can I change mast height for stadimiter in manual TDC or only via XO menu? Because when i don't see any ships (periscope underwater for example) I can't change it via XO.
3. Other glitch I believe is about Stormys DBSM mod because I didn't heard it before. When I set TC (time compression) more than x32 all voices that was playing at those moment starting to repeat very fast. Only way is to wait on TC 1-32 for all voices to end and only then turn needed TC for traveling. When i played only with Magnum Opus mod - all voices was just turned off at 64 TC.
4. Stormys DBSM again. Periscope depth button working only after 2-3 tries and if I using it constantly - I get CTD after 20-30 clicks. In first click (or hotkey press on keyboard) officer only say "Periscope depth" then I hear sound of flooding ballast (if I'm surfaced) and then happens nothing. So I'm setting depth manually right now. :-/
5. Quite known bug and I think everybody seen it and I'm not sure that it's fixable but I will mention it anyway. I'm talking about UZO unzooming bug when sailing at TC looking through it.
6. Next bug is about Equipment_Upgrades_Fix_v1_4_byTheBeast. I only tried one camouflage (Irregular Shapes) and it doesn't work:
http://i1169.photobucket.com/albums/r502/MichaelID13/SH5Img2012-01-18_220855.jpg
http://i1169.photobucket.com/albums/r502/MichaelID13/SH5Img2012-01-18_221159.jpg
One more about Equipment_Upgrades_Fix_v1_4_byTheBeast is that he still didn't set up correct dates for some equipment, but he mentioned about this in mod thread.
7. And last but not least bug is that my crew don't want to repair equipment and heal themselfes sometimes. Because of that just one airplane with guns can end my patrol. Well not really end, my boat will be fully operational (with only some equipment on 95%), but I will hear sounds of explodes, electric shocks and flooding, my team will shout right in my ear and wounded officers will not react on my commands. No one healed and not even 1% of equipment repaired even after week of sailing (at x4096 TC).
Actually only twice of 6 cases when i got damage my team healed and repaired boat. And it was very fast, 15 mins or so.
8. Not bug, question: how i can hide UI for screenshots? Only but setting auto-hidding in TDW options file or there is keybind for this too?
Thats all for now. Don't know who will read this wall of text with my awful english. But any advices and recommendations about my mod soup and fixes for mentioned bugs will be appreciated.
P.S. I know that my Manos Scopes patch for 16x9 and screens is 5x4, I bought new monitor yesterday.