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Gangrene
01-21-12, 02:57 PM
I've been playing SH3 for many years and played games like AOD before that... I've done whole campaigns, played on various difficulties and now typically stick to 92%. I think that is the most realistic(Sound Meter on and aiming help from crew).

My version of the game I have now is a 1.4 DVD that installs without requiring the DVD. I've never tried any mods although I have edited the game files before...

I think I would like to take the game to the next level by using some mods and graphical enhancements. I have no idea where to start. I'm looking for people with a lot of experience to give me some suggestions on this and some links + instruction.

I also hear about the digital download with the (1.4b) update... Is that update compatible with my software? Do I need that for some of these mods.

I'm new to the mods. Thanks in advance!

Madox58
01-21-12, 02:59 PM
You have the 1.4 StarForce free version so you don't need any other updates from Ubi.
There ain't none!
:yep:

I'm Pro GWX 3 myself.
:03:

von Kinderei
01-21-12, 03:02 PM
I second GWX 3.0 Gold http://www.thegreywolves.com/

This'll get cha started in the right direction :up:

PapaKilo
01-21-12, 03:05 PM
now when everyone will start offering their mod list to you, you will get sick and tired, confussed and lost. All supermods are sticked at sh3 workshop page. It takes time to get familiar with them all.

Gangrene
01-21-12, 03:23 PM
Okay, Here is where my confusion comes in...

I keep seeing this "one download" option talked about then I get to a page like this:
http://www.gamefront.com/files/user/ConningTower

There I see 8 downloads not counting the manual... are those older patches and all I need is the exe?

Does the manual answer this question?

Should I do the SH3 commander as well?

Thanks.

diluvian
01-21-12, 03:27 PM
hello buckeye :03:

GWX - The Grey Wolves (http://www.thegreywolves.com/)
JSGME - Generic mod enabler (http://www.users.on.net/%7Ejscones/software/products-jsgme.html)
SH3 Commander - Link to thread (http://www.subsim.com/radioroom/showthread.php?t=147237)

There are many more great mods, but id recommend those three for starts - the mod enabler isnt a must either - it just makes handling a multitude of mods easier - if you go with just sh3 commander and gwx you wont need it, but if you plan on using more than those two then id recommend it

PapaKilo
01-21-12, 03:30 PM
Just download them all.

diluvian
01-21-12, 03:39 PM
Okay, Here is where my confusion comes in...

I keep seeing this "one download" option talked about then I get to a page like this:
http://www.gamefront.com/files/user/ConningTower

There I see 8 downloads not counting the manual... are those older patches and all I need is the exe?

Does the manual answer this question?

Should I do the SH3 commander as well?

Thanks.

Its been a while since i installed GWX, but to put it simply .bin files are like imaginary discs - you can burn the image onto a real disc, or you can emulate a disc drive using daemon tools [or utility of your choice] and mount the image directly from your HD - im only guessing but the .exe will at one point ask you for a disc during the install, and those are what the other 7 files are for[GWX3-1.bin through GWX3-7.bin]

PapaKilo
01-21-12, 03:44 PM
Omfg.. .Exe does all the hard job. You download them all into one place and launch .exe..

Wasn't there instructions on how to do it ? www.greywolves.com (http://www.greywolves.com) ?

diluvian
01-21-12, 03:47 PM
Omfg.. .Exe does all the hard job. You download them all into one place and launch .exe..

Wasn't there instructions on how to do it ? www.greywolves.com (http://www.greywolves.com) ?


well then there you have it, the exe handles mounting the image for you, download all the files and its easy street from there :DL

Madox58
01-21-12, 04:44 PM
I can give you a link to a GWX 3 single install download.
It is slow, maybe 2 to 3 hours to download.

Plus it's a PITA to do the Bot protection.

It's 7 zipped but you don't need any other files.
http://www.filefactory.com/file/c109094/n/GWX3_Full.7z

And Papakilo....

You have a problem being nice or something?
:hmmm:

Gangrene
01-21-12, 05:11 PM
Okay, I think I have this GW3 mod figured out, all files downloaded and ready to go...

Now should I also go for SH3 Commander R3.2? It sounds like from this thread: http://www.subsim.com/radioroom/showthread.php?t=147237

that you have to install that BEFORE you install GW3. So the time for the decision is now...

What are Commander R3.2 best enhancements for the game?

Thanks again!

Madox58
01-21-12, 05:16 PM
You need the GWX 3 cfg files for Commander also.
Get it from Jim's link.

diluvian
01-21-12, 05:32 PM
Okay, I think I have this GW3 mod figured out, all files downloaded and ready to go...

Now should I also go for SH3 Commander R3.2? It sounds like from this thread: http://www.subsim.com/radioroom/showthread.php?t=147237

that you have to install that BEFORE you install GW3. So the time for the decision is now...

What are Commander R3.2 best enhancements for the game?

Thanks again!

Privateer reminded me when he mentioned GWX's .cfg

This Link (http://www.subsim.com/radioroom/downloads.php?do=file&id=1092) takes you to the download page, which includes the read me on how to set everything up [its simple, adjusting a specific .cfg] that allows you to set the resolution to what you want, i play at 1440x900 :cool:

As for things i like most about commander, would be realistic crew options, random ship tonnage, and real ship names in logs, just to name a few. Theres much more it brings to the table than that though. It definitely makes for much more enjoyable careers to me [even though i usually never finish them:O:]

Sailor Steve
01-21-12, 05:47 PM
What are Commander R3.2 best enhancements for the game?
1. The ability to control certain functions like wave height, deckgun reload speeds and crew management with the click of a single button.

2. Career options that include whether you play through the whole war or retire realistically.

3. Crew options that change the crew to more realistic loadouts, i.e. the number of officers and petty officers in relation to enlisted men.

4. A database of almost all the 42,000 sailors who served on u-boats, randomizing them into 1.7 billion possible crew names.

5. The ability to award medals, badges and promotions at your discretion, not having to wait for the game to allow you one at a time.

6. Realistic historic ship names given to every ship you sink. This takes place after the patrol is finished, not during the game.

The above is also enhanced if you use my Ship Names mod, which adds several thousand new names and includes IABL's Merchant Fleet Mod and a lot of other imported or created ships.

Basically Commander does for your career what supermods like GWX do for your game.

Webster
01-21-12, 06:22 PM
Omfg.. .Exe does all the hard job.

expressing frustration because someone cant understand the instructions they were given is one thing but you still should treat others with respect, you wouldnt want someone to talk to you that way

PapaKilo
01-22-12, 05:01 AM
This Link (http://www.subsim.com/radioroom/downloads.php?do=file&id=1092) takes you to the download page, which includes the read me on how to set everything up [its simple, adjusting a specific .cfg] that allows you to set the resolution to what you want, i play at 1440x900 :cool:


NOTE - This fix does not correct aspect ratios for widescreen displays. As yet there is no fix for that.

Gangrene
01-23-12, 03:20 AM
This GWX3 600 page manual is a monster! I'm on page 168... I took a while to read that far and I feel like I haven't even put a dent in it...

On a sim I like to have the whole manual down beforehand. Any notes as to what parts are a need to know, also what can be skipped?

PapaKilo
01-23-12, 03:35 AM
I'm sorry but when you eat, do you also ask someone to chew the food for you ? :nope:

No one is forcing you to read it, as well as no one is rushing you to read it all in one day!

To answer what can be skipped or not depends basicly on your willingness to know stuff. The more you read the more you know.

Vince82
01-23-12, 08:50 AM
First of all plz don't read the whole GWX manual, just concentrate on playing the game I would say. I would suggest referring to the table of contents when you want to know something. The manual targetting chapter could be helpfull tho. You could check this out aswell for more: http://www.subsim.com/radioroom/showthread.php?t=146795

SH3cmdr is a must have, kind of hard to explain why but you'll see it for yourself when your using it.

Once you got both of those mods installed, I would say play a couple of patrols than come back for more. Kind of what I'm doing at the moment, because I've reinstalled SH3 a couple days ago.

Gangrene
01-25-12, 09:03 AM
One thing I read is how they changed the damage system...

For those of you that have played GW3... Is it a bad idea to fire torpedoes under the ship and set them for magnetic detonation? Many of the smaller vessels snap in half in the standard game when this is done. Sounds like you mostly want to strike vessels at the water line in GW3, preferably twice because they don't get damaged much by torpedoes any more and mainly sink via flooding. Thoughts?

Obltn Strand
01-25-12, 01:48 PM
One thing I read is how they changed the damage system...

For those of you that have played GW3... Is it a bad idea to fire torpedoes under the ship and set them for magnetic detonation? Many of the smaller vessels snap in half in the standard game when this is done. Sounds like you mostly want to strike vessels at the water line in GW3, preferably twice because they don't get damaged much by torpedoes any more and mainly sink via flooding. Thoughts?

If magnetic fuse detonates at optimal depth, 1m below keel, it usually is definite kill. Problem with magnetic fuse is premature detonation or no detonation at all. Add h.sie's torpedo failures and you're really tearing hair off your scalp.

With before mentioned mod enabled I fired 13 torps in -39 with magnetic fuse and only two detonated.:damn: