View Full Version : [Rel] Takao Heavy Cruiser
peabody
01-16-12, 11:39 PM
By request: Released for testing:
IJN Takao Heavy Cruiser.
http://img38.imageshack.us/img38/522/takao.jpg
Works in Single missions and the Uboat Add on. Has two torpedo tubes, placed at the bow of the ship since they fire straight forward. So be careful when travelling at flank speed and firing a torpedo.
Changed the ordersbar.cfg some. Removed the periscope tabs. First tab with Captain's hat is the bridge.
http://img267.imageshack.us/img267/8424/takaoordersbar.jpg
1. Bridge view
2. Uzo
3. Stop watch
4. Battle Stations
5. Deckgun (main turret)
6. Flak guns
7. Damage control
8 Recognition manual
9. Select as target
10. Pick up survivors
I also added an Uzo button on the Deckgun group so you can get range to target.
removed Silent running button. :hmmm:
Equipment is still using German names, Medals are German except for the small version on the side of the screen.
Background music is Japanese.
Time was a problem with doing some stuff I wanted to.
Damage model will take damage, but not much from merchant ships unless they get a lucky hit.
Tried to upload to Subsim download section but had a problem with an error message. ???
http://www.gamefront.com/files/21190228/IJNTakao.7z
Hope it works.
Peabody
you are a star...a rising sun....just a huge TX :salute:
Well time to try out my jap campaign light....and in my favorite class....aaawsooome..
Report back later with what i find :)
chrysanthos
01-17-12, 07:35 AM
thank you so much:D...i have to tell you something...last night i crying because you were right....i learn from my mistakes....i promised not to be the same person again...can you forgive me?
chrysanthos
01-17-12, 08:43 AM
peabody i have a question and maybe is a bug...in my first mission the deckgun gets too much damage to operate so its disable...but when i jump in the damage to fix it there is nothing on or red to indicate that has been hit...so its get useless during this mission...any ideas why? oh and the third turret too
Might be because of mod soup.
I dont have sound when on AA station. I can hear the grenades explode, but the gun dont have sound.
So far it seems ok.
Cargo ships dont take to much to sink. Small vessels go down well kinda implode when broadsiding them.
Destroyers are stil a pain, but that is the wiedr problem when they charge headon, gunners cant compensate from that. The second they are at an angle, they blow up fine.
Had a duel against a Baltimore. I could manouver abit better than him and on med to long distance i could keep faily safe. Closing on him was a mistake and we ended up blowing one another up lol...
Battleships. Seems ok. Realy not a mach against them, but the long lances changed the tide. The second i had a texas cripled with torps i simply wacked hes guns and then gave him more torps. Advice, stay away from BB`s i sank on the return trip.
Damedge is interesting. For me it works, but holy cow you can blow up fast. It feels like the maya mad, just abit better. Main player gun seems easy to get out of order, but she can take abit beating.
Suply missions. I get a CTD when trying to launch boat
What i would like changed.
More crew. Would love to have crew like on the cleveland mod (or Karles ships). It is a fairly large ship, crew manegemant should resemple that. :up:
In all so far great fun, and there have been released ships that have been alot worse than this one :salute:
peabody
01-17-12, 01:42 PM
@Tbear and Chrysanthos:
Thanks for trying it out.
Yes, you can NOT do supply or agent insertion missions, it CTDs. A couple yrs ago, someone gave me the solution, but it didn't work. The boat was launched ok but it CTD on returning to port. I don't know the problem, maybe one of the 'real' ship builders have an answer. It should work since this ship is basically converted to a sub.
Hmmmm :hmmm: You both stated you get damage to main guns. In all my testing I never had a main turret go down. I did not change the zones on them, they are stock, I will have to check that out.
As for damage it was a playability problem. The armor was so thick that merchants and DDs 5 inch guns could not penatrate it, so you never got damage. I set it to the high end of the ability of a 5 inch shell, and assumed you would not engage Heavy cruisers and BBs up close, so it would work. Maybe the wrong idea. I wanted to create some damage from convoys so you would have to rethink you strategy.
I also set the hull damage hitpoints way too high, just because I felt they were set for a single damage to a subs pressure hull was doom!! I didn't want that to happen every single mission you went on with a Heavy cruiser. Again just a playability decision not a realistic decision.
Tbear, I just checked since I never use them and the AA guns DO have sound, so other mod may be affecting that. I ran stock game, no mods.
I did not change the info given for the torpedo. I got conflicting info but used the Wiki speed and distance of 52 knots and 22,000m. But found firing a torpedo from the starboard side at a ship on the port side, it would turn before it passed the bow of the ship at high speed. And since they are fired forward and not at a 90 degree angle as in real life, I changed the speed to 62knots and it seems to get by the ship ok.
Tbear, for more crew do you mean in the crewmangement screen or walking around on deck? The ones walking on deck I didn't increase since you can't see most of them, and adding crew to the mangement screen was just a decision based on time (I have very little of it to spare)
:) salute you great master of the Japanese surface force :)
1. Yes, mod soup wacked sound on AA :( working on that one my self
2. Ammo count seems ok since AI gunners cant hit a static ship above 10km without wasting 70% of the ammo lol
3. Damedge. Well how to test, go to midway and get shot up. Maby im a darn good cruiser pilot :) or just born lucky. I cruised around both Islands in cirkulare pattern 10 km to center and i only got 1% damedge, but sank 9 destroyers 4 cruisers and damedged 1 BB and one CV. Might need abit tweaking :)
4. Not more crew on deck, more crew in manegement :) Some other of the surface mods have enough so it feels bigger than a submarine :)
In all its great fun. Again ALOT better than many of the other surface ships that pops up, this one just need minot tweaking, and its a great ship you have provided us IJN bufs with :)
Let me know if you need something specific testet and i get right on it :)
:rock: Peabody and a :salute:
peabody
01-17-12, 04:49 PM
:) salute you great master of the Japanese surface force :)
1. Yes, mod soup wacked sound on AA :( working on that one my self
2. Ammo count seems ok since AI gunners cant hit a static ship above 10km without wasting 70% of the ammo lol
3. Damedge. Well how to test, go to midway and get shot up. Maby im a darn good cruiser pilot :) or just born lucky. I cruised around both Islands in cirkulare pattern 10 km to center and i only got 1% damedge, but sank 9 destroyers 4 cruisers and damedged 1 BB and one CV. Might need abit tweaking :)
4. Not more crew on deck, more crew in manegement :) Some other of the surface mods have enough so it feels bigger than a submarine :)
In all its great fun. Again ALOT better than many of the other surface ships that pops up, this one just need minot tweaking, and its a great ship you have provided us IJN bufs with :)
Let me know if you need something specific testet and i get right on it :)
:rock: Peabody and a :salute:
This is the first ship I did damage model on, so I know it won't be right. The superstructure is all stock, so you will have stuff getting blown up, but it won't end your mission.
I know the Hull damage is going to be low. The hitpoints are way too high, but I wanted to be able to test the other 'zones' without getting destroyed all the time from hull damage. The rest of the zones I think are set to 35 armor level if I remember right, which is high side of the 5 inch gun. You should get SOME damage but not a lot until you go against stronger guns.
I have also made ships that are a lot more accurate than this one is. I am going to have to look up those old files. But one thing to take into consideration is the speed of your ship. Sometimes it looks like they are shooting way off target but the shell actually hits. You can see the flash.
As for the crew that is easy, just takes some time.
Peabody
well done I salute you :salute::salute:
Chrisi078
01-18-12, 11:58 AM
a video of the mod please, no Silent Hunter 4:wah:
a video of the mod please, no Silent Hunter 4:wah:
EEEEh i try to make something, but its going to be abit rough....gimme a day or 2 :)
Here is a small movie. Its not good, but show the ship. Had to put in music since my soundcard kinda well...smells abit :)
TAKAO heavy cruiser
http://youtu.be/TXAal_cw9oU (http://youtu.be/TXAal_cw9oU)
Captain_Rockwell_Torry
01-18-12, 05:33 PM
Just wanted to let you know, I played your new Takao last night. Seems to work great and I really liked the new music, really added some atmosphere to the game. I got a cargo mission in campaign, so it will probably crash when I get there, but so far its working real good. And I also like that you got the bridge in the right place.
Regards:
Captain Rockwell Torry:up:
Just registered to say how damn amazing this mod is. I never knew there was ship mods to SH4 since yesterday.
Thanks
Edit: Just one quick question, how do I repair my ship? I can see that whole components have fallen off and turrets are not moving
peabody
01-21-12, 12:40 PM
Just registered to say how damn amazing this mod is. I never knew there was ship mods to SH4 since yesterday.
Thanks
Edit: Just one quick question, how do I repair my ship? I can see that whole components have fallen off and turrets are not moving
When parts are falling off, that is from the stock damage model and you would need to return to base, same with hull damage.
As for the turrets not moving, I have others saying they have damaged guns, but I never had a turret stop working so when I have time I will have to check into that. Is a target selected for it to fire at when this happens?
Peabody
Is a target selected for it to fire at when this happens?
Nope, I can't even make the enemy ship a target because the button is greyed out :06:
Captain_Rockwell_Torry
01-21-12, 06:01 PM
Tbear, loved your video. I thought it was very good!
Regards:
Captain Rockwell Torry:up:
Admiral Von Gerlach
01-24-12, 11:31 PM
She looks wonderful Peabody, thanks so much for the chance to give her sea trials, i will report. Beautiful ship class that, the Japanese designers made some of the finest ships of that era.
peabody
01-25-12, 12:56 AM
Just registered to say how damn amazing this mod is. I never knew there was ship mods to SH4 since yesterday.
Thanks
Edit: Just one quick question, how do I repair my ship? I can see that whole components have fallen off and turrets are not moving
Hi Kazuma,
Did the turrets work before you took damage?
peabody
01-25-12, 01:02 AM
She looks wonderful Peabody, thanks so much for the chance to give her sea trials, i will report. Beautiful ship class that, the Japanese designers made some of the finest ships of that era.
Thanks Admiral, It is basically just the stock ship. I have had some ships hanging around that were not playable in career so I just fixed that and put in some damage (still don't know a lot about the damage stuff) I like the Takao and the Kongo BB the best as far as 'looks' go, but the bridge on the Kongo needs work, it is only one sided, the outside. Inside is transparent, so that will have to have some 3D work. I set the panels two-sided in Blender, but apparently Blender and SH4 don't agree on that point.
Worked a bit on the IJN Campaign but still at a loss for time.
Take care, nice to hear from you.
Hi Kazuma,
Did the turrets work before you took damage?
Yes they did. I managed to get them work by ending my patrol, so I guess they took too much damage? I also had the same problem with the Asashi DD but I fixed that with the "refit" option
Just ended the 13th patrol :) yes 13 stil alive and shooting.
Since its a balance between real life and a game, i kinda tell it from a gamers side with reference to realistic or not.
Main bug for me is the suply missions, realy hope someone can help you out with that one.
The ship make you feel powerfull, but with caution. With good skills you have a tool that realy can sink ships or stand up for it self if needed. Ammo count, armour is enough to make you have fun, but deffently not enough to be king of the seas. Destroyers dont hurt you to much, manual gunning and they make nice fireworks. Light cruisers can be a problem, but again with skills you can keep fairly safe.
Heavy cruisers is where you only engage if you realy have to. Those ships and there small wolfpack of destroyers are where the gamble begins.
Battleships. You are outgunned. Out armoured, play it real safe. As a night raiderthe ship shines, exel etc etc etc. But daylight massive battle, yes she will sink, and hit by a battleships main`s she can actualy explode right up your face.
After my missions i actualy think the basic of the ship are ok. The armour seems fine, the ammo count seems fine and the damedge actualy seems pretty good. It might be "not historical" perfect, but the ship deffently provide you as a gamer a tool that put you right in the middle of things. You cant go as you go in a battleship. You can go abit further than a DD.
I have statet some time ago that heavy cruisers would be the perfect ship for surface bufs, and the Takao proof my point.
In the basic its pretty darn ok. Biggest bug are the no suply missions. If there is a bug with the main turret, leave it. It is frustrating, but that small thing keep you aware and make sure you dont get the "king of the seas" feeling.
what i would like.
yes mentioned before. More crew in crew manegement, with abit more compartments. Think the cleveland mod have what i would love for this ship. (cant you copy paste that one ??)
This ship only need abit fine tuning. I love it, and it is great fun finaly using a Japanese heavy cruiser instead of using a allied one :)
Hope you have more ships like this is the work shop. Personaly i love the Kongo, but in basic its a heavy cruiser with battleship guns, and the Takao are a newer design with way better specs than the Kongo. The Ise could be interesting, but again. The battleships are not fun to play through the entire war, to much shoot em up and to little caution.
TAKAO ROX!!! :salute: Dont spoil her :)
Many thanks Peabody! :yeah:
peabody
01-25-12, 08:59 PM
Just ended the 13th patrol :) yes 13 stil alive and shooting.
Main bug for me is the suply missions, realy hope someone can help you out with that one.
Like I stated before, I do not know of anyone that solved the problem. One did get them to drop supplies but CTD at Return to Base.
I thought on the first ships it was MC01 nodes but that didn't seem to fix it. I think it has something to do with the "Cmd Small Boat" in the sea file. It's class is "SpecOpsSmallBoat" and it uses the MC01_Boat characters. But I do not know the answer, so I just ignore the supply missions.
If there is a bug with the main turret, leave it. It is frustrating, but that small thing keep you aware and make sure you dont get the "king of the seas" feeling.
I don't think it is a bug with the guns, the way it is set up I think the only turret that should be 'fixable' is the M01 which is the playable gun. since it is the only one in the upc file for the ship.
yes mentioned before. More crew in crew manegement, with abit more compartments. Think the cleveland mod have what i would love for this ship. (cant you copy paste that one ??)
More crew is easy, just takes some time. New compartments is also easy but it means renumbering the entire UPC file, a lot of work for little gain. I did d/l the Cleveland (if it is the same one you are talking about.) and the only difference is that I eliminated the Aft torpedo room and he renamed it.
As for the copy/paste, I don't copy other people's work. And the Cleveland is built using US sub files and the Takao is built using the Uboat add on files. So a copy of the crew would be the wrong ranks, and a copy on the compartments would give the wrong equipment so it wouldn't work anyway.
Time is my big enemy right now and has been for a couple of yrs. I don't have the time anymore to spend on modding. I have an 89 yr old mother with Alzheimers and some medical problems of my own. I do the best I can. And I thank you for the input and kind words, and especially the testing you did.
Hope you have more ships like this is the work shop. Personaly i love the Kongo, but in basic its a heavy cruiser with battleship guns, and the Takao are a newer design with way better specs than the Kongo. The Ise could be interesting, but again. The battleships are not fun to play through the entire war, to much shoot em up and to little caution.
TAKAO ROX!!! :salute: Dont spoil her :)
Actually I think the Kongo is my favorite and is partialy done, but the bridge need some 3D work as I mentioned to the Admiral. (But you know how Admirals are, they don't want excuses. :salute:) Of course the Admiral knows I am joking, he has been SUPER supportive in the IJN Campaign and very encouraging. He has done a TON of research and found me lots of stuff on the internet. It was one of the first I did, and I actually put it into the "Battle off Samar" mission and called it "Kongo off Samar" and several times I took a lot of damage, and actually sank a few times. But that was a long time ago and before I knew anything about damage models.
Admiral Von Gerlach
02-01-12, 11:19 PM
Admirals also greatly respect dedication and perseverance and you come in high on both counts Peabody :)
I love the Kongo too, and truly the Battleship was the heart of the IJN in both spirit and intent. They yearned for a big ship battle to slug out the naval contest but never really got it, tho almost...during the attacks on Leyte Gulf... but sadly the wonderful battleship of the IJN were picked off one by one by mostly air attacks and many in home waters. I would love to see her in action.
Don't applogize about the demands of your life, that comes first, I totaly understand and all of us do too. If and when things can get wrapped up with the IJN campaign, great, but truly these things happen if and when they are supposed to. The very best naval commanders and captains know you just cant force fate and destiny, you just do your duty and trust in the outcome.
Karle94
02-02-12, 02:27 PM
Admirals also greatly respect dedication and perseverance and you come in high on both counts Peabody :)
I love the Kongo too, and truly the Battleship was the heart of the IJN in both spirit and intent. They yearned for a big ship battle to slug out the naval contest but never really got it, tho almost...during the attacks on Leyte Gulf... but sadly the wonderful battleship of the IJN were picked off one by one by mostly air attacks and many in home waters. I would love to see her in action.
Don't applogize about the demands of your life, that comes first, I totaly understand and all of us do too. If and when things can get wrapped up with the IJN campaign, great, but truly these things happen if and when they are supposed to. The very best naval commanders and captains know you just cant force fate and destiny, you just do your duty and trust in the outcome.
One of the Kongos got a battle with an American battleship, Although, she was completely powerless during night time when she faced the American radar directed fire.
BTW Karle does exist any posibilities to emulate radar directed fire? or any metod to improve artillery precision? I think with radar assitance a BB can hit a target at 20 nm
Karle94
02-02-12, 04:33 PM
BTW Karle does exist any posibilities to emulate radar directed fire? or any metod to improve artillery precision? I think with radar assitance a BB can hit a target at 20 nm
Not really. The only way is manually. Looking at the radar screen and go from there. My ships can shoot at ships beyond the players visual range. With greater accuracy than AI ships aswell.
What can i say other than :salute:
Send my beta campaign to my beta tester. Knew about bugs etc, but easyer to have someone else nail them :)
Used the Takao (not implementet, but as test bed since its a surface campaign)
And he loved it.
Of all the ships he have gone through so far, the Takao was the best one, simply becuase it fits perfectly with the campaign.
Sir tx tx tx
At a later stage i might ask to include it as the campaigns main player ship, but that is stil out in the distance. Your help with both campaign explanation, ship explanations and now this ship are priceless. You should recive an order for your dedication...
TBear
peabody
02-18-12, 04:51 PM
I lightened the bridge on the Takao.
http://img862.imageshack.us/img862/7249/takaobridge.jpg
chrysanthos
02-18-12, 06:02 PM
i have general question about ships...when you enter the map to fight the AI some times dont fire back at you no matter if you are on american side they just ignore you...is there a way to change that?
peabody
02-18-12, 06:29 PM
i have general question about ships...when you enter the map to fight the AI some times dont fire back at you no matter if you are on american side they just ignore you...is there a way to change that?
Need more information. What is the ship, what is the AI? Are you sure they are not both on the same side? Are they too far away? This ship is Japanese, if you go near Japanese ships they will ignore you, you are both Japanese.
So I need more information.
chrysanthos
02-18-12, 06:33 PM
ok then i was trying the CL dido cruiser from cdp44 and the mission is tokyo saipan convoy...well my crew automatic engage the first ship...if i remember right it was a cruiser....after that they did not fire back...and no range was not the error...maybe i should change the entry date of the ship? who knows.....
ok then i was trying the CL dido cruiser from cdp44 and the mission is tokyo saipan convoy...well my crew automatic engage the first ship...if i remember right it was a cruiser....after that they did not fire back...and no range was not the error...maybe i should change the entry date of the ship? who knows.....
Think you have to ask the one who createt the ship. Its almost imposible to give advice on other persons mods or ships. The ones peabody creates will be diffrent from the ones Karle makes. There is no real general way of doing it, so eveyone just kinda learn by doing.
Peabody have been my mentor, and even i do things abit diffrent than him.
personal Surface ships are a nightmare, other persons ships are plain hell...
TBear
peabody
02-19-12, 10:28 PM
ok then i was trying the CL dido cruiser from cdp44 and the mission is tokyo saipan convoy...well my crew automatic engage the first ship...if i remember right it was a cruiser....after that they did not fire back...and no range was not the error...maybe i should change the entry date of the ship? who knows.....
Ok, I know where you got the Dido, where did you get the mission? (Tokyo Saipan Convoy). Maybe the convoy ships are not armed? Let me know where to get the mission and I will look at it.
chrysanthos
02-20-12, 07:28 AM
ok friend i have check it out...its a stock single player mission and it has lots of akizukis and asashios....so i dont think that the problem will be the AIship guns...for example if i take your kongo ship before i can say aaa they start shooting like crazy on me:/ anyway in other missions are ok....see ya
Karle94
03-04-12, 10:38 PM
TBear, I have a video made just for you. My Alaska squashing your precious little Takao like a bug on an airliner windscreen. I`m lying, there`s two of `em.
http://www.youtube.com/watch?v=bwGuDv-JZjU&feature=youtu.be
TBear, I have a video made just for you. My Alaska squashing your precious little Takao like a bug on an airliner windscreen. I`m lying, there`s two of `em.
http://www.youtube.com/watch?v=bwGuDv-JZjU&feature=youtu.be
Well this explains it all
http://upload.wikimedia.org/wikipedia/commons/d/d1/USS_Missouri_%28BB-63%29_and_USS_Alaska_%28CB-1%29_at_Norfolk%2C_Virginia%2C_1944.jpg
Alaske is deffently more than a Takao can chew on. Personaly i belive that ship is a "pocket" battleship. It was made for one thing, and no matter how i like the Takao class the Alaska is simply way to powerfulll for a Takao (or even two) to take on in open combat.
Unfortently the game dont provide any use for AI to use Torpedoes. Two takaos could send out s pread salvo of a total of 16 type 93`s, and because of that i dont think the Alaska would engage two Takaos on open water alone.
But at the end of the day the Alaska is a extreem cool ship, well armed, well armoured, even Japanese BB`s "exept yamoto) would proberbly stay well away from it.
It realy sux my main HD died on me. Simply dont have enough space right now to make long movies. But you have createt a fantastic ship, and the movie is well werth watching to...:salute:
PS. Atleast i can say that the TAKAO is being reworked by me and peabody. And hopefully it will come out reworked with a few "blings" and a small surface campaign.
TBear
Karle94
03-05-12, 04:37 AM
Well this explains it all
http://upload.wikimedia.org/wikipedia/commons/d/d1/USS_Missouri_%28BB-63%29_and_USS_Alaska_%28CB-1%29_at_Norfolk%2C_Virginia%2C_1944.jpg
Alaske is deffently more than a Takao can chew on. Personaly i belive that ship is a "pocket" battleship. It was made for one thing, and no matter how i like the Takao class the Alaska is simply way to powerfulll for a Takao (or even two) to take on in open combat.
Unfortently the game dont provide any use for AI to use Torpedoes. Two takaos could send out s pread salvo of a total of 16 type 93`s, and because of that i dont think the Alaska would engage two Takaos on open water alone.
But at the end of the day the Alaska is a extreem cool ship, well armed, well armoured, even Japanese BB`s "exept yamoto) would proberbly stay well away from it.
It realy sux my main HD died on me. Simply dont have enough space right now to make long movies. But you have createt a fantastic ship, and the movie is well werth watching to...:salute:
PS. Atleast i can say that the TAKAO is being reworked by me and peabody. And hopefully it will come out reworked with a few "blings" and a small surface campaign.
TBear
If an Alaska were to meet one, or two Takaos, the Takaos would still loose. As you could see in the video, I sank them well outside practical torpedo range. That would also be the case in real life. The 12 inch shell that the Alaska fired, had superior deck armor penetration than the 14 inch shell fired by the American battleships, and would as such be able to sink the Kongo, Fuso and Ise class, albeit with great risk, cause the Alaska was only protected against 12 inch shells and smaller.
:)
The "flaw" with the Alaska is that it have virtual no protection below the waterline. Even the Takaos "puny" guns would be able to penetrate below the waterline. Yes practical torpedo range...if you ended up fighting one who is bigger than you you do what you can to run. Firering spread salvo of torpedoes is something that would be viable in sutch scenario, simply to make the enemy slow down for manouvers.
The Takao is also abit faster than the Alaska...
As statet, The Takao is no mach for the Alaska, you need to get up in Tirpitz size......
I have mangeded to sink the Alaska ingame. I was shot up so bad that the ship would be ready for the junkyard. (problem here is how a player manouver vs AI)
Ingame as a gamer i know how to tacle the big ships. Given the time i can sink them to. Right now the problem with the game Takao is that it only have 2 tubes. That is changing and it will get all 8 tubes in the future.
If you know what you are doing, night time and bad weather is where the full potentional of the Takao class shows. It is a ship class made for one thing. Agression. I would love to have more armour on it, but as you do i try to stay as close to data as posible.
The project are focusing on two things right now
adding all 8 tubes
Rework the secondary guns so they engage ships and not only aircraft. (loose the AA gain 8 more surface guns)
This is a 50-50 thing. The guns are DP guns, but the game use them strictly for AA as player ship. Just changing them to the other purpose..
Also working on zones.....and are beginning to se some compleetness with the UZO to firecontrol conversion....
Alaska ROX, byt my heart belongs to Takao :) :arrgh!:
Karle94
03-05-12, 06:21 AM
:)
The "flaw" with the Alaska is that it have virtual no protection below the waterline. Even the Takaos "puny" guns would be able to penetrate below the waterline. Yes practical torpedo range...if you ended up fighting one who is bigger than you you do what you can to run. Firering spread salvo of torpedoes is something that would be viable in sutch scenario, simply to make the enemy slow down for manouvers.
The Takao is also abit faster than the Alaska...
As statet, The Takao is no mach for the Alaska, you need to get up in Tirpitz size......
I have mangeded to sink the Alaska ingame. I was shot up so bad that the ship would be ready for the junkyard. (problem here is how a player manouver vs AI)
Ingame as a gamer i know how to tacle the big ships. Given the time i can sink them to. Right now the problem with the game Takao is that it only have 2 tubes. That is changing and it will get all 8 tubes in the future.
If you know what you are doing, night time and bad weather is where the full potentional of the Takao class shows. It is a ship class made for one thing. Agression. I would love to have more armour on it, but as you do i try to stay as close to data as posible.
The project are focusing on two things right now
adding all 8 tubes
Rework the secondary guns so they engage ships and not only aircraft. (loose the AA gain 8 more surface guns)
This is a 50-50 thing. The guns are DP guns, but the game use them strictly for AA as player ship. Just changing them to the other purpose..
Also working on zones.....and are beginning to se some compleetness with the UZO to firecontrol conversion....
Alaska ROX, byt my heart belongs to Takao :) :arrgh!:
I have managed to make working Dual Purpose guns. The solution was actually so simple I did`t find it until recently.
I have managed to make working Dual Purpose guns. The solution was actually so simple I did`t find it until recently.
please enlighten me and peabody......almost feel sad posting these now :( no hard feelings i hope ;)
http://i106.photobucket.com/albums/m256/Space_Vikings/1-1.jpg
http://i106.photobucket.com/albums/m256/Space_Vikings/2-1.jpg
http://i106.photobucket.com/albums/m256/Space_Vikings/3-2.jpg
PS.
One thing i noticed, is that the Alaska like all playable surface ships have the "bismark" syndrome. If you can manualy gun good. You can with 3 or 4 well placed salvos remove the rudders.
In general someone should create a tutorial on how to use surface ships. And specificly on how to use the diffrent ships. Most allied CVA`s and BB`s are broadside duke them out ships. But especialy the Japanese CVA`s require some thought and werry strict ways of using them to avoid the "grand" explosion.
This battle against the Alaska could have ended werry fast. But because i know the Takao inside out i could manouver wisely and end up in a 100% torpedo solution. But to do that there is alot of rudder movement and tactical use of the guns. On the surface there is no where to hide, its all about how you use the tool provided. I did the same test using the Furutake class. I didnt even get within 8000m before i blew up.
my basic rules
1. Never end up broadside to broadside
2. Always keep all guns on target using angle(remember rule 1). (im using the UZO for this, cant wait for my firecontrol to get done)
3. Stay at range. 8500-10.000
4. Remember to use Torpedoes
5. 65% hull damedge are the limit. Need to have something left for the return trip
Happy hunting :arrgh!:
Karle94
03-05-12, 08:39 AM
You truly are a piece of work! Just kidding. If you think the Alaska is a tough nut not to crack, imagine the Montana.
Ckeck post 122 in this thread: http://www.subsim.com/radioroom/showthread.php?t=186531&page=9
peabody
03-05-12, 02:10 PM
please enlighten me and peabody......almost feel sad posting these now :( no hard feelings i hope ;)
I knew it was in here somewhere.
http://www.subsim.com/radioroom/showthread.php?t=151990
Peabody
peabody
03-08-12, 02:42 PM
TBear,
Here are your 8 tubes, I need to reposition the doors and the animations for the doors and then I will post it for you.
http://img19.imageshack.us/img19/1420/8takao3.jpg
http://img20.imageshack.us/img20/2452/8takao2.jpg
http://img843.imageshack.us/img843/917/8takao1.jpg
I am going to put a Readme in the MOD so you will know what I added to the MOD to do this. So you will know what 'extra' files are needed and what files have been edited.
1-4 will be port. 5-8 will be starboard and then I will test it to make sure I didn't mess up.
Peabody
TBear,
Here are your 8 tubes, I need to reposition the doors and the animations for the doors and then I will post it for you.
http://img19.imageshack.us/img19/1420/8takao3.jpg
http://img20.imageshack.us/img20/2452/8takao2.jpg
http://img843.imageshack.us/img843/917/8takao1.jpg
I am going to put a Readme in the MOD so you will know what I added to the MOD to do this. So you will know what 'extra' files are needed and what files have been edited.
1-4 will be port. 5-8 will be starboard and then I will test it to make sure I didn't mess up.
Peabody
You are a giant star m8.......tx t´x tx tx tx tx tx tx...many many many times......:yeah::salute::rock:
TBear
chrysanthos
03-09-12, 08:44 AM
hi tbear:D how can i add more torpedoes? for example if gato has 12?
Admiral Von Gerlach
03-12-12, 03:33 PM
My Install of SH IV has only FOTRS on it, but when i tried to load this ship it would not run. .took off FOTRS and stlll wont run or show up
will try again..once the tweaking is done..as i would love to see this ship in action...
i am assuming if we load it with JGSME it will show up on the select a sub list for single missions?
peabody
03-12-12, 04:44 PM
My Install of SH IV has only FOTRS on it, but when i tried to load this ship it would not run. .took off FOTRS and stlll wont run or show up
will try again..once the tweaking is done..as i would love to see this ship in action...
i am assuming if we load it with JGSME it will show up on the select a sub list for single missions?
Should show up on the German side in Single missions. And it will show in the German Campaign.
I think TBear has it working in FOTRS, I just made it playable, he is "customizing" it . Putting on the chrome and hanging the fuzzy dice from the mirror, etc.:DL
I just realized the mission included is from when the ships were built with US subs instead of German, so they won't work. I just copied the files over to build it and I never tested the mission. My bad.
How is everything with you Admiral? Good I hope.
If you create a mission for it, it has the same quirk that one of the subs had (Gato I think) the mission start date and the Ships entry date and the ships version date all have to be the same.
Peabody
denny927
03-13-12, 12:44 AM
seems a great model, but i dont like "drive" those beast....prefer a thousand times my sub.Anyway, not good, excelent work here:yeah:
sorry im abit late lol...work is killing me.:dead:
Admiral, im sure you know about the folder in folder situation with the mod enabler. You unpack it and there is one folder, you open that there is one more with the same name, in that there is athe read me and the data folder. It is the second folder yuou copy/paste into SG IV mod folder(i am testing it using FOTRS as foundation and it works here "stock" from peabody).:up:
I realy dont want to say to much, i have a ton of stuf half, semi beta stage alpha stage, pre alpha etc etc etc....:damn:
But things wount "look" the same. Things wount "sound" the same, and some things wount "feel" the same.....;)
I am progressing, but 3 kids full time job and the the "you spend way to much time with the computer" girlfriend makes this project Diplomacy on a level no state leader ever have to do.....:har:
All ahead flank:rock:
TBear
peabody
03-13-12, 05:20 PM
TBear,
Believe me I know about Real Life being first on the list!!!!
Thought I would start to wake up Yokosuka Harbor a bit, just started, new stuff to me.
Created a new entry for locations
Added a truck
Added a flagpole and a flag near the office
Changed the civilians walking around to IJN sailors and officers. But I think the Officers are all Army. :nope:
At least it worked, oh and I also washed the flag, it was a mess.
http://img31.imageshack.us/img31/6946/yokoadd.jpg
I am going to do more but don't want to put too much since it will cause lagging like Pearl does on some computers. But it was kind of dead there.
Peabody
TBear,
Believe me I know about Real Life being first on the list!!!!
Thought I would start to wake up Yokosuka Harbor a bit, just started, new stuff to me.
Created a new entry for locations
Added a truck
Added a flagpole and a flag near the office
Changed the civilians walking around to IJN sailors and officers. But I think the Officers are all Army. :nope:
At least it worked, oh and I also washed the flag, it was a mess.
http://img31.imageshack.us/img31/6946/yokoadd.jpg
I am going to do more but don't want to put too much since it will cause lagging like Pearl does on some computers. But it was kind of dead there.
Peabody
I have no words....:yeah:
you sir....:rock:
TBear
Gotland
11-01-12, 06:24 AM
Is it compatible with the RFB mod?
Great mod! Having a lot of fun playing commerce raider :arrgh!:
peabody
03-20-13, 10:36 AM
The link is broken.
It doesn't work right anyway,there is something wrong with it. I never had the time to find the problem. TBear was going to carry on with it, but he disappeared, I don't know what happen.
The original Takao was built using US sub parts and did not work in Career mode, it did work in single missions. The second Takao was built using German sub parts and there is a very strange problem. You can add it to a career, go on your first patrol normally and return to base and dock. You can go on the second Patrol but when you return and try to dock, SH4 locks up.
Benjamin2557
04-02-13, 12:32 PM
This link does not work.:/ \ \!
Or download IJN TAKAO ?
thank !!
Benjamin2557
06-02-13, 02:56 AM
Download IJN TAKAO here: http://pan.baidu.com/share/link?shareid=60402&uk=2535996159
Senf-Man82
06-13-15, 08:03 AM
The version in DL section is not GE-Carreer playable and this DL-Link is also dead :wah: could you provide a new Link? Thanks
thangba202
06-30-15, 01:01 AM
I've made a battlecruiser version of this ship arming with 12 x 11inch guns in 4 x 3 turrets. I also increase the number of gun platform and AA guns. She is Career playable for U-Boat Mission Campaign (I've edit the campaign a little, removing all the resupply and recon mission since it will usually crash the game).
All credit goes to its original makers and modder.
Does anyone want it?
http://s21.postimg.org/7ekiyx4s7/sh4_2015_6_30_12_54_34_950.jpg
http://s21.postimg.org/5o1hxfn93/sh4_2015_6_30_12_54_45_43.jpg
Seawocky
06-30-15, 01:31 AM
Looks nice would appreciate a DL link if you would oblige!:o
Fearless
06-30-15, 03:30 AM
Awesome.. Any chance for an American playable version?
thangba202
06-30-15, 11:13 AM
Here's the download for the Battlecruiser version:
http://www.mediafire.com/download/6vgzdjyjlewxt1j/IJNTakao_-_Battlecruiser.rar
she's a bit faster than normal, also have slightly better sensors.
Just it last, and is not compatible with other playable ship mod.
I don't think I know how to make it work for American campaign :-?
chrysanthos
06-30-15, 03:56 PM
question why she has graf spee turrets instead of originals?
thangba202
06-30-15, 08:13 PM
Because she's a for fun modded version :rotfl2: not the original Takao. You can download the original a few posts back. :woot:
thangba202
07-09-15, 11:47 AM
Hi,
I've upgrade the Modified (Battlecruiser) Takao a bit, fixing the secondary and AA guns.
I've also add Fire Control Director (FCD) (Radar). These FCD will actually train toward the target you're engaging. The addition of these FCD have minor impact on accuracy as it reduce the amount of time you spend on one ship.
here's the download:
http://www.mediafire.com/download/6vgzdjyjlewxt1j/IJNTakao_-_Battlecruiser.rar
Fearless
07-10-15, 01:21 AM
Awesome..Does anyone know how to make an allied version?
thangba202
07-30-15, 09:07 PM
Inspired by the Senjo Class Cruiser, I've done a few modification to the ship:
http://s26.postimg.org/3oxm423qx/sh4_2015_7_31_9_2_9_191.jpg
http://s26.postimg.org/hjvwmiy61/sh4_2015_7_31_9_2_17_505.jpg
http://s26.postimg.org/tvyt00m0p/sh4_2015_7_31_9_2_24_821.jpg
http://s26.postimg.org/a02tkh4zd/sh4_2015_7_31_9_2_34_782.jpg
After sometime tweaking I'll post it for you guys. All credits is for the original authors and modders.
Aktungbby
07-30-15, 11:26 PM
Seawocky!:Kaleun_Salute: and welcome back thangba202-2 years silent running:salute: nice pics!:up:
thangba202
07-31-15, 01:51 AM
Thanks!
Here she is guys http://www.mediafire.com/download/dp2t08t81jyx727/IJNTakao_-_Largecruiser.rar
She's really powerful, fun to play ship :D.
Fearless
07-31-15, 04:00 AM
That is awesome.
How can it be converted to an Allied ship?
IceMike
08-02-15, 01:33 PM
Is there a way for the senjo based design to be solid?
kind of a major turn off if I try using it in video's and to my horror I realized my camera goes clean through both the ship and everything else.
thangba202
08-03-15, 02:36 AM
There is, but again, extremely tedious job to do. So if you can avoid going through it by any mean, you should try to :03: Also you can basically go through any ship with the camera, so it's not just this ship.
IceMike
08-03-15, 07:16 AM
Well, the improved version of the Takao class cruiser was solid when I tested it.
So I was wondering why that one was solid and the senjo-based design wasnt.
Nontheless, after months of silence regarding surface vessels, I'm glad I got my hands on a stable Takao class with an improved firepower.
If I could only get that senjo solidified, I'd praise you as the best thing that happend this month.
thangba202
08-03-15, 10:08 AM
would you describe more about the "solid" thing. If I can understand better, maybe I can fix it. :hmmm:
If you look into the folder D:\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS\IJNTakao - Largecruiser\Data\Library You'll see the file Camera.dat. Try to back up and remove that file and see if the problem is fixed for you :)
IceMike
08-03-15, 02:39 PM
With "solid" I mean that my camera goes through both the ship and every other object in the game.
Other surface vessel mods like my american destroyers and cruisers, that isn't possible and my camera will just move around them rather then go straight through them.
I'll try your suggestion and see if it works.
EDIT: The suggestion works! My camera no longer goes through the ship, or any other objects.
Thangba202, you have my sincerest gratitude!! Have a +1
Senf-Man82
08-11-15, 05:01 AM
Thanks for the new links :) Is there also an original version or 1944 version for German carrier available??
thangba202
08-12-15, 12:38 PM
If you guys want I can post the upgraded version with original 8inch and secondary loadout.
Senf-Man82
08-12-15, 11:59 PM
Thanks, that'll be great!
Senf-Man82
01-15-16, 07:37 PM
Here is what I made of it...
http://i297.photobucket.com/albums/mm225/Takeda-One/IMG_20160116_011523.jpg
http://i297.photobucket.com/albums/mm225/Takeda-One/IMG_20160116_011540.jpg
http://i297.photobucket.com/albums/mm225/Takeda-One/IMG_20160116_011606.jpg
http://i297.photobucket.com/albums/mm225/Takeda-One/IMG_20160116_011630.jpg
Ok, I may have escalated a little bit here :P
thangba202
03-03-17, 12:29 AM
More modification, :Kaleun_Salute:
Download: http://www.mediafire.com/file/81xmlltw480um3l/IJNTakao-supercruiser.rar
all credits belong to original creators.
https://s3.postimg.org/nl800ry1v/SH4_Img_2017_03_04_00_21_53_335.jpg
https://s3.postimg.org/nmhxu6zvn/SH4_Img_2017_03_04_00_22_02_916.jpg
https://s14.postimg.org/3lzbzzp41/SH4_Img_2017_03_03_22_53_22_834.jpg
:Kaleun_Cheers:
thangba202
03-05-17, 01:41 AM
https://s13.postimg.org/u60sftw5z/SH4_Img_2017_03_05_12_13_45_917.jpg
thangba202
03-06-17, 01:22 AM
Hi,
This is the latest modificiation including several fixes and modification here and there.
It is U-Boat Carrer playable so enjoy! :Kaleun_Cheers:
download: http://www.mediafire.com/file/90ptb12x1ouwzs3/IJNTakao-supercruiser+2.0.rar
https://s27.postimg.org/y82gbhodf/SH4_Img_2017_03_06_20_14_59_299.jpg
Senf-Man82
03-06-17, 11:02 AM
Awesome work! With your permission, I'd like to use your AO-Map for my Takao-mod :salute:
Does your mod have any torpedo targeting issues? My mod seems to have an error, its torps don't hit at longer distance and I have no idea why :doh:
thangba202
03-06-17, 10:20 PM
Hi,
I did not create any of these stuffs, only modifying them so I don't think I have the right to give permission and such. But since the Silent Hunters modding community is so forgiving in this aspect (unlike other games that I also do modding on) I believe it's okay to take as long as you give it back Free.
I don't know the problem that you're having since my torp hitting okay. I'm firing them by the book, 4 at a time, within 10km range. Can you specify your firing scenario?
Since the carrer part of the game is about "Merchant raiding", I've made a version of this ship with "dedicated raider" and "blockage runner" armament with 1 triple 11 inches turret at bow and 2 turrets at stern. This configuration maximize the ship performance at "running away" from "Raider-Hunter" like battleships and battlecruisers, while still capable of inflicting massive damage to Merchants and/or other inferior opponents.
https://s21.postimg.org/tt2lb2w7r/SH4_Img_2017_03_07_18_16_17_657.jpg
:Kaleun_Cheers:
thangba202
03-08-17, 03:39 AM
What-if Scenario:
In 1941, the Imperial Japanese Navy realized the flaws in Mogami class cruisers and don't want to continue with the line. Thus they choose to build more Takao class to strengthen the fleet, replacing the lost one.
In late 1942, the 11 inches turrets of the Gneisenau was removed to be replaced with 15 inches guns. The IJN see the oppotunity and ask their ally for the turrets. The kriegsmarine agreed to lend/lease the turrets to IJN under the condition that the ship received these guns must operate in the Indian Ocean, raiding the important Allies supply line of East Africa and Burma. In addition to 11 inches guns, the kriegsmarine send the IJN a full complement of secondary guns, radar, targeting equipment.
In early 1943, New Takao Class Cruiser was completed with the German guns. The new guns require the cruiser to be wider from 20m to 25m, and longer from 203m to 215m. New steam engine, extremely high presure boiler as added. New 180mm armor belt was also included to protect the ship's vital compartments and magazines. The guns configuration is unique due to the purpose of which the cruiser was built. One 11 inches turrets at bow, and twos at stern. This make the new cruiser "comfortably" evading hunting task force while at the same time have no problem chasing Merchant and smaller vessels. Heavy anti-air armament was also include making any carrier think twice before attacking this ship.
In mid 1943, the ship was put into action and because of your combat excellency, you are her first captain.
Good hunting! :Kaleun_Salute:
Download: http://www.mediafire.com/file/qk80sqikosvdnqw/IJNTakao-supercruiser+3.0.rar
https://s18.postimg.org/i6s6rc7a1/SH4_Img_2017_03_08_15_14_34_803.jpg
https://s18.postimg.org/acrl5xzh5/SH4_Img_2017_03_08_15_14_15_957.jpg
:Kaleun_Thumbs_Up:
thangba202
03-13-17, 10:06 AM
Guys,
I've found a way to make secondary guns fire at BOTH aircrafts AND ships. Now we can have REAL multi-purpose guns.
So far in this mod I have incorporate these features:
1/ Gun Director that will train toward the target like in real life, not rotate randomly.
2/ Working torpedo launchers.
3/ Multi-purpose secondary guns.
Any one would like to do this for their mod, please pm me.
Download: http://www.mediafire.com/file/k99sf8p6300amoh/IJNTakao-battlecruiser+2.1.rar
https://s26.postimg.org/d6kf2gi9l/SH4_Img_2017_03_14_21_09_47_558.jpg
https://s26.postimg.org/yu9dcwint/SH4_Img_2017_03_14_21_10_29_217.jpg
https://s26.postimg.org/9piczhj7d/SH4_Img_2017_03_14_21_11_20_557.jpg
https://s26.postimg.org/meh8wwepl/SH4_Img_2017_03_14_22_38_52_285.jpg
Senf-Man82
03-13-17, 10:37 AM
Working torp-launchers and a realistic director???:o
I've been trying this for like ever!! Respect! I'd like to adapt this of course!:yeah:
thangba202
03-13-17, 10:48 AM
The gun director is basically a gun turret with these setting:
- Invisible barrel, set to zero recoil.
- no fire effect, no firing sound
- invisible bullet, no flying sound, no tracer, no damage.
-> what we can see is that it will point at enemy ship as a normal gun turret does and just stay there, do absolutely no damage.
The torpedo launchers was made by a guy I've forgot, it's an old mod, from 2009 (8 years ago), and it's buggy to a point that it's not very useful. But I've found and fixed the bug and now it's very dangerous.
You can download my ship and test it out yourself. All the stuffs is in there.
Senf-Man82
03-13-17, 10:55 AM
Thanks mate!
I'll try this on my FletcherII mod with its MK37:up:
And then my own Takao mod. Have to study a lot now :ping:
thangba202
03-13-17, 11:06 AM
I would also highly recommend the multi-purpose guns for Fletcher as they are designed so.
If you have problem just post it in the Fletcher thread and I'll come and have a look.
thangba202
03-14-17, 10:11 AM
Added Radar tower
https://s26.postimg.org/w4ix5l8xl/SH4_Img_2017_03_16_08_33_46_088.jpg
https://s26.postimg.org/tbpplk8l5/SH4_Img_2017_03_16_08_38_08_802.jpg
thangba202
03-17-17, 02:40 PM
New Funnel
https://s26.postimg.org/54errvgc9/SH4_Img_2017_03_18_12_29_01_292.jpg
https://s26.postimg.org/tgtxelwu1/SH4_Img_2017_03_18_03_19_12_497.jpg
thangba202
03-18-17, 07:32 AM
This is a version of mostly cosmetic changes
Download: http://www.mediafire.com/file/c6a4g8b1duzd3g7/IJNTakao-battlecruiser+2.3.rar
https://s26.postimg.org/79mk91htl/SH4_Img_2017_03_20_17_02_28_551.jpg
https://s26.postimg.org/a4znfwltl/SH4_Img_2017_03_20_17_02_42_166.jpg
https://s26.postimg.org/g77a6ea9l/SH4_Img_2017_03_20_17_02_58_913.jpg
Good hunting!
:Kaleun_Salute:
TheGreatElector
03-23-17, 03:18 PM
CHeck out my playable battleship missouri here: https://www.youtube.com/watch?v=CiIy...ature=youtu.be
I'm still working on some bugs for it and it will be uploaded here to subsim soon along with a playable alabama battleship.
propbeanie
03-23-17, 07:22 PM
Being born and raised Missouri, I was really wantin' to see that video... :lol: did it not publish? Did it "hang" after you clicked on "Publish"?... Mine usually give me trouble during the "Publish" phase. :salute:
Nah... your link got truncated... with the "..." characters taking out the middle portion of your link...
thangba202
04-03-17, 12:08 PM
New Hull, New Camo
https://s26.postimg.org/9movpbwc9/SH4_Img_2017-04-04_00.04.02_781.jpg
PLProGrin
04-03-17, 12:44 PM
Beautiful ship :cool:
Bleiente
04-03-17, 02:16 PM
Well ... if there was a "Destroyer Command 2", perhaps such a ship would have meaning ..., but on the basis of SH4 as a pure submarine game, the experiment is measured in terms of reality as well as gameplay unfortunately meaningless .
I do not want to start where the problems lie ... and when we go into the details, we just get bad and we have to puke.
But it's a nice job.
Too bad that she does not profit so unfortunately.
Beautiful model. :up:
thangba202
04-03-17, 07:29 PM
would an artist stop what he's doing because someone told him that his work isn't fit? Nope. He do it just for the love of doing it, nothing more. :haha:
Bleiente
04-03-17, 08:53 PM
I like your attitude - my respect is safe for you.
:salute:
thangba202
04-04-17, 09:51 AM
https://s26.postimg.org/ijdfyhr3t/SH4_Img_2017-04-05_11.54.35_599.jpg
thangba202
04-07-17, 06:46 AM
Hi,
I've fixed the camo in bridge section, also raised the armor belt, improve seaworthiness. There were also minor fixes in several places.
Download: http://www.mediafire.com/file/reshzrat0auwoer/IJNTakao-battlecruiser+3.1.rar
https://s26.postimg.org/qa7njpta1/SH4_Img_2017-04-07_18.38.06_334.jpg
https://s26.postimg.org/5twn1hj09/SH4_Img_2017-04-07_23.12.21_313.jpg
https://s26.postimg.org/qs2szkiux/SH4_Img_2017-04-07_23.12.47_857.jpg
Cheers :Kaleun_Cheers:
thangba202
04-08-17, 04:46 AM
https://s26.postimg.org/agu0iol15/SH4_Img_2017-04-08_17.18.22_774.jpg
thangba202
04-09-17, 07:46 PM
12 x 14 inches guns in 4 x triple turrets, thicken citadel armor belt, fixed the ship hull profile.
https://s26.postimg.org/46um1bd6h/SH4_Img_2017-04-11_21.50.11_944.jpg
TheGreatElector
04-11-17, 05:29 PM
Being born and raised Missouri, I was really wantin' to see that video... :lol: did it not publish? Did it "hang" after you clicked on "Publish"?... Mine usually give me trouble during the "Publish" phase. :salute:
Nah... your link got truncated... with the "..." characters taking out the middle portion of your link...
I have deleted the video but the mod does have bugs to it like crashing, i uploaded it on here but i will be trying some tweaking soon and making a AI version of it.
thangba202
04-16-17, 03:31 AM
Hi,
UDPATE change log 3.3:
1/ fix 3d in some places.
2/ Increase gun range from 16km to 26km, partially increase accuracy to compensate for the range increase. Increase visual range to roughly 30km.
3/ Replace triple 11inches with 14 inches, pack heavier punch, 1 or 2 hits from these guns can down merchant easily.
4/ Minor fixes here and there.
If you have suggestion, please feel free to discuss.
UDPATE change log 3.4:
1/fix 3d in some parts, especially the funel, it was to big, now slimmer.
2/ Further fixing gunnery performance
3/ Fix shipwake and other minor fixes.
4/ Replace the American 14inches turret with those of the Japanese design.
UDPATE change log 3.5:
1/ Revise 3d in several parts
2/ Revise ship drafts
3/ Revise guneery performance
UDPATE change log 3.5b:
Guys, I've upload urgent hot fixes that I've missed in some place, please download again. Same link.
Download 3.5: http://www.mediafire.com/file/mfo4p37ufda0r4i/IJNTakao-battlecruiser+3.5.rar
https://s26.postimg.org/5pznh5fg9/SH4_Img_2017-04-16_10.55.15_222.jpg
https://s26.postimg.org/n5ttiueex/SH4_Img_2017-04-16_15.17.16_379.jpg
cheers,
:Kaleun_Cheers:
P/S: guys with the Missouri :timeout:, it is highly recommend that you start a new topic dedicate for such wonderful ship instead of posting them here. Thanks :up:
When parts are falling off, that is from the stock damage model and you would need to return to base, same with hull damage.
As for the turrets not moving, I have others saying they have damaged guns, but I never had a turret stop working so when I have time I will have to check into that. Is a target selected for it to fire at when this happens?
Peabody
Do you have an original takao?
thangba202
03-30-19, 04:09 AM
https://www.youtube.com/watch?v=jF8Z9pxml84
Just a quick video show casing the new implementation of main batteries with individual barrels firing in succession, each delayed in a few milli-second from another.
"In practice, particularly with turrets having closely spaced guns, the flight of projectiles closely in parallel a few feet apart could affect accuracy with the air wake over long ranges. They found that delaying some of the guns 20 or 30 msec would improve the accuracy. This was done automatically on some guns on some ships. But for spotting and effect, and appearances, it was pretty much simultaneous."
"the guns could be fired individually and that, even during ‘full battery salvo’ firing, it was practicable - certainly by the late part of the Second World War - to fire the guns ‘together’ with a very brief interval between the barrels in each gunhouse (turret). This helped to reduce the dispersal of shells over long distances."
https://i.postimg.cc/cCz2m8Cb/sh4-exe-Screenshot-2019-04-07-11-06-54-13.png
I'll just put a download link here for anyone who interested: https://www.mediafire.com/file/5nttborb4znckdn/IJNTakao-battlecruiser_2.9.rar/file
thangba202
04-07-19, 04:56 AM
This is my attempt to create the Kreml Class Battleship in SH4 :D
https://i.postimg.cc/0j4D9rtJ/sh4-exe-Screenshot-2019-04-07-22-48-30-59.png
Download: https://www.mediafire.com/file/yvaxy7bza6nblrm/IJNTakao-battlecruiser_4.2.rar/file
2nd Version:
https://i.postimg.cc/fyTY79Jp/sh4-exe-Screenshot-2019-04-14-10-00-26-88.png
https://i.postimg.cc/tJSWB46T/sh4-exe-Screenshot-2019-04-14-09-59-49-08.png
https://www.youtube.com/watch?v=SHcRsC8j710
Download V2: https://www.mediafire.com/file/ap3gg6zq1cbs84q/IJNTakao-battlecruiser_5.0.rar/file
I am TBear but the e-mail used to that account dont exist. Glad to se somone is working on surfacec ships
There is a few old vidioes on youtube with the ship i worked on with peabody
Shows the most with crew stations etc
I actualy was doing the japanese sound files when life caught up. Have it All on old hdd with the modded game files for japanese bases etc
Well vidio show how far we got..
https://youtu.be/gQvIUbBvAzE
thangba202
05-03-19, 10:38 AM
Hi,
Welcome back.:Kaleun_Salute:
I'm also interested in surface ship simulation but there are not many such simulation around so I guess I will be continue working on Silent hunter 4 for a while :D.
Cheers! :Kaleun_Cheers:
Aktungbby
05-03-19, 10:48 AM
TBamse!:Kaleun_Salute:
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