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View Full Version : Adding OHII with NewUIs_TDC_6_9_0


jason210
01-11-12, 12:51 PM
Hi

Whenever I add OHII_Full_1.6 using JSGME, I get loads of conflicts with TDW's new_UIs mod_6_9_0.

I know these MODs will work together because I have seen lists that have them, so what am I missing? Can anyone advise how to fix this? Here is my list, and I want to get OHII in there somehow.

Accurate German Flags
Capthelms SH5 Audio Mod
NewUIs_TDC_6_9_0_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
Equip_Upgrades_Fix_1_4_AFFOE_151
SteelViking's Interior Mod V1.2
FX_Update_0_0_19_ByTheDarkWraith
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Basemod (normal ) V2.1
Stormys DBSM SH5 v1.3 optional louder engine sounds

Thanks!
/Jason

flostt
01-11-12, 02:21 PM
I have this order without any noticed problems:

IRAI
FX Update
New UIs
Dynamic Environment Basemod, then sounds
Stormys DBSM Base Mod, then optional sounds
OH II

kmbismarck
01-11-12, 03:58 PM
I have always enabled the new UIs by TDW before enabling OHII and that has seemed to always work fine.

jason210
01-11-12, 04:55 PM
Well, I have applied these mods with OHII at the end and I haven't noticed any problems either, even though many are overwritten.

I must say I like OHII - it adds a lot to the atmosphere of the game, although it pushes my PC to its limits. Also, I noticed that there seems to be fewer active ships, for example on the Kiel Canal.