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View Full Version : Help for TMO 2.5 + Other Mods ...


BernieP2
01-08-12, 03:20 PM
Duplicate post from SH IV - WOTP

I've been away from SH IV for a while .. and recently found out that Ducimus has been tweaking again resulting in TMO 2.5!

Well, I'm Back!!

My first comment is a great big THANK YOU!! for all that modders do, especially Ducimus for TMO!

I have been a big fan of TMO in the past (2.0 & 2.2) as well as RSRDC (V502 + V5xx Patch1).

I 'm in port at Midway (January 1944) and want to install and test drive TMO 2.5.

Using JSGME I've arranged the mods as follows ....

TMO 2.5
RSRDC_TMO V502
RSRDC V5xx Patch1
Fixed Zero Bomb Load RSRDC
Fixed CD Sonar RSRDc
Max Optics for TMO_2
OPCF green
TMO Visuals for RSRDC
3000 yd Bearing Tool (1440x)

My question is whether anyone can comment on if this is the correct order for adding these MODS, and whether they are still necessary with TMO 2.5? (e.g. Fixed Zero Bomb Load, FIxed CD Sonar RSRDC, TMO Visuals, etc)
Duplicate Post from Modders forum


I tried leaving out Max Optics IV and saw that its effects are not in TMO 2.5. That is, w/o Max Optics IV I got the stock optics for the Periscopes and TDC glasses.

Any comments and / or suggestions are welcomed!!

Thanks so much again to all the modders and what they've done to make a good game GREAT! And thanks to the forum commentators and the information and experiences they share so freely.

Bernie

P.S. What do I need to do to not be a "bilge rat?" LOL

B

PPS - I'm playing SH IV 1.5 of course. Athlon 64 4000 Processor ... 4 Gig memory , ditched the on board graphics and added a NVIDIA GeForce 8400 GS card w/ 512MB DDR2 all running on Windows XP.

Hylander_1314
01-08-12, 05:56 PM
As far as the mod loading, I can't sayyea or nay, but the bilge rat status will go away when you have posted more, or commented on other posts.

BernieP2
01-09-12, 11:33 AM
Thanks for the info... apparently I am now an Official Ex-Bilge Rat...

he he ... onward and upward ...

Bernie