View Full Version : No MTBs or Elcos?
ijnfleetadmiral
01-08-12, 07:40 AM
Anyone figured out how to disable these little bas***ds? They're annoying as h**l and when you're playing as a surface ship, they prevent you from sinking anything else until you destroy them, and the only way to hit them is to take control of a gun yourself. Please tell me SOMEONE'S figured out how to remove them from the game altogether.
-Matt
Gargamel
01-08-12, 07:46 AM
I have seen screen shots of them having insane hang time when hit with an eel.
But if you want them gone, just edit the campaign files. I dont think you'll find anybody else has done that already though.
Sailor Steve
01-08-12, 10:27 AM
@ ijnfleetadmiral: Please review Subsim's policy on language.
http://www.subsim.com/radioroom/faq.php?faq=vb_faq#faq_new_faq_item_language
On the other hand, as much as I may personally disapprove, bastard and hell are not proscribed words here. No need to camoflage them. :sunny:
ijnfleetadmiral
01-09-12, 01:56 AM
Apologies, Sailor Steve...will endeavor to be more mindful in the future.:oops:
I have seen screen shots of them having insane hang time when hit with an eel.
I'd never waste an eel on them, but I imagine the hang time is pretty sweet.:haha: Didn't know you COULD hit them with an eel; the little buggers are pretty fast.
-Matt
Jimbuna
01-09-12, 07:12 AM
Take them out of the Sea and Roster files...the Elco is the NPT for example.
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