View Full Version : Recommended Mods for SH5
Hi, everyone:
I just buy the SH5 (at least i decided to buy it... with the dammed DRM :doh:) and im wondering which mods are recommended (with JSGME) to improve the sim (gameplay, real 3rd reigh flags/insignia, performance...). My specs are:
-Intel Core 2 Quad Q8300 (2,5Ghz).
-4 Gb DDR2.
-GTX 550Ti 1Gb DDR5.
jsheikh
12-06-11, 10:30 AM
You definitely want Wraith's UI Mod and his IRAI mod. Must haves. I'd also recommend one of the campaign mods compatible with it. I'm using open Horizons 1.4 and its pretty sweet (Latest is 1.5 but I want to finish my career first. Not taking an chances.) As far as environments, interiors etc go you'd best ask someone else.
You might want to try Magnum Opus. Its a huge compilation of many excellent mods though it may be a bit out of date by now, I've never checked.
If you're really good with a hex editor, someone (I forget who-sorry) is working on exe-patches that can fix hard-coded issues like the hydrophone station being useless.
sirkam look here http://www.24flotilla.com/foro/viewtopic.php?f=58&t=41203
Very interesting link.
An excellent explanation for all the people that can speak spanish.
Highly recommended !!
Thank you very much, chun !!
:salute:
Txema
Marinenachrichtendienst
12-06-11, 02:28 PM
Huh....spanish. :timeout:
Huh....spanish. :timeout:
Marinenachrichtendienst not be alarmed, I was just directing you to a page in Spanish for sirkam, for the lives in spain.OK? :03:
Marinenachrichtendienst
12-06-11, 04:38 PM
Muy bien, Seņor !:D
Thanks Chun for the Link... new orders: patrol the Chun Link :salute:.
I already have installed this ones:
-Real Environment_R3.
-A fistfull of emblems.
-Accurate german flags.
-MRP 1.3+OPCF light.
-DBSM_music_1_0_4.
-DBSM_Speech_1_0_4.
-Capthelms SH5 audio mod.
Impressive explanations in spanish Chun, very detailled and clever :yeah:.
But, just another question. The hatches of the torpedo tubes don't open (the torpedo bypass the launch door :shifty:). Any suggestion to fix this bug?
You should install the modNewUIs_TDC_6_9_0_ByTheDarkWraith sober as recommended in this thread
http://www.subsim.com/radioroom/showthread.php?t=190302&highlight=The+hatches+of+the+torpedo+tubes+don%27t +ope
Ok, i'll give it a try and i'll comment it later.
Well the NewUIs_TDC_6_9_0_ByTheDarkWraith notice me that the following files are modified by Real Enviromental 3 ... ... ...
Can i enable this mod overwriting the modified files (im using the JSGME, of course)?
if you can overwrite, visit this thread for proper placement of your list of Mods http://www.subsim.com/radioroom/showthread.php?t=173193:03:
It seems that is not a problem overwriting the files (a lot of users have the Real Environment Rev 3 and the other mods, including the NewUIs_TDC_6_9_0_ByTheDarkWraith mod... without obtain a strange game behaviour). i'll give it a shot.
I tested it and even toggle the open door tube button on (the green buttons over the number of torpedo), the torpedo door is still close :dead:.
Sailor Steve
12-08-11, 10:38 AM
To make that work you would actually have to create a graphic for the open door and several stages in between the two states, and then write an animation for it. You can't make something happen that isn't there.
Ok, so is not a bug... basically is not implemented that feature. Thanks Sailor Steve :cool:.
TheDarkWraith
12-09-11, 05:07 PM
Ok, so is not a bug... basically is not implemented that feature. Thanks Sailor Steve :cool:.
torpedo door animations are already in SH5. They are part of stock game. There must be something wrong with your SH5 installation/mod soup
I disabled all mods, but the torpedo doors dont move when im launching the torpedo... strange.
Marinenachrichtendienst
12-13-11, 02:17 PM
That has to do with all the moisture from the salt water.
Just rub it in with some grease.....:rotfl2:
Sailor Steve
12-13-11, 03:55 PM
torpedo door animations are already in SH5. They are part of stock game. There must be something wrong with your SH5 installation/mod soup
Oops! :oops: Obviously I had no idea.
I reinstalled and updated the game to 1.2 (without mods) and the torpedo doors still the same... :damn:
TheDarkWraith, Can you post a video or a secuence of images where the torpedo doors are open or launching a torpedo? I dont know really if this only is happening to me or its a bug... or the torpedo tubes animations doesnt exists in the game :nope:.
sirkam look
open
http://img683.imageshack.us/img683/1643/abiertag.jpg (http://imageshack.us/photo/my-images/683/abiertag.jpg/)
http://img502.imageshack.us/img502/1403/abierta1.jpg (http://imageshack.us/photo/my-images/502/abierta1.jpg/)
http://img24.imageshack.us/img24/3089/abierta2l.jpg (http://imageshack.us/photo/my-images/24/abierta2l.jpg/)
http://img15.imageshack.us/img15/7821/abierta3z.jpg (http://imageshack.us/photo/my-images/15/abierta3z.jpg/)
closed
http://img403.imageshack.us/img403/3284/cerraday.jpg (http://imageshack.us/photo/my-images/403/cerraday.jpg/)
Sailor Steve
12-14-11, 11:32 AM
torpedo door animations are already in SH5. They are part of stock game. There must be something wrong with your SH5 installation/mod soup
I was wrong about being wrong. Rereading his post, I'm pretty sure he wants the inner doors animated, with crewmen loading the torpedoes.
I was wrong about being wrong. Rereading his post, I'm pretty sure he wants the inner doors animated, with crewmen loading the torpedoes.
No. Im refering to the external torpedo doors, not the inner torpedo doors.
Trevally.
12-14-11, 01:21 PM
I was wrong about being wrong. Rereading his post, I'm pretty sure he wants the inner doors animated, with crewmen loading the torpedoes.
:D:O:
http://img841.imageshack.us/img841/2567/25971264.jpg
http://img267.imageshack.us/img267/8278/88375532.jpg
http://img51.imageshack.us/img51/1382/37585455.jpg
http://img827.imageshack.us/img827/9315/59813002.jpg
Marinenachrichtendienst
12-14-11, 02:12 PM
Nice images, Trevally. :sunny:
Sailor Steve
12-14-11, 03:08 PM
No. Im refering to the external torpedo doors, not the inner torpedo doors.
Oh. Well, in that case your question was answered and they are already animated in the game.
:D:O:
Well harrumph! :oops: :D :rotfl2:
I knew that they moved the torpedoes around, but because of my old rig I never actually got to watch it happen. Pretty cool! :rock:
Marinenachrichtendienst
12-14-11, 03:36 PM
I wasnt aware of this myself, so this I have to watch next time. :D
Thanks.
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