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View Full Version : Want all GMT, TIme changing due to Time Zones


Jacke
11-03-11, 11:47 AM
So I'm finally out driving a 7A. And getting irritated at the time when it changes due to time zone, especially because the change can be arbitrary (it jumps back and forth). I want it stick to one, preferably UTC (or GMT as it was known then).

No problem for the little digital clock (can be switched to GMT) or the pocket watch (already GMT only), but the message log is in local time and has that jumping back and forth issue.

Anyway to make all the clocks / time stamps use GMT?

Herr-Berbunch
11-03-11, 11:58 AM
U-boats always (?) used German time, whatever that was called. Don't know why SH5 would change that as surely it's easier!!! :doh:

Sailor Steve
11-03-11, 12:11 PM
SH3 was perfect in that respect. The time always showed GMT (I had to look up UTC), or Zulu Time, as the modern US military call it, but if you moved the cursor over the little clock it would show local time. SH4 only showed the time at your home base, which was very annoying.

I prefer local time myself, but it's best the way SH3 did it, showing both.

Gerald
11-03-11, 12:13 PM
SH3 was perfect in that respect. The time always showed GMT (I had to look up UTC), or Zulu Time, as the modern US military call it, but if you moved the cursor over the little clock it would show local time. SH4 only showed the time at your home base, which was very annoying.

I prefer local time myself, but it's best the way SH3 did it, showing both. why not show SH4 both zones?

kylania
11-03-11, 01:15 PM
Change this to false:

http://img705.imageshack.us/img705/24/clockgmt.jpg

Sailor Steve
11-03-11, 01:47 PM
why not show SH4 both zones?
Because they didn't. I don't know why, and I'm sure they won't tell.

Gerald
11-03-11, 01:57 PM
Because they didn't. I don't know why, and I'm sure they won't tell. OK! Thanks for the answer,probably it is written in the stars.

Jacke
11-03-11, 02:05 PM
Thanks, kylania.

And for those wondering, it works a lot better if during one patrol you always see the same time in your logs. GMT is best, but sticking to the time of the base you came from could work just as well. You adjust for the change of when's daylight naturally.

Change this to false:

http://img705.imageshack.us/img705/24/clockgmt.jpg

ETsd4
11-03-11, 03:27 PM
Change this to false:

http://img705.imageshack.us/img705/24/clockgmt.jpg

The options in the FileEditor-Viewer dont change the interieur u-boat clocks(always GMT-time) and not the draggable pocket-watch(always GMT-TIme) and not the time in the log/journal( always local-time).
You can modifier the log- and journal-frames (make it thicker) to cover the local hour part. Then you have in your entire u-boat area GMT-time.
Seeing that your log-time jumps automatically 1 hour forward/backward when corssing a time-zone is a position-cheat and this must be avoided.
Most realistic would be to set manually every u-boat clock at any time at any location by yourself.

Jacke
11-03-11, 06:09 PM
The options in the FileEditor-Viewer dont change the interieur u-boat clocks(always GMT-time) and not the draggable pocket-watch(always GMT-TIme) and not the time in the log/journal( always local-time).
You can modifier the log- and journal-frames (make it thicker) to cover the local hour part. Then you have in your entire u-boat area GMT-time.
Seeing that your log-time jumps automatically 1 hour forward/backward when corssing a time-zone is a position-cheat and this must be avoided.
Most realistic would be to set manually every u-boat clock at any time at any location by yourself.

Anther example of the failure of attention to detail about Ubisoft: not even getting time right.

What do you mean by:


You can modifier the log- and journal-frames (make it thicker) to cover the local hour part. Then you have in your entire u-boat area GMT-time.

Sailor Steve
11-03-11, 06:53 PM
And for those wondering, it works a lot better if during one patrol you always see the same time in your logs. GMT is best, but sticking to the time of the base you came from could work just as well. You adjust for the change of when's daylight naturally.
And I'm just the opposite. I write my own personal logs and mention the time change every time I cross into a new time zone.

Also, One of the biggest complaints from people playing SH4 is that the sun is high in the sky when the clock says 2 in the morning. That's probably why they made SH5 the way they did, so people wouldn't be confused by the difference between the clock and the sun.

I feel the best way is still the way SH3 did it, with GMT showing all the time and the local time showing when you ask for it.

THE_MASK
11-03-11, 07:07 PM
http://img828.imageshack.us/img828/3057/timem.jpg (http://imageshack.us/photo/my-images/828/timem.jpg/)

Sailor Steve
11-03-11, 07:11 PM
:rotfl2: :rock:

Thank you Sober. :Kaleun_Applaud:

kylania
11-03-11, 07:12 PM
Ah ha, you can click on it too! heh I never really look at GMT since Trevally's scripts work off local time. ;)

THE_MASK
11-03-11, 07:17 PM
We have everything :O:
http://img18.imageshack.us/img18/764/everythingvq.jpg (http://imageshack.us/photo/my-images/18/everythingvq.jpg/)

Jacke
11-03-11, 11:25 PM
We have everything :O:Yes, we have a whole lot. :up:

Just not a message log with consistent time. :(

And how could that one escape them since the time jump time zones forward and back happens in the North Sea ?!? Where the first patrol of the first campaign puts you !?!

TheDarkWraith
11-03-11, 11:32 PM
Yes, we have a whole lot. :up:

Just not a message log with consistent time. :(

And how could that one escape them since the time jump time zones forward and back happens in the North Sea ?!? Where the first patrol of the first campaign puts you !?!

If you're using my UIs mod then I have control of the message log (and thus ship's journal). So it is I that is doing this.
From the start I made a decision to have those timestamps be in nautical time. Sounds like I need to add a new user option that lets you specify whether the message log (and thus journal) timestamp is in nautical time or GMT time :hmmm: Or maybe I just need to make it permanently GMT time. What do you all want :06: It really doesn't matter to me.

My UIs mod added the nautical time. It didn't exist in stock. Or maybe I added the GMT time....I can't remember but I know I added one of them.

Jacke
11-03-11, 11:57 PM
If you're using my UIs mod then I have control of the message log (and thus ship's journal). So it is I that is doing this.
From the start I made a decision to have those timestamps be in nautical time. Sounds like I need to add a new user option that lets you specify whether the message log (and thus journal) timestamp is in nautical time or GMT time :hmmm: Or maybe I just need to make it permanently GMT time. What do you all want :06: It really doesn't matter to me.

My UIs mod added the nautical time. It didn't exist in stock. Or maybe I added the GMT time....I can't remember but I know I added one of them.
You probably added GMT.

This is just like time in a computer or a network. Always store it as one standard: UTC (back then GMT). And then display it either as native or with a time zone offset that can be adjusted. Don't know if you can easily mod SH5 to behave--or you have to work to convince it. Silly Ubisoft.

Probably never heard of British Double Summer Time either. Good thing, they'd get it wrong. :P

Defiance
11-04-11, 01:57 AM
I for one would like to keep the option of changing

Nowhere near a U-Boat knowledgable person, so without a search i wouldn't be able to tell you what time options were the norm, but choice to me makes sense for the masses in the long run

(only GMT, heck, the UN's about to vote away GMT altogether lol)

My 2c worth

ETsd4
11-04-11, 04:59 AM
I would prefer an option to choose between GMT and local time for the ship-journal and log-messages. (default: local time for ship-journal and message-log)

Magic1111
11-04-11, 05:17 AM
I would prefer an option to choose between GMT and local time for the ship-journal and log-messages. (default: local time for ship-journal and message-log)

Yes, me too! :up: Please an option...! ;)

Best regards,
Magic

TheDarkWraith
11-04-11, 09:09 AM
sounds like v6.9.0 will have to be released soon then. New version number required due to new change - the option of having the message log (and ship's journal) read out in local or GMT time.
I have to think this one over more because I should be able to let you switch between the two in real time. I could tie it to the digital clock. Whatever the digital clock shows (GMT or Nautical) would be what the message log and ship's journal shows. I'd have to change how I'm encoding the messages into the ship's journal file too. I'd have to encode the time as GMT and add the offset as a parameter for the Nautical time :hmmm:

Vanilla
11-04-11, 05:03 PM
"Time on a ship's clocks and in a ship's log had to be stated along with a "zone description", which was the number of hours to be added to zone time to obtain GMT..."© wiki (http://en.wikipedia.org/wiki/Nautical_time)

That is what we would see in RL and what we see in TDW mod.

TheDarkWraith
11-04-11, 05:07 PM
"Time on a ship's clocks and in a ship's log had to be stated along with a "zone description", which was the number of hours to be added to zone time to obtain GMT..."© wiki (http://en.wikipedia.org/wiki/Nautical_time)

That is how I set the mod up for the messagebox and the ship's journal. Everytime you cross a nautical time zone there is an entry made in the journal and messagebox denoting it. I'm >90% done with recoding it for displaying GMT or Nautical time in the messagebox and ship's journal. I like options as do others. While it might not be realistic to view the entries in GMT time it's up to the player to make that decision. I try not to stipulate how things are with the mod but rather give you the option :up:

Sailor Steve
11-04-11, 06:35 PM
That is awesome! I know roughly where the time zones are in SH3, and every time I get near one I slow down the TC and watch the screen for the exact time of the change. Automated entries are one of the things I would have wished for in my perfect subsim.

ETsd4
11-04-11, 07:07 PM
Using true navigation, crossing a timezone and the system kicks in (after save und continue) and gives your hints of your true position does not seem to be realistic.
http://i714.photobucket.com/albums/ww143/snDf1/Timezoneproblem.jpg

A realtime clockchange for journal/log-messages sounds good but having an option in the TDWoption.py file is also good.

TheDarkWraith
11-04-11, 07:12 PM
That is awesome! I know roughly where the time zones are in SH3, and every time I get near one I slow down the TC and watch the screen for the exact time of the change. Automated entries are one of the things I would have wished for in my perfect subsim.

You have been missing out on A LOT :yep: SH3 and SH4 don't even come close to what can be achieved in SH5

Using true navigation, crossing a timezone and the system kicks in (after save und continue) and gives your hints of your true position does not seem to be realistic.
http://i714.photobucket.com/albums/ww143/snDf1/Timezoneproblem.jpg

A realtime clockchange for journal/log-messages sounds good but having an option in the TDWoption.py file is also good.

Excellent point :yeah: I never thought about that. The option is there now so you can decide how you want it to show :up:

THE_MASK
11-04-11, 07:20 PM
http://img171.imageshack.us/img171/1259/automatione.jpg (http://imageshack.us/photo/my-images/171/automatione.jpg/)

TheDarkWraith
11-04-11, 07:31 PM
what are you saying Sober? :06:

Jacke
11-04-11, 09:30 PM
Thanks for your quick work, TDW.

what are you saying Sober? :06:

Not sure. Maybe that the nav fixes have both times on them. But the message log currently only has the local time.

If the changes in local time could be considered giving out information that shouldn't be revealed under Real Navigation, is it possible to set the local time as so many hours +/-? That way, it would be the player that adjusts it, not the all-knowing program.

TheDarkWraith
11-04-11, 09:35 PM
Thanks for your quick work, TDW.



Not sure. Maybe that the nav fixes have both times on them. But the message log currently only has the local time.

If the changes in local time could be considered giving out information that shouldn't be revealed under Real Navigation, is it possible to set the local time as so many hours +/-? That way, it would be the player that adjusts it, not the all-knowing program.

I think Sober was trying to point out that both times are revealed when using real navigation. All I need to do is display the one that corresponds to what the digital clock reads :up:

Why would the player adjust the +- time from GMT? :06:

TheDarkWraith
11-04-11, 10:28 PM
Had to change how the supermarks, navfixes, and destroyed marks showed their time text. If real nav is enabled then the time will be shown according to what you have the digital clock set to (Nautical time or GMT time). Switching the digital clock mode will automatically change the time text in all the marks. This should fix the problem :up: Those not using real nav will still get both the nautical time and GMT time

TheDarkWraith
11-05-11, 12:14 AM
You can find a test version of the new changes to my UIs mod so far for this here: http://www.subsim.com/radioroom/showpost.php?p=1780905&postcount=8117

Jacke
11-05-11, 04:10 AM
Why would the player adjust the +- time from GMT? :06:
That's how a local time zone is specified, as +/- hours from GMT.

I'm in NA Mountain Zone, currently -6 hours, after next Sunday 02h00 local, -7 hours. Which means "legal" time goes 1am...2am--bang! back to 1am.... Don't like Daylight Savings Time either.

Will try out the patch NewUIs tomorrow evening.