View Full Version : Patrol area question ...
von Kinderei
10-28-11, 12:42 PM
What happens if you don't go to your assigned patrol area and instead go somewhere else to hunt ?
Hans Uberman
10-28-11, 12:57 PM
They kill you, your family and all your friends. Not necessarily in that order.
I've only played the game using GWX, and nothing bad happens. If you have the mod to re-enable renown rewarded for performing the assigned patrol, then of course you don't get the renown for doing that.
von Kinderei
10-28-11, 01:11 PM
Danke Herr Kaluen ... :salute:
Sailor Steve
10-28-11, 03:18 PM
The stock game awards some renown for going to your assigned grid, and a little more for staying there for 24 hours. As Hans Uberman said, GWX disables that so there is no penalty at all. Unless your hung up on history like I am. I use GWX, but I go to my assigned grid and stay there for two full weeks. If I find traffic I stay longer. If not, after two weeks I have a die-rolling system to see if I move on or not. Renown means nothing to me.
What happens if you don't go to your assigned patrol area and instead go somewhere else to hunt ?You'll start to feel guilty. And fear facing Dönitz when you get back to BdU.
That's all.
soopaman2
10-28-11, 03:47 PM
Most the grids I get (in vanilla) are crap. I always went there just to appease BdU. I never paid attention to renown levels for completing as i am not aware of the renown formula, and lack script reading sense the file junkies here have. I can drive the heck out of anything motorized, but the files beyond simple changes baffle me.:D
I also play the WAC 4.1 mod and the grids they give tend to put you near the action or in position to participate in it.
This question intrigues me as well. In basic and in the super-mods. I am interested too.
frau kaleun
10-28-11, 04:22 PM
In stock you get 500 in renown for reaching the assigned grid and another 200 for completing a 24 hour patrol there. (The basic.cfg also shows a renown reward of 100 for returning all the way to base instead of teleporting back, but that feature has never worked.) You don't lose any of the renown you already have by disregarding your orders, you just forfeit what you would've gotten had you followed them.
GWX gives you no renown for any of those things (unless you mod it back in) so you don't gain renown or forfeit the possibility of it based on whether or not you follow your orders.
If you use SH3 Commander you can see what your next assigned grid is going to be prior to loading up the game to start a new patrol; you can even change it to a grid of your own choosing if you want to, or let it assign you another one at random. I've done that a couple of times when I drew one of the North Sea grids around the east coast of Britain in a Type VII, because: no. :O:
As already mentioned, stock SH3 grants you renown with which you can purchase upgrades to crew and/or your boat. GWX removes that, but there is a mod to reinstate it, or you can do it manually by editing your SilentHunterIII /data/Cfg/Basic.cfg file to get whatever amount you want for Reaching and/or Patrolling 24 hours in your assigned objective.
If you want to avoid all this, after returning to base from your first career patrol, open My Documents/GWX/data/cfg/Careers/playername/Patrol_0.cfg
Scroll down to the 3rd line from the bottom: DeltaRenown=xxxxxx
Change that value to whatever you want. 100,000 should be more than enough to cover you for an entire career, since you'll earn additional renown for each sinking, and you can always go up it again after any patrol.
Fish In The Water
10-28-11, 06:32 PM
What happens if you don't go to your assigned patrol area and instead go somewhere else to hunt ?
You have fun and find more ships! :D
I do my assignment as ordered by BDU then I roam to the happy fishing spots. I just installed WB mid patrol orders and will see how that pans out.
Fish In The Water
10-28-11, 11:21 PM
I do my assignment as ordered by BDU then I roam to the happy fishing spots.
Same here. That way you collect the renown for reaching and patrolling the assigned grid, plus you don't get shot when you get back. Sounds like a win-win! :up:
Tinkering
12-07-11, 01:11 AM
I run out of torpedoes about one-quarter of the way to my patrol grid. Then finally make my way to the grid and limp back to port about out of fuel. I have renown issues at this point (-300.) I think in Mission 4 I sank way too many neutral ships. Still trying to figure out the renown factors. Did a search and found a couple of informing threads. I was wondering if using the English Channel is a problem.. BdU forbade me from going through there in October '39, and was wondering if this caused me problems. I am using 1.4b and GWX 3.0, with a few mods.
Tinkering: Avoid neutrals. They cost you renown. Back in 39, the u-boats had to stop the ship, board it to check for contraband. If found, they had to get that crew to abandon ship before they could sink it. The rules eventually were relaxed but that wasn't till later. Good hunting :salute:
Sailor Steve
12-07-11, 11:11 AM
I run out of torpedoes about one-quarter of the way to my patrol grid.
There is nothing wrong with turning around and heading home at that point. As mentioned above, if you're playing the stock game you get 500 renown for reaching your grid and another 200 for staying there 24 hours. You can get a lot more than that just sinking a lot of ships. Also as mentioned, it you're playing GWX there is NO renown for doing either, so unless it means something to you as a history buff there is no reason for even going there.
Then finally make my way to the grid and limp back to port about out of fuel.
I'm guessing you're going there at Standard Speed or faster. Use Ahead 1/3 (the second setting, or about 8 knots) and you'll reach your grid with enough fuel to cruise for at least a month and still make it home with juice to spare.
I have renown issues at this point (-300.) I think in Mission 4 I sank way too many neutral ships.
Try not to sink any. Another thing you can do is go into your Silent Hunter 3 folder, and open Data/Cfg. Near the top you'll see the following item:
[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=100
NEUTRAL=-1
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=1000
SecondRankRenown=3500
EndCampaign=-5000
In GWX the first two will both say '0'.
You can change those to say anything you want.
The ones I've changed are
NEUTRAL=0
ALLIED=1
AXIS=-1
And my reason for doing so is based on reality. Sinking a neutral ship was frowned upon by the higher-ups, but if the ship was in a convoy it was considered fair game, and even if not kaluens were almost never punished for it. With it set to '0' I don't get any reward for sinking a neutral, but I don't get rewarded for it either.
On a couple of occasions kaleuns accidentally sank friendly ships. In ever case the kaleun was found 'not guilty' as it was usually a case of the target ship being in the wrong place and disguised as an Allied merchant. I figure I should lose some renown for sinking a friendly, but not ten times' worth.
Still trying to figure out the renown factors. Did a search and found a couple of informing threads.
To see the renown awarded for any particular ship, look in Data/Sea and then the ship folder. The very first file is a Cfg file that can be opened with Notepad. You'll see the Renown Awarded line for that ship. For example, NBBNelson gets you 1400 renown, and NLL (the Liberty Ship) is worth 220.
I was wondering if using the English Channel is a problem..
Not in stock. With GWX it's a lot more dangerous, and should be discouraged. In real life it was a suicide run.
BdU forbade me from going through there in October '39, and was wondering if this caused me problems.
If you're worried about renown, then don't. You never lose renown for going somewhere. Also, that order, like most of the radio messages, is there for flavor only, and in the game means nothing at all.
I am using 1.4b and GWX 3.0, with a few mods.
For a serious improvement in the way you see the game, try SH3 Commander. It's not a mod, it works with any mod, and it changes so many things you won't believe the difference. :sunny:
Herr-Berbunch
12-07-11, 11:19 AM
I only go to assigned grid if it's around BF17 :D
Nah, mostly I go to wherever they say, do the 24 hours and look for something more juicy - 'Sorry, Sir, bad weather - couldn't get a location fix for weeks.' :roll:
Vince82
05-16-12, 01:15 AM
GWX manual:
This means GWX will no longer award renown for reaching and patrolling your patrol area in fairness to players in the Black Sea and Indian Ocean, since some areas received this award and some did not.
I like the renown system for gameplay reasons even tho it might be semi-realistic. I don't agree with GWX removing points for reaching the patrol area and being there for 24 hours.
First of all having to go somewhere makes the game far more interesting otherwise it's 1 more easy, because you don't have to go to far which is good because when your boat gets damaged or low on fuel you're back soon. And you're able to avoid dangerous areas. 2 Otherwise you can go to the same area every time, sink ships and go home.
It's fair that you don't get points for not getting points for patrolling near Penang etc. You don't need as many points as those flotillas are not as difficult. And BdU wouldn't be interested in upgrading boats at those flotillas as much. Also they would have difficulties doing that as they are far away from Germany.
Penang is a so called 'token flotilla' BdU isn't to interested in what's going on there. Other than that it's difficult to verify. And Commanders can't be replaced very easily over there. So basically it makes sense that you can do what ever, and don't care about going to your patrol area.
So the reason why GWX removes points for the patrol area doesnt hold up in my opinion It makes the game more inbalanced and even a bit boring if you allow yourself to 'cheat'. And it takes away some decisions aswell.
btw I know it's easy to mod the patrol area reward back in, no problem there.
Sailor Steve
05-16-12, 05:18 AM
I like the renown system for gameplay reasons even tho it might be semi-realistic. I don't agree with GWX removing points for reaching the patrol area and being there for 24 hours.
As I said in my post (which was several months ago) what is totally unrealistic is the 24-hour rule itself. A u-boat was assigned to go to a grid and stay there until ordered otherwise. The 24-hour rule is a holdover from the mission-based system the devs wanted to institute in the first place.
First of all having to go somewhere makes the game far more interesting otherwise it's 1 more easy, because you don't have to go to far which is good because when your boat gets damaged or low on fuel you're back soon. And you're able to avoid dangerous areas. 2 Otherwise you can go to the same area every time, sink ships and go home.
GWX wasn't about making the game more interesting, but making it more realistic. Renown is another word for "fame", or respect from your higher-ups. Nobody gets that respect for following orders, hence the removal of renown for merely patrolling your assigned grid.
It's fair that you don't get points for not getting points for patrolling near Penang etc. You don't need as many points as those flotillas are not as difficult. And BdU wouldn't be interested in upgrading boats at those flotillas as much. Also they would have difficulties doing that as they are far away from Germany.
Again it's not about what you "need", it's about the way the system really worked.
So the reason why GWX removes points for the patrol area doesnt hold up in my opinion It makes the game more inbalanced and even a bit boring if you allow yourself to 'cheat'. And it takes away some decisions aswell.
No offense, but it seems to me that you've missed the whole point of why they made that change. On the other hand, my opinion is that the whole renown system is misplaced. You might want to give NYGM a try; they removed renown altogether, and made is solely about tonnage.
Vince82
05-17-12, 04:12 PM
It's not about how I phrase it, it is about what I'm saying. A lot of what I'm saying are realism arguments actually.
Don't get me wrong I think GWX is great. NYMG is good too, I used to play SHIII+NYMG six years ago. I really appreciate the effort you guys put
into modding the game.
Sailor Steve
05-17-12, 04:33 PM
It's not about how I phrase it, it is about what I'm saying. A lot of what I'm saying are realism arguments actually.
Cool. So much of internet conversation is not being able to see the other person's face, thus missing the point entirely. :oops:
Don't get me wrong I think GWX is great. NYMG is good too, I used to play SHIII+NYMG six years ago. I really appreciate the effort you guys put
into modding the game.
I like GWX the best, though I root for all of them.
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