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lesec74
09-04-11, 02:43 AM
hello,
I've tdw's 6.7.0 and when I dive my periscope is in high position underwater without order of mine.What's the problem?

sorry for my english
thanks:salute:

TheDarkWraith
09-04-11, 03:06 AM
hello,
I've tdw's 6.7.0 and when I dive my periscope is in high position underwater without order of mine.What's the problem?

sorry for my english
thanks:salute:

Run my JSGME mod validator and send me the output from it please :up:

lesec74
09-04-11, 04:08 AM
JSGME Mod Validator v1.0.6 by TheDarkWraith
C:\Documents and Settings\Seve Pierre\Bureau\JSGMEModValidator_v1_0_6_ByTheDarkWr aith\jsgmemodvalidator.cfg exists=True
Reading in items to look for in mods...
not looking for any items
using Silent Hunter V
MODS installed:
A Fistful of Emblems v1.51
Accurate German Flags
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
SH5Lifeboats_2.0
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1
MightyFine Crew Mod 1.2.1 Alt w beards
stoianm pitch&roll for SH5 V1 (normal and ext torp reload))
Dynamic Environment SH5 Basemod (light)
Dynamic Environment SH5 Sounds
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Stormys DBSM SH5 v1.3 additional crew sounds beta6
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Harbour & Kiel Canal Pilot v2.6
Trevally Automated Scripts v0.6
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_18_ByTheDarkWraith
NewUIs_TDC_6_7_0_New_radio_messages_German
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_Real_Navigation
OPEN HORIZONS II_full v1.2
Radio Paris French Music Full Version 1.2
Equipment_Upgrades_Fix_1_2_byTheBeast
Diesel
Validating mods...
Validating C:\Ubisoft\Silent Hunter 5\MODS\A Fistful of Emblems v1.51
C:\Ubisoft\Silent Hunter 5\MODS\A Fistful of Emblems v1.51 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Accurate German Flags
C:\Ubisoft\Silent Hunter 5\MODS\Accurate German Flags installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Reboot's Hot Soup 1.1
C:\Ubisoft\Silent Hunter 5\MODS\Reboot's Hot Soup 1.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Reboot's Water Drips 1.1
C:\Ubisoft\Silent Hunter 5\MODS\Reboot's Water Drips 1.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SH5Lifeboats_2.0
C:\Ubisoft\Silent Hunter 5\MODS\SH5Lifeboats_2.0 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Crew Language Pack
C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Crew Language Pack installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk
C:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1
C:\Ubisoft\Silent Hunter 5\MODS\Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt w beards
C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt w beards installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\stoianm pitch&roll for SH5 V1 (normal and ext torp reload))
C:\Ubisoft\Silent Hunter 5\MODS\stoianm pitch&roll for SH5 V1 (normal and ext torp reload)) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Basemod (light)
C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Basemod (light) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Sounds
C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Sounds installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sub_Exhaust_1_0_5_byTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\Sub_Exhaust_1_0_5_byTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_6_byTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_6_byTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 additional crew sounds beta6
C:\Ubisoft\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 additional crew sounds beta6 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\TheDarkWraith_DC_Water_Disturbances_v2_0_SH 5
C:\Ubisoft\Silent Hunter 5\MODS\TheDarkWraith_DC_Water_Disturbances_v2_0_SH 5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v2.6
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v2.6 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_18_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_18_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_New_radio_messages_German
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_New_radio_messages_German installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Real_Navigation
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Real_Navigation installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_full v1.2
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_full v1.2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Radio Paris French Music Full Version 1.2
C:\Ubisoft\Silent Hunter 5\MODS\Radio Paris French Music Full Version 1.2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_1_2_byTheBeast
C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_1_2_byTheBeast installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Diesel
C:\Ubisoft\Silent Hunter 5\MODS\Diesel installed correctly
Checking for items to look for...
no items to look for defined
Determining each mod conflict's conflicting files...
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal
MightyFine Crew Mod 1.2.1 Alt w beards conflicts with German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 additional crew sounds beta6 conflicts with German U-Boat Crew Language Pack
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_109.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_40.ogg -D -A +W +S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_67.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_73.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_95.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_96.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_109.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_40.ogg -D -A +W +S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_67.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_73.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_95.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_96.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_104.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_109.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_36.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_40.ogg -D -A +W +S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_67.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_73.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_95.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_109.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_40.ogg -D -A +W +S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_67.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_73.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_95.ogg -D -A -W -S
\data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_62.ogg -D -A -W -S
\data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_62.ogg -D -A -W -S
\data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_62.ogg -D -A -W -S
\data\Sound\Speech\RadioMan\Normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\Speech\RadioMan\Tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\Speech\RadioMan\Whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\Speech\WatchOfficer\Whisper\MC_QRF_WAT CH_12.ogg -D -A -W -S
\data\Sound\Speech\WatchOfficer\Whisper\MC_QRF_WAT CH_15_A.ogg -D -A -W -S
\data\Sound\Speech\WatchOfficer\Whisper\MC_QRF_WAT CH_15_B.ogg -D -A -W -S
NewUIs_TDC_6_7_0_New_radio_messages_German conflicts with German U-Boat Crew Language Pack
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with German U-Boat Crew Language Pack
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
Stormys DBSM SH5 v1.3 additional crew sounds beta6 conflicts with MightyFine Crew Mod 1.2.1 Alt w beards
\data\Scripts\AI\Crew\Crew_Idle_Actions_CR.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_DER.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_QR1.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_QR2.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_TRA.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_TRA_7A.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_TRF.aix -D -A -W -S
FX_Update_0_0_18_ByTheDarkWraith conflicts with Dynamic Environment SH5 Basemod (light)
\data\Textures\TNormal\tex\water_splash.dds -D -A -W +S
FX_Update_0_0_18_ByTheDarkWraith conflicts with Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1
\data\Textures\TNormal\tex\Thumbs.db -D -A -W -S
FX_Update_0_0_18_ByTheDarkWraith conflicts with Stormys DBSM SH5 v1.3 additional crew sounds beta6
\data\Sound\Sh.sdl -D -A -W -S
NewUIs_TDC_6_7_0_New_radio_messages_German conflicts with Stormys DBSM SH5 v1.3 additional crew sounds beta6
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with Stormys DBSM SH5 v1.3 additional crew sounds beta6
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
OPEN HORIZONS II_full v1.2 conflicts with Stormys DBSM SH5 v1.3 additional crew sounds beta6
\data\Sound\Sh.sdl -D -A -W -S
Diesel conflicts with Stormys DBSM SH5 v1.3 additional crew sounds beta6
\Data\Sound\Submarine_diesel_exterior.wav -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with stoianm pitch&roll for SH5 V1 (normal and ext torp reload))
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sim -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7C41.sim -D -A -W -S
Trevally Automated Scripts v0.6 conflicts with Trevally Harbour & Kiel Canal Pilot v2.6
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with Trevally Harbour & Kiel Canal Pilot v2.6
OPEN HORIZONS II_full v1.2 conflicts with SH5Lifeboats_2.0
Equipment_Upgrades_Fix_1_2_byTheBeast conflicts with A Fistful of Emblems v1.51
\Data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
FX_Update_0_0_18_ByTheDarkWraith conflicts with IRAI_0_0_30_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with IRAI_0_0_30_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with FX_Update_0_0_18_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.fx -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.GR2 -D -A +W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S
OPEN HORIZONS II_full v1.2 conflicts with FX_Update_0_0_18_ByTheDarkWraith
\data\Zones.cfg -D -A -W -S
\data\Library\flag.dat -D -A -W -S
\data\Sound\Sh.sdl -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with NewUIs_TDC_6_7_0_New_radio_messages_German
\data\Sound\RadioMessages\BDU\BDU_0.wav -D -A -W -S
\data\Sound\RadioMessages\BDU\BDU_1.wav -D -A -W -S
\data\Sound\RadioMessages\BDU\BDU_2.wav -D -A -W -S
\data\Sound\RadioMessages\BDU\BDU_3.wav -D -A -W -S
\data\Sound\RadioMessages\BDU\BDU_4.wav -D -A -W -S
\data\Sound\RadioMessages\Campaign\Campaign_0.wav -D -A -W -S
\data\Sound\RadioMessages\Campaign\Campaign_1.wav -D -A -W -S
\data\Sound\RadioMessages\Campaign\Campaign_2.wav -D -A -W -S
\data\Sound\RadioMessages\Campaign\Campaign_3.wav -D -A -W -S
\data\Sound\RadioMessages\Campaign\Campaign_4.wav -D -A -W -S
\data\Sound\RadioMessages\Generic\Generic_0.wav -D -A -W -S
\data\Sound\RadioMessages\Generic\Generic_1.wav -D -A +W +S
\data\Sound\RadioMessages\Generic\Generic_2.wav -D -A +W +S
\data\Sound\RadioMessages\Generic\Generic_3.wav -D -A -W -S
\data\Sound\RadioMessages\Generic\Generic_4.wav -D -A +W +S
\data\Sound\RadioMessages\Generic\Generic_5.wav -D -A -W +S
\data\Sound\RadioMessages\Generic\Generic_6.wav -D -A -W +S
\data\Sound\RadioMessages\Generic\Generic_7.wav -D -A +W +S
\data\Sound\RadioMessages\Generic\Generic_8.wav -D -A -W -S
\data\Sound\RadioMessages\Generic\Generic_9.wav -D -A +W +S
\data\Sound\RadioMessages\Sunk-Sinking\Sunk-Sinking_0.wav -D -A -W -S
\data\Sound\RadioMessages\Sunk-Sinking\Sunk-Sinking_1.wav -D -A -W -S
\data\Sound\RadioMessages\Sunk-Sinking\Sunk-Sinking_2.wav -D -A -W -S
\data\Sound\RadioMessages\Sunk-Sinking\Sunk-Sinking_3.wav -D -A -W -S
\data\Sound\RadioMessages\Sunk-Sinking\Sunk-Sinking_4.wav -D -A -W -S
\data\Sound\RadioMessages\Units\Units_0.wav -D -A -W -S
\data\Sound\RadioMessages\Units\Units_1.wav -D -A -W -S
\data\Sound\RadioMessages\Units\Units_2.wav -D -A -W -S
\data\Sound\RadioMessages\Units\Units_3.wav -D -A -W -S
\data\Sound\RadioMessages\Units\Units_4.wav -D -A -W -S
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A +W +S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A +W +S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A +W +S
NewUIs_TDC_6_7_0_Real_Navigation conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Menu\menu.txt -D -A -W -S
OPEN HORIZONS II_full v1.2 conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Sea\NKMSS_HogIsland\NKMSS_HogIsland.cfg -D -A -W +S
\data\Sea\NKSCS_N3SA1\NKSCS_N3SA1.cfg -D -A -W +S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.dsd -D -A -W -S
\data\Submarine\NSS_Undine\NSS_Undine.dsd -D -A -W -S


many thanks the darkWraith

TheDarkWraith
09-04-11, 09:11 AM
that output looks ok, nothing really wrong. Can you post a screenshot of the problem? I think you're referring to the snorkel but just want to make sure.

mia389
09-04-11, 10:48 AM
I bet he is seeing the antenna and thinking its a periscope :hmmm:

TheDarkWraith
09-04-11, 10:53 AM
I bet he is seeing the antenna and thinking its a periscope :hmmm:

ah yes, good call :up: A screenshot from him will verify :yep:

lesec74
09-04-11, 01:36 PM
thanks but I've a problem to edit a screenshot.how DO I?file:///C:/Documents%20and%20Settings/Seve%20Pierre/Bureau/Sans%20titre.bmp

lesec74
09-04-11, 01:58 PM
sorry, You're right,it was the antenna!!Can we adjust the periscope depth?

many many thanks:salute:

TheDarkWraith
09-04-11, 01:59 PM
sorry, You're right,it was the antenna!!Can we adjust the periscope depth?

many many thanks:salute:

Don't understand what you're asking :06: