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View Full Version : [REL] JSGME mod validator


TheDarkWraith
08-27-11, 07:24 PM
DO NOT USE VERSIONS PRIOR TO V1.0.6 AS THEY DO NOT REPORT CONFLICTING FILES CORRECTLY!

This app will check your mods installed via JSGME to see if they are installed correctly. What I mean by installed correctly is whether the mod contains a \data folder or not under the mod's folder. 99% of all mods have a data folder, there are only a few that modify only the root game's files.

This app can also check items in mods to see if they contain them. As it is scanning mods it will check to see if the mod contains any of the items you specified to monitor. If found it will post about it. After it is done scanning all mods it will go through all the items you told it to monitor and it will tell you which mod modified that item last. VERY HELPFUL :yeah:

To specify items to monitor edit the jsgmevalidator.cfg file.

The app also checks for mod conflicts and if any are found it will report the conflicting mods and also the conflicting files along with whether the created dates are equal or not, the last accessed dates are equal or not, the last accessed write dates are equal or not, and whether the sizes are equal or not

You have the ability to send output log to text file (File-->Save as...)

You can re-validate by clicking File-->Validate

You now have option choose install path to SH3 or SH5 or have it read from registry

The app will get the path to the needed JSGME files from the install path

The app will now also tell you what file version of the game's .exe file you have

http://www.subsim.com/radioroom/picture.php?albumid=446&pictureid=4822

v1.0.11: http://www.gamefront.com/files/20758168/JSGMEModValidator_v1_0_11_ByTheDarkWraith_zip

THE_MASK
08-27-11, 07:45 PM
No more noob posts . This mod doesnt work :yeah:

Vorkapitan
08-27-11, 07:54 PM
TDW,

I know when you are silent, something good is in the works....FANTASTIC!


:salute::salute::salute:

Topo65
08-27-11, 08:38 PM
Many Thanks, TDW! Another incredible work! :yeah:

TheDarkWraith
08-27-11, 10:55 PM
If you have any ideas for this don't be shy, speak up :yep:

If you have any ideas for other apps once again don't be shy, speak up (I'm in a programming mood recently) :up:

Vorkapitan
08-27-11, 11:06 PM
Is there a way to include in the JSGME mod, all conflicts..etc? :D

TheDarkWraith
08-27-11, 11:10 PM
Is there a way to include in the JSGME mod, all conflicts..etc? :D

Not following you :hmmm: Give a for example or something

Are you talking about the greyed out items in JSGME?

Vorkapitan
08-27-11, 11:21 PM
Ya, I guess you can say the "grayed out" areas in JSGME.

I know that JSGME shows them, but it would be nice to have a "notepad" copy.

It would show all mods that are having conflicts with which mods.

TheDarkWraith
08-27-11, 11:34 PM
Ya, I guess you can say the "grayed out" areas in JSGME.

I know that JSGME shows them, but it would be nise to have a "notepad" copy.

It would show all mods that are having conflicts with which mods.

sure I can do that :up:

Give me a few...

TheDarkWraith
08-27-11, 11:57 PM
How's something like this for mod conflicts:

JSGME Mod Validator v1.0.3 by TheDarkWraith

C:\Users\CR\Documents\Visual Studio 2008\Projects\JSGMEModValidator\JSGMEModValidator\ bin\Release\jsgmemodvalidator.cfg exists=True

Reading in items to look for in mods...
not looking for any items

using Silent Hunter V

MODS installed:
RemoveLogoIntroTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
FX_Update_0_0_20_ByTheDarkWraith

Mod conflicts:
FX_Update_0_0_20_ByTheDarkWraith conflicts with NewUIs_TDC_6_8_0_ByTheDarkWraith

Validating mods...

Validating C:\Games\Ubisoft\Silent Hunter 5\MODS\RemoveLogoIntroTheDarkWraith
C:\Games\Ubisoft\Silent Hunter 5\MODS\RemoveLogoIntroTheDarkWraith installed correctly

Validating C:\Games\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith
C:\Games\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith installed correctly

Validating C:\Games\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_20_ByTheDarkWraith
C:\Games\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_20_ByTheDarkWraith installed correctly

:06: Or you looking for something else?

Vorkapitan
08-28-11, 12:09 AM
That's ok but I would like to see;

(mod name) conflicts with .......
(mod name) conflicts with .......
(mod name) conflicts with ....... etc.

sorry i didn't see your conflicts line....if it shows all mods in conflict.

TheDarkWraith
08-28-11, 12:14 AM
That's ok but I would like to see;

(mod name) conflicts with .......
(mod name) conflicts with .......
(mod name) conflicts with ....... etc.

sorry i didn't see your conflicts line....if it shows all mods in conflict.

it will show all conflicts it encounters :up:

Thinking of having it show files that are in conflict also :hmmm:

Vorkapitan
08-28-11, 12:16 AM
And another request;

I'm refering to my "caustics" mod @
see original post;

http://www.subsim.com/radioroom/show...t=186993nhaced (http://www.subsim.com/radioroom/showthread.php?t=186993nhaced) caustics - finally.

"Kapitan,

Thanks for the heads up! I've already downloaded the newest version.

BTW, I did not thank you and TDW adequately for all the help you fellas gave me to get started using the Goblin editor. Thank you both. :salute::salute::salute:

Also, I would like for you orTDW to incorporate this mod with others you have created if possible."

Sudo
08-28-11, 12:31 AM
Very nice TDW! Now if you could whip up a feature that would come to my house, reinstall SH5, search, download, and install all "essential" mods I may just get back into this sim. :03:

pascal4541
08-28-11, 08:22 AM
Great!!! Thanks TDW : Up:

TheDarkWraith
08-28-11, 11:17 AM
v1.0.3 released. See post #1 for details :|\\

pascal4541
08-28-11, 11:39 AM
:rock: what to do without TheDarkWraith? :DL

But small problem with:
http://nsm05.casimages.com/img/2011/08/28//110828065822681948655423.png (http://www.casimages.com)

GT182
08-28-11, 11:52 AM
Been needed for a long time. Great job TDW. :up:

TheDarkWraith
08-28-11, 11:56 AM
http://nsm05.casimages.com/img/2011/08/28//110828065822681948655423.png (http://www.casimages.com)

Can you translate that error message into English for me?

pascal4541
08-28-11, 12:03 PM
"The path is too long. The file name must contain less than 260 characters, and directory name less than 248 characters."

pascal4541
08-28-11, 12:07 PM
complete message:
System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must contain less than 260 characters, and directory name less than 248 characters.
to System.IO.Path.SafeSetStackPointerValue (Char * buffer, Int32 index, Char value)
to System.IO.Path.NormalizePathFast (String path, Boolean fullCheck)
to System.IO.Path.GetFullPathInternal (String path)
to System.IO.Directory.InternalGetFileDirectoryNames (String path, String userPathOriginal, searchPattern String, Boolean includeFile, Boolean INCLUDEDIRS, SearchOption SearchOption)
to System.IO.Directory.GetDirectories (String path, String searchPattern, SearchOption SearchOption)
to System.IO.Directory.GetDirectories (String path)
to TheDarkWraith.SilentHunter5.JSGMEModValidator.GetM odConflictFilesRecursion (jsgmemodspath String, String modconflictname, modname String, String modconflictpath)
to TheDarkWraith.SilentHunter5.JSGMEModValidator.JSGM EModValidator_Shown (Object sender, EventArgs e)
to System.Windows.Forms.Form.OnShown (EventArgs e)
to System.Windows.Forms.Control.InvokeMarshaledCallba ckHelper (Object obj)
to System.Threading.ExecutionContext.runTryCode (Object userData)
to System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup (TryCode code, CleanupCode backoutCode, Object userData)
to System.Threading.ExecutionContext.Run (ExecutionContext ExecutionContext, ContextCallback callback, Object state)
to System.Windows.Forms.Control.InvokeMarshaledCallba ck (ThreadMethodEntry tme)
to System.Windows.Forms.Control.InvokeMarshaledCallba cks ()


Assemblies ************** ************** responsible
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file: / / / C: / Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
JSGMEModValidator
Assembly Version: 1.0.3.0
Win32 Version: 1.0.3.0
CodeBase: file: / / / C: / Users/ordinateur/Desktop/JSGMEModValidator_v1_0_3_ByTheDarkWraith/JSGMEModValidator.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase:
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5447 (Win7SP1GDR.050727-5400)
CodeBase: file: / / / C: / Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file: / / / C: / Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.5420 built by: Win7SP1
CodeBase: file: / / / C: / Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase:
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file: / / / C: / Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file: / / / C: / Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
mscorlib.resources
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file: / / / C: / Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
System.Windows.Forms.resources
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase:
----------------------------------------

************** JIT Debugging **************
To enable debugging just-in-time (JIT), the configuration file for this
This application or computer (machine.config) must be set
jitDebugging defined in Section System.Windows.Forms.
The application must also be compiled with debugging
activated.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</ Configuration>

When debugging just-in-time is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

FIREWALL
08-28-11, 12:27 PM
I have it. :up: It Works. :yep: No Errors. :DL Thank You TDW. .:salute:

Magic1111
08-28-11, 01:06 PM
Great Tool, thanks TDW !!! :yeah:

TheDarkWraith
08-28-11, 01:32 PM
v1.0.4 released. See post #1 for details :up:

Found error in app when multiple mods have conflicts with one mod (multiple mods overwrite files in one mod)

Plus added ability to re-validate and save to text file

pascal4541
08-28-11, 01:44 PM
it's ok now :up: really complete ...

Vorkapitan
08-28-11, 05:48 PM
Thanks TDW....I think you got it! :rock::rock::rock:

THE_MASK
08-28-11, 06:13 PM
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with Speech fixes and additions (english version)
\data\Cfg\Message_NA.cfg
\data\Objects\Sensors\UBoot_Sensors.sim
\data\Objects\Sensors\UBoot_Sensors.sim
\data\Objects\Sensors\UBoot_Sensors.fx
\data\Objects\Sensors\UBoot_Sensors.GR2
\data\Objects\Sensors\UBoot_Sensors.sim

Speech fixes and additions (english version)
The only folders this mod has is Cfg and Sound .
I cannot see how the Objects folder could be conflicting .

TheDarkWraith
08-28-11, 06:54 PM
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with Speech fixes and additions (english version)
\data\Cfg\Message_NA.cfg
\data\Objects\Sensors\UBoot_Sensors.sim
\data\Objects\Sensors\UBoot_Sensors.sim
\data\Objects\Sensors\UBoot_Sensors.fx
\data\Objects\Sensors\UBoot_Sensors.GR2
\data\Objects\Sensors\UBoot_Sensors.sim

Speech fixes and additions (english version)
The only folders this mod has is Cfg and Sound .
I cannot see how the Objects folder could be conflicting .

interesting :hmmm: I'll have to look at those mods in the debugger and see what's happening :up:

EDIT:

Sounds like you have a corrupt speech fixes mod:

JSGME Mod Validator v1.0.4 by TheDarkWraith
C:\Users\CR\Desktop\JSGMEModValidator_v1_0_4_ByThe DarkWraith\jsgmemodvalidator.cfg exists=True

Reading in items to look for in mods...
not looking for any items

using Silent Hunter V

MODS installed:
NewUIs_TDC_6_8_0_ByTheDarkWraith
Speech fixes and additions (english version)

Determining each mod conflict's conflicting files...

Mod conflicts:
Speech fixes and additions (english version) conflicts with NewUIs_TDC_6_8_0_ByTheDarkWraith
\data\Cfg\Message_NA.cfg

Validating mods...

Validating C:\Games\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith
C:\Games\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith installed correctly

Validating C:\Games\Ubisoft\Silent Hunter 5\MODS\Speech fixes and additions (english version)
C:\Games\Ubisoft\Silent Hunter 5\MODS\Speech fixes and additions (english version) installed correctly

TheDarkWraith
08-28-11, 07:39 PM
Been thinking about what else this fine little app can do. What do you think about:
- when files conflict it checks the size and datetime stamp to see if they are the same or not
- when you specify files to search for you can specify size,datetime stamp, ??

Thoughts :06: Any other ideas?

tonschk
08-28-11, 09:09 PM
:DL Thank you very much :D for this useful work! :up: :yeah:TheDarkWraith :rock: :woot:

Stormfly
08-28-11, 10:06 PM
implement a intelligent mod merger feature, so i can enjoy all the important features of NewUi`s while looking on Dr.Jones`s SH5Magui :D

Vorkapitan
08-28-11, 10:12 PM
TDC,

For conflicts, can you list the most current one first?

Yes, I like the date stamp and size.

Vorkapitan
08-28-11, 10:30 PM
OFF-Topic....

TDC;

Is fixing the "magnetic detonator" impossible to fix?

Still one major nag!!

CEOEAV
08-29-11, 06:52 PM
It runs then I get "Not Responding". get no text.

Any idea's

TheDarkWraith
08-29-11, 06:59 PM
It runs then I get "Not Responding". get no text.

Any idea's

Run the Dbgview app so I can see what's going on :up:

CEOEAV
08-29-11, 07:18 PM
Dark, Had to wait long enough. Took about 5 minutes.

Thanks for the quick responce.

TheDarkWraith
08-29-11, 07:44 PM
Dark, Had to wait long enough. Took about 5 minutes.

Thanks for the quick responce.

hmm...:hmmm:...I need it show something then telling you it's processing data so that you don't think the app is hung :up:

vlad29
08-29-11, 11:32 PM
It runs then I get "Not Responding". get no text.

Any idea's

Have the same situation ('not responding' if to click on the window).
U need just to wait for a while, several minutes may be, and then U'll have the result.

@TDW
Didn't catch the idea of this program:hmmm:.
Many mod-files are in conflict and it is normal while they are overwriting each other. The same message we are to receive while using JSGME.
All mods are installed correctly. Thats fine and couldn't be else, because most of them contains 'data' folder and it should be checked personally while importing the mods:06:. What are the targets this program follows?

THE_MASK
08-30-11, 12:17 AM
run the dbgview before the mod validator and you can see exactly what its doing .

THE_MASK
08-30-11, 12:21 AM
On a side note , how come Dbgview doesnt show anything when using goblin ?

TheDarkWraith
08-30-11, 05:01 AM
On a side note , how come Dbgview doesnt show anything when using goblin ?

Whoever made Goblin didn't make it spit out any info. At one time in it's development it probably did (they used #IFDEF tags in the source and once it was debugged they set the value to False and thus when compiled removed all the Debug commands from it)

TheDarkWraith
08-30-11, 04:52 PM
v1.0.6 released. See post #1 for details.

DO NOT use versions prior to this version. I found an error in the conflicting files routine that causes it to not report correctly. Fixed in this version.

This version also tells you if the conflicting files timestamps and sizes are equal or not

This version also shows the information differently (different layout) as per suggestions from many users

:|\\

vlad29
08-30-11, 10:16 PM
@Sober
@TDW

Thanks for the response:yeah:. Downloaded new version, works good:up:

Obelix
08-31-11, 05:06 AM
Hi TheDarkWrithe!
You never cease to amaze an abundance of tools for easy creation of mods customize their own. Since this application is very easy to track a conflicted file. Thanks for the great work.:salute:

Regards!
Obelix.

Magic1111
08-31-11, 06:25 AM
v1.0.6 released. See post #1 for details.

DO NOT use versions prior to this version. I found an error in the conflicting files routine that causes it to not report correctly. Fixed in this version.

This version also tells you if the conflicting files timestamps and sizes are equal or not

This version also shows the information differently (different layout) as per suggestions from many users

:|\\

Many thx for the new Verison TDW ! :up:

Best regards,
Magic:salute:

GT182
08-31-11, 01:36 PM
Your Validator v1.0.6 works great TDW. Just downloaded it and ran it... no lag at all. :yeah:

Dieselglock
08-31-11, 05:46 PM
Thanks again for all your work TDW:yeah:

TheDarkWraith
09-02-11, 02:39 PM
This mod validator goes into your main SH5 game folder .
C:\Ubisoft\Silent Hunter 5

Is not required.

v1.0.8 released. See post #1 for details :|\\

heisig1958
09-07-11, 04:48 AM
Super Tool, Dank an den Großmeister.
Gruß Ralf!:Kaleun_Applaud:

Brumete
09-12-11, 09:32 PM
resolve conflicts as dictated by the program?

SH5 version is 1.2.0.0
MODS installed:
Illyustrator_Loading_Mission_mod
Illyustrator_Intro_logo_mod
Drifter's Damage Control Screen v1.02
Shadow Improvement Mod
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
SubFlags_0_0_8_byTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
SteelViking's Interior Mod V1.2.1
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
IO_StrategicMap_4_4_for_TDWv660&MO
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_7_0_Real_Navigation
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_7_0_WWIIInterface_by_naights
Validating mods...
Validating C:\Ubisoft\Silent Hunter 5\MODS\Illyustrator_Loading_Mission_mod
C:\Ubisoft\Silent Hunter 5\MODS\Illyustrator_Loading_Mission_mod installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Illyustrator_Intro_logo_mod
C:\Ubisoft\Silent Hunter 5\MODS\Illyustrator_Intro_logo_mod installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Drifter's Damage Control Screen v1.02
C:\Ubisoft\Silent Hunter 5\MODS\Drifter's Damage Control Screen v1.02 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Shadow Improvement Mod
C:\Ubisoft\Silent Hunter 5\MODS\Shadow Improvement Mod installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
C:\Ubisoft\Silent Hunter 5\MODS\NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_8_byTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_8_byTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Basemod (realistic version) V2.1
C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Basemod (realistic version) V2.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environmental SH5 Realistic Colors V2.1
C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environmental SH5 Realistic Colors V2.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2.1
C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Stock faces
C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Stock faces installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible
C:\Ubisoft\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\IO_StrategicMap_4_4_for_TDWv660&MO
C:\Ubisoft\Silent Hunter 5\MODS\IO_StrategicMap_4_4_for_TDWv660&MO installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_No_hydrophone_on_surface_No_Air craft_spotting
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_No_hydrophone_on_surface_No_Air craft_spotting installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Real_Navigation
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Real_Navigation installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyu strator
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyu strator installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_WWIIInterface_by_naights
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_WWIIInterface_by_naights installed correctly
Checking for items to look for...
no items to look for defined
Determining each mod conflict's conflicting files...
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal
Dynamic Environmental SH5 Realistic Colors V2.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Filters\ColorCorrection\hdr_exterior.cfg -D -A -W -S
SteelViking's Interior Mod V1.2.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Cfg\Lights.cfg -D -A -W -S
FX_Update_0_0_19_ByTheDarkWraith conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Textures\TNormal\tex\water_splash.dds -D -A -W +S
MCCD_1.04_MFCM_1.2.1_compatible conflicts with MightyFine Crew Mod 1.2.1 Stock faces
\data\submarine\NSS_Uboat7a\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7b\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7c\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7c41\crew_commands.txt -D -A -W -S
FX_Update_0_0_19_ByTheDarkWraith conflicts with SubFlags_0_0_8_byTheDarkWraith
\data\Sound\Sh.sdl -D -A +W +S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.fx -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.GR2 -D -A +W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S
IRAI_0_0_30_ByTheDarkWraith conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
IO_StrategicMap_4_4_for_TDWv660&MO conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Menu\Gui\SH5_Shipping_Chart.dds -D -A -W -S
\data\Menu\Gui\Layout\Dripped.dds -D -A -W -S
\data\Menu\Gui\Layout\NavMapSeal.dds -D -A -W -S
\data\Menu\Pages\Page navigation map.ini -D -A -W -S
\data\Menu\StyleSheets\German.shss -D -A -W -S
\data\Scripts\Menu\Page navigation map.py -D -A -W -S
IRAI_0_0_30_ByTheDarkWraith conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
NewUIs_TDC_6_7_0_Real_Navigation conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Menu\menu.txt -D -A +W +S
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Menu\Gui\Layout\OfficerA.dds -D -A -W -S
\data\Menu\Gui\Layout\OfficerB.dds -D -A -W +S
NewUIs_TDC_6_7_0_WWIIInterface_by_naights conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Menu\Gui\HUD.dds -D -A -W +S
IO_StrategicMap_4_4_for_TDWv660&MO conflicts with SteelViking's Interior Mod V1.2.1
\data\Textures\Tnormal\tex\various_books_posters_m aps.dds -D -A -W -S
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting conflicts with IRAI_0_0_30_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S
NewUIs_TDC_6_7_0_Real_Navigation conflicts with IO_StrategicMap_4_4_for_TDWv660&MO
\data\Terrain\LocationMaps\ShapeTextures\arrowbody .tga -D -A -W +S

THE_MASK
09-26-11, 03:49 PM
Could this be stickied . It would help immensly .

silentmichal
12-29-12, 05:17 PM
I can't download from gamefront :shifty:. Please upload to Mediafire / Rapidshare, or diffferent site :yep:...

Fish In The Water
12-29-12, 05:22 PM
I can't download from gamefront :shifty:. Please upload to Mediafire / Rapidshare, or diffferent site :yep:...

MediaFire link here:

http://www.mediafire.com/?5682137iz5vlby5

Hope it helps and enjoy! :sunny:

silentmichal
12-29-12, 05:24 PM
MediaFire link here:

http://www.mediafire.com/?5682137iz5vlby5

Hope it helps and enjoy! :sunny:

Thank you!!! Works in 100% :up:.

rolandslaw
06-28-13, 03:34 PM
If you have any ideas for other apps once again don't be shy, speak up (I'm in a programming mood recently) :up:[/QUOTE]

A quick question... I have been viewing and preparing an outline of how to based upon Tec's how to videos... in targeting by hydrophone he uses

NEWUIs 6.4.0. , and NEWUIs 7.4.0 real navigarion. Also.. he does not use the Setup.exe. It appears he has full use of the TDC and dials.

Does 7.4.0 include real naqvigtion and Setup.exe?

in advance of your help..

Thank you.

Tonight I watch his tutorial on using the telescope.:<)

Fifi
06-28-13, 03:57 PM
Does 7.4.0 include real naqvigtion and Setup.exe?


Yes, everything is included inside :up:
But why not use 7.4.2?

volodya61
06-28-13, 04:50 PM
What a hell is it - setup.exe? :hmm2:

Nordstar
03-21-21, 03:08 AM
DO NOT USE VERSIONS PRIOR TO V1.0.6 AS THEY DO NOT REPORT CONFLICTING FILES CORRECTLY!

This app will check your mods installed via JSGME to see if they are installed correctly. What I mean by installed correctly is whether the mod contains a \data folder or not under the mod's folder. 99% of all mods have a data folder, there are only a few that modify only the root game's files.

This app can also check items in mods to see if they contain them. As it is scanning mods it will check to see if the mod contains any of the items you specified to monitor. If found it will post about it. After it is done scanning all mods it will go through all the items you told it to monitor and it will tell you which mod modified that item last. VERY HELPFUL :yeah:

To specify items to monitor edit the jsgmevalidator.cfg file.

The app also checks for mod conflicts and if any are found it will report the conflicting mods and also the conflicting files along with whether the created dates are equal or not, the last accessed dates are equal or not, the last accessed write dates are equal or not, and whether the sizes are equal or not

You have the ability to send output log to text file (File-->Save as...)

You can re-validate by clicking File-->Validate

You now have option choose install path to SH3 or SH5 or have it read from registry

The app will get the path to the needed JSGME files from the install path

The app will now also tell you what file version of the game's .exe file you have

http://www.subsim.com/radioroom/picture.php?albumid=446&pictureid=4822

v1.0.11: http://www.gamefront.com/files/20758168/JSGMEModValidator_v1_0_11_ByTheDarkWraith_zip


404 error on link

propbeanie
03-21-21, 10:40 AM
Look at the date on the first post. I would not recommend relying too heavily on it, but you could try s7rikeback's mod collection SH5 page (https://www.mediafire.com/?ku9clbxvxulzu#vbgw08zw8gdke) and see what happens. It is listed alphabetically, so look for "TDW JSGMEModValidator v1.0.11.7z" The mod most likely has been superseded by SH Validator (https://www.subsim.com/radioroom/downloads.php?do=file&id=4630), which does SH3, SH4 and SH5, but only tests a portion of the game, and is more useful to the modder. :salute:

btw: "Welcome to SubSim!" :subsim: