Lucky07
08-21-11, 02:54 PM
With this mod how u can get the seed , the aob , and the distance to a target ??? the notepad disspeared xDDD , i like to much the mod but .... lol really ow u do it xD ?
there is no way to get back with this mod the notepad to calculate it ?
and second one i was using the 1GWX - Rafael DSK GUI for dials , BIG dials , now it dissapiared too , any way to get back big dials too ? ( no necesary to remove the others)
I edit i see the tutorial videos , but now i have JSGME problems...
For your information, this is my actual list in JSGME, for SH3 V15G2 plus Surrender Patch and GWX 3 Gold. Anothers mods activated via SH3 Commander.
Please, observe the order for FM Interiors and the Aces compatability fixes.
All the mods working very fine.
Generic Mod Enabler - v2.6.0.157
[C:\SH3\MODS]
GWX - Late War Sensors Snorkel Antennas
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Rbs1_SH4_Effects_GWX_30_71
LifeBoats&Debris_v4
Rbs3withlifeboat
Wooden_Lifeboats_Mod_1.1
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
WAC4.1 SubPen_animated_18.02.2010
Aces' Multimod compatability fix release v1.3 public beta
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Super Turms v6 for GWX
MaGui 3.4
Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
Type VII salvo selector
Flakmonkey's Interior with crew
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
GWX_SH4StyleFlag_fullModel
Pascal_Port_People
OLC's Modified Searchlight Beams for GWX3
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Merchant_Fleet_Mod_3.2
FM NI Fix for WideScreen MaGui v3.4
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
Rapt0r's DBSM Addon Yes Sir Patch
Rbs10-enhancedoilexplosion
Rbs2withbuoyance
B25_Deck_Crew_Ambient
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Real Depth Charge
Rapt0r's Uniforms V2.0 [Grey]
Aces' Modified Headphones
ail Das Boot officers mod v2.19
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
Torpedo_HAHD_1024_GWX
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Carotio_SH3_Seafloormod - 256mb
Ice Age
Scirč-Tikigod- repeated order
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Supplement to V15G2 (JSGME)
O2-Gauges v2
DD_VisibleMines_V1.0
GWX - Merged Campaign Wilhelmshaven v6
FUBARSVIIC U201
GWX - 16km Atmosphere
Regards.
Fitzcarraldo :salute:
thx u so much man but .. what i do with the OLC GUI mod ? first , or after ur mod ?
i what pos i place the OLC ??
there is no way to get back with this mod the notepad to calculate it ?
and second one i was using the 1GWX - Rafael DSK GUI for dials , BIG dials , now it dissapiared too , any way to get back big dials too ? ( no necesary to remove the others)
I edit i see the tutorial videos , but now i have JSGME problems...
For your information, this is my actual list in JSGME, for SH3 V15G2 plus Surrender Patch and GWX 3 Gold. Anothers mods activated via SH3 Commander.
Please, observe the order for FM Interiors and the Aces compatability fixes.
All the mods working very fine.
Generic Mod Enabler - v2.6.0.157
[C:\SH3\MODS]
GWX - Late War Sensors Snorkel Antennas
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Rbs1_SH4_Effects_GWX_30_71
LifeBoats&Debris_v4
Rbs3withlifeboat
Wooden_Lifeboats_Mod_1.1
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
WAC4.1 SubPen_animated_18.02.2010
Aces' Multimod compatability fix release v1.3 public beta
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Super Turms v6 for GWX
MaGui 3.4
Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
Type VII salvo selector
Flakmonkey's Interior with crew
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
GWX_SH4StyleFlag_fullModel
Pascal_Port_People
OLC's Modified Searchlight Beams for GWX3
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Merchant_Fleet_Mod_3.2
FM NI Fix for WideScreen MaGui v3.4
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
Rapt0r's DBSM Addon Yes Sir Patch
Rbs10-enhancedoilexplosion
Rbs2withbuoyance
B25_Deck_Crew_Ambient
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Real Depth Charge
Rapt0r's Uniforms V2.0 [Grey]
Aces' Modified Headphones
ail Das Boot officers mod v2.19
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
Torpedo_HAHD_1024_GWX
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Carotio_SH3_Seafloormod - 256mb
Ice Age
Scirč-Tikigod- repeated order
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Supplement to V15G2 (JSGME)
O2-Gauges v2
DD_VisibleMines_V1.0
GWX - Merged Campaign Wilhelmshaven v6
FUBARSVIIC U201
GWX - 16km Atmosphere
Regards.
Fitzcarraldo :salute:
thx u so much man but .. what i do with the OLC GUI mod ? first , or after ur mod ?
i what pos i place the OLC ??