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View Full Version : [REL] SH5 Validator


TheDarkWraith
08-21-11, 11:26 AM
SH Validator v2.0.6

This app will verify your SH3/4/5 installation for common errors/bugs. It's best used after you have installed mods to see if anything was 'broke'.

Is it perfect? No. There is much more to code in for checking but as is it's very useful :D

It's very easy to use. Once you run the app it will immediately start validating your SH3/4/5 installation. Any errors reported can be found in associated boxes (plus the box will tell you how many errors are contained in it).

This app is very useful for validating campaign saves. You'll know whether a saved campaign is 'compatible' with your installed mods or not.

The app now lets you select the path to the install folder or have it read from registry

The app now also displays the .exe file version in the title bar

The app now lets you choose to validate SH3, SH4, or SH5

starting with v1.7.0 you can now save the errors to a text file (after validation is complete you'll have option to save errors). You also have the ability to add missing files from the classes to an ignore list (I've predefined some files for the ignore list that are not required for the game)

starting with v1.9.0 the log file generated now shows the countries defined, all the classes and types defined, a breakdown of the roster (Country and units defined), and now properly breaks down the campaign (and it's errors and ignores). This will greatly benefit modders and those curious to see what each country has. I've also made the textboxes more user friendly by enabling horizontal scrolling and indenting entries. A menu bar has been added that will allow you to save the log file (again) and re-validate (choosing which SH version) without having to close the app down and restart.

starting with v2.0.5 the path to the selected SH version is verified to see if it's valid. If not valid then user is asked to select SH folder. After selecting SH folder user then has option to update registry with correct path. If user selects path to SH version then this path is verified to be valid. If not valid user is asked to select SH path again. Once a valid path is selected then this path is compared to path in registry. If paths are different then user has option to update registry with path selected. In order to update registry the app has to be run with administrator rights.

starting with v2.0.6 the app checks the campaign.cfg file for incorrect TargetType entries

http://www.subsim.com/radioroom/picture.php?albumid=446&pictureid=4837

I ran the app (above) on stock game patched to v1.2

v2.0.6: http://www.gamefront.com/files/21551449/SHValidator_v_2_0_6_0_zip


How to interpret and fix common errors:

DefSide errors: http://www.subsim.com/radioroom/showpost.php?p=1743668&postcount=26

Non-sequential ordering/duplicate entries: http://www.subsim.com/radioroom/showpost.php?p=1743692&postcount=27

Campaign errors:
Type x not defined in y: http://www.subsim.com/radioroom/showpost.php?p=1745534&postcount=41

:|\\

Echolot
08-21-11, 12:00 PM
Great, that's exactly what I need. Many thanks, TDW.

:yeah:

Regards.

Echol:88)t.

pascal4541
08-21-11, 12:16 PM
many thanks TDW :up:

TheDarkWraith
08-21-11, 12:42 PM
just got a bug report that shows that users with 32 bit OS's might encounter problems when it tries to validate saved campaigns. Making a change to the app.....

Also see that I didn't take languages other than English into account :-?

Echolot
08-21-11, 12:46 PM
Deleted. Make no sense.

Echolot.

TheDarkWraith
08-21-11, 01:55 PM
v1.1.0 released.

Fixed bugs reported.

App now displays current campaign in use, campaign name, and player's name for each saved campaign

Echolot
08-21-11, 01:59 PM
Wow, this was fast. Thank you, TDW.

Regards.

Echol:up:t.

Echolot
08-21-11, 02:24 PM
Hello TDW.

Tried the new version. Please, exactly which folder I have to search for my savegames?

MyDocuments/cfg/SaveGames/oooooooooo?

I get some error messages at this point.

Also, here is what your tool shows about Yugoslavia in defside.cfg:

Verifying DefSide for Yugoslavia
********* StartDate of 30.11.5819 is not 1 day later then previous EndDate for Yugoslavia in \data\Roster\DefSide.cfg *********


This is from my defside.cfg:

[SideEntry 112]
Country=Yugoslavia
Side=0
StartDate=19380101
EndDate=19410405

[SideEntry 113]
Country=Yugoslavia
Side=1
StartDate=19410406
EndDate=19451231



My system is Win 7 64 bit german.

Mods installed:
TerrainHarbourFlags 1.2.1 incl. Patch 1+2
CerberusAdditionalMerchants/HistoricalEquipment


Echol:oops:t.

TheDarkWraith
08-21-11, 02:28 PM
Hello TDW.

Tried the new version. Please, exactly which folder I have to search for my savegames?

MyDocuments/cfg/SaveGames/oooooooooo?

I get some error messages at this point.

Also, here is what your tool shows about Yugoslavia in defside.cfg:

Verifying DefSide for Yugoslavia
********* StartDate of 30.11.5819 is not 1 day later then previous EndDate for Yugoslavia in \data\Roster\DefSide.cfg *********


This is from my defside.cfg:

[SideEntry 112]
Country=Yugoslavia
Side=0
StartDate=19380101
EndDate=19410405

[SideEntry 113]
Country=Yugoslavia
Side=1
StartDate=19410406
EndDate=19451231



My system is Win 7 64 bit german.

Mods installed:
TerrainHarbourFlags 1.2.1 incl. Patch 1+2
CerberusAdditionalMerchants/HistoricalEquipment


Echol:oops:t.

I have win 7 64 bit English version. SH5 saves my campaigns to \Documents\SH5\data\Users

Can you send me your DefSide.cfg? My app isn't reading the file correctly for those users whose language is other than English.

Echolot
08-21-11, 02:39 PM
SH5 saves my campaigns to \Documents\SH5\data\Users

Thank you.

You have PM. (plz two minutes)

Regards.

Echol:salute:t.

TheDarkWraith
08-21-11, 02:59 PM
ok, figured out the problem:

[SideEntry 111]
Country=Venezuela
Side=1
StartDate=19450216
EndDate=19451231

[SideEntry 112]
Country=Yugoslavia
Side=0
StartDate=19380101
EndDate=19410405

[SideEntry 113]
Country=Yugoslavia
Side=1
StartDate=19410406
EndDate=19451231

[SideEntry 112]
Country=Brazil
Side=0
StartDate=19380101
EndDate=19420824

[SideEntry 113]
Country=Brazil
Side=1
StartDate=19420825
EndDate=19451231

Do you see it? There are duplicate 112 and 113 entries and thus was confusing the app. Good thing is it found an error, it just didn't report the error correctly :up:

and it is reading the file correctly so that wasn't the problem.

I'm having it check for sequential order of the entries now before it goes and verifies the countries.

Trevally.
08-21-11, 03:03 PM
@Echolot

That looks like an OH II error
See this post http://www.subsim.com/radioroom/showpost.php?p=1731842&postcount=883
:up:

Echolot
08-21-11, 03:04 PM
Oh, I see. :06:

Haven't read the "Please select....folder" message in the dialog :oops:

Now it works.

Thank you, TDW.

Regards.

Echol:up:t.



PS Thank you, Trevally. OHII is not installed atm :hmmm:

PPS The DefSide.cfg is from TerrainHarbourFlagsMod 1.2.1. The DefSide in MO shows the same. :oops:

TheDarkWraith
08-21-11, 03:34 PM
version 1.2.0 released.

When checking DefSide it now looks to see if the entries are in sequential order before fully validating DefSide. If they aren't it will tell you where the problem is (line #) and the application quits.

The first entry has to be [SideEntry 1]. The comments (';') are ok at the beginning.

Since I just wrote a function for checking of sequential order I should just go ahead and code in the checking of the unit's .eqp and .sns files for sequential order of their entries

Trevally.
08-21-11, 03:58 PM
http://img7.imageshack.us/img7/8853/tdwerror.jpg

Getting this error

Echolot
08-21-11, 04:10 PM
@Trevally: Correcting the entries by renumbering in correct order and restart the app helps in my case.

I renumbered the doubled 112 and 113 entries to 114 and 115 and no more error messages.

Regards.

Echol:hmmm:t.

TheDarkWraith
08-21-11, 04:20 PM
v1.3.0 released.

App now checks all the unit's .eqp and .sns files for sequential ordering. If a problem is found while checking this it will tell you what line # and what entry is the offender (i.e. [Equipment 10]). It also tells you this info for DefSide now.

If an .eqp and/or .sns file doesn't exist it will also tell you this. Whether this error is important or not depends on the unit.

Echolot
08-21-11, 04:30 PM
Hello TDW. 1.3.0 works great.

Very useful. Many thanks.

Regards.

Echol:Dt.

TheDarkWraith
08-21-11, 04:30 PM
http://img7.imageshack.us/img7/8853/tdwerror.jpg

Getting this error

I see why you are getting this.....I didn't check to see if someone added comments or not to the line :damn: Fixing now....

TheDarkWraith
08-21-11, 04:43 PM
v1.4.0 released.

Fixed bug of not removing comments from entries when checking for sequential ordering

FIREWALL
08-21-11, 05:05 PM
Stupid Question. :doh: I have Win7 64 bit, SH3, GWX 3.0 and, 12 small mods except, h.sie's Realism mod.

Will this version work with W7 64bit and above installed ?

I like this mod and hope I can use it. :yep:

Kinda like a modern SH3Commander sorta.

No insult meant to your work meant. :salute:

TheDarkWraith
08-21-11, 05:07 PM
Stupid Question. :doh: I have Win7 64 bit, SH3, GWX 3.0 and, 12 small mods except, h.sie's Realism mod.

Will this version work with W7 64bit and above installed ?

I like this mod and hope I can use it. :yep:

Kinda like a modern SH3Commander sorta.

No insult meant to your work meant. :salute:

It's not a mod. It's an application that verifies the SH5 installation and files checking for common errors/bugs. It's real strength is validating saved campaign games to see if they have been 'broke' by mods installed.

Currently it's coded to only work with SH5. Everything should work except for the saved campaigns :hmmm: Let me test and see what happens if I let it check SH3.....

EDIT:
Looked it over....some things would have to be changed to be able to be used with SH3/4. I'll add support for them but it won't be able to check saved campaign games for them.

FIREWALL
08-21-11, 05:24 PM
That was fast responce Thx TDW.

Sorry my fault. I did what I get mad at alot here.

Slow down and take the time to read Posters post throughly then, reread it again before posting.

Sorry TDW. :oops:

TheDarkWraith
08-21-11, 05:26 PM
That was fast responce Thx TDW.

Sorry my fault. I did what I get mad at alot here.

Slow down and take the time to read Posters post throughly then, reread it again before posting.

Sorry TDW. :oops:

It's all good :salute: We're an easy bunch to get along with here in the SH5 forums :yep:

THE_MASK
08-21-11, 05:29 PM
does it just read the current last save ?

mia389
08-21-11, 05:51 PM
Cool tool.

I have :
26 class errors
11 roster errors
6 Defside errors
2 Campaign errors

Total errors 42 :ping:

TheDarkWraith
08-21-11, 05:56 PM
does it just read the current last save ?

It reads ALL your campaign saves. Anything found in \Documents\SH5\data\Users is fair game :yeah:

TheDarkWraith
08-21-11, 05:57 PM
Cool tool.

I have :
26 class errors
11 roster errors
6 Defside errors

Total errors 40 :ping:

No campaign or saved campaign errors :06: I would've figured some errors in at least saved campaigns from the roster and class errors :hmmm:

THE_MASK
08-21-11, 05:59 PM
I have roughly the same with no campaign errors .
roster 1
classes 29
defside 16
campaign 0
saved campaigns 45

mia389
08-21-11, 05:59 PM
Oh yes, I forgot i have 2 of them. :oops: Old saves I never knew existed actually... Fixed.

TheDarkWraith
08-21-11, 06:04 PM
Oh yes, I forgot i have 2 of them. :oops: Old saves I never knew existed actually... Fixed.

The real power of this app is validating the campaign saves. For example, just for laughs if you have OH II installed disable it. Run the app....notice the amount of errors. Now if you install a mod that alters any of the files of OH II you can find out if it 'breaks' your campaign save by running the app :up:

Now the app doesn't check everything related to the campaign files. I don't know what everything is and/or does in those files thus I can't check what I don't know/understand.

I'm fairly certain that if you fix DefSide errors they won't take affect in your campaign until you start a new one. Reason is there is one massive .mis file that is compiled from everything that is located in the saved campaign folders.

Magic1111
08-22-11, 05:52 AM
Thx TDW for this great Tool !!! :yeah:

Best regards,
Magic:salute:

Trevally.
08-22-11, 11:50 AM
I'm fairly certain that if you fix DefSide errors they won't take affect in your campaign until you start a new one. Reason is there is one massive .mis file that is compiled from everything that is located in the saved campaign folders.

:hmmm: This is bad news if it is the case.
I have been looking at these doc saves and why campaign changes only happen with a career restart.
I can only find info (and there is loads:o) for the current campaign.
It could be possible to change a campaign layer for it not to take effect, but then to load into your game when you advance to the next campaign:hmmm:

TheDarkWraith
09-02-11, 02:43 PM
v1.5.0 released. See post #1 for details :|\\

TheDarkWraith
09-02-11, 05:41 PM
v1.6.0 released. See post #1 for details :|\\

Added ability to validate SH3 or SH5

tonschk
09-02-11, 05:52 PM
:salute: Thank you very much :DL TheDarkWraith :yeah:

TheDarkWraith
09-05-11, 09:58 PM
v1.7.0 released. See post #1 for details :|\\

Magic1111
09-06-11, 02:33 AM
v1.7.0 released. See post #1 for details :|\\

Thx for new version !!!:yeah:

TheDarkWraith
09-06-11, 09:50 AM
v1.8.0 released. See post #1 for details

This version gives more information in the log file. It adds what has been ignored to the log. The ignored files are also displayed in the associated box on screen. This version also fixes the unhandled exception error (which was caused by an invalid entry in the file that I was not checking for). I also fixed a typo in the SH3 .cfg file (where the ignores are stored)

Those of you who have files that show duplicate entries or any error you want me to verify please send me the files it says are in error. I'd like to validate that my app is reporting the errors correctly The only way the app can get better is if I check it's output to actual errors.

tonschk
09-06-11, 09:59 AM
Thank you :DL VERY MUCH :yeah: TheDarkWraith

TheDarkWraith
09-06-11, 10:07 AM
I started adding links on how to interpret/fix common errors on post #1 at the bottom

TheDarkWraith
09-07-11, 09:04 PM
v1.9.0 released. See post #1 for details :|\\

Magic1111
09-08-11, 06:15 AM
v1.9.0 released. See post #1 for details :|\\

:up:

TheDarkWraith
09-08-11, 04:33 PM
v2.0.2 released. See post #1 for details :|\\

Fixes crash when the app can't locate your saved campaigns from registry and has you select path and you select invalid path.

Trevally.
09-08-11, 05:03 PM
Fantastic :yeah:

TheDarkWraith
09-08-11, 05:53 PM
Fantastic :yeah:

Quite the contrary, v2.0.2 was horrible....had a major bug due to a typo from me....


v2.0.3 released. See post #1 for details :|\\

Meldric
09-09-11, 02:40 PM
Hi!

I have ran validator on my installation. Got some errors, but I am not so sure what to do about it...

Log:
Silent Hunter 5 Validator v2.0.3.0 by TheDarkWraith

Validation results from C:\Spiele\Silent Hunter 5



Roster errors:
Environmental not found in defined countries
Faroe Island not found in defined countries
New Zealand not found in defined countries

Classes errors:
C:\Spiele\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
C:\Spiele\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
C:\Spiele\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
C:\Spiele\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
C:\Spiele\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
C:\Spiele\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
C:\Spiele\Silent Hunter 5\data\Sea\NDD_Type36A\NDD_Type36A.cfg missing!
C:\Spiele\Silent Hunter 5\data\Sea\NF_Boat_1\NF_Boat_1.cfg missing!
C:\Spiele\Silent Hunter 5\data\Sea\NOL_Dale\NOL_Dale.cfg missing!
C:\Spiele\Silent Hunter 5\data\Sea\NTR_Oronsay\NTR_Oronsay.cfg missing!

Classes ignores:
C:\Spiele\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp ignored
C:\Spiele\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.sns ignored
C:\Spiele\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp ignored
C:\Spiele\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.sns ignored
C:\Spiele\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp ignored
C:\Spiele\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.sns ignored

DefSide errors:
Duplicate EndDate of 21.08.1942 found for Brazil in \data\Roster\DefSide.cfg
StartDate of 28.01.1942 is not 1 day later than previous EndDate for Brazil in \data\Roster\DefSide.cfg
Duplicate StartDate of 09.05.1945 found for France in \data\Roster\DefSide.cfg
Duplicate EndDate of 31.12.1945 found for France in \data\Roster\DefSide.cfg
StartDate of 09.05.1945 is not 1 day later than previous EndDate for France in \data\Roster\DefSide.cfg
StartDate of 29.06.1941 is not 1 day later than previous EndDate for Lithuania in \data\Roster\DefSide.cfg
StartDate of 22.05.1942 is not 1 day later than previous EndDate for Mexico in \data\Roster\DefSide.cfg
Missing DefSide entries for New Zealand in \data\Roster\DefSide.cfg

Would anyone who'd like to analyse this need my modlist?

Mel

TheDarkWraith
09-09-11, 03:01 PM
The Lowres_x.cfg are true errors but can be ignored for now.

The classes ignores are not errors, they are simply files that don't need to be considered (thus ignored)

All the other errors are valid and need to be looked into. What mods are you using?

Meldric
09-09-11, 04:22 PM
Generic Mod Enabler - v2.6.0.157
[C:\Spiele\Silent Hunter 5\MODS]

000_00_AntiLag
001_00_RemoveLogoIntroTheDarkWraith
001_02_SD_MapLocationNameFix_v1_2
002_02_EnhancedFunnelSmoke1.2_SH5
002_03_Detailed Caustics v1.0
002_05_ConusGraphicMod v1.1
002_07_NoDamnBubblesNoDamnHalo
002_81_KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
002_99_CustomEmblem - Wolf
003_00_MightyFineCrewMod v1.2.1 - Alt w beards
003_01_MCCD_1.04_MFCM_1.2.1_compatible
003_02_MCCD_1.04_GER
003_03_LiteCampaign v1.21
003_05_CriticalhitsTorpedos v1.1
004_00_CapthelmsAudioMod
004_03_Stormys DBSM SH5 v1.3 Basemod
004_04_Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
004_05_Stormys DBSM SH5 v1.3 optional NavMap babelling
004_06_Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
004_07_Stormys DBSM SH5 v1.3 HOTFIX 3
004_10_MightyFineLessAnnoyingFootsteps v1.0
004_12_GrossdeutscherRundfunk
005_10_BRF 1.3 full
005_50_Churchs NavMap v1.0 - Illyustrator's Version
006_00_NewUIs_TDC_6_8_0_ByTheDarkWraith
006_01_NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyu strator
006_02_NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
006_03_NewUIs_TDC_6_8_0_ManosScopes_Patch_5x4
006_05_NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
006_06_NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Bl ack_Skin
006_07_NewUIs_TDC_6_8_0_New_radio_messages_German
006_20_IRAI_0_0_30_ByTheDarkWraith
006_21_IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
006_24_AirTorpedoes
006_50_Sub_Exhaust_1_0_5_byTheDarkWraith
006_51_SubFlags_0_0_8_byTheDarkWraith
007_04_EQuaTool 01.01 by AvM - double set - Large plus Flat Style
007_10_Trevally Harbour & Kiel Canal Pilot v2.8
100_00_Open_Horizons_II_Light
101_00_SH5Lifeboats_2.0
150_00_Dynamic Environment SH5 Basemod (normal ) V2.1
150_01_Dynamic Environment SH5 Atlantic Floor V2.1
150_02_Dynamic Environment SH5 Sounds V2.1
150_03_Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
150_04_Dynamic Environment SH5 Waves (realistic version) V2.1
150_05_Dynamic Environment SH5 Undersea (mediterranean) V2.1
160_01_AilRain 1.0
160_05_stoianm pitch&roll for SH5 V1 (normal)
200_00_Sobers_SmallerWaterDrops v4.0
200_10_Restore_StockCameraBehaviour (Remove Flickering)

TheDarkWraith
09-09-11, 04:27 PM
I think Trevally should have a look at the lite version of OHII :yep: Try removing OHII lite and see if the errors go away (if you get errors then disregard the ones I spoke about earlier)

Trevally.
09-09-11, 05:15 PM
I think Trevally should have a look at the lite version of OHII :yep: Try removing OHII lite and see if the errors go away (if you get errors then disregard the ones I spoke about earlier)

Yes - light was part of the test mod and not kept upto date.
I will have a look to fix it tomorrow:up:

I have removed the OH II light campaign.
Anyone who was using it should use OH II base v1.3
This mod will work on low spec systems.

NathG79
09-10-11, 07:00 AM
Hi all. just ran the new sh5 validator and it came up with a few errors, can anyone help me as to why the errors are being thrown up. I have an occasional CTD, but nothing major.. sorry if i`ve copy and pasted this wrong, but it is long..:hmmm:
Thanks in advance

Searching for saved campaigns

Searching C:\Users\Nathan\My Documents\SH5\data\Users\Oscar Entwickler for campaigns...
Current campaign is Campaign-2011-04-12_1847
Player name is Oscar Entwickler

Validating C:\Users\Nathan\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2011-04-12_1847\CampaignMission.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Campaign name is TotalGermany39
********* Type 110 not defined for IcebergS1 @ line number 98098 *********
********* Type 110 not defined for IcebergS1 @ line number 98145 *********
********* Type 110 not defined for IcebergS1 @ line number 98192 *********
********* Type 110 not defined for IcebergS1 @ line number 98239 *********
********* Type 110 not defined for IcebergS1 @ line number 98286 *********
********* Type 110 not defined for IcebergS1 @ line number 98333 *********
********* Type 110 not defined for IcebergS1 @ line number 98380 *********
********* Type 110 not defined for IcebergS1 @ line number 98427 *********
********* Type 110 not defined for IcebergS1 @ line number 98474 *********
********* Type 110 not defined for IcebergS1 @ line number 98521 *********
********* Type 110 not defined for IcebergS1 @ line number 98568 *********
********* Type 110 not defined for IcebergS1 @ line number 98615 *********
********* Type 110 not defined for IcebergS1 @ line number 98662 *********
********* Type 110 not defined for IcebergS1 @ line number 98709 *********
********* Type 110 not defined for IcebergS1 @ line number 98756 *********
********* Type 110 not defined for IcebergS1 @ line number 98803 *********
********* Type 110 not defined for IcebergS1 @ line number 98850 *********
********* Type 110 not defined for IcebergS1 @ line number 98897 *********
********* Type 110 not defined for IcebergS1 @ line number 98944 *********
********* Type 110 not defined for IcebergS1 @ line number 98991 *********
********* Type 110 not defined for IcebergS1 @ line number 99038 *********
********* Type 110 not defined for IcebergS1 @ line number 99085 *********
********* Type 110 not defined for IcebergS1 @ line number 99132 *********
********* Type 110 not defined for IcebergS1 @ line number 99179 *********
********* Type 110 not defined for IcebergS1 @ line number 99226 *********
********* Type 110 not defined for IcebergS1 @ line number 99273 *********
********* Type 110 not defined for IcebergS1 @ line number 99320 *********
********* Type 110 not defined for IcebergM1 @ line number 99367 *********
********* Type 110 not defined for IcebergM1 @ line number 99414 *********
********* Type 110 not defined for IcebergM1 @ line number 99461 *********
********* Type 110 not defined for IcebergM1 @ line number 99508 *********
********* Type 110 not defined for IcebergM1 @ line number 99555 *********
********* Type 110 not defined for IcebergM1 @ line number 99602 *********
********* Type 110 not defined for IcebergM1 @ line number 99649 *********
********* Type 110 not defined for IcebergM1 @ line number 99696 *********
********* Type 110 not defined for IcebergM1 @ line number 99743 *********
********* Type 110 not defined for IcebergM1 @ line number 99790 *********
********* Type 110 not defined for IcebergM1 @ line number 99837 *********
********* Type 110 not defined for IcebergM1 @ line number 99884 *********
********* Type 110 not defined for IcebergM1 @ line number 99931 *********
********* Type 110 not defined for IcebergM1 @ line number 99978 *********
********* Type 110 not defined for IcebergM1 @ line number 100025 *********
********* Type 110 not defined for IcebergM1 @ line number 100072 *********
********* Type 110 not defined for IcebergM1 @ line number 100119 *********
********* Type 110 not defined for IcebergM1 @ line number 100166 *********
********* Type 110 not defined for IcebergM1 @ line number 100213 *********
********* Type 110 not defined for Iceberg @ line number 100260 *********
********* Type 110 not defined for Iceberg @ line number 100307 *********
********* Type 110 not defined for Iceberg @ line number 100354 *********
********* Type 110 not defined for Iceberg @ line number 100401 *********
********* Type 110 not defined for Iceberg @ line number 100448 *********
********* Type 110 not defined for Iceberg @ line number 100495 *********
********* Type 110 not defined for Iceberg @ line number 100542 *********
********* Type 110 not defined for Iceberg @ line number 100589 *********
********* Type 110 not defined for Iceberg @ line number 100636 *********
********* Type 110 not defined for Floating_Mine_Chain @ line number 100683 *********
********* Type 110 not defined for Floating_Mine_Chain @ line number 100730 *********

Searching C:\Users\Nathan\My Documents\SH5\data\Users\Quint for campaigns...
Current campaign is Campaign-2011-09-05_2248
Player name is Quint

Validating C:\Users\Nathan\My Documents\SH5\data\Users\Quint\Campaign-2011-08-10_1902\CampaignMission.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Campaign name is TotalGermany39
********* Type 102 not defined for KMSSHogIsland @ line number 90118 *********
********* Type 102 not defined for KSCSN3SA1 @ line number 90185 *********
********* Type 110 not defined for Floating_Mine_Chain @ line number 94905 *********
********* Type 110 not defined for Floating_Mine_Chain @ line number 94952 *********
********* Type 110 not defined for Floating_Mine @ line number 94999 *********
********* Type 110 not defined for Floating_Mine @ line number 95046 *********

Validating C:\Users\Nathan\My Documents\SH5\data\Users\Quint\Campaign-2011-08-16_2035\CampaignMission.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Campaign name is TotalGermany39
********* Type 110 not defined for Floating_Mine_Chain @ line number 138801 *********
********* Type 110 not defined for Floating_Mine_Chain @ line number 138848 *********
********* Type 110 not defined for Floating_Mine @ line number 138895 *********
********* Type 110 not defined for Floating_Mine @ line number 138942 *********

Validating C:\Users\Nathan\My Documents\SH5\data\Users\Quint\Campaign-2011-08-16_2134\CampaignMission.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Campaign name is Happytimes40

Validating C:\Users\Nathan\My Documents\SH5\data\Users\Quint\Campaign-2011-09-05_2248\CampaignMission.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Campaign name is TotalGermany39

Validating C:\Users\Nathan\My Documents\SH5\data\Users\Quint\Campaign-2011-09-05_2309\CampaignMission.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Campaign name is TotalGermany39

Reading all game units...

Reading E:\Games\SH5\data\Air
Class names and types in \data\Air:
UnitClass=DBJu87Stuka UnitType=302 (Dive Bomber)
Checking for sequential ordering of E:\Games\SH5\data\Air\ADB_Ju87Stuka\ADB_Ju87Stuka. eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\ADB_Ju87Stuka\ADB_Ju87Stuka. sns...
UnitClass=FBBeaufighter UnitType=301 (Bomber)
Checking for sequential ordering of E:\Games\SH5\data\Air\AFB_Beaufighter\AFB_Beaufigh ter.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AFB_Beaufighter\AFB_Beaufigh ter.sns...
UnitClass=FBHurricaneMkIIc UnitType=300 (Fighter)
Checking for sequential ordering of E:\Games\SH5\data\Air\AFB_HurricaneMkIIc\AFB_Hurri caneMkIIc.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AFB_HurricaneMkIIc\AFB_Hurri caneMkIIc.sns...
UnitClass=FBMosquitoMkVI UnitType=301 (Bomber)
Checking for sequential ordering of E:\Games\SH5\data\Air\AFB_MosquitoMkVI\AFB_Mosquit oMkVI.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AFB_MosquitoMkVI\AFB_Mosquit oMkVI.sns...
UnitClass=FBMosquitoMkXVIII UnitType=301 (Bomber)
Checking for sequential ordering of E:\Games\SH5\data\Air\AFB_MosquitoMkXVIII\AFB_Mosq uitoMkXVIII.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AFB_MosquitoMkXVIII\AFB_Mosq uitoMkXVIII.sns...
UnitClass=FBUSCVEarlyWar UnitType=300 (Fighter)
Checking for sequential ordering of E:\Games\SH5\data\Air\AFB_USCVEarlyWar\AFB_USCVEar lyWar.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AFB_USCVEarlyWar\AFB_USCVEar lyWar.sns...
UnitClass=FBUSEarlyWar UnitType=300 (Fighter)
Checking for sequential ordering of E:\Games\SH5\data\Air\AFB_USEarlyWar\AFB_USEarlyWa r.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AFB_USEarlyWar\AFB_USEarlyWa r.sns...
UnitClass=USFighter UnitType=300 (Fighter)
Checking for sequential ordering of E:\Games\SH5\data\Air\AFB_USFighter\AFB_USFighter. eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AFB_USFighter\AFB_USFighter. sns...
UnitClass=FBf109 UnitType=300 (Fighter)
Checking for sequential ordering of E:\Games\SH5\data\Air\AF_Bf109\AF_Bf109.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AF_Bf109\AF_Bf109.sns...
UnitClass=FFulmar UnitType=300 (Fighter)
Checking for sequential ordering of E:\Games\SH5\data\Air\AF_Fulmar\AF_Fulmar.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AF_Fulmar\AF_Fulmar.sns...
UnitClass=FHurricaneMkI UnitType=300 (Fighter)
Checking for sequential ordering of E:\Games\SH5\data\Air\AF_HurricaneMkI\AF_Hurricane MkI.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AF_HurricaneMkI\AF_Hurricane MkI.sns...
UnitClass=FC200 UnitType=300 (Fighter)
Checking for sequential ordering of E:\Games\SH5\data\Air\AF_Macchi_MC200\AF_Macchi_MC 200.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AF_Macchi_MC200\AF_Macchi_MC 200.sns...
UnitClass=LBJu290 UnitType=301 (Bomber)
Checking for sequential ordering of E:\Games\SH5\data\Air\AHB_Junkers_JU-290\AHB_Junkers_JU-290.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AHB_Junkers_JU-290\AHB_Junkers_JU-290.sns...
UnitClass=LBSAnson UnitType=304 (Patrol)
Checking for sequential ordering of E:\Games\SH5\data\Air\ALBS_Anson\ALBS_Anson.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\ALBS_Anson\ALBS_Anson.sns...
UnitClass=LBSFW200 UnitType=304 (Patrol)
Checking for sequential ordering of E:\Games\SH5\data\Air\ALBS_FW200\ALBS_FW200.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\ALBS_FW200\ALBS_FW200.sns...
UnitClass=LBSUSEarlyWar UnitType=304 (Patrol)
Checking for sequential ordering of E:\Games\SH5\data\Air\ALBS_USEarlyWar\ALBS_USEarly War.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\ALBS_USEarlyWar\ALBS_USEarly War.sns...
UnitClass=LBSUSLateWar UnitType=304 (Patrol)
Checking for sequential ordering of E:\Games\SH5\data\Air\ALBS_USLateWar\ALBS_USLateWa r.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\ALBS_USLateWar\ALBS_USLateWa r.sns...
UnitClass=LBSUSMedWar UnitType=304 (Patrol)
Checking for sequential ordering of E:\Games\SH5\data\Air\ALBS_USMedWar\ALBS_USMedWar. eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\ALBS_USMedWar\ALBS_USMedWar. sns...
UnitClass=LBJu88 UnitType=301 (Bomber)
Checking for sequential ordering of E:\Games\SH5\data\Air\ALB_Ju88\ALB_Ju88.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\ALB_Ju88\ALB_Ju88.sns...
UnitClass=LBWellington UnitType=304 (Patrol)
Checking for sequential ordering of E:\Games\SH5\data\Air\ALB_Wellington\ALB_Wellingto n.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\ALB_Wellington\ALB_Wellingto n.sns...
UnitClass=LTBSM79Sparviero UnitType=303 (Torpedo Bomber)
Checking for sequential ordering of E:\Games\SH5\data\Air\ALTBS_SM79Sparviero\ALTBS_SM 79Sparviero.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\ALTBS_SM79Sparviero\ALTBS_SM 79Sparviero.sns...
UnitClass=FSAR196 UnitType=304 (Patrol)
Checking for sequential ordering of E:\Games\SH5\data\Air\Arado_Ar196\Arado_Ar196.eqp. ..
Checking for sequential ordering of E:\Games\SH5\data\Air\Arado_Ar196\Arado_Ar196.sns. ..
UnitClass=SBV138 UnitType=304 (Patrol)
Checking for sequential ordering of E:\Games\SH5\data\Air\As_BV138\As_BV138.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\As_BV138\As_BV138.sns...
UnitClass=SSunderland UnitType=304 (Patrol)
Checking for sequential ordering of E:\Games\SH5\data\Air\AS_Sunderland\AS_Sunderland. eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AS_Sunderland\AS_Sunderland. sns...
UnitClass=SUSFloatEarlyWar UnitType=304 (Patrol)
Checking for sequential ordering of E:\Games\SH5\data\Air\AS_USFloatEarlyWar\AS_USFloa tEarlyWar.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AS_USFloatEarlyWar\AS_USFloa tEarlyWar.sns...
UnitClass=SUSHeavyBomberMedWar UnitType=304 (Patrol)
Checking for sequential ordering of E:\Games\SH5\data\Air\AS_USHeavyBomberMedWar\AS_US HeavyBomberMedWar.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AS_USHeavyBomberMedWar\AS_US HeavyBomberMedWar.sns...
UnitClass=SUSHeavyBomberVLR UnitType=304 (Patrol)
Checking for sequential ordering of E:\Games\SH5\data\Air\AS_USHeavyBomberVLR\AS_USHea vyBomberVLR.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AS_USHeavyBomberVLR\AS_USHea vyBomberVLR.sns...
UnitClass=LBSUSSearchPlane UnitType=304 (Patrol)
Checking for sequential ordering of E:\Games\SH5\data\Air\AS_Walrus\AS_Walrus.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\AS_Walrus\AS_Walrus.sns...
UnitClass=SZ501 UnitType=304 (Patrol)
Checking for sequential ordering of E:\Games\SH5\data\Air\As_Z501\As_Z501.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\As_Z501\As_Z501.sns...
UnitClass=TBBeaufort UnitType=303 (Torpedo Bomber)
Checking for sequential ordering of E:\Games\SH5\data\Air\ATB_Beaufort\ATB_Beaufort.eq p...
Checking for sequential ordering of E:\Games\SH5\data\Air\ATB_Beaufort\ATB_Beaufort.sn s...
UnitClass=TBSwordfish UnitType=303 (Torpedo Bomber)
Checking for sequential ordering of E:\Games\SH5\data\Air\ATB_Swordfish\ATB_Swordfish. eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\ATB_Swordfish\ATB_Swordfish. sns...
UnitClass=TBUSCVLateWar UnitType=303 (Torpedo Bomber)
Checking for sequential ordering of E:\Games\SH5\data\Air\ATB_USCVLateWar\ATB_USCVLate War.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\ATB_USCVLateWar\ATB_USCVLate War.sns...
UnitClass=USTorpedoBomber UnitType=303 (Torpedo Bomber)
Checking for sequential ordering of E:\Games\SH5\data\Air\ATB_USTorpedoBomber\ATB_USTo rpedoBomber.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Air\ATB_USTorpedoBomber\ATB_USTo rpedoBomber.sns...
********* E:\Games\SH5\data\Air\Lowres_Arado\Lowres_Arado.cf g missing! *********
********* E:\Games\SH5\data\Air\Lowres_Bucaneer\Lowres_Bucan eer.cfg missing! *********
********* E:\Games\SH5\data\Air\Lowres_Buffalo\Lowres_Buffal o.cfg missing! *********
********* E:\Games\SH5\data\Air\Lowres_Fairey_Swordfish\Lowr es_Fairey_Swordfish.cfg missing! *********
********* E:\Games\SH5\data\Air\Lowres_Floatplane\Lowres_Flo atplane.cfg missing! *********
********* E:\Games\SH5\data\Air\Lowres_Wallrus\Lowres_Wallru s.cfg missing! *********

Reading E:\Games\SH5\data\Sea
Class names and types in \data\Sea:
UnitClass=Buoy_D2_FL UnitType=105 (Life Raft)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp...
********* E:\Games\SH5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp doesn't exist! *********
Checking for sequential ordering of E:\Games\SH5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns...
********* E:\Games\SH5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns doesn't exist! *********
UnitClass=Buoy_G1_FL UnitType=105 (Life Raft)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns...
********* E:\Games\SH5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns doesn't exist! *********
UnitClass=Buoy_G2_FL UnitType=105 (Life Raft)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp...
********* E:\Games\SH5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp doesn't exist! *********
Checking for sequential ordering of E:\Games\SH5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns...
********* E:\Games\SH5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns doesn't exist! *********
UnitClass=Buoy_O1_FL UnitType=105 (Life Raft)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns...
********* E:\Games\SH5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns doesn't exist! *********
UnitClass=Buoy_R1_FL UnitType=105 (Life Raft)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns...
********* E:\Games\SH5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns doesn't exist! *********
UnitClass=Buoy_R2_FL UnitType=105 (Life Raft)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp...
********* E:\Games\SH5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp doesn't exist! *********
Checking for sequential ordering of E:\Games\SH5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns...
********* E:\Games\SH5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns doesn't exist! *********
UnitClass=SpecOpsSmallBoat UnitType=14 (Special OPS Boat)
Checking for sequential ordering of E:\Games\SH5\data\Sea\CMD_small_boat\CMD_small_boa t.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\CMD_small_boat\CMD_small_boa t.sns...
UnitClass=Dolphin UnitType=107 (Z ships)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Dolphin\Dolphin.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Dolphin\Dolphin.sns...
UnitClass=Floating_Mine UnitType=107 (Z ships)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Floating_Mine\Floating_Mine. eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Floating_Mine\Floating_Mine. sns...
********* E:\Games\SH5\data\Sea\Floating_Mine\Floating_Mine. sns doesn't exist! *********
UnitClass=Floating_Mine_Chain UnitType=107 (Z ships)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Floating_Mine_Chain\Floating _Mine_Chain.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Floating_Mine_Chain\Floating _Mine_Chain.sns...
********* E:\Games\SH5\data\Sea\Floating_Mine_Chain\Floating _Mine_Chain.sns doesn't exist! *********
UnitClass=Floating_Mine_Chain_16 UnitType=107 (Z ships)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Floating_Mine_Chain_16\Float ing_Mine_Chain_16.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Floating_Mine_Chain_16\Float ing_Mine_Chain_16.sns...
********* E:\Games\SH5\data\Sea\Floating_Mine_Chain_16\Float ing_Mine_Chain_16.sns doesn't exist! *********
UnitClass=Iceberg UnitType=107 (Z ships)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Iceberg01\Iceberg01.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Iceberg01\Iceberg01.sns...
UnitClass=IcebergM1 UnitType=107 (Z ships)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Iceberg02\Iceberg02.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Iceberg02\Iceberg02.sns...
UnitClass=IcebergM2 UnitType=107 (Z ships)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Iceberg03\Iceberg03.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Iceberg03\Iceberg03.sns...
UnitClass=IcebergM3 UnitType=107 (Z ships)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Iceberg04\Iceberg04.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Iceberg04\Iceberg04.sns...
UnitClass=IcebergS1 UnitType=107 (Z ships)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Iceberg05\Iceberg05.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Iceberg05\Iceberg05.sns...
UnitClass=AGCC2Appalachian UnitType=109 (Rare Troop Transport)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAGC_C2Appalachian\NAGC_C2Ap palachian.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAGC_C2Appalachian\NAGC_C2Ap palachian.sns...
UnitClass=AGPCarlPeters UnitType=100 (Replenishment)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAGP_CarlPeters\NAGP_CarlPet ers.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAGP_CarlPeters\NAGP_CarlPet ers.sns...
UnitClass=GeAuxCruiser UnitType=102 (Cargo)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAMC\NAMC.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAMC\NAMC.sns...
UnitClass=AMCKomet UnitType=13 (Auxiliary Cruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAMC_Komet\NAMC_Komet.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAMC_Komet\NAMC_Komet.sns...
UnitClass=AMCPatroclus UnitType=13 (Auxiliary Cruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAMC_Patroclus\NAMC_Patroclu s.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAMC_Patroclus\NAMC_Patroclu s.sns...
UnitClass=AMCPenguin UnitType=13 (Auxiliary Cruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAMC_Penguin\NAMC_Penguin.eq p...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAMC_Penguin\NAMC_Penguin.sn s...
UnitClass=AMCRawalpindi UnitType=13 (Auxiliary Cruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAMC_Rawalpindi\NAMC_Rawalpi ndi.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAMC_Rawalpindi\NAMC_Rawalpi ndi.sns...
UnitClass=NAMC_Z UnitType=107 (Z ships)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAMC_Z\NAMC_Z.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAMC_Z\NAMC_Z.sns...
UnitClass=AODithmarschen UnitType=100 (Replenishment)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAO_Dithmarschen\NAO_Dithmar schen.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NAO_Dithmarschen\NAO_Dithmar schen.sns...
UnitClass=TugBoat UnitType=104 (Coastal Vessel)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NATF\NATF.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NATF\NATF.sns...
UnitClass=BBBismark UnitType=11 (Battleship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_Bismark\NBB_Bismark.eqp. ..
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_Bismark\NBB_Bismark.sns. ..
UnitClass=BBDuilio UnitType=11 (Battleship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_Duilio\NBB_Duilio.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_Duilio\NBB_Duilio.sns...
UnitClass=BBKingGeorgeV UnitType=20 (Super Battleship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_King_GeorgeV\NBB_King_Ge orgeV.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_King_GeorgeV\NBB_King_Ge orgeV.sns...
UnitClass=BBHMSDukeOfYork UnitType=20 (Super Battleship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_King_GeorgeV_DoYork\NBB_ King_GeorgeV_DoYork.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_King_GeorgeV_DoYork\NBB_ King_GeorgeV_DoYork.sns...
UnitClass=BBLittorio UnitType=11 (Battleship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_Littorio\NBB_Littorio.eq p...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_Littorio\NBB_Littorio.sn s...
UnitClass=BBNelson UnitType=11 (Battleship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_Nelson\NBB_Nelson.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_Nelson\NBB_Nelson.sns...
UnitClass=BBNewYork UnitType=11 (Battleship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_New_York\NBB_New_York.eq p...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_New_York\NBB_New_York.sn s...
UnitClass=BBNorthCarolina UnitType=11 (Battleship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_North_Carolina\NBB_North _Carolina.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_North_Carolina\NBB_North _Carolina.sns...
UnitClass=BBQueenElizabeth UnitType=11 (Battleship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_QueenElizabeth\NBB_Queen Elizabeth.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_QueenElizabeth\NBB_Queen Elizabeth.sns...
UnitClass=BBRoyalSovereign UnitType=11 (Battleship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_RoyalSovereign\NBB_Royal Sovereign.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_RoyalSovereign\NBB_Royal Sovereign.sns...
UnitClass=BBSchleswigHolstein UnitType=11 (Battleship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_Schleswig_Holstein\NBB_S chleswig_Holstein.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBB_Schleswig_Holstein\NBB_S chleswig_Holstein.sns...
UnitClass=BCDeutschland UnitType=10 (Battlecruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBC_Deutschland\NBC_Deutschl and.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBC_Deutschland\NBC_Deutschl and.sns...
UnitClass=BCHood UnitType=10 (Battlecruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBC_Hood\NBC_Hood.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBC_Hood\NBC_Hood.sns...
UnitClass=BCRenown UnitType=10 (Battlecruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBC_Renown\NBC_Renown.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBC_Renown\NBC_Renown.sns...
UnitClass=BCScharnhorst UnitType=10 (Battlecruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBC_Scharnhorst\NBC_Scharnho rst.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NBC_Scharnhorst\NBC_Scharnho rst.sns...
UnitClass=CAHipper UnitType=7 (Heavy Cruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCA_Admiral_Hipper\NCA_Admir al_Hipper.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCA_Admiral_Hipper\NCA_Admir al_Hipper.sns...
UnitClass=CAKent UnitType=7 (Heavy Cruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCA_Kent\NCA_Kent.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCA_Kent\NCA_Kent.sns...
UnitClass=CAHMSSuffolk UnitType=7 (Heavy Cruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCA_Kent_Suffolk\NCA_Kent_Su ffolk.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCA_Kent_Suffolk\NCA_Kent_Su ffolk.sns...
UnitClass=CANorthampton UnitType=7 (Heavy Cruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCA_Northampton\NCA_Northamp ton.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCA_Northampton\NCA_Northamp ton.sns...
UnitClass=CATrento UnitType=7 (Heavy Cruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCA_Trento\NCA_Trento.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCA_Trento\NCA_Trento.sns...
UnitClass=CLBartolomeo UnitType=6 (Light Cruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCL_Bartolomeo\NCL_Bartolome o.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCL_Bartolomeo\NCL_Bartolome o.sns...
UnitClass=CLBrooklyn UnitType=6 (Light Cruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCL_Brooklyn\NCL_Brooklyn.eq p...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCL_Brooklyn\NCL_Brooklyn.sn s...
UnitClass=CLDido UnitType=6 (Light Cruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCL_Dido\NCL_Dido.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCL_Dido\NCL_Dido.sns...
UnitClass=CLEmden UnitType=6 (Light Cruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCL_Emden\NCL_Emden.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCL_Emden\NCL_Emden.sns...
UnitClass=CLKonigsberg UnitType=6 (Light Cruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCL_Konigsberg\NCL_Konigsber g.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCL_Konigsberg\NCL_Konigsber g.sns...
UnitClass=CLMontecuccoli UnitType=6 (Light Cruiser)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCL_Montecuccoli\NCL_Montecu ccoli.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCL_Montecuccoli\NCL_Montecu ccoli.sns...
UnitClass=COFlower UnitType=1 (Corvette)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCO_Flower\NCO_Flower.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCO_Flower\NCO_Flower.sns...
UnitClass=CVEArcher UnitType=8 (Escort Carrier)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Archer\NCVE_Archer.eqp. ..
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Archer\NCVE_Archer.sns. ..
UnitClass=CVEAttacker UnitType=8 (Escort Carrier)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Attacker\NCVE_Attacker. eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Attacker\NCVE_Attacker. sns...
UnitClass=CVEAudacity UnitType=8 (Escort Carrier)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Audacity\NCVE_Audacity. eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Audacity\NCVE_Audacity. sns...
UnitClass=CVEAvenger UnitType=8 (Escort Carrier)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Avenger\NCVE_Avenger.eq p...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Avenger\NCVE_Avenger.sn s...
UnitClass=CVEBogue UnitType=8 (Escort Carrier)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Bogue\NCVE_Bogue.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Bogue\NCVE_Bogue.sns...
UnitClass=CVECharger UnitType=8 (Escort Carrier)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Charger\NCVE_Charger.eq p...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Charger\NCVE_Charger.sn s...
UnitClass=CVGrafZeppelin UnitType=9 (Fleet Carrier)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_GrafZeppelin\NCVE_GrafZ eppelin.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_GrafZeppelin\NCVE_GrafZ eppelin.sns...
UnitClass=CVELongIsland UnitType=8 (Escort Carrier)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Long_Island\NCVE_Long_I sland.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Long_Island\NCVE_Long_I sland.sns...
UnitClass=CVESangamon UnitType=8 (Escort Carrier)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Sangamon\NCVE_Sangamon. eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCVE_Sangamon\NCVE_Sangamon. sns...
UnitClass=CVArkRoyal UnitType=9 (Fleet Carrier)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCV_Ark_Royal\NCV_Ark_Royal. eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCV_Ark_Royal\NCV_Ark_Royal. sns...
UnitClass=CVGlorious UnitType=9 (Fleet Carrier)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCV_Courageous\NCV_Courageou s.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCV_Courageous\NCV_Courageou s.sns...
UnitClass=CVEagle UnitType=9 (Fleet Carrier)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCV_Eagle\NCV_Eagle.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCV_Eagle\NCV_Eagle.sns...
UnitClass=CVFurious UnitType=9 (Fleet Carrier)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCV_Furious\NCV_Furious.eqp. ..
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCV_Furious\NCV_Furious.sns. ..
UnitClass=CVHermes UnitType=9 (Fleet Carrier)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCV_Hermes\NCV_Hermes.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCV_Hermes\NCV_Hermes.sns...
UnitClass=CVIllustrious UnitType=9 (Fleet Carrier)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCV_Illustrious\NCV_Illustri ous.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NCV_Illustrious\NCV_Illustri ous.sns...
UnitClass=DDAB UnitType=4 (Destroyer)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_A&B\NDD_A&B.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_A&B\NDD_A&B.sns...
UnitClass=DDClemson UnitType=4 (Destroyer)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Clemson\NDD_Clemson.eqp. ..
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Clemson\NDD_Clemson.sns. ..
UnitClass=DDFletcher UnitType=4 (Destroyer)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Fletcher\NDD_Fletcher.eq p...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Fletcher\NDD_Fletcher.sn s...
UnitClass=DDKeith UnitType=4 (Destroyer)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Keith\NDD_Keith.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Keith\NDD_Keith.sns...
UnitClass=DDRocket UnitType=4 (Destroyer)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Rocket\NDD_Rocket.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Rocket\NDD_Rocket.sns...
UnitClass=DDSoldati UnitType=4 (Destroyer)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Soldati\NDD_Soldati.eqp. ..
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Soldati\NDD_Soldati.sns. ..
UnitClass=DDSomers UnitType=4 (Destroyer)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Somers\NDD_Somers.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Somers\NDD_Somers.sns...
UnitClass=DDTown UnitType=4 (Destroyer)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Town\NDD_Town.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Town\NDD_Town.sns...
UnitClass=DDTribal UnitType=4 (Destroyer)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Tribal\NDD_Tribal.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Tribal\NDD_Tribal.sns...
UnitClass=DDType34 UnitType=4 (Destroyer)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Type34\NDD_Type34.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_Type34\NDD_Type34.sns...
********* E:\Games\SH5\data\Sea\NDD_Type36A\NDD_Type36A.cfg missing! *********
UnitClass=DDV&W UnitType=4 (Destroyer)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_V&W\NDD_V&W.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_V&W\NDD_V&W.sns...
UnitClass=DDHMSWalker UnitType=17 (Elite Destroyer escort)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_V&W_Walker\NDD_V&W_Walker.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDD_V&W_Walker\NDD_V&W_Walker.sns...
UnitClass=DEBuckley UnitType=3 (Destroyer Escort)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDE_Buckley\NDE_Buckley.eqp. ..
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDE_Buckley\NDE_Buckley.sns. ..
UnitClass=DEEvarts UnitType=3 (Destroyer Escort)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDE_Evarts\NDE_Evarts.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NDE_Evarts\NDE_Evarts.sns...
UnitClass=FFBlackSwan UnitType=2 (Frigate)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NFF_Black_Swan\NFF_Black_Swa n.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NFF_Black_Swan\NFF_Black_Swa n.sns...
UnitClass=FFHMSStork UnitType=17 (Elite Destroyer escort)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NFF_Black_Swan_Stork\NFF_Bla ck_Swan_Stork.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NFF_Black_Swan_Stork\NFF_Bla ck_Swan_Stork.sns...
UnitClass=FishingBoat UnitType=104 (Coastal Vessel)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NF_boat\NF_boat.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NF_boat\NF_boat.sns...
********* E:\Games\SH5\data\Sea\NF_Boat_1\NF_Boat_1.cfg missing! *********
UnitClass=HOSP UnitType=109 (Rare Troop Transport)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NHOSP\NHOSP.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NHOSP\NHOSP.sns...
UnitClass=KL UnitType=102 (Cargo)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKL\NKL.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKL\NKL.sns...
UnitClass=KLCSC2SB1 UnitType=102 (Cargo)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKLCS_C2SB1\NKLCS_C2SB1.eqp. ..
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKLCS_C2SB1\NKLCS_C2SB1.sns. ..
UnitClass=KLWarSupplies UnitType=102 (Cargo)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKL_WarSupplies\NKL_WarSuppl ies.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKL_WarSupplies\NKL_WarSuppl ies.sns...
UnitClass=KMCSAkita UnitType=108 (Rare Cargo ship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKMCS_Akita\NKMCS_Akita.eqp. ..
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKMCS_Akita\NKMCS_Akita.sns. ..
UnitClass=KMCSC1B UnitType=102 (Cargo)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKMCS_C1B\NKMCS_C1B.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKMCS_C1B\NKMCS_C1B.sns...
UnitClass=KMSSHogIsland UnitType=108 (Rare Cargo ship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKMSS_HogIsland\NKMSS_HogIsl and.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKMSS_HogIsland\NKMSS_HogIsl and.sns...
UnitClass=KMKHogIslandWarSupplies UnitType=102 (Cargo)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKM_HogIsland_WarSupplies\NK M_HogIsland_WarSupplies.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKM_HogIsland_WarSupplies\NK M_HogIsland_WarSupplies.sns...
UnitClass=KSCSN3SA1 UnitType=108 (Rare Cargo ship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKSCS_N3SA1\NKSCS_N3SA1.eqp. ..
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKSCS_N3SA1\NKSCS_N3SA1.sns. ..
UnitClass=KSCSTaihosan UnitType=108 (Rare Cargo ship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKSCS_Taihosan\NKSCS_Taihosa n.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKSCS_Taihosan\NKSCS_Taihosa n.sns...
UnitClass=KSSSKasagisan UnitType=108 (Rare Cargo ship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKSSS_Kasagisan\NKSSS_Kasagi san.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NKSSS_Kasagisan\NKSSS_Kasagi san.sns...
UnitClass=LifeboatSmall UnitType=105 (Life Raft)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NLifeBoat_01\NLifeBoat_01.eq p...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NLifeBoat_01\NLifeBoat_01.sn s...
UnitClass=LifeboatLarge UnitType=105 (Life Raft)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NLifeBoat_02\NLifeBoat_02.eq p...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NLifeBoat_02\NLifeBoat_02.sn s...
UnitClass=LL UnitType=102 (Cargo)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NLL\NLL.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NLL\NLL.sns...
UnitClass=LLWarSupplies UnitType=102 (Cargo)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NLL_WarSupplies\NLL_WarSuppl ies.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NLL_WarSupplies\NLL_WarSuppl ies.sns...
UnitClass=LST UnitType=103 (Troop Transport)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NLST_Transport\NLST_Transpor t.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NLST_Transport\NLST_Transpor t.sns...
UnitClass=LSMFPD UnitType=15 (Landing Craft)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NLS_MFP_D\NLS_MFP_D.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NLS_MFP_D\NLS_MFP_D.sns...
UnitClass=PSTyohei_Z UnitType=107 (Z ships)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NMFMPC_Z\NMFMPC_Z.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NMFMPC_Z\NMFMPC_Z.sns...
********* E:\Games\SH5\data\Sea\NOL_Dale\NOL_Dale.cfg missing! *********
UnitClass=T3Cimmaron UnitType=101 (Tanker)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NOL_T3Cimmaron\NOL_T3Cimmaro n.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NOL_T3Cimmaron\NOL_T3Cimmaro n.sns...
UnitClass=OMRanger UnitType=101 (Tanker)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NOM_Ranger\NOM_Ranger.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NOM_Ranger\NOM_Ranger.sns...
UnitClass=OSHaruna UnitType=101 (Tanker)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NOS_Haruna\NOS_Haruna.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NOS_Haruna\NOS_Haruna.sns...
UnitClass=OSHaruna_Z UnitType=107 (Z ships)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NOS_Haruna_Z\NOS_Haruna_Z.eq p...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NOS_Haruna_Z\NOS_Haruna_Z.sn s...
UnitClass=PCThetis UnitType=0 (Patrol Craft)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPC_Thetis\NPC_Thetis.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPC_Thetis\NPC_Thetis.sns...
UnitClass=PHMauretania UnitType=109 (Rare Troop Transport)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPH_Mauretania\NPH_Mauretani a.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPH_Mauretania\NPH_Mauretani a.sns...
UnitClass=PLC3Middleton UnitType=102 (Cargo)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPL_C3Middleton\NPL_C3Middle ton.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPL_C3Middleton\NPL_C3Middle ton.sns...
UnitClass=PLConteVerde UnitType=109 (Rare Troop Transport)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPL_ConteVerde\NPL_ConteVerd e.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPL_ConteVerde\NPL_ConteVerd e.sns...
UnitClass=NPL_Hap UnitType=103 (Troop Transport)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPL_Hap\NPL_Hap.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPL_Hap\NPL_Hap.sns...
UnitClass=PPQueenMary UnitType=109 (Rare Troop Transport)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPP_QueenMary\NPP_QueenMary. eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPP_QueenMary\NPP_QueenMary. sns...
UnitClass=PSTyohei UnitType=108 (Rare Cargo ship)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPS_Tyohei\NPS_Tyohei.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPS_Tyohei\NPS_Tyohei.sns...
UnitClass=PTElco UnitType=0 (Patrol Craft)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPT\NPT.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NPT\NPT.sns...
UnitClass=PCTrawler UnitType=0 (Patrol Craft)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Nrtw\Nrtw.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Nrtw\Nrtw.sns...
UnitClass=SC497 UnitType=0 (Patrol Craft)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NSC_SC497\NSC_SC497.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NSC_SC497\NSC_SC497.sns...
********* E:\Games\SH5\data\Sea\NTR_Oronsay\NTR_Oronsay.cfg missing! *********
UnitClass=TR UnitType=103 (Troop Transport)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NTR_Rawalpindi\NTR_Rawalpind i.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NTR_Rawalpindi\NTR_Rawalpind i.sns...
UnitClass=VV UnitType=102 (Cargo)
Checking for sequential ordering of E:\Games\SH5\data\Sea\NVV\NVV.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\NVV\NVV.sns...
UnitClass=Subnet UnitType=107 (Z ships)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Subnet\Subnet.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Subnet\Subnet.sns...
********* E:\Games\SH5\data\Sea\Subnet\Subnet.sns doesn't exist! *********
UnitClass=Survivor UnitType=106 (Survivor)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Survivor\Survivor.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Survivor\Survivor.sns...
UnitClass=Tug_Z UnitType=107 (Z ships)
Checking for sequential ordering of E:\Games\SH5\data\Sea\Tug_Z\Tug_Z.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Sea\Tug_Z\Tug_Z.sns...

Reading E:\Games\SH5\data\Submarine
Class names and types in \data\Submarine:
UnitClass=SSTypeIIA UnitType=200 (Submarine)
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat2a\NSS_Uboat2 a.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat2a\NSS_Uboat2 a.sns...
UnitClass=SSTypeIIA_AI UnitType=200 (Submarine)
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat2a_AI\NSS_Ubo at2a_AI.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat2a_AI\NSS_Ubo at2a_AI.sns...
UnitClass=SSTypeVIIA UnitType=200 (Submarine)
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7a\NSS_Uboat7 a.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7a\NSS_Uboat7 a.sns...
UnitClass=SSTypeVIIA_AI UnitType=200 (Submarine)
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7a_AI\NSS_Ubo at7a_AI.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7a_AI\NSS_Ubo at7a_AI.sns...
UnitClass=SSTypeVIIA_U30 UnitType=200 (Submarine)
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7a_U30\NSS_Ub oat7a_U30.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7a_U30\NSS_Ub oat7a_U30.sns...
UnitClass=SSTypeVIIB UnitType=200 (Submarine)
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7b\NSS_Uboat7 b.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7b\NSS_Uboat7 b.sns...
UnitClass=SSTypeVIIB_AI UnitType=200 (Submarine)
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7b_AI\NSS_Ubo at7b_AI.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7b_AI\NSS_Ubo at7b_AI.sns...
UnitClass=SSTypeVIIB_U99 UnitType=200 (Submarine)
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7b_U99\NSS_Ub oat7b_U99.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7b_U99\NSS_Ub oat7b_U99.sns...
UnitClass=SSTypeVIIC UnitType=200 (Submarine)
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7c\NSS_Uboat7 c.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7c\NSS_Uboat7 c.sns...
UnitClass=SSTypeVIIC41 UnitType=200 (Submarine)
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7c41\NSS_Uboa t7c41.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7c41\NSS_Uboa t7c41.sns...
UnitClass=SSTypeVIIC41_AI UnitType=200 (Submarine)
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7c41_AI\NSS_U boat7c41_AI.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7c41_AI\NSS_U boat7c41_AI.sns...
UnitClass=SSTypeVIIC_AI UnitType=200 (Submarine)
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7c_AI\NSS_Ubo at7c_AI.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7c_AI\NSS_Ubo at7c_AI.sns...
UnitClass=SSTypeVIIC_U552 UnitType=200 (Submarine)
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7c_U552\NSS_U boat7c_U552.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Uboat7c_U552\NSS_U boat7c_U552.sns...
UnitClass=SSUndine UnitType=200 (Submarine)
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Undine\NSS_Undine. eqp...
Checking for sequential ordering of E:\Games\SH5\data\Submarine\NSS_Undine\NSS_Undine. sns...

Reading E:\Games\SH5\data\Land
Class names and types in \data\Land:
UnitClass=CapeMayNAS_US UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_CapeMayNAS_US\LAB_CapeM ayNAS_US.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_CapeMayNAS_US\LAB_CapeM ayNAS_US.sns...
UnitClass=ElizabethCityNAS_US UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_ElizabethCityNAS_US\LAB _ElizabethCityNAS_US.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_ElizabethCityNAS_US\LAB _ElizabethCityNAS_US.sns...
UnitClass=GrenierAB_US UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_GrenierAB_US\LAB_Grenie rAB_US.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_GrenierAB_US\LAB_Grenie rAB_US.sns...
UnitClass=LakehurstNAS_US UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_LakehurstNAS_US\LAB_Lak ehurstNAS_US.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_LakehurstNAS_US\LAB_Lak ehurstNAS_US.sns...
UnitClass=LangleyAB_US UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_LangleyAB_US\LAB_Langle yAB_US.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_LangleyAB_US\LAB_Langle yAB_US.sns...
UnitClass=LargeAirBaseGB UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_LargeAirBaseGB\LAB_Larg eAirBaseGB.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_LargeAirBaseGB\LAB_Larg eAirBaseGB.sns...
UnitClass=LargeAirBaseGe UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_LargeAirBaseGe\LAB_Larg eAirBaseGe.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_LargeAirBaseGe\LAB_Larg eAirBaseGe.sns...
UnitClass=LargeAirBaseIt UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_LargeAirBaseIt\LAB_Larg eAirBaseIt.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_LargeAirBaseIt\LAB_Larg eAirBaseIt.sns...
UnitClass=LargeAirBaseUS UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_LargeAirBaseUS\LAB_Larg eAirBaseUS.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_LargeAirBaseUS\LAB_Larg eAirBaseUS.sns...
UnitClass=MaltaAirBaseGB UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_MaltaAirBaseGB\LAB_Malt aAirBaseGB.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_MaltaAirBaseGB\LAB_Malt aAirBaseGB.sns...
UnitClass=MitchelAB_US UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_MitchelAB_US\LAB_Mitche lAB_US.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_MitchelAB_US\LAB_Mitche lAB_US.sns...
UnitClass=NewYorkNAS_US UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_NewYorkNAS_US\LAB_NewYo rkNAS_US.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_NewYorkNAS_US\LAB_NewYo rkNAS_US.sns...
UnitClass=NorfolkNAS_US UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_NorfolkNAS_US\LAB_Norfo lkNAS_US.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_NorfolkNAS_US\LAB_Norfo lkNAS_US.sns...
UnitClass=NormalAirBaseGB UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_NormalAirBaseGB\LAB_Nor malAirBaseGB.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_NormalAirBaseGB\LAB_Nor malAirBaseGB.sns...
UnitClass=NormalAirBaseGe UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_NormalAirBaseGe\LAB_Nor malAirBaseGe.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_NormalAirBaseGe\LAB_Nor malAirBaseGe.sns...
UnitClass=NormalAirBaseIt UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_NormalAirBaseIt\LAB_Nor malAirBaseIt.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_NormalAirBaseIt\LAB_Nor malAirBaseIt.sns...
UnitClass=NormalAirBaseUS UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_NormalAirBaseUS\LAB_Nor malAirBaseUS.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_NormalAirBaseUS\LAB_Nor malAirBaseUS.sns...
UnitClass=QuonsetNAS_US UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_QuonsetNAS_US\LAB_Quons etNAS_US.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_QuonsetNAS_US\LAB_Quons etNAS_US.sns...
UnitClass=SmallAirBaseGB UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_SmallAirBaseGB\LAB_Smal lAirBaseGB.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_SmallAirBaseGB\LAB_Smal lAirBaseGB.sns...
UnitClass=SmallAirBaseGe UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_SmallAirBaseGe\LAB_Smal lAirBaseGe.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_SmallAirBaseGe\LAB_Smal lAirBaseGe.sns...
UnitClass=SmallAirBaseIt UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_SmallAirBaseIt\LAB_Smal lAirBaseIt.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_SmallAirBaseIt\LAB_Smal lAirBaseIt.sns...
UnitClass=SmallAirBaseUS UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_SmallAirBaseUS\LAB_Smal lAirBaseUS.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_SmallAirBaseUS\LAB_Smal lAirBaseUS.sns...
UnitClass=SquantumNAS_US UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_SquantumNAS_US\LAB_Squa ntumNAS_US.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_SquantumNAS_US\LAB_Squa ntumNAS_US.sns...
UnitClass=WestoverAB_US UnitType=406 (Airbase)
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_WestoverAB_US\LAB_Westo verAB_US.eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LAB_WestoverAB_US\LAB_Westo verAB_US.sns...
UnitClass=CDLargeTurret UnitType=403 (Artillery)
Checking for sequential ordering of E:\Games\SH5\data\Land\LCD_LargeTurret\LCD_LargeTu rret.eqp...
********* E:\Games\SH5\data\Land\LCD_LargeTurret\LCD_LargeTu rret.eqp doesn't exist! *********
Checking for sequential ordering of E:\Games\SH5\data\Land\LCD_LargeTurret\LCD_LargeTu rret.sns...
********* E:\Games\SH5\data\Land\LCD_LargeTurret\LCD_LargeTu rret.sns doesn't exist! *********
UnitClass=CDMediumTurret UnitType=403 (Artillery)
Checking for sequential ordering of E:\Games\SH5\data\Land\LCD_MediumTurret\LCD_Medium Turret.eqp...
********* E:\Games\SH5\data\Land\LCD_MediumTurret\LCD_Medium Turret.eqp doesn't exist! *********
Checking for sequential ordering of E:\Games\SH5\data\Land\LCD_MediumTurret\LCD_Medium Turret.sns...
********* E:\Games\SH5\data\Land\LCD_MediumTurret\LCD_Medium Turret.sns doesn't exist! *********
UnitClass=CDSmallTurret UnitType=403 (Artillery)
Checking for sequential ordering of E:\Games\SH5\data\Land\LCD_SmallTurret\LCD_SmallTu rret.eqp...
********* E:\Games\SH5\data\Land\LCD_SmallTurret\LCD_SmallTu rret.eqp doesn't exist! *********
Checking for sequential ordering of E:\Games\SH5\data\Land\LCD_SmallTurret\LCD_SmallTu rret.sns...
********* E:\Games\SH5\data\Land\LCD_SmallTurret\LCD_SmallTu rret.sns doesn't exist! *********
UnitClass=NavalBase UnitType=407 (Naval Base)
Checking for sequential ordering of E:\Games\SH5\data\Land\LNB_NavalBase\LNB_NavalBase .eqp...
Checking for sequential ordering of E:\Games\SH5\data\Land\LNB_NavalBase\LNB_NavalBase .sns...
Validating DefSide...
Checking for sequential ordering of E:\Games\SH5\data\Roster\DefSide.cfg...

Verifying DefSide for Albania

Verifying DefSide for American

Verifying DefSide for Argentina

Verifying DefSide for Australian

Verifying DefSide for Belgium

Verifying DefSide for Brazil

Verifying DefSide for British

Verifying DefSide for Bulgaria

Verifying DefSide for Canadian

Verifying DefSide for China

Verifying DefSide for Colombia

Verifying DefSide for Cuba

Verifying DefSide for Denmark

Verifying DefSide for Egypt

Verifying DefSide for Environmental

Verifying DefSide for Estonia

Verifying DefSide for Faroe Island

Verifying DefSide for Finland

Verifying DefSide for France

Verifying DefSide for FreeBelgium

Verifying DefSide for FreeDenmark

Verifying DefSide for FreeFinland

Verifying DefSide for FreeFrench

Verifying DefSide for FreeGreece

Verifying DefSide for FreeNetherland

Verifying DefSide for FreeNorway

Verifying DefSide for FreePoland

Verifying DefSide for FreeSweden

Verifying DefSide for German

Verifying DefSide for Greece

Verifying DefSide for Iceland

Verifying DefSide for India

Verifying DefSide for Ireland

Verifying DefSide for Italian

Verifying DefSide for Japan

Verifying DefSide for Latvia

Verifying DefSide for Lithuania

Verifying DefSide for Mexico

Verifying DefSide for Netherlands

Verifying DefSide for New Zealand
********* Missing DefSide entries for New Zealand in \data\Roster\DefSide.cfg *********

Verifying DefSide for NewZealand

Verifying DefSide for Nicaragua

Verifying DefSide for Norway

Verifying DefSide for Panama

Verifying DefSide for Poland

Verifying DefSide for Portugal

Verifying DefSide for RedCross

Verifying DefSide for Romania

Verifying DefSide for Russia

Verifying DefSide for SouthAfrica

Verifying DefSide for Spain

Verifying DefSide for Sweden

Verifying DefSide for Turkey

Verifying DefSide for Uruguay

Verifying DefSide for Venezuela

Verifying DefSide for World

Verifying DefSide for Yugoslavia
Reading types defined in \data\Roster\Names.cfg

Types defined in \data\Roster\Names.cfg:
0 (Patrol Craft)
1 (Corvette)
2 (Frigate)
3 (Destroyer Escort)
4 (Destroyer)
5 (Minesweeper)
6 (Light Cruiser)
7 (Heavy Cruiser)
8 (Escort Carrier)
9 (Fleet Carrier)
10 (Battlecruiser)
11 (Battleship)
12 (Minelayer)
13 (Auxiliary Cruiser)
14 (Special OPS Boat)
15 (Landing Craft)
16 (Elite Patrol Craft)
17 (Elite Destroyer escort)
18 (Elite Escort Carrier)
19 (Super Fleet carrier)
20 (Super Battleship)
100 (Replenishment)
101 (Tanker)
102 (Cargo)
103 (Troop Transport)
104 (Coastal Vessel)
105 (Life Raft)
106 (Survivor)
107 (Z ships)
108 (Rare Cargo ship)
109 (Rare Troop Transport)
110 (Environmental)
200 (Submarine)
201 (Replenishment Submarine)
202 (Missile Submarine)
203 (Environmental)
300 (Fighter)
301 (Bomber)
302 (Dive Bomber)
303 (Torpedo Bomber)
304 (Patrol)
305 (Helicopter)
306 (Environmental)
307 (Elite Patrol Aircraft)
308 (Elite Naval Aircraft)
400 (Vehicle)
401 (Tank)
402 (Armored Personnel Carrier)
403 (Artillery)
404 (Anti-aircraft)
405 (Missile)
406 (Airbase)
407 (Naval Base)
408 (Environmental)
500 (Minefield)
501 (AntiSub Net)

Validating all roster entries...

Verifying Albania roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Albania\Land...
Verifying entries in E:\Games\SH5\data\Roster\Albania\Sea...

Verifying American roster entries...
Verifying entries in E:\Games\SH5\data\Roster\American\Air...
Verifying entries in E:\Games\SH5\data\Roster\American\Land...
Verifying entries in E:\Games\SH5\data\Roster\American\Sea...

Verifying Argentina roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Argentina\Land...
Verifying entries in E:\Games\SH5\data\Roster\Argentina\Sea...

Verifying Australian roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Australian\Land...
Verifying entries in E:\Games\SH5\data\Roster\Australian\Sea...

Verifying Belgium roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Belgium\Land...
Verifying entries in E:\Games\SH5\data\Roster\Belgium\Sea...

Verifying Brazil roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Brazil\Land...
Verifying entries in E:\Games\SH5\data\Roster\Brazil\Sea...

Verifying British roster entries...
Verifying entries in E:\Games\SH5\data\Roster\British\Air...
Verifying entries in E:\Games\SH5\data\Roster\British\Land...
Verifying entries in E:\Games\SH5\data\Roster\British\Sea...
Verifying entries in E:\Games\SH5\data\Roster\British\Submarine...

Verifying Bulgaria roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Bulgaria\Land...
Verifying entries in E:\Games\SH5\data\Roster\Bulgaria\Sea...

Verifying Canadian roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Canadian\Land...
Verifying entries in E:\Games\SH5\data\Roster\Canadian\Sea...

Verifying China roster entries...
Verifying entries in E:\Games\SH5\data\Roster\China\Land...
Verifying entries in E:\Games\SH5\data\Roster\China\Sea...

Verifying Colombia roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Colombia\Land...
Verifying entries in E:\Games\SH5\data\Roster\Colombia\Sea...

Verifying Cuba roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Cuba\Land...
Verifying entries in E:\Games\SH5\data\Roster\Cuba\Sea...

Verifying Denmark roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Denmark\Land...
Verifying entries in E:\Games\SH5\data\Roster\Denmark\Sea...

Verifying Egypt roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Egypt\Sea...

Verifying Environmental roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Environmental\Sea...

Verifying Estonia roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Estonia\Land...
Verifying entries in E:\Games\SH5\data\Roster\Estonia\Sea...

Verifying Faroe Island roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Faroe Island\Land...
Verifying entries in E:\Games\SH5\data\Roster\Faroe Island\Sea...

Verifying Finland roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Finland\Land...
Verifying entries in E:\Games\SH5\data\Roster\Finland\Sea...

Verifying France roster entries...
Verifying entries in E:\Games\SH5\data\Roster\France\Land...
Verifying entries in E:\Games\SH5\data\Roster\France\Sea...

Verifying FreeBelgium roster entries...
Verifying entries in E:\Games\SH5\data\Roster\FreeBelgium\Sea...

Verifying FreeDenmark roster entries...
Verifying entries in E:\Games\SH5\data\Roster\FreeDenmark\Sea...

Verifying FreeFinland roster entries...
Verifying entries in E:\Games\SH5\data\Roster\FreeFinland\Sea...

Verifying FreeFrench roster entries...
Verifying entries in E:\Games\SH5\data\Roster\FreeFrench\Land...
Verifying entries in E:\Games\SH5\data\Roster\FreeFrench\Sea...
Verifying entries in E:\Games\SH5\data\Roster\FreeFrench\Submarine...

Verifying FreeGreece roster entries...
Verifying entries in E:\Games\SH5\data\Roster\FreeGreece\Sea...

Verifying FreeNetherland roster entries...
Verifying entries in E:\Games\SH5\data\Roster\FreeNetherland\Sea...

Verifying FreeNorway roster entries...
Verifying entries in E:\Games\SH5\data\Roster\FreeNorway\Sea...

Verifying FreePoland roster entries...
Verifying entries in E:\Games\SH5\data\Roster\FreePoland\Sea...

Verifying FreeSweden roster entries...
Verifying entries in E:\Games\SH5\data\Roster\FreeSweden\Sea...

Verifying German roster entries...
Verifying entries in E:\Games\SH5\data\Roster\German\Air...
Verifying entries in E:\Games\SH5\data\Roster\German\Land...
Verifying entries in E:\Games\SH5\data\Roster\German\Sea...
Verifying entries in E:\Games\SH5\data\Roster\German\Submarine...

Verifying Greece roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Greece\Land...
Verifying entries in E:\Games\SH5\data\Roster\Greece\Sea...

Verifying Iceland roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Iceland\Land...
Verifying entries in E:\Games\SH5\data\Roster\Iceland\Sea...

Verifying India roster entries...
Verifying entries in E:\Games\SH5\data\Roster\India\Land...
Verifying entries in E:\Games\SH5\data\Roster\India\Sea...

Verifying Ireland roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Ireland\Land...
Verifying entries in E:\Games\SH5\data\Roster\Ireland\Sea...

Verifying Italian roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Italian\Air...
Verifying entries in E:\Games\SH5\data\Roster\Italian\Land...
Verifying entries in E:\Games\SH5\data\Roster\Italian\Sea...

Verifying Japan roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Japan\Land...
Verifying entries in E:\Games\SH5\data\Roster\Japan\Sea...

Verifying Latvia roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Latvia\Land...
Verifying entries in E:\Games\SH5\data\Roster\Latvia\Sea...

Verifying Lithuania roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Lithuania\Land...
Verifying entries in E:\Games\SH5\data\Roster\Lithuania\Sea...

Verifying Mexico roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Mexico\Land...
Verifying entries in E:\Games\SH5\data\Roster\Mexico\Sea...

Verifying Netherlands roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Netherlands\Land...
Verifying entries in E:\Games\SH5\data\Roster\Netherlands\Sea...
Verifying entries in E:\Games\SH5\data\Roster\Netherlands\Submarine...

Verifying New Zealand roster entries...
********* New Zealand not found in defined countries *********
Verifying entries in E:\Games\SH5\data\Roster\New Zealand\Sea...

Verifying NewZealand roster entries...
Verifying entries in E:\Games\SH5\data\Roster\NewZealand\Land...
Verifying entries in E:\Games\SH5\data\Roster\NewZealand\Sea...

Verifying Nicaragua roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Nicaragua\Sea...

Verifying Norway roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Norway\Land...
Verifying entries in E:\Games\SH5\data\Roster\Norway\Sea...
Verifying entries in E:\Games\SH5\data\Roster\Norway\Submarine...

Verifying Panama roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Panama\Land...
Verifying entries in E:\Games\SH5\data\Roster\Panama\Sea...

Verifying Poland roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Poland\Land...
Verifying entries in E:\Games\SH5\data\Roster\Poland\Sea...
Verifying entries in E:\Games\SH5\data\Roster\Poland\Submarine...

Verifying Portugal roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Portugal\Land...
Verifying entries in E:\Games\SH5\data\Roster\Portugal\Sea...

Verifying RedCross roster entries...
Verifying entries in E:\Games\SH5\data\Roster\RedCross\Sea...

Verifying Romania roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Romania\Land...
Verifying entries in E:\Games\SH5\data\Roster\Romania\Sea...

Verifying Russia roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Russia\Land...
Verifying entries in E:\Games\SH5\data\Roster\Russia\Sea...
Verifying entries in E:\Games\SH5\data\Roster\Russia\Submarine...

Verifying SouthAfrica roster entries...
Verifying entries in E:\Games\SH5\data\Roster\SouthAfrica\Land...
Verifying entries in E:\Games\SH5\data\Roster\SouthAfrica\Sea...

Verifying Spain roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Spain\Land...
Verifying entries in E:\Games\SH5\data\Roster\Spain\Sea...

Verifying Sweden roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Sweden\Land...
Verifying entries in E:\Games\SH5\data\Roster\Sweden\Sea...

Verifying Turkey roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Turkey\Land...
Verifying entries in E:\Games\SH5\data\Roster\Turkey\Sea...

Verifying Uruguay roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Uruguay\Land...
Verifying entries in E:\Games\SH5\data\Roster\Uruguay\Sea...

Verifying Venezuela roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Venezuela\Land...
Verifying entries in E:\Games\SH5\data\Roster\Venezuela\Sea...

Verifying World roster entries...
Verifying entries in E:\Games\SH5\data\Roster\World\Sea...

Verifying Yugoslavia roster entries...
Verifying entries in E:\Games\SH5\data\Roster\Yugoslavia\Land...
Verifying entries in E:\Games\SH5\data\Roster\Yugoslavia\Sea...

Trevally.
09-10-11, 07:20 AM
Hi NathG79

That is quite a list :o:D:O:

But there is nothing there to worry about.

Goto - C:\Ubisoft\Silent Hunter 5\data\Roster and delete folder New Zealand (space between new and zealand)

The save game errors are due to your campaign restarts where the old career info is still there but not matching the new campaign.
This is ok as long as you dont go back and load that old campaign save.

Your current campaign (Campaign-2011-09-05_2309 - Quint) is ok and should give you no issues.

The missing unit files are all ok and can be added to your ignor list when you next run the validor:up:

NathG79
09-10-11, 08:08 AM
Hi NathG79

That is quite a list :o:D:O:

But there is nothing there to worry about.

Goto - C:\Ubisoft\Silent Hunter 5\data\Roster and delete folder New Zealand (space between new and zealand)

The save game errors are due to your campaign restarts where the old career info is still there but not matching the new campaign.
This is ok as long as you dont go back and load that old campaign save.

Your current campaign (Campaign-2011-09-05_2309 - Quint) is ok and should give you no issues.

The missing unit files are all ok and can be added to your ignor list when you next run the validor:up:

-----

Thanks Trevally. (http://www.subsim.com/radioroom/member.php?u=231582)

I thought it was a long list also :). Much appriciated my friend. Just wanna say the modding community are really making this game, just installed the dynamic enviroment graphics mod yesterday, added the undersea high res textures-Christ!, what a difference. Keep up the good work!..:yeah:

TheDarkWraith
09-10-11, 10:54 PM
Hi all. just ran the new sh5 validator and it came up with a few errors, can anyone help me as to why the errors are being thrown up.

Maybe something you are not aware of: if you create a log file (it asks you if you want to create one after it's done validating) it will list only the pertinent info needed for the errors :up: The log file also tells me which version of the app you're using along with other very helpful info :yep:

Brumete
09-12-11, 09:05 PM
Can anyone tell me if these conflicts affect the game? and how I can resolve these conflicts?
-----------------------------------------------------------------------

Silent Hunter 5 Validator v2.0.3.0 by TheDarkWraith
Validation results from C:\Ubisoft\Silent Hunter 5
Countries defined:
American
Argentina
Australian
Belgium
Brazil
British
Canadian
Cuba
Denmark
Iceland
India
Ireland
Italian
France
FreeFrench
German
Greece
Japan
Lithuania
Mexico
Netherlands
NewZealand
Norway
Panama
Poland
Romania
Russia
SouthAfrica
Spain
Sweden
Classes defined:
DBJu87Stuka (302)
FBBeaufighter (301)
FBHurricaneMkIIc (300)
FBMosquitoMkVI (301)
FBMosquitoMkXVIII (301)
FBUSCVEarlyWar (300)
FBUSEarlyWar (300)
USFighter (300)
FBf109 (300)
FFulmar (300)
FHurricaneMkI (300)
FC200 (300)
LBJu290 (301)
LBSAnson (304)
LBSFW200 (304)
LBSUSEarlyWar (304)
LBSUSLateWar (304)
LBSUSMedWar (304)
LBJu88 (301)
LBWellington (304)
LTBSM79Sparviero (303)
FSAR196 (304)
SBV138 (304)
SSunderland (304)
SUSFloatEarlyWar (304)
SUSHeavyBomberMedWar (304)
SUSHeavyBomberVLR (304)
LBSUSSearchPlane (304)
SZ501 (304)
TBBeaufort (303)
TBSwordfish (303)
TBUSCVLateWar (303)
USTorpedoBomber (303)
SpecOpsSmallBoat (14)
Iceberg (107)
IcebergM1 (107)
IcebergM2 (107)
IcebergM3 (107)
IcebergS1 (107)
AGCC2Appalachian (109)
AGPCarlPeters (100)
AMCKomet (13)
AMCPatroclus (13)
AMCPenguin (13)
AMCRawalpindi (13)
AODithmarschen (100)
BBBismark (11)
BBDuilio (11)
BBKingGeorgeV (20)
BBHMSDukeOfYork (20)
BBLittorio (11)
BBNelson (11)
BBNewYork (11)
BBNorthCarolina (11)
BBQueenElizabeth (11)
BBRoyalSovereign (11)
BBSchleswigHolstein (11)
BCDeutschland (10)
BCHood (10)
BCRenown (10)
BCScharnhorst (10)
CAHipper (7)
CAKent (7)
CAHMSSuffolk (7)
CANorthampton (7)
CATrento (7)
CLBartolomeo (6)
CLBrooklyn (6)
CLDido (6)
CLEmden (6)
CLKonigsberg (6)
CLMontecuccoli (6)
COFlower (1)
CVEArcher (8)
CVEAttacker (8)
CVEAudacity (8)
CVEAvenger (8)
CVEBogue (8)
CVECharger (8)
CVELongIsland (8)
CVESangamon (8)
CVArkRoyal (9)
CVGlorious (9)
CVEagle (9)
CVFurious (9)
CVHermes (9)
CVIllustrious (9)
DDAB (4)
DDClemson (4)
DDFletcher (4)
DDKeith (4)
DDRocket (4)
DDSoldati (4)
DDSomers (4)
DDTown (4)
DDTribal (4)
DDType34 (4)
DDV&W (4)
DDHMSWalker (17)
DEBuckley (3)
DEEvarts (3)
FFBlackSwan (2)
FFHMSStork (17)
KL (102)
KLCSC2SB1 (102)
KLWarSupplies (102)
KMCSC1B (102)
KMSSHogIsland (102)
KMKHogIslandWarSupplies (102)
KSCSN3SA1 (102)
LL (102)
LLWarSupplies (102)
LST (103)
LSMFPD (15)
T3Cimmaron (101)
OMRanger (101)
PCThetis (0)
PHMauretania (109)
PLC3Middleton (102)
PLConteVerde (109)
PPQueenMary (109)
PCTrawler (0)
SC497 (0)
TR (103)
VV (102)
Survivor (106)
SSTypeIIA (200)
SSTypeVIIA (200)
SSTypeVIIA_AI (200)
SSTypeVIIA_U30 (200)
SSTypeVIIB (200)
SSTypeVIIB_AI (200)
SSTypeVIIB_U99 (200)
SSTypeVIIC (200)
SSTypeVIIC41 (200)
SSTypeVIIC41_AI (200)
SSTypeVIIC_AI (200)
SSTypeVIIC_U552 (200)
SSUndine (200)
CapeMayNAS_US (406)
ElizabethCityNAS_US (406)
GrenierAB_US (406)
LakehurstNAS_US (406)
LangleyAB_US (406)
LargeAirBaseGB (406)
LargeAirBaseGe (406)
LargeAirBaseIt (406)
LargeAirBaseUS (406)
MaltaAirBaseGB (406)
MitchelAB_US (406)
NewYorkNAS_US (406)
NorfolkNAS_US (406)
NormalAirBaseGB (406)
NormalAirBaseGe (406)
NormalAirBaseIt (406)
NormalAirBaseUS (406)
QuonsetNAS_US (406)
SmallAirBaseGB (406)
SmallAirBaseGe (406)
SmallAirBaseIt (406)
SmallAirBaseUS (406)
SquantumNAS_US (406)
WestoverAB_US (406)
CDLargeTurret (403)
CDMediumTurret (403)
CDSmallTurret (403)
NavalBase (407)
Roster:
American:
FBUSCVEarlyWar (300=Caza)
FBUSEarlyWar (300=Caza)
USFighter (300=Caza)
LBSUSEarlyWar (304=Patrulla)
LBSUSLateWar (304=Patrulla)
LBSUSMedWar (304=Patrulla)
SUSFloatEarlyWar (304=Patrulla)
SUSHeavyBomberMedWar (304=Patrulla)
TBUSCVLateWar (303=Avión torpedero)
USTorpedoBomber (303=Avión torpedero)
CapeMayNAS_US (406=Base aérea)
ElizabethCityNAS_US (406=Base aérea)
GrenierAB_US (406=Base aérea)
LakehurstNAS_US (406=Base aérea)
LangleyAB_US (406=Base aérea)
LargeAirBaseUS (406=Base aérea)
MitchelAB_US (406=Base aérea)
NavalBase (407=Base naval)
NewYorkNAS_US (406=Base aérea)
NorfolkNAS_US (406=Base aérea)
NormalAirBaseUS (406=Base aérea)
QuonsetNAS_US (406=Base aérea)
SmallAirBaseUS (406=Base aérea)
SquantumNAS_US (406=Base aérea)
WestoverAB_US (406=Base aérea)
AGCC2Appalachian (109=Transporte de tropas inusual)
BBNewYork (11=Acorazado)
BBNorthCarolina (11=Acorazado)
CANorthampton (7=Crucero pesado)
CLBrooklyn (6=Crucero ligero)
COFlower (1=Corbeta)
CVEBogue (8=Portaaviones de escolta)
CVECharger (8=Portaaviones de escolta)
CVELongIsland (8=Portaaviones de escolta)
CVESangamon (8=Portaaviones de escolta)
DDClemson (4=Destructor)
DDFletcher (4=Destructor)
DDSomers (4=Destructor)
DEBuckley (3=Buque escolta)
DEEvarts (3=Buque escolta)
KL (102=Carguero)
KLCSC2SB1 (102=Carguero)
KLWarSupplies (102=Carguero)
KMCSC1B (102=Carguero)
KMKHogIslandWarSupplies (102=Carguero)
KMSSHogIsland (102=Carguero)
KSCSN3SA1 (102=Carguero)
LL (102=Carguero)
LLWarSupplies (102=Carguero)
LST (103=Transporte de tropas)
T3Cimmaron (101=Buque cisterna)
OMRanger (101=Buque cisterna)
PCThetis (0=Patrullera)
PHMauretania (109=Transporte de tropas inusual)
SC497 (0=Patrullera)
VV (102=Carguero)
Argentina:
NavalBase (407=Base naval)
Australian:
NavalBase (407=Base naval)
DDV&W (4=Destructor)
Belgium:
NavalBase (407=Base naval)
Brazil:
NavalBase (407=Base naval)
British:
FBBeaufighter (301=Bombardero)
FBHurricaneMkIIc (300=Caza)
FBMosquitoMkVI (301=Bombardero)
FBMosquitoMkXVIII (301=Bombardero)
FBUSCVEarlyWar (300=Caza)
FFulmar (300=Caza)
FHurricaneMkI (300=Caza)
LBSAnson (304=Patrulla)
LBSUSLateWar (304=Patrulla)
LBSUSMedWar (304=Patrulla)
LBSUSSearchPlane (304=Patrulla)
LBWellington (304=Patrulla)
SSunderland (304=Patrulla)
SUSFloatEarlyWar (304=Patrulla)
SUSHeavyBomberVLR (304=Patrulla)
TBBeaufort (303=Avión torpedero)
TBSwordfish (303=Avión torpedero)
TBUSCVLateWar (303=Avión torpedero)
LargeAirBaseGB (406=Base aérea)
MaltaAirBaseGB (406=Base aérea)
NavalBase (407=Base naval)
NormalAirBaseGB (406=Base aérea)
SmallAirBaseGB (406=Base aérea)
AGCC2Appalachian (109=Transporte de tropas inusual)
AMCPatroclus (13=Crucero auxiliar)
AMCRawalpindi (13=Crucero auxiliar)
BBHMSDukeOfYork (20=Superacorazado)
BBKingGeorgeV (20=Superacorazado)
BBNelson (11=Acorazado)
BBQueenElizabeth (11=Acorazado)
BBRoyalSovereign (11=Acorazado)
BCHood (10=Crucero de combate)
BCRenown (10=Crucero de combate)
CAHMSSuffolk (7=Crucero pesado)
CAKent (7=Crucero pesado)
CLDido (6=Crucero ligero)
COFlower (1=Corbeta)
CVArkRoyal (9=Portaaviones de escuadra)
CVEagle (9=Portaaviones de escuadra)
CVEArcher (8=Portaaviones de escolta)
CVEAttacker (8=Portaaviones de escolta)
CVEAudacity (8=Portaaviones de escolta)
CVEAvenger (8=Portaaviones de escolta)
CVFurious (9=Portaaviones de escuadra)
CVGlorious (9=Portaaviones de escuadra)
CVHermes (9=Portaaviones de escuadra)
CVIllustrious (9=Portaaviones de escuadra)
DDAB (4=Destructor)
DDHMSWalker (17=Buque escolta de élite)
DDKeith (4=Destructor)
DDRocket (4=Destructor)
DDTown (4=Destructor)
DDTribal (4=Destructor)
DDV&W (4=Destructor)
FFBlackSwan (2=Fragata)
FFHMSStork (17=Buque escolta de élite)
KL (102=Carguero)
KLCSC2SB1 (102=Carguero)
KLWarSupplies (102=Carguero)
KMCSC1B (102=Carguero)
KMSSHogIsland (102=Carguero)
KSCSN3SA1 (102=Carguero)
LL (102=Carguero)
T3Cimmaron (101=Buque cisterna)
OMRanger (101=Buque cisterna)
PCTrawler (0=Patrullera)
PHMauretania (109=Transporte de tropas inusual)
PLC3Middleton (102=Carguero)
PPQueenMary (109=Transporte de tropas inusual)
TR (103=Transporte de tropas)
VV (102=Carguero)
SSUndine (200=Submarino)
Canadian:
NavalBase (407=Base naval)
COFlower (1=Corbeta)
DDTown (4=Destructor)
KL (102=Carguero)
KLWarSupplies (102=Carguero)
Cuba:
NavalBase (407=Base naval)
Denmark:
NavalBase (407=Base naval)
Environmental:
Iceberg (107=Buque cisterna inusual)
IcebergM1 (107=Buque cisterna inusual)
IcebergM2 (107=Buque cisterna inusual)
IcebergM3 (107=Buque cisterna inusual)
IcebergS1 (107=Buque cisterna inusual)
Faroe Island:
NavalBase (407=Base naval)
France:
NavalBase (407=Base naval)
FreeFrench:
NavalBase (407=Base naval)
SSUndine (200=Submarino)
German:
FSAR196 (304=Patrulla)
DBJu87Stuka (302=Bombardero en picado)
FBf109 (300=Caza)
LBJu290 (301=Bombardero)
LBJu88 (301=Bombardero)
LBSFW200 (304=Patrulla)
SBV138 (304=Patrulla)
CDLargeTurret (403=Artillería)
CDMediumTurret (403=Artillería)
CDSmallTurret (403=Artillería)
LargeAirBaseGe (406=Base aérea)
NavalBase (407=Base naval)
NormalAirBaseGe (406=Base aérea)
SmallAirBaseGe (406=Base aérea)
AGPCarlPeters (100=Reabastecimiento)
AMCKomet (13=Crucero auxiliar)
AMCPenguin (13=Crucero auxiliar)
AODithmarschen (100=Reabastecimiento)
BBBismark (11=Acorazado)
BBSchleswigHolstein (11=Acorazado)
BCDeutschland (10=Crucero de combate)
BCScharnhorst (10=Crucero de combate)
CAHipper (7=Crucero pesado)
CLEmden (6=Crucero ligero)
CLKonigsberg (6=Crucero ligero)
DDType34 (4=Destructor)
KMCSC1B (102=Carguero)
KSCSN3SA1 (102=Carguero)
LL (102=Carguero)
LSMFPD (15=Lancha de desembarco)
PCTrawler (0=Patrullera)
SpecOpsSmallBoat (14=Bote fuerzas especiales)
SSTypeVIIA (200=Submarino)
SSTypeVIIA_AI (200=Submarino)
SSTypeVIIA_U30 (200=Submarino)
SSTypeVIIB (200=Submarino)
SSTypeVIIB_AI (200=Submarino)
SSTypeVIIB_U99 (200=Submarino)
SSTypeVIIC (200=Submarino)
SSTypeVIIC41 (200=Submarino)
SSTypeVIIC41_AI (200=Submarino)
SSTypeVIIC_AI (200=Submarino)
SSTypeVIIC_U552 (200=Submarino)
Greece:
NavalBase (407=Base naval)
AGCC2Appalachian (109=Transporte de tropas inusual)
KLCSC2SB1 (102=Carguero)
KMCSC1B (102=Carguero)
KMSSHogIsland (102=Carguero)
KSCSN3SA1 (102=Carguero)
LL (102=Carguero)
LST (103=Transporte de tropas)
T3Cimmaron (101=Buque cisterna)
VV (102=Carguero)
Iceland:
NavalBase (407=Base naval)
Ireland:
NavalBase (407=Base naval)
Italian:
FC200 (300=Caza)
LTBSM79Sparviero (303=Avión torpedero)
SZ501 (304=Patrulla)
LargeAirBaseIt (406=Base aérea)
NavalBase (407=Base naval)
NormalAirBaseIt (406=Base aérea)
SmallAirBaseIt (406=Base aérea)
BBDuilio (11=Acorazado)
BBLittorio (11=Acorazado)
CATrento (7=Crucero pesado)
CLBartolomeo (6=Crucero ligero)
CLMontecuccoli (6=Crucero ligero)
DDSoldati (4=Destructor)
PCTrawler (0=Patrullera)
PLConteVerde (109=Transporte de tropas inusual)
Lithuania:
NavalBase (407=Base naval)
Mexico:
NavalBase (407=Base naval)
Netherlands:
NavalBase (407=Base naval)
COFlower (1=Corbeta)
DDTown (4=Destructor)
SSUndine (200=Submarino)
NewZealand:
COFlower (1=Corbeta)
Norway:
CDLargeTurret (403=Artillería)
CDMediumTurret (403=Artillería)
CDSmallTurret (403=Artillería)
NavalBase (407=Base naval)
AGCC2Appalachian (109=Transporte de tropas inusual)
KLCSC2SB1 (102=Carguero)
KMCSC1B (102=Carguero)
KMSSHogIsland (102=Carguero)
KSCSN3SA1 (102=Carguero)
LL (102=Carguero)
T3Cimmaron (101=Buque cisterna)
VV (102=Carguero)
SSUndine (200=Submarino)
Panama:
NavalBase (407=Base naval)
Poland:
NavalBase (407=Base naval)
KMCSC1B (102=Carguero)
KMSSHogIsland (102=Carguero)
KSCSN3SA1 (102=Carguero)
OMRanger (101=Buque cisterna)
PCTrawler (0=Patrullera)
SSUndine (200=Submarino)
Romania:
NavalBase (407=Base naval)
Russia:
NavalBase (407=Base naval)
SSUndine (200=Submarino)
Spain:
NavalBase (407=Base naval)
Current ignore list:
data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp
data\Land\LCD_LargeTurret\LCD_LargeTurret.sns
data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp
data\Land\LCD_MediumTurret\LCD_MediumTurret.sns
data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp
data\Land\LCD_SmallTurret\LCD_SmallTurret.sns
data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp
data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns
data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns
data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp
data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns
data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns
data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns
data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp
data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns
data\Sea\Floating_Mine\Floating_Mine.sns
data\Sea\Floating_Mine_Chain\Floating_Mine_Chain.s ns
data\Sea\Floating_Mine_Chain_16\Floating_Mine_Chai n_16.sns
data\Sea\Subnet\Subnet.sns
Country errors:
no errors
Country ignores:
no ignores
Roster errors:
Environmental not found in defined countries
Faroe Island not found in defined countries
Roster ignores:
no ignores
Classes errors:
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NDD_Type36A\NDD_Type36A.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NF_Boat_1\NF_Boat_1.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NOL_Dale\NOL_Dale.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NTR_Oronsay\NTR_Oronsay.cfg missing!
Classes ignores:
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.sns ignored
DefSide errors:
Missing DefSide entries for Argentina in \data\Roster\DefSide.cfg
Missing DefSide entries for Brazil in \data\Roster\DefSide.cfg
Missing DefSide entries for Cuba in \data\Roster\DefSide.cfg
Missing DefSide entries for Faroe Island in \data\Roster\DefSide.cfg
StartDate of 09/05/1945 is not 1 day later than previous EndDate for German in \data\Roster\DefSide.cfg
Missing DefSide entries for Iceland in \data\Roster\DefSide.cfg
Missing DefSide entries for Ireland in \data\Roster\DefSide.cfg
StartDate of 03/09/1943 is not 1 day later than previous EndDate for Italian in \data\Roster\DefSide.cfg
StartDate of 13/10/1943 is not 1 day later than previous EndDate for Italian in \data\Roster\DefSide.cfg
StartDate of 07/05/1945 is not 1 day later than previous EndDate for Italian in \data\Roster\DefSide.cfg
Missing DefSide entries for Lithuania in \data\Roster\DefSide.cfg
Missing DefSide entries for Mexico in \data\Roster\DefSide.cfg
Missing DefSide entries for Panama in \data\Roster\DefSide.cfg
Missing DefSide entries for Spain in \data\Roster\DefSide.cfg
DefSide ignores:
no ignores
Campaign errors:
Arctic_Convoys:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no errors
Battle_of_Mediterranean:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no errors
Black_May:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no errors
Common:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_DW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_HT.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_MN.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_OD.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_TG.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_WA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Taskforce s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic.m is:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Uboats.mi s:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Wolfpacks .mis:
no errors
Distant_Waters:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A irbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ommon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C onvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D istant_Waters_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\L ocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\O cean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P layerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P oliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortTraffic_DW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T askforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\U boats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\W olfpacks.mis:
no errors
Happy_Times:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Airb ases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Comm on.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Conv oys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Happ y_Times_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_H istorical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_M ap_Locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_T hreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Loca tionNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Ocea n_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Play erBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Poli ticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Traffic_HT.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Task forces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Uboa ts.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Wolf packs.mis:
no errors
Mare_Nostrum:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Air bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Com mon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Con voys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Loc ationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Mar e_Nostrum_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ map_location.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Oce an_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pla yerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pol iticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tTraffic_MN.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tas kforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tra ffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Ubo ats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Wol fpacks.mis:
no errors
Operation_Drumbeat:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Operation_Drumbeat_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortTraffic_OD.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Wolfpacks.mis:
no errors
The_Black_Pit:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ai rbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\At lantic_Air_Gap_obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Malta_German.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _TOTW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co mmon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co nvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Lo cationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Oc ean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po liticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtTraffic_BP.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ta skforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Tr affic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ub oats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Wo lfpacks.mis:
no errors
Total_Germany:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ai rbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca rriers_removed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co mmon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co nvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Lo cationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Oc ean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Pl ayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po liticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtTraffic_TG.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ta skforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_BoG_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BoG_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\To tal_Germany_OBJ.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ub oats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Wo lfpacks.mis:
no errors
Western_Approaches:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Escort_Skirmishes_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortTraffic_WA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
no errors
Campaign ignores:
Arctic_Convoys:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no ignores
Battle_of_Mediterranean:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no ignores
Black_May:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no ignores
Common:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_DW.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_HT.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_MN.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_OD.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_TG.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_WA.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Taskforce s.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic.m is:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Uboats.mi s:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Wolfpacks .mis:
no ignores
Distant_Waters:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A irbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ommon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C onvoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D istant_Waters_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Supply_Milkcow.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\L ocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\O cean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P layerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P oliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortTraffic_DW.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T askforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\U boats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\W olfpacks.mis:
no ignores
Happy_Times:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Airb ases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Comm on.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Conv oys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Happ y_Times_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_H istorical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_M ap_Locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_T hreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Loca tionNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Ocea n_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Play erBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Poli ticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Traffic_HT.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Task forces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Uboa ts.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Wolf packs.mis:
no ignores
Mare_Nostrum:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Air bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Com mon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Con voys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Loc ationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Mar e_Nostrum_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ map_location.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Oce an_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pla yerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pol iticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tTraffic_MN.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tas kforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tra ffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Ubo ats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Wol fpacks.mis:
no ignores
Operation_Drumbeat:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Airbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Common.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Convoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\LocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Ocean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Supply_Milkcow.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Operation_Drumbeat_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PlayerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PoliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortTraffic_OD.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Taskforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Traffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Uboats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Wolfpacks.mis:
no ignores
The_Black_Pit:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ai rbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\At lantic_Air_Gap_obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Malta_German.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Supply_Milkcow.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _TOTW.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co mmon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co nvoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Lo cationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Oc ean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po liticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtTraffic_BP.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ta skforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Tr affic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ub oats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Wo lfpacks.mis:
no ignores
Total_Germany:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ai rbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca rriers_removed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co mmon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co nvoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Lo cationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Oc ean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Pl ayerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po liticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtTraffic_TG.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ta skforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_BoG_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BoG_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\To tal_Germany_OBJ.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ub oats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Wo lfpacks.mis:
no ignores
Western_Approaches:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Airbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Common.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Convoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Escort_Skirmishes_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\LocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Ocean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PoliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortTraffic_WA.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Taskforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Uboats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
no ignores
Saved campaign errors:
C:\Users\Phenom\Documents\SH5\data\Users\Noé FM:
C:\Users\Phenom\Documents\SH5\data\Users\Noé FM\Campaign-2011-06-17_1753:
no errors
C:\Users\Phenom\Documents\SH5\data\Users\Oscar Entwickler:
C:\Users\Phenom\Documents\SH5\data\Users\Oscar Entwickler\Campaign-2011-09-13_0221:
no errors
Saved campaign ignores:
C:\Users\Phenom\Documents\SH5\data\Users\Noé FM:
C:\Users\Phenom\Documents\SH5\data\Users\Noé FM\Campaign-2011-06-17_1753:
no ignores
C:\Users\Phenom\Documents\SH5\data\Users\Oscar Entwickler:
C:\Users\Phenom\Documents\SH5\data\Users\Oscar Entwickler\Campaign-2011-09-13_0221:
no ignores

Trevally.
09-13-11, 01:35 PM
Roster errors:
Environmental not found in defined countries
Faroe Island not found in defined countries



This should not cause any problems

TheDarkWraith
11-26-11, 10:37 AM
I think it's time I updated this app to also check the user's registry to see if their installpath key for SH5 is set correctly. With many people reinstalling SH5 to a different location than their original location and the SH5 installer not updating the user's registry with the new path this only seems prudent. Would anyone have any objections to the app automatically adjusting this key in their registry?

tonschk
11-26-11, 11:05 AM
Would anyone have any objections to the app automatically adjusting this key in their registry?

I think is OK, thank you very much TheDarkWraith :yeah:

TheDarkWraith
11-26-11, 02:19 PM
v2.0.5 released. See post #1

starting with v2.0.5 the path to the selected SH version is verified to see if it's valid. If not valid then user is asked to select SH folder. After selecting SH folder user then has option to update registry with correct path. If user selects path to SH version then this path is verified to be valid. If not valid user is asked to select SH path again. Once a valid path is selected then this path is compared to path in registry. If paths are different then user has option to update registry with path selected. In order to update registry the app has to be run with administrator rights.

Sartoris
11-30-11, 07:23 AM
I've tried validating my copy of SH5 and these are the errors I got. I hope you can help me with this. I also pasted my mod soup. I've patched the game to 1.2 and used TDW's patcher.

Classes errors:
D:\SilentHunt5\data\Air\Lowres_Arado\Lowres_Arado. cfg missing!
D:\SilentHunt5\data\Air\Lowres_Bucaneer\Lowres_Buc aneer.cfg missing!
D:\SilentHunt5\data\Air\Lowres_Buffalo\Lowres_Buff alo.cfg missing!
D:\SilentHunt5\data\Air\Lowres_Fairey_Swordfish\Lo wres_Fairey_Swordfish.cfg missing!
D:\SilentHunt5\data\Air\Lowres_Floatplane\Lowres_F loatplane.cfg missing!
D:\SilentHunt5\data\Air\Lowres_Wallrus\Lowres_Wall rus.cfg missing!
D:\SilentHunt5\data\Sea\NDD_Type36A\NDD_Type36A.cf g missing!

Classes ignores:
D:\SilentHunt5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp ignored
D:\SilentHunt5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns ignored
D:\SilentHunt5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns ignored
D:\SilentHunt5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp ignored
D:\SilentHunt5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns ignored
D:\SilentHunt5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns ignored
D:\SilentHunt5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns ignored
D:\SilentHunt5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp ignored
D:\SilentHunt5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns ignored
D:\SilentHunt5\data\Sea\Floating_Mine\Floating_Min e.sns ignored
D:\SilentHunt5\data\Sea\Floating_Mine_Chain\Floati ng_Mine_Chain.sns ignored
D:\SilentHunt5\data\Sea\Floating_Mine_Chain_16\Flo ating_Mine_Chain_16.sns ignored
D:\SilentHunt5\data\Sea\Subnet\Subnet.sns ignored
D:\SilentHunt5\data\Land\LCD_LargeTurret\LCD_Large Turret.eqp ignored
D:\SilentHunt5\data\Land\LCD_LargeTurret\LCD_Large Turret.sns ignored
D:\SilentHunt5\data\Land\LCD_MediumTurret\LCD_Medi umTurret.eqp ignored
D:\SilentHunt5\data\Land\LCD_MediumTurret\LCD_Medi umTurret.sns ignored
D:\SilentHunt5\data\Land\LCD_SmallTurret\LCD_Small Turret.eqp ignored
D:\SilentHunt5\data\Land\LCD_SmallTurret\LCD_Small Turret.sns ignored


Generic Mod Enabler - v2.6.0.157
[D:\SilentHunt5\MODS]

nVidia missing lights
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
No magic skills v1.5
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 8x5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
TDW_Waypoint_Contacts_No_Symbols_1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.5
OHII v1.5 Full Patch2
Critical hits 1.1 Torpedos
Equipment_Upgrades_Fix_1_2_byTheBeast
Grossdeutscher Rundfunk
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english

TheDarkWraith
11-30-11, 10:50 AM
You are fine except for the NDD_TypeA36 :up:

Trevally.
11-30-11, 12:47 PM
D:\SilentHunt5\data\Sea\NDD_Type36A\

If you look in this folder - do you only see one file "NDD_Type36A.AIT":06:

THE_MASK
11-30-11, 02:01 PM
D:\SilentHunt5\data\Sea\NDD_Type36A\

If you look in this folder - do you only see one file "NDD_Type36A.AIT":06:Yes .

Trevally.
11-30-11, 02:31 PM
This is the SOAN info for ship in MO (I guess MO adds that ship)

So the fact that the CFG is missing does not matter.
If you were using MO and had no CFG for that ship - there would be problems.

The 36a is a clone of the 34

Sartoris
11-30-11, 04:00 PM
D:\SilentHunt5\data\Sea\NDD_Type36A\

If you look in this folder - do you only see one file "NDD_Type36A.AIT":06:

Yes, I have one such file. I reinstalled the game today and didn't use MO (haven't used MO for a long time), so I'm not sure why this should be appearing.

Sartoris
12-01-11, 06:26 AM
So, nobody has any idea which mod added this ship? I'm not using MO, so I'm sort of confused... Could it be that some other mods added this? Maybe some mods by TDW? I hope this won't cause any errors...

THE_MASK
12-01-11, 02:09 PM
new UIs adds it .

Sartoris
12-01-11, 03:16 PM
So what does a missing cfg mean? Does it mean that I might encounter the ship and the game might crash because there's no cfg?

Trevally.
12-01-11, 03:24 PM
So what does a missing cfg mean? Does it mean that I might encounter the ship and the game might crash because there's no cfg?

Hi Sartotis,

If the game wanted to load up a ship and that ship had no CFG, then you would get a ctd. That is why the validator checks for it.

What you have is a file in a folder that the game will not look at so this will cause you no issues and you do not need to do anything.:up:

Sartoris
12-01-11, 03:27 PM
Okay, thank you for your help! :salute:

Sartoris
12-10-11, 11:14 AM
I wasn't sure where to ask for TDW's help, so I'll put it here.

On my last patrol I received report that there was smoke on the horizon. I went to attack pericope, turned it at the target and used the voice recognition mod to lock target. That's when the game crashed. I pasted the debugged output below, as well as my mod soup. Any help would be greatly appreciated.

00012878 3648.49438477 [5308] Right mouse button event DisplayOfficerAbilityPage added
00012879 3648.86791992 [5308] Right mouse button event DisplayOfficerAbilityPage removed
00012880 3649.74047852 [5308] Pagelayout_ExecuteOrderCategory: WA Teleport
00012881 3653.55151367 [5068] Entities.cpp (83): Process Message:
00012882 3653.55151367 [5068] Entities.cpp (114): OSI Ping
00012883 3653.55200195 [5068] Entities.cpp (123): succeeded
00012884 3666.43603516 [5068] Entities.cpp (83): Process Message:
00012885 3666.43603516 [5068] Entities.cpp (114): OSI Ping
00012886 3666.43652344 [5068] Entities.cpp (123): succeeded
00012887 3679.42944336 [5068] Entities.cpp (83): Process Message:
00012888 3679.42944336 [5068] Entities.cpp (114): OSI Ping
00012889 3679.42968750 [5068] Entities.cpp (123): succeeded
00012890 3684.26953125 [5308] TC level changed to 2
00012891 3684.42919922 [5308] TC level changed to 4
00012892 3684.58959961 [5308] TC level changed to 8
00012893 3684.77709961 [5308] TC level changed to 16
00012894 3684.93920898 [5308] TC level changed to 32
00012895 3685.10571289 [5308] TC level changed to 64
00012896 3685.25952148 [5308] TC level changed to 128
00012897 3685.41601563 [5308] TC level changed to 256
00012898 3685.73974609 [5308] TC level changed to 512
00012899 3686.29736328 [5308] TC level changed to 1024
00012900 3687.36523438 [5308] Smoke on the horizon ignored
00012901 3691.60742188 [5068] Entities.cpp (83): Process Message:
00012902 3691.60742188 [5068] Entities.cpp (114): OSI Ping
00012903 3691.60766602 [5068] Entities.cpp (123): succeeded
00012904 3693.23925781 [5308] TC level changed to 32
00012905 3694.04223633 [5308] TC level changed to 64
00012906 3694.63012695 [5308] TC level changed to 32
00012907 3694.79418945 [5308] TC level changed to 16
00012908 3694.95214844 [5308] TC level changed to 8
00012909 3695.07495117 [5308] TC level changed to 4
00012910 3695.23657227 [5308] TC level changed to 2
00012911 3695.39453125 [5308] TC level changed to 1
00012912 3697.47216797 [5308] TC level changed to 1
00012913 3697.90844727 [5308] Z=0.00 TAI Map zoom out
00012914 3698.22290039 [5308] Right mouse button event DisplayOfficerAbilityPage added
00012915 3699.56616211 [5308] Pagelayout_ExecuteOrderCategory: WA Nearest visual contact
00012916 3701.31909180 [5308] Right mouse button event DisplayOfficerAbilityPage removed
00012917 3701.54003906 [5308] Smoke on the horizon ignored
00012918 3701.76708984 [5308] Right mouse button event DisplayOfficerAbilityPage added
00012919 3701.95507813 [5308] Right mouse button event DisplayOfficerAbilityPage removed
00012920 3703.14379883 [5308] Pagelayout_ExecuteOrderCategory: WA Teleport
00012921 3703.28881836 [5068] Entities.cpp (83): Process Message:
00012922 3703.28930664 [5068] Entities.cpp (114): OSI Ping
00012923 3703.28930664 [5068] Entities.cpp (123): succeeded
00012924 3703.48681641 [5308] Right mouse button event DisplayOfficerAbilityPage added
00012925 3703.51831055 [5308] Right mouse button event DisplayOfficerAbilityPage removed
00012926 3704.89233398 [5308] Right mouse button event DisplayOfficerAbilityPage added
00012927 3706.44262695 [5308] Pagelayout_ExecuteOrderCategory: RO Radio
00012928 3706.50512695 [5308] Right mouse button event DisplayOfficerAbilityPage removed
00012929 3716.33984375 [5068] Entities.cpp (83): Process Message:
00012930 3716.33984375 [5068] Entities.cpp (114): OSI Ping
00012931 3716.33984375 [5068] Entities.cpp (123): succeeded
00012932 3724.62182617 [2512] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(444) : Game disconnected.
00012933 3724.62182617 [5068] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.



Generic Mod Enabler - v2.6.0.157
[D:\SilentHunt5\MODS]

nVidia missing lights
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
No magic skills v1.5
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 8x5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
TDW_Waypoint_Contacts_No_Symbols_1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.5
OHII v1.5 Full Patch2
Critical hits 1.1 Torpedos
Equipment_Upgrades_Fix_1_2_byTheBeast
Grossdeutscher Rundfunk
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0

vlad29
12-10-11, 02:51 PM
I wasn't sure where to ask for TDW's help, so I'll put it here.

On my last patrol I received report that there was smoke on the horizon. I went to attack pericope, turned it at the target and used the voice recognition mod to lock target. That's when the game crashed. I pasted the debugged output below, as well as my mod soup. Any help would be greatly appreciated.



Hi Startoris
I've 2 notes:
1. I can assure it is not Speech Recognition mod that cause the trouble:yep:
2. You'd try v.1.4 of Equipment Upgrade Fix by TheBeast as it is newer and suites better for NewUi and OH:salute:

PS If you have troubles you can sent the PM to TDW with the DbgView file and results of validation

Sartoris
12-10-11, 03:45 PM
Thank you for the suggestion!

Husksubsky
12-29-11, 12:09 AM
Heres my list of errors.I don t know what o make of it:oops: even though I have a slight idea from other posts

heres mod list first

MightyFine Crew Mod 1.2.1 Alt w beards
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
sobers best ever fog V4 SH5
Small_trees_SH5_V1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_upgrade_to_v_0_0_31
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Manos Scopes-patch for 16x9
Equipment_Upgrades_Fix_v1_4_byTheBeast
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Enhanced FunelSmoke1.2_by HanSolo78
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
NewUIs_TDC_6_9_0_Real_Navigation



Classes errors:
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
the lowres are ok errors yeah?


DefSide errors:
Missing DefSide entries for Croatia in \data\Roster\DefSide.cfg
Missing DefSide entries for Czechia in \data\Roster\DefSide.cfg
Missing DefSide entries for Hungary in \data\Roster\DefSide.cfg
Missing DefSide entries for New Zealand in \data\Roster\DefSide.cfg delete this yeah?
Missing DefSide entries for Slovakia in \data\Roster\DefSide.cfg
Missing DefSide entries for Uruquay in \data\Roster\DefSide.cfg UruQuay? next to uruguay
rest harmless?


Roster errors:
C:\Ubisoft\Silent Hunter 5\data\Roster\Croatia\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
Czechia not found in defined countries
Hungary not found in defined countries
New Zealand not found in defined countries
Slovakia not found in defined countries
Uruquay not found in defined countries
C:\Ubisoft\Silent Hunter 5\data\Roster\Uruquay\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Venezuela\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number

I see some kind of pattern with these countries having errors or even doubled up with different letters. Scared to just delete them

Factor_X
04-08-12, 11:05 AM
I get a class error about NF_Boat_1

Classes errors:
E:\Games\SH5\data\Air\Lowres_Arado\Lowres_Arado.cf g missing!
E:\Games\SH5\data\Air\Lowres_Bucaneer\Lowres_Bucan eer.cfg missing!
E:\Games\SH5\data\Air\Lowres_Buffalo\Lowres_Buffal o.cfg missing!
E:\Games\SH5\data\Air\Lowres_Fairey_Swordfish\Lowr es_Fairey_Swordfish.cfg missing!
E:\Games\SH5\data\Air\Lowres_Floatplane\Lowres_Flo atplane.cfg missing!
E:\Games\SH5\data\Air\Lowres_Wallrus\Lowres_Wallru s.cfg missing!
E:\Games\SH5\data\Sea\NF_Boat_1\NF_Boat_1.cfg missing!


Do you see the last line?
I think the error is due to FX_update_0.0.19 which changes the GR2 and SIM file for that boat.
Is an ok error?

TheDarkWraith
04-08-12, 11:16 AM
I get a class error about NF_Boat_1

Classes errors:
E:\Games\SH5\data\Air\Lowres_Arado\Lowres_Arado.cf g missing!
E:\Games\SH5\data\Air\Lowres_Bucaneer\Lowres_Bucan eer.cfg missing!
E:\Games\SH5\data\Air\Lowres_Buffalo\Lowres_Buffal o.cfg missing!
E:\Games\SH5\data\Air\Lowres_Fairey_Swordfish\Lowr es_Fairey_Swordfish.cfg missing!
E:\Games\SH5\data\Air\Lowres_Floatplane\Lowres_Flo atplane.cfg missing!
E:\Games\SH5\data\Air\Lowres_Wallrus\Lowres_Wallru s.cfg missing!
E:\Games\SH5\data\Sea\NF_Boat_1\NF_Boat_1.cfg missing!


Do you see the last line?
I think the error is due to FX_update_0.0.19 which changes the GR2 and SIM file for that boat.
Is an ok error?

Go to that unit's folder when you have all your mods enabled and see if it has a .cfg file or not. If not then the error is valid

Trevally.
04-08-12, 12:01 PM
The NF_Boat is an unfinished stock boat - so error is ok

Rongel finished it and added it to OHII. If you use this mod, you should not get that error.

Factor_X
04-08-12, 12:58 PM
That's correct.
I'm not using OHII

I will leave it this way.

Factor_X
04-08-12, 01:10 PM
I have another question.

What are those defside.cfg errors :

DefSide errors:
Missing DefSide entries for Argentina in \data\Roster\DefSide.cfg
Missing DefSide entries for Brazil in \data\Roster\DefSide.cfg
Missing DefSide entries for Cuba in \data\Roster\DefSide.cfg
Missing DefSide entries for Faroe Island in \data\Roster\DefSide.cfg
Missing DefSide entries for Iceland in \data\Roster\DefSide.cfg
Missing DefSide entries for Ireland in \data\Roster\DefSide.cfg
Missing DefSide entries for Lithuania in \data\Roster\DefSide.cfg
Missing DefSide entries for Mexico in \data\Roster\DefSide.cfg
Missing DefSide entries for New Zealand in \data\Roster\DefSide.cfg
Missing DefSide entries for Panama in \data\Roster\DefSide.cfg
Missing DefSide entries for Spain in \data\Roster\DefSide.cfg

Spain and Ireland are not defined here. And thoses countries have boats. Does it mean I'll never encounter any vessels from those countries in my campaign?

Trevally.
04-08-12, 01:30 PM
Yes - you will not see many countries if you play the stock campaign.
Most will be UK ships

TheDarkWraith
04-12-12, 07:14 PM
v2.0.6.0 released. See post #1

This version checks the TargetType entries in the campaign.cfg files

See here: http://www.subsim.com/radioroom/showpost.php?p=1867434&postcount=1024 for explanation of TargetType checking

Stock SH5 errors found:

C:\Games\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Campaign.cfg:
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 1] invalid Type of 102 defined for SSUndine(200)

C:\Games\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ca mpaign.cfg:
[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 1] invalid Type of 103 defined for LL(102)
[Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 1] invalid Type of 102 defined for FFBlackSwan(2)

C:\Games\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Campaign.cfg:
[Campaign.CampObj.MacroObj 3.PersObj 2.TargetType 1] invalid Type of 1 defined for BCHood(10)

The last value in () is what the type should be

Herr Trigger
04-13-12, 05:39 AM
TDW, good job on the Validator but could you enlighten me on these log entries please:

Saved campaign errors:
C:\Users\xxx\My Documents\SH5\data\Users\Albert Speer:
C:\Users\xxx\My Documents\SH5\data\Users\Albert Speer\Campaign-2011-01-25_1911:
Type 102 not defined for KMSSHogIsland
Type 102 not defined for KSCSN3SA1

C:\Users\xxx\My Documents\SH5\data\Users\Albert Speer\Campaign-2011-01-25_2328:
Origin of Uruquay not defined in \data\Roster
Unrecognizied Origin of Uruquay in C:\Users\xxx\My Documents\SH5\data\Users\Albert Speer\Campaign-2011-01-25_2328\CampaignMission.mis
Type 102 not defined for KMSSHogIsland
Type 102 not defined for KSCSN3SA1

Any ideas on how to fix ? Any suggestions appreciated.
Regards,
H.T.

Trevally.
04-13-12, 07:44 AM
Hi Herr Trigger - I can help with this:salute:


Saved campaign errors:
C:\Users\xxx\My Documents\SH5\data\Users\Albert Speer:
C:\Users\xxx\My Documents\SH5\data\Users\Albert Speer\Campaign-2011-01-25_1911:
Type 102 not defined for KMSSHogIsland
Type 102 not defined for KSCSN3SA1

This error is due to installing TDWs UI mod after OHII.
In OHII the unittype of these two ships have been changed (this is to allow coastal traffic where there are so few ships for SH5).
When you play this campaign and use OHII base and/or enviro - you will not get and single coastal ships as the game will try and find those but will be unable to. Also - convoys will now contain those two ships.

To fix - ensure OHII is installed after any mod that contains ships cfg files (eg TDW UI). You may be able to continue your campaign and the unittype error will go when you progress tothe next stage in the campaign.


C:\Users\xxx\My Documents\SH5\data\Users\Albert Speer\Campaign-2011-01-25_2328:
Origin of Uruquay not defined in \data\Roster
Unrecognizied Origin of Uruquay in C:\Users\xxx\My Documents\SH5\data\Users\Albert Speer\Campaign-2011-01-25_2328\CampaignMission.mis


This error is due to a mod - or a mod within mods that have a spelling mastake for Uraguay. I have found the original mod that caused this error, but can't remember which one it was:doh:

Anyway - if you use OHII - the defside file is rewritten and Uraguay folder is correct - so you need not take any action.
You could if you wanted goto data/roaster and delete the folder Uraquay:up:

Herr Trigger
04-13-12, 08:04 AM
Hi Trevally, thanks for your response, I understand where you're coming from, unfortunately I have TDWs UI mod and OHII installed via MMM 0.5 with OHII 1.8 patch so not much I can do about that.
As for the 'Uruguay' problem I can search through files for mistakes etc. either way, no big deal game runs was just trying to tidy up the Validator.
Anyway, I really appreciate your reply, thanks again and have a nice day.

Regards,
H.T.

SkyBaron
11-06-12, 04:16 PM
Does anyone have a working link? The original link says file not found. Thanks! :)

Targor Avelany
11-06-12, 04:21 PM
you can find it with the NewUI (it is located within Applications folder in data\)

Luno
10-20-13, 02:34 PM
I just downloaded the game last night. Everything seemed ok, but I wanted to try out this validator. The game is still stock:

Classes errors are only for lowres textures and nf_boat_1 (which I understand wasn't included).

Only other errors are in this Defside section:

DefSide errors:
Missing DefSide entries for Argentina in \data\Roster\DefSide.cfg
Missing DefSide entries for Brazil in \data\Roster\DefSide.cfg
Missing DefSide entries for Cuba in \data\Roster\DefSide.cfg
Missing DefSide entries for Faroe Island in \data\Roster\DefSide.cfg
StartDate of 5/9/1945 is not 1 day later than previous EndDate for German in \data\Roster\DefSide.cfg
Missing DefSide entries for Iceland in \data\Roster\DefSide.cfg
Missing DefSide entries for Ireland in \data\Roster\DefSide.cfg
StartDate of 9/3/1943 is not 1 day later than previous EndDate for Italian in \data\Roster\DefSide.cfg
StartDate of 10/13/1943 is not 1 day later than previous EndDate for Italian in \data\Roster\DefSide.cfg
StartDate of 5/7/1945 is not 1 day later than previous EndDate for Italian in \data\Roster\DefSide.cfg
Missing DefSide entries for Lithuania in \data\Roster\DefSide.cfg
Missing DefSide entries for Mexico in \data\Roster\DefSide.cfg
Missing DefSide entries for Panama in \data\Roster\DefSide.cfg
Missing DefSide entries for Spain in \data\Roster\DefSide.cfg


So, from what I understand, I need to fix the cfg files with the date error. What about the missing entries errors?

Trevally.
10-20-13, 02:46 PM
You can fix these (StartDate of .....) by opening that file with notepad and adjust the date - save

The other errors can be fixed by adding them also with note pad
see example from OHII version:-


[SideEntry 182] ; ////////////////////////////// A R G E N T I N A \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Country=Argentina
Side=0
StartDate=19380101
EndDate=19450326
[SideEntry 183]
Country=Argentina
Side=1
StartDate=19450327 ; Argentina declares war on Germany and Japan
EndDate=19450901
[SideEntry 184]
Country=Argentina
Side=0
StartDate=19450902 ; Japanese surrender is signed aboard the battleship Missouri in Tokyo Bay
EndDate=19451231


You could install OHII and that would also fix all the stock errors:up:

Luno
10-20-13, 03:20 PM
Yup, I just fixed the start date errors.

Thanks for the help with the rest!

Also, thanks TDW for this tool!

areo16
07-05-14, 02:06 PM
Hi DW,

For SH3...
I do have one suggestion for a hotfix. Perhaps when it is searching for Campaign errors and looking for unit class and unittype combinations, it will iterate through all classes of the same classname before it posts error.

Here is example. I have a mod soup that I am trying to incorporate many large mods together (GWX, WAC, War Elite, IJM, etc...) so I have classes that are duplicate but have different unittypes, in order to make the compatible with the various mods. Like I have in my Land folder a "LCD_SearchLight" folder, and then also an "LCD_SearchLight_2" folder.

LCD_SearchLight has this in the LCD_SearchLight.cfg file:

[Unit]
ClassName=CDSearchLight
UnitType=408
MaxSpeed=0.000000
MinSpeed=0.000000
Length=11.5
Width=13.8
RenownAwarded=10


the latter (LCD_SearchLight_2) has this in LCD_SearchLight_2.cfg:

[Unit]
ClassName=CDSearchLight
UnitType=403
MaxSpeed=0.000000
MinSpeed=0.000000
Length=11.5
Width=13.8
RenownAwarded=10
Notice that they both have the same classname but different UnitTypes (408 and 403). This is for mod compatibility. Perhaps you could add to your iteration in your program that it searches for all of a particular classname, to search for various unittypes of that classname before it spits out error. Because I am getting this error:

Type 403 not defined for CDSearchLightI of course do have CDSearchLight class with unitType 403 (as you can see above), but I'm sure your program just found the first CDSearchLight folder and saw 408 UnitType, and therefore spit out the error.

Could you perhaps fix this? I realize this is a special request but it should be an easy fix. Just loop until all of a particular ClassName are found, then compare UnitTypes. Don't just search for the first one.
Thanks.

Ask if you have questions.

If you don't have the time, I might just throw together a .bat file that searches for this error in the .log output and then searches my directories to see if it really is a legit error. So let me know if your up for the fix, otherwise I'll throw a .bat together.

carlitox
09-24-14, 05:15 PM
Hello, im trying to use this aplication to fix this error
http://www.subsim.com/radioroom/showthread.php?p=2246055&posted=1#post2246055

But for some weird reason when I run it as admin, the app still say: try running the app with admin rights.
Can someone help me to run this as administrator, or just send me the sh5 registry entries for win 7 x64?
Thanks :)