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Meldric
08-17-11, 09:40 AM
Hi everyone!

This is only a thread to cry for help...
:(

I have managed to get some decent framerates out of SH5 (by disabling shadows, playing with mods up and down)... Some of you may have seen the one or the other problem I faced here in the forum...

But whatever I do, I cannot get rid of those flickering textures (they do not show all the time but often enough to drive me crazy) and a stutter every now and then. This is:
I am on the bridge and everything is fine (40-60 fps) and then everything stopps for about 2-5 seconds maybe 2-3 times a minute and then just runs on again. It is not stuttering in the sense of the word... it is like another software would kick in and block all CPU for 2 seconds and then SH5 starts up again (I have checked for running processes, but there is nothing... I even stopped a number of services with TurboMode of TuneUp-Utilities). This happenes without any visible reason, even without any mouse movement or action...

Sometimes I disable a mod and it seems the problem is gone... I am happy and with the next start of the game the problem is back... Yesterday I thought I was sure to have pinned down the flickering to the subflags mod (as in the boat things stopped flickering when the boat was diving). But on the next run, subflags disabled, it was flickering again... I have the feeling that I really can not do anything with a solid result. It has the feeling of pure luck...

If I could solve these two things, I think I could really enjoy the game finally. I may just ignore the ugly seabed or the ugly sunrays shining right through my boat under water and many other things... but this flickering causes headaces and the stuttering is just major annyoing.
I am thinking of uninstalling SH5 and return to SH3 because of that but SH5 looks so much better (in certain aspects).

Anyone else having these problems or a solution for them?

Meldric

0rpheus
08-17-11, 10:59 AM
If your framerate is struggling, do you use D3D antilag? It'll help a lot if you don't:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2871

Flickering textures sounds like you're using Magnum Opus - the texture flickering is a result of the free-camera mod included in that (or you could be using the Free Cam Tweak on its own). The only way to prevent it occurring is to revert back to the default cameras.cams file. More info (and the default cam file) can be found here:

http://www.subsim.com/radioroom/showpost.php?p=1727920&postcount=1644

As for the stuttering... it depends. If you're not using Antilag then that might solve it. If you're using FX Update, and you get the stutter when you attack ships, it could be the emergency flares that some ships fire off when attacked. You can edit the zones.cfg file to remove them - I did it to reduce the stutter as well. More info & instructions here:

http://www.subsim.com/radioroom/showpost.php?p=1717737&postcount=747

If the seabed/waves/environment is ugly, get Dynamic Environment:

http://www.subsim.com/radioroom/showthread.php?t=182377

:salute:

Meldric
08-17-11, 11:40 AM
Hi!

I was using antilag before, but I now changed the number of pre-rendered frames from 1 to 2 and I used your camera tip. Both brought me to incredible 80 (sometimes more than 100) fps, even though I maxed every setting now (but shadows). I can't really believe this yet. I will have to do some further testing, but if this persists... INCREDIBLE!

I now check out dynamic environment! :)

0rpheus
08-17-11, 11:54 AM
Hi!

I was using antilag before, but I now changed the number of pre-rendered frames from 1 to 2 and I used your camera tip. Both brought me to incredible 80 (sometimes more than 100) fps, even though I maxed every setting now (but shadows). I can't really believe this yet. I will have to do some further testing, but if this persists... INCREDIBLE!

I now check out dynamic environment! :)

Great stuff :) Dynamic Environment is gorgeous, highly recommend the following:

Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1*

* change this depending on where you are in the campaign - there are three different versions. Sober's Smaller Water Drops works well with these mods too.


By the time you finish with Dynamic Env it'll be a whole different game :D I also recommend KapitanZurSee's 'Hull Wetness for Uboats' as the icing on the cake:

http://www.subsim.com/radioroom/showthread.php?t=185834

....and, if you're still using the stock campaign, don't forget to check out the awesome Open Horizons II.

Good hunting! :salute:

Meldric
08-17-11, 12:07 PM
Hi!

I'll try immediatly (I am really excited by this boost in fps! Close to really nerveous! :) )

Where do you think to enable the dynamic env to (install order I mean).
Here are my mods:

Generic Mod Enabler - v2.6.0.157
[C:\Spiele\Silent Hunter 5\MODS]

000_00_AntiLag
001_00_RemoveLogoIntroTheDarkWraith
001_02_SD_MapLocationNameFix_v1_2
002_02_EnhancedFunnelSmoke1.2_SH5
002_04_OldStyleExplosions V1.1
002_05_ConusGraphicMod v1.1
002_07_NoDamnBubblesNoDamnHalo
002_20_AilRain 1.0
002_21_AilClouds 3.0
002_99_CustomEmblem - Wolf
003_00_MightyFineCrewMod v1.2.1 - Alt w beards
003_03_LiteCampaign v1.21
003_05_CriticalhitsTorpedos v1.1
004_00_CapthelmsAudioMod
004_03_Stormys DBSM SH5 v1.3 Basemod
004_04_Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
004_05_Stormys DBSM SH5 v1.3 optional NavMap babelling
004_06_Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
004_07_Stormys DBSM SH5 v1.3 HOTFIX 3
004_10_MightyFineLessAnnoyingFootsteps v1.0
005_10_BRF 1.3 full
006_00_NewUIs_TDC_6_7_0_ByTheDarkWraith
006_01_NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyu strator
006_02_NewUIs_TDC_6_7_0_No_Snorkel_Exhaust_Smoke
006_03_NewUIs_TDC_6_7_0_ManosScopes_Patch_5x4
006_05_NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision
006_06_NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision_Bl ack_Skin
006_07_NewUIs_TDC_6_7_0_New_radio_messages_German
007_04_EQuaTool 01.01 by AvM - double set - Large plus Flat Style
007_10_Trevally Harbour & Kiel Canal Pilot v2.8
100_00_Open_Horizons_II_Light
002_04_Detailed Caustics v1.0
004_12_GrossdeutscherRundfunk
110_00_DEUTSCHMOD_0.9.6
120_00_RESTORE_CameraBehaviour (Remove Flickering)
006_50_Sub_Exhaust_1_0_5_byTheDarkWraith
006_51_SubFlags_0_0_8_byTheDarkWraith
006_24_AirTorpedoes
002_80_NozauriosSkin_NoEmblem v1.0.0

Thank you!

Mel

0rpheus
08-17-11, 12:38 PM
I'd put them on the end of your list in the order I put them in the last post. :)

Oh, just noticed - D3D antilag shouldn't go in JSGME - you just drop the two files into your SH5 folder and overwrite any conflicts. That said it seems to be working for you, so probably no need to change it!

Meldric
08-17-11, 12:45 PM
Thx!

Oh, AntiLag can go into the ModEnabler very well. You just have to get the folder structure right, but anything else is no problem. Just put the files into the root of the folder "AntiLag" in the MODS folder and activate it. Works perfectly... :)

Thanks for the order!

0rpheus
08-17-11, 12:49 PM
Thx!

Oh, AntiLag can go into the ModEnabler very well. You just have to get the folder structure right, but anything else is no problem. Just put the files into the root of the folder "AntiLag" in the MODS folder and activate it. Works perfectly... :)

Thanks for the order!


Hehe, never knew that :O: Learn something new every day :D

Meldric
08-17-11, 01:04 PM
This is completly, completly incredible!
It looks awesome and it runs with 80 fps+ steady.

This definitly saved SH5 for me!
Thank you!

0rpheus
08-17-11, 01:26 PM
This is completly, completly incredible!
It looks awesome and it runs with 80 fps+ steady.

This definitly saved SH5 for me!
Thank you!

Glad to help mate, enjoy :rock:

Meldric
08-18-11, 02:34 AM
Hi!

By the way, flickering is gone with the new camera file. Great! And the wet mod for the boat looks awesome. Actually, I now have even enough frames to re-visit TDWs FX mod :)

I think for the frames the renderahead value did the trick. It seems to be logical that it gets slow if I limit the GPU to only 1 frame. I now sometimes see more than 100 frames with much better looks.

Thanks again!

What is not gone is the stuttering now and then. It feels like loading textures or something (I have an SSD-Drive). But that is actually not that bad, because it is gone much faster now (I mean, the breaks are shorter).

I still wonder what is causing this, though...

THE_MASK
08-18-11, 03:04 AM
Try this and enable last
http://www.subsim.com/radioroom/downloads.php?do=file&id=3048

Meldric
08-18-11, 03:15 AM
Thank you, I'll give it a shot tonight (when I am back at my gaming pc). Although I have to say that I already have smaller waterdrops... Maybe your mod was already included in one of the other mods I use...

But I'll try anyway. Probably it was an older version.

Thanks!

0rpheus
08-18-11, 08:29 AM
What is not gone is the stuttering now and then. It feels like loading textures or something (I have an SSD-Drive). But that is actually not that bad, because it is gone much faster now (I mean, the breaks are shorter).

I still wonder what is causing this, though...

I think it's texture loading as I get a little pause sometimes when approaching a ship or port etc.. not much you can do about that. If it's during an attack, try editing out the emergency flares as mentioned earlier. :salute:

THE_MASK
08-18-11, 08:36 AM
If you want to get rid of the bow spray to increase fps go to
C:\Ubisoft\Silent Hunter 5\data\Shaders\Particles
Comment out the folder to read ;Particles

Meldric
08-18-11, 08:38 AM
It might be texture loading as it is very often after the game was started and gets less later on (my feeling that is). I still give sobers drops a shot...
I am not using TDWs FX mod yet... maybe I'll try tonight (if there is no incompatibility between FX and Wet Hull).

@Sober:
I can't complain about low frames at the moment. Really can't believe myself writing this, but I have an average of 60, very often 80+ and sometimes 100+ (depends).
I like the spray
:)

I have changed the AA to be handled by the game (not the driver), changed the pre-rendered frames value (AntiLag) to 3 (from 1)... and that did the trick. I was wondering all the time why my machine could not get more fps than 20-25.

EDIT:
I have checked several videos on youtube of SH5 and most (if not all) also show this stuttering... So I guess it is game related and there might be not too much to do about it...
:(

Thx!