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View Full Version : What if there was a submarine MMOPG


LoBlo
08-14-11, 03:31 PM
What if there was a submarine MMOPG? What would it look like? How would the players interact? Is is plausible?

I'm thinking that it would be a fun game to play, but would be slow paced (absolutely a game that is played semi-afk). It wouldn't be fun without sub-on-sub combat, so that would make modern subsims a must.... probably 1980s cold war. The environment would have to be small enough that it was possible to run into another sub more than once in a blue moon... like the mediterranean... there would need to be at least three or four different sides/factions to facilitate combat (and chances that an enemy is encountered). Control points would need to be placed in order to incentivize combat. The control point can be a port, coast, or strategic waterway. Control could be achieved by moving a SAG, ESG, CVBG, convoy, etc to that point to achieve control. One side would need to move their surface group from its port to the control point to capture it.

The submarine combat is geared around leaving your port and moving as a player wishes in the waterspace. He/she can choose to play free style hunter/killer, or escort, or survellience, sneek into enemy waters or guard friendly territory. The world would persist and players would log on and off as they please. Once a player logs on they start in the same coordinates that they logged off. When they log off, the ship stops, then a 45 minute timer will keep the ship in the game (as a potential target) before it is removed from the gamespace... this would keep players from cheating by logging off before being hit by a torpedo... or attacked after spotted. For a change a player can also pilot ships, and aircraft (probably will need up to 3 characters per account... one for surface, one for sub, and one for aircraft.

Advancement is achieved by earning points and spending points on upgrades, better ship classess, upgraded weapons, sensors, or crews. Points are earned with kills and with achieving control points. These control points can be upgraded as well with defenses (minefields, SAM sites, etc) by first upgrading a convoy and then escorting the convoy from a port to a control point. Points could also be earned by survellience (ie persisting in an enemy territory without being detected) or trailing (ie having an enemy detected for an alotted amount of time).

Obviously there are a ton of ways this could be detailed. It would probably take a big commitment from a game developer to run the servers... and a small subscription fee... I definately would play it.

Betonov
08-14-11, 04:47 PM
The playing field would have to be massive. We're not talking about individual persons (WoW) but vessels more than 50m, 100m, even 200m. But then again, it works for Eve online. Plausable, plausable.

Takeda Shingen
08-14-11, 05:49 PM
Wasn't that tried a few years back? The devs used to frequent this forum.

Platapus
08-14-11, 06:37 PM
How would I earn my epic Torpedo of Unerring Accuracy?

Feuer Frei!
08-14-11, 07:45 PM
Excuse my ignorance but isn't multi-player already here for SH?
What I mean is, it doesn't seem to be too popular.
Why would a "massive" multi-player be popular?
Nice idea but just asking.

Anthony W.
08-14-11, 08:21 PM
Excuse my ignorance but isn't multi-player already here for SH?
What I mean is, it doesn't seem to be too popular.
Why would a "massive" multi-player be popular?
Nice idea but just asking.

I have never been a fan of ubi.com servers. Dedicated multi player games always work better.

I'd like to see it. Then again, I'd also like a total immersion WWII simulator.

TLAM Strike
08-14-11, 08:34 PM
:shifty:


...


...World of Subcraft?

:O:

kiwi_2005
08-15-11, 12:47 AM
Sub MMO I would be one of the first to sign up. Instead of Gold farmers would a sub MMO have Torpedo farmers:hmmm: Buy now epic rare torpedo's for only $17USD! :DL

kraznyi_oktjabr
08-15-11, 03:12 AM
Sub MMO I would be one of the first to sign up. Instead of Gold farmers would a sub MMO have Torpedo farmers:hmmm: Buy now epic rare torpedo's for only $17USD! :DLSo basicly a competition who can bribe armory personel enough to get nasty new hightech toys. :DL

Seriously I assume aircraft option would be like Brequet Atlantique, P3 Orion and SH60 in west side? In surface ships good AI for controlling ships own helos (or optionally human in controls) would be must.

Jimbuna
08-15-11, 05:19 AM
What if there was a submarine MMOPG? What would it look like? How would the players interact? Is is plausible?

I'm thinking that it would be a fun game to play, but would be slow paced (absolutely a game that is played semi-afk). It wouldn't be fun without sub-on-sub combat, so that would make modern subsims a must.... probably 1980s cold war. The environment would have to be small enough that it was possible to run into another sub more than once in a blue moon... like the mediterranean... there would need to be at least three or four different sides/factions to facilitate combat (and chances that an enemy is encountered). Control points would need to be placed in order to incentivize combat. The control point can be a port, coast, or strategic waterway. Control could be achieved by moving a SAG, ESG, CVBG, convoy, etc to that point to achieve control. One side would need to move their surface group from its port to the control point to capture it.

The submarine combat is geared around leaving your port and moving as a player wishes in the waterspace. He/she can choose to play free style hunter/killer, or escort, or survellience, sneek into enemy waters or guard friendly territory. The world would persist and players would log on and off as they please. Once a player logs on they start in the same coordinates that they logged off. When they log off, the ship stops, then a 45 minute timer will keep the ship in the game (as a potential target) before it is removed from the gamespace... this would keep players from cheating by logging off before being hit by a torpedo... or attacked after spotted. For a change a player can also pilot ships, and aircraft (probably will need up to 3 characters per account... one for surface, one for sub, and one for aircraft.

Advancement is achieved by earning points and spending points on upgrades, better ship classess, upgraded weapons, sensors, or crews. Points are earned with kills and with achieving control points. These control points can be upgraded as well with defenses (minefields, SAM sites, etc) by first upgrading a convoy and then escorting the convoy from a port to a control point. Points could also be earned by survellience (ie persisting in an enemy territory without being detected) or trailing (ie having an enemy detected for an alotted amount of time).

Obviously there are a ton of ways this could be detailed. It would probably take a big commitment from a game developer to run the servers... and a small subscription fee... I definately would play it.

MP in SH3 was always a minority in number of players game but I'd certainly be interested in the above....provided the servers were reliable and preferably mobile (as in individuals could use their own bandwidth to perform the hosting function).

nikimcbee
08-15-11, 08:29 AM
Sub MMO I would be one of the first to sign up. Instead of Gold farmers would a sub MMO have Torpedo farmers:hmmm: Buy now epic rare torpedo's for only $17USD! :DL

Sounds like a bad facebook game.:doh::haha:

LoBlo
08-15-11, 10:30 PM
Wasn't that tried a few years back? The devs used to frequent this forum.

Really? What was the name of it?

Excuse my ignorance but isn't multi-player already here for SH?What I mean is, it doesn't seem to be too popular. Why would a "massive" multi-player be popular?Nice idea but just asking.


The difference would be the persistence of the world even after logging off... a continual and perpetual battlespace. Also the difference would be that sub on sub combat would be a must.

UboatCaptain
08-15-11, 10:39 PM
You guys should check out Submerged! on the iphone, ipod, and ipad. It can be a multiplayer game that puts you in control of your submarine. You can earn or purchase upgrades to make your submarine a killing machine! This strategy game challenges you in many different ways.

Anthony W.
08-15-11, 10:39 PM
I want a 6 boat American wolf pack decimating the Jap fleet.

nikimcbee
08-16-11, 08:51 AM
E:RT 2:haha: Was going to attempt this concept, but unfortunately they didn't have the money, programming talent, and funtioning game engine to pull this off.

E:RT multiplayer game engine never worked in the first place, so that was pretty much the end of that.

After meeting with Sonalysist (sp):oops: last year, there's not very much demand for modern sub games in the open market (something along those lines). Meaning the time and treasure you sink into developing the game, you're not going to get the monetary return to make it worthwhile.

nikimcbee
08-16-11, 08:56 AM
I want a 6 boat American wolf pack decimating the Jap fleet.

If I had the money, my sub game would a similar concept as SH2 and DC, but you clould play any sub (Ger, US, UK, Jap, Dutch, Italy)

Sadly, that would require some serious programming talent and any army of artists to pull this off. = large dev company with deep wallets:dead: