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TheDarkWraith
08-06-11, 12:08 PM
Uboat Snorkel for SH5 by TheDarkWraith

version 1.1.0

YOU HAVE TO BE PATCHED TO v1.2 OF THE GAME!!!

COPYRIGHT NOTICE:
The code changes made to the .py files are the intellectual property of TheDarkWraith and may not be used, modified, or duplicated in whole, or in part, without the express written permission of TheDarkWraith. The code changes made to these files may not be used in any commercial application of any form without the express written permission of TheDarkWraith.

To install this mod correctly do the following:
Navigate to where you unzipped the mod to and open it up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable 'Uboat_Snorkel_1_1_0_ByTheDarkWraith' via JSGME (this assumes you setup JSGME to use the 'MODS' folder as default)

NOTE: is this mod perfect? NO WAY. It will continue to evolve as I learn more about the files and the game itself. Does the mod contain any bugs or errors? I hope not but to say it doesn't would be foolish. I will address errors/bugs as users find them and post them in my Uboat Snorkel thread.

This mod will enable the snorkel in the game. The snorkel is not the hinged type as I cannot get that type to work correctly yet. Instead the snorkel is the dual tube telescopic one. It is also not placed in the correct position due to the size of the 3D model. Instead it is placed in the turm just left and aft of the XO.

To raise/lower the snorkel:
- non-new UIs mod: you'll have to edit the \data\Cfg\commands.cfg file to setup keys for the raising/lowering of the snorkel
- those using my UIs mod: simply click the raise/lower snorkel icons of the Chief Engineer's Propulsion order's bar
- those using other UIs mods: You'll have to ask the author of the mod

When the snorkel is raised it allows you to run diesels while submerged to a depth of ~15m (calm seas)

In order to make the snorkel work I had to add a new GR2 file to every sub and I had to edit the existing Uboat_Sensors.GR2 file. If a mod overwrites the Uboat_Sensors.GR2 then the snorkel will not work anymore.

When the sub is >= 6.25m in depth then watersprays, wakes, and exhaust smoke are enabled on the snorkel

For those using my UIs mod this mod is NOT to be installed. Reason is this mod is already incorporated into my UIs mod starting with v6.7.0 of it.

For those using my FX_Update mod (v0.0.18 or later) this mod (Uboat_Snorkel) has to be enabled before it (FX_Update) as it's not compatible with FX_Update

The snorkel is enabled for the subs by editing the sub's .sns file. Currently the game is not letting me define multiple starting and ending dates for the snorkel thus the snorkel is enabled for all subs all the time.

Contributors:
None

Current additions/changes working on for next version:
- Unknown

Add-On mods included:
Uboat_Snorkel_1_1_0_No_Exhaust_Smoke_TheDarkWraith - removes the exhaust smoke from the snorkel

This is JSGME ready. Navigate to where you unzipped the mod to and open it up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable via JSGME. (this assumes you setup JSGME to use the 'MODS' folder as default)

Changelog:
v1.0.0 - first official release
v1.1.0 - removed the ability to 'see' units when the snorkel is raised (units would be shown on maps as symbols instead of the hydrophone line when no periscopes are raised - now you only get hydrophone line with no scopes raised)
- added an add-on mod that will remove the exhaust smoke from the snorkel (Uboat_Snorkel_1_1_0_No_Exhaust_Smoke_TheDarkWrait h)

TheDarkWraith

v1.1.0: http://www.gamefront.com/files/20645080/Uboat_Snorkel_1_1_0_TheDarkWraith_7z

:|\\

mia389
08-06-11, 12:14 PM
For those using my FX_Update mod this has to be enabled last as it's not currently compatible with it.By this you mean FX gets enabled last? If so does this mean FX will still work with snorkel?

This is great. Im only in 1941 but just maybe when I get back to port they might have experimental equipment for me :hmmm:

TheDarkWraith
08-06-11, 12:15 PM
By this you mean FX gets enabled last? If so does this mean FX will still work with snorkel?

This is great. Im only in 1941 but just maybe when I get back to port they might have experimental equipment for me :hmmm:

This mod (Uboat Snorkel) has to be enabled last until I update the FX_Update and my UIs mods.

mia389
08-06-11, 12:18 PM
got it! Thanks

GT182
08-06-11, 12:31 PM
That's sweet TDW. Now we need the IX U-boats in SH5.

tonschk
08-06-11, 12:57 PM
:DL Unbeliveable, :salute: Incredible, :yeah:Amazing :woot:

Madox58
08-06-11, 01:46 PM
Use the 'Hero' Tools and make the IX a GR2.
:03:

Magic1111
08-06-11, 02:02 PM
Wonderful news, many thanks TDW !!! :woot::woot::woot:

Best regards,
Magic

[SJ]nailz
08-06-11, 03:32 PM
Just tried this out, and whilst the snorkel does work, I've found a couple of problems...

The navigator cant work out "Max Range at Current Speed" whilst snorkling.

Carbon Dioxide still builds up within the sub...



Great mod though!! :yeah:

7thSeal
08-06-11, 03:33 PM
Been wondering why you've been so quiet lately. Very nice, honestly I didn't think this would ever come to pass. :up:

TheDarkWraith
08-06-11, 03:41 PM
nailz;1722277']Just tried this out, and whilst the snorkel does work, I've found a couple of problems...

The navigator cant work out "Max Range at Current Speed" whilst snorkling.

Carbon Dioxide still builds up within the sub...

hmm, doesn't carbon dioxide still build up when snorkeling? If not, then this is a game bug and will be hard to fix.

The navigator problem is a true game bug. He never can when submerged.

Madox58
08-06-11, 03:58 PM
Snorkel solved the problem of C02 build up along with allowing extended underwater operations.
It allowed in fresh air and was also an exhaust system.

[SJ]nailz
08-06-11, 07:47 PM
hmm, doesn't carbon dioxide still build up when snorkeling? If not, then this is a game bug and will be hard to fix.

The navigator problem is a true game bug. He never can when submerged.

The navigator thing isn't much really, but the CO2 is, even one of the loading screens in game goes on about the longest submerged, snorkling, patrol of length 68 days....

TheDarkWraith
08-06-11, 08:01 PM
nailz;1722412']...but the CO2 is, even one of the loading screens in game goes on about the longest submerged, snorkling, patrol of length 68 days....

that's going to require digging into the .exe and .act files. Will take some time to do.

Vorkapitan
08-06-11, 08:34 PM
Great mod....again! :up::up::up:


What about magnetic torp? :D

THE_MASK
08-06-11, 08:54 PM
The only issue i have is the taxing exhaust on my framerate . Funny that the burning ship smoke that i used in my chimney mod doesnt affect frame rates at all . I just copied the burning ship smoke and pasted it to use with my chimney mod . This snorkel mod really makes OH2 . Currently getting a ctd with my mod list and snorkel mod installed last . I will wait until i have your new UI mod to test it .

Paris_England
08-06-11, 10:04 PM
:up:

L_DOG
08-06-11, 10:07 PM
Very Nice work as usuall.
thx a bunch

TheDarkWraith
08-06-11, 10:32 PM
The only issue i have is the taxing exhaust on my framerate . Funny that the burning ship smoke that i used in my chimney mod doesnt affect frame rates at all . I just copied the burning ship smoke and pasted it to use with my chimney mod . This snorkel mod really makes OH2 . Currently getting a ctd with my mod list and snorkel mod installed last . I will wait until i have your new UI mod to test it .

I'll have an add-on mod that will allow you to remove the exhaust from the snorkel

thfeu58
08-06-11, 10:57 PM
Uboat Snorkel for SH5 by TheDarkWraith

version 1.0.0



Thus you have achieved an important objective.
SH5 has now entered a new era.
Thank you! :salute:

TheDarkWraith
08-06-11, 11:45 PM
v1.1.0 released. See post #1 for details :|\\

Vorkapitan
08-07-11, 03:25 AM
TDW,

NOTE: This was before the "NewUIs_TDC_6_7_0_TheDarkWraith.7z" was installed... maybe a mute point.

Question;

When the snorkel tube is elevated, is the sub supposed to automatically run on diesels?

Mine still runs on electric motors, I still run out of oxygen, and Co climbs.

My depth is at 10m.

The mod is installed last.

I'm running this with the "Sub exhaust testing" mission.

Magic1111
08-07-11, 06:44 AM
v1.1.0 released. See post #1 for details :|\\

Is the Version v1.1.0 in the UI-MOD 6.7.0 included or the first release version ? :hmmm:

Best regards,
Magic

thfeu58
08-07-11, 07:49 AM
v1.1.0 released. See post #1 for details :|\\

Thank you


Is the Version v1.1.0 in the UI-MOD 6.7.0 included or the first release version ? :hmmm:


See here:
http://www.subsim.com/radioroom/showpost.php?p=1722456&postcount=7582

Magic1111
08-07-11, 07:58 AM
See here:
http://www.subsim.com/radioroom/showpost.php?p=1722456&postcount=7582

Yes, I know ! But I want to know, is Version v1.1.0 included ?

Release Version from Standalone-MOD was v1.0.0 !

Best regards,
Magic

TheDarkWraith
08-07-11, 09:38 AM
Is the Version v1.1.0 in the UI-MOD 6.7.0 included or the first release version ? :hmmm:

Best regards,
Magic

Yes, version 1.1.0 is in my newest version of my UIs mod (v6.7.0)

TheDarkWraith
08-07-11, 09:42 AM
When the snorkel tube is elevated, is the sub supposed to automatically run on diesels?

Mine still runs on electric motors, I still run out of oxygen, and Co climbs.

My depth is at 10m.

The mod is installed last.

I'm running this with the "Sub exhaust testing" mission.

Once the snorkel tube is elevated and your depth is in the range for snorkeling the game will automatically switch over to diesel operation. It will also automatically start recharging batteries. Walk back to the diesel room and verify the diesels are running (you'll see the diesel animations are enabled). It is a game bug that O2 levels decrease and CO2 climbs even when snorkel elevated. This requires digging into .exe and .act files to fix which will take time to do.

ETsd4
08-07-11, 11:50 AM
Thank you very much for your great work TDW.

These are the implemented condtions for snorkeling for SH3 and coming from the SH3-community:
- Wind speed = 0 - 5m/s: Uboat speed restricted to "1/3"
- Wind speed = 6 - 10m/s: Uboat speed restricted to "slow"
- Wind speed = 11 - 15ms/s: Snorkelling not possible.

So there will be a speed-difference between using the electic-motors or the diesel-engines and a speed-restriction in conjunction with the actual weather-condition.

TheDarkWraith
08-07-11, 12:20 PM
Thank you very much for your great work TDW.

These are the implemented condtions for snorkeling for SH3 and coming from the SH3-community:
- Wind speed = 0 - 5m/s: Uboat speed restricted to "1/3"
- Wind speed = 6 - 10m/s: Uboat speed restricted to "slow"
- Wind speed = 11 - 15ms/s: Snorkelling not possible.

So there will be a speed-difference between using the electic-motors or the diesel-engines and a speed-restriction in conjunction with the actual weather-condition.

Good info. Will be tricky to limit snorkel based on weather though :hmmm:

TheDarkWraith
08-07-11, 12:28 PM
A little warning when using the snorkel: The maps will NOT show you the warning circle for visual range or radar range when the snorkel is raised and the periscopes are down and you are submerged. Thus you have no way of knowing whether the enemy has detected you or not visually or with radar. It's best to stay as deep as possible thus limiting the amount of the snorkel exposed above water to limit detection. The further the snorkel raises up above the water the more likely the enemy will detect you. If you raise a periscope just above the water you'll be able to see the visual detection circle to see how close you are to being detected with the snorkel raised.

Your biggest problem will be airplanes. As you get no hydrophone contact line for them you have absolutely no way of knowing when an aircraft detected you and is beginning an attack run until after the fact (snorkel raised and periscopes down while submerged). Suggestion: rise to periscope depth and scan horizon frequently for airplanes while snorkeling.

Post #1 now describes the preferred loading sequence when using this mod with my FX_Update v0.0.18 or later. If you are using an earlier version of FX_Update then this mod (Uboat_Snorkel) has to be enabled after the FX_Update mod (which will lose a lot of functionality in FX_Update).

Magic1111
08-07-11, 12:47 PM
Yes, version 1.1.0 is in my newest version of my UIs mod (v6.7.0)

Thx for clearify TDW !!! :up:

Sepp von Ch.
08-07-11, 02:18 PM
Looks very good, thank you very much (and for stand alone version too TDW!).

Josef

Chevelless
08-07-11, 08:03 PM
CTD,CTD...
start a new compaign, when "load screen" turn black(ready for entering the game), CTD
load previous save game, CTD.

I use Dynamic Enviroment
U boat war Ace
Lifeboat 2.0
pitch & roll by stoiam
Import ship pack 1.1
FX update latest version
UI mod by TDW 6.7.0

how to fix the problem?

TheDarkWraith
08-07-11, 08:13 PM
CTD,CTD...
start a new compaign, when "load screen" turn black(ready for entering the game), CTD
load previous save game, CTD.

I use Dynamic Enviroment
U boat war Ace
Lifeboat 2.0
pitch & roll by stoiam
Import ship pack 1.1
FX update latest version
UI mod by TDW 6.7.0

how to fix the problem?

run the DbgView app found in \data\Applications before starting the game. Send output of it to me when CTD happens.

Vorkapitan
08-07-11, 09:56 PM
TDW,

NOTE: This was after the "NewUIs_TDC_6_7_0_TheDarkWraith.7z" was installed.

Question;

When the snorkel tube is elevated, is the sub supposed to automatically run on diesels? When descending to snorkle depth, a msg says "diesels disengaged". They don't engage at snorkle depth

Mine still runs on electric motors, I still run out of oxygen, and Co climbs.

My depth is at 14m.

I'm running this with the "Sub exhaust testing" mission. (mission only) and other historical missions

These are the mods I used;
_TDW FX_Update_0_0_18_ByTheDarkWraith
_TDW SENSORS - IRAI_0_0_30_ByTheDarkWraith jp
EQUIP - R.E.M_by_Xrundel_TheBeast_1.2
_TDW NewUIs_TDC_6_7_0_ByTheDarkWraith JP

saintpietro
08-13-11, 10:56 AM
great job, thanks a lot.
Only one iusue with the snokel is the length, when lowering snokel, the pipe exceed the boat's body.
How can I use 3D tool to cut a part of snorkel?

TheDarkWraith
08-13-11, 11:11 PM
great job, thanks a lot.
Only one iusue with the snokel is the length, when lowering snokel, the pipe exceed the boat's body.
How can I use 3D tool to cut a part of snorkel?

you can't because it's a GR2 file.

saintpietro
08-14-11, 07:47 AM
you can't because it's a GR2 file.
thanks again.
Another question, I'm not very comfortiable with the time compression key Num+ and Num-, because i use laptop.
thus, I'd like to rearrange the key to "Q" and "E"
So, what's the code for Q and E in commands.cfg? I check the ASCII table but couldn't sort it up.
Appreciate adv.

saintpietro
08-14-11, 05:58 PM
ignore the last question.I have found them in comands.cfg.
Anyway, your work are pretty awesome. keep good work!

chris123
08-15-11, 11:28 AM
:woot::yeah::woot:

Hello, any pictures?

Trevally.
08-15-11, 11:38 AM
:woot::yeah::woot:

Hello, any pictures?


See here http://www.subsim.com/radioroom/showpost.php?p=1723433&postcount=2417
:up:

TheDarkWraith
08-15-11, 10:00 PM
TDW,

NOTE: This was after the "NewUIs_TDC_6_7_0_TheDarkWraith.7z" was installed.

Question;

When the snorkel tube is elevated, is the sub supposed to automatically run on diesels? When descending to snorkle depth, a msg says "diesels disengaged". They don't engage at snorkle depth

Mine still runs on electric motors, I still run out of oxygen, and Co climbs.

My depth is at 14m.

I'm running this with the "Sub exhaust testing" mission. (mission only) and other historical missions

These are the mods I used;
_TDW FX_Update_0_0_18_ByTheDarkWraith
_TDW SENSORS - IRAI_0_0_30_ByTheDarkWraith jp
EQUIP - R.E.M_by_Xrundel_TheBeast_1.2
_TDW NewUIs_TDC_6_7_0_ByTheDarkWraith JP

What happens if my UIs mod (v6.7.0) is the only mod enabled in JSGME? Do you still have the same problems?

The CO2 still increasing and running out of O2 with snorkel raised in game bug that requires digging into the .exe and .act files to fix.

Once the snorkel is raised and the sub is underwater it should automatically switch over to diesel operation.

Vorkapitan
08-16-11, 02:42 AM
Thanks TDW, all is well!

TheDarkWraith
08-16-11, 06:44 AM
Thanks TDW, all is well!

what was the problem :06:

Vorkapitan
08-16-11, 06:49 PM
Me...was the problem.

I misread your explicit instructions and thought that all I had to do was click the icon "go to snorkle depth" (far left screen). I never saw the icon to "raise the snorkle" (mid screen) :damn::damn::damn:.

I figured it had to be ME, because no-one else was having this problem. :oops::oops::oops::oops::oops:

DoveEgg
08-29-11, 10:23 AM
Can someone tell me how to adjust the height of the snorkel when it is in the lowered position? I'd like to lower it out of my line of sight when I am on the bridge.

I guess, as an alternative, is there a way to uninstall the snorkel from my boat? I'd put it back into service in 1944 I suppose.

Thank you.

urfisch
08-29-11, 10:39 AM
does the snorkel use has an effect on the detection-possibility of your sub?

TheDarkWraith
08-29-11, 11:14 AM
does the snorkel use has an effect on the detection-possibility of your sub?

Yes it does :up:

sidslotm
08-30-11, 12:50 PM
Good work TDW

http://img811.imageshack.us/img811/2107/formerit.jpg

lesec74
09-05-11, 05:35 AM
hello!


how remove schnorkel ?when it's not true historically;

thanks for answer

Magic1111
09-05-11, 06:52 AM
hello!


how remove schnorkel ?when it's not true historically;

thanks for answer

Hi !

Open the .sns File with Notepad (you´ll find the file in each Submarine Folder under ...data\Submarine; e.g. data/Submarine/NSS_Uboat7c/NSS_Uboat7c.sns) with Win Notepad and find this entry:

[Sensor 14]
NodeName=O04
;LinkName=NULL
LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_Sen sors
StartDate=19430901
;EndDate=19430901
EndDate=19451231

Now remove the semicolon from LinkName and set it before Node Name:

[Sensor 14]
;NodeName=O04
LinkName=NULL
LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_Sen sors
StartDate=19430901
;EndDate=19430901
EndDate=19451231

That´s it !

Best regards,
Magic

DoveEgg
09-07-11, 11:05 AM
Magic,

When I follow your instructions, I get a CTD. I think this is the correct way to disable the snorkel.

[Sensor 14]
NodeName=O04
LinkName=NULL
;LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_Se nsors
StartDate=19430901
;EndDate=19430901
EndDate=19451231

Backman
09-07-11, 12:59 PM
Magic,

When I follow your instructions, I get a CTD. I think this is the correct way to disable the snorkel.

[Sensor 14]
NodeName=O04
LinkName=NULL
;LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_Se nsors
StartDate=19430901
;EndDate=19430901
EndDate=19451231

remove ";" before Linkname and put it before Nodename

dthomo
09-07-11, 03:09 PM
I've tried all the methods shown to disable/remove the schnorkel and they all cause a CTD.I think the time has come to ask the creator of the mod.So please TDW, can you tell us what is the correct way to do it? Any help much appreciated.

THE_MASK
09-07-11, 03:58 PM
;[Sensor 14]
;NodeName=O04
;LinkName=NULL
;;LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_S e nsors
;StartDate=19430901
;EndDate=19430901
;EndDate=19451231

:yeah:

TheDarkWraith
09-07-11, 09:10 PM
;[Sensor 14]
;NodeName=O04
;LinkName=NULL
;;LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_S e nsors
;StartDate=19430901
;EndDate=19430901
;EndDate=19451231

:yeah:

:agree:

urfisch
09-08-11, 03:21 AM
Yes it does :up:

interesting, thanks!

fallenyggdrasil
09-08-11, 08:53 AM
From the pictures I´ve seen, isn´t this a type IV snorkel that was only used in Type XXI and XXIII boats - telescopic snorkel?
Type VII boats had hinged snorkels, with the base set into an axle while the tube was raised and lowered like an arm and locked to the conning tower, when extended.

TheDarkWraith
09-08-11, 09:56 AM
From the pictures I´ve seen, isn´t this a type IV snorkel that was only used in Type XXI and XXIII boats - telescopic snorkel?
Type VII boats had hinged snorkels, with the base set into an axle while the tube was raised and lowered like an arm and locked to the conning tower, when extended.

can't get that one to work currently. I was only able to get the telescopic snorkel working.

TheBeast
11-15-11, 04:56 PM
can't get that one to work currently. I was only able to get the telescopic snorkel working.
I made a new Hinged Snorkel Model that works but does not lower completely.
Maybe TDW can figure something out.

Also put together smaller Typ-XXIII Snorkel Model that does not stick out at keel level.
http://img508.imageshack.us/img508/8750/newsnorkel.jpg
Here is Hinged Typ-VII Snorkel
http://img204.imageshack.us/img204/3808/hingedsnorkelstart.jpg
http://img507.imageshack.us/img507/1981/hingedsnorkelup.jpg
Snorkel does not return to full down position.
http://img17.imageshack.us/img17/1772/hingedsnorkeldown.jpg

NOTE:
The Hinged Snorkel would replace Deck Gun. If both Deck Gun and Hinged Snorkel were installed at same time they would hit each other when Snorkel is used.
That is why all (Type-VII and Type-IX) wrecked U-boats that have been found that had a Snorkel installed did not have a deck gun.

sirbum69
11-16-11, 04:51 PM
TD when i click on the raise snorkle in your 6.8 UI i get snorkel is not available...It was calm seas and i was at snorkel depth. 11 meters actully. and when i went to an outside view i saw nothing special above the water. Am i missing something here on how to use this.


EDIT: never mind the above. if anyone else wants to know why, i read through the 6.8 version notes for his UI itself and it appears that he has disabled the snorkel for some reason. So until i find out why, guess i will leave it as it is.

TheDarkWraith
11-17-11, 11:29 AM
TD when i click on the raise snorkle in your 6.8 UI i get snorkel is not available...It was calm seas and i was at snorkel depth. 11 meters actully. and when i went to an outside view i saw nothing special above the water. Am i missing something here on how to use this.


EDIT: never mind the above. if anyone else wants to know why, i read through the 6.8 version notes for his UI itself and it appears that he has disabled the snorkel for some reason. So until i find out why, guess i will leave it as it is.

I disabled it because so many were complaining about it being enabled. You can re-enable by using the options editor viewer app included with v.6.9.0 or following the directions provided in the txt file for removing the leading ;s

redsocialist
11-18-11, 04:00 AM
Amazing, thank you for coming out with this mod. I will have some trouble getting it to work with all the others, and your FX_Update etc!

TheBeast
11-18-11, 09:33 PM
When I examined the Hinged Snorkel closely in day light.
It appears the Deck Gun structure is preventing the Snorkel from lowing all the way.

I used Goblin Editor to examine the Deck Gun and the Deck Gun model does have collision model.

I will try removing the Deck Gun to test of Snorkel Lowers all the way.

TheBeast
11-19-11, 12:00 AM
The Deck Gun was stopping the Snorkle from lowering all the way.
After I removed the deck gun the Hinged Snorkle is working fine.

I went one step further. I made Snorkle Upgrade Pack that replaces the Deck Gun.
No HEX Edit required so you can use any MOD that changes the Uboot_Sensors.
Just need to make ZON and VAL files for Snorkle Model and it is ready.

New Upgrade will be available in my Equipment Upgrade Fixes v1.4 that I will be posting for download soon.

@ TheDarkWraith
Can I send you the Hinged Snorkle Model to see if you can Start Stop Exhaust depending on Depth?:06:
I spent a couple hours on this alone and I am lost in respects to implementing this functionality.:damn:
Maybe put Dial control at base of Snorkle and start effect @ -8m...:hmmm:

Regards!
TheBeast

PacificWolf
12-05-12, 06:10 AM
Download link broken!!!!!!

volodya61
12-05-12, 06:45 AM
Download link broken!!!!!!

It's not broken..
Unfortunately Gamefront is not available now for Eastern Europe..

lmy76128
12-05-12, 07:25 AM
good

CaptJulius
12-09-12, 02:18 PM
Thank you.

V13dweller
12-23-12, 12:54 PM
I am a novice to the SH5 modding world, could anyone tell me what to add into the CFG file to control the snorkel? I have no idea what to write into the CFG file to control the snorkel.

Fish In The Water
12-23-12, 06:16 PM
I am a novice to the SH5 modding world, could anyone tell me what to add into the CFG file to control the snorkel? I have no idea what to write into the CFG file to control the snorkel.

Welcome aboard V13dweller! :salute:

As for your question, there's a Keymapper tool you can download which will make the changes automatically, (with just a little user input).

You can find it here:

http://www.subsim.com/radioroom/showthread.php?t=168297

Good luck and good hunting! :arrgh!:

V13dweller
12-24-12, 01:42 AM
Thank you for your help, it is much appreciated.

Fish In The Water
12-24-12, 02:13 AM
Thank you for your help, it is much appreciated.

You're welcome, enjoy! :sunny:

V13dweller
12-24-12, 02:37 AM
Now I am unable to equip the snorkel, The snorkel has been there since I got The Beasts upgrades mod, but when I try to equip the snorkel with the snorkel mod on, the snorkel does not appear on my sub, the deck gun is still on it, and it says "Snorkel not available, sir"

I am not sure what to do now.

Trevally.
12-24-12, 03:37 AM
If you use TDWs UI mod - then you do not need this one and the snorkel within the ui mod has to be added using the options editor.

This MUST be done in the bunker (not in your uboat) as it will ctd if not.
As it will add an item to your boat - you must be careful about using old saves (where snorkel was not added) as you will ctd.

So best bet is to use the UI mod and read up on how to use the options editor:up:

V13dweller
12-24-12, 03:55 AM
Is there a tutorial you could link that shows me how to install the Ui mod? I am having difficulty with it, any help would be appreciated.

Trevally.
12-24-12, 04:26 AM
There are vids sticky on SH5 page by Stoianm - they show how to use jsgme to install mods.

For TDWs UI -


download it to desktop
use 7zip to unpack download
open unpacked download and goto - \NewUIs_TDC_7_1_0_ByTheDarkWraith\MODS\
Inside that MODS folder copy this folder - NewUIs_TDC_7_1_0_ByTheDarkWraith
Paste it into your MODS folder made by jsgme - C:\Ubisoft\Silent Hunter 5\MODS
Run jsgme and install - NewUIs_TDC_7_1_0_ByTheDarkWraith
:yeah:

V13dweller
12-24-12, 05:39 AM
Ok, thanks for the help on installing the UI, i have that installed :Kaleun_Thumbs_Up: , now, how do i get the snorkel to work? You said something about the options editor, does that come with the mod? or do i download another program?

Thanks in advance.

volodya61
12-24-12, 06:11 AM
OptionsFileEditorViewer located in the folder NewUIs/data/Applications..

EDIT: More info you can see in the first six posts in Sober's mega mod (http://www.subsim.com/radioroom/showthread.php?t=192374) thread..

V13dweller
12-24-12, 06:46 AM
Well, i went to the mega mod thread, and I am not sure how to enable the snorkel using theoptions file editor. :hmmm:

V13dweller
12-24-12, 09:02 AM
Could anyone assist me in finding the snorkel mod and installing it?
I have been toiling for quite some time now, I still have got nowhere, any help would be appreciated.

V13dweller
12-25-12, 11:41 AM
Don't worry, I managed to fix it myself, thanks for the input though.:up:

Fish In The Water
12-26-12, 04:41 PM
Don't worry, I managed to fix it myself, thanks for the input though.:up:

Glad you're sorted and enjoy! :sunny:

V13dweller
12-27-12, 01:42 AM
I am not sure if this radar antenna is meant to be there.
There is a radar sitting on my snorkel, it even folds down when the snorkel does. (Hinged snorkel)
(It clips through the sub though)



89

(Image is expandable)

DjDrJ
12-27-12, 04:29 PM
This is a great Program for mapping any keys you want! I encourage everyone who plays to at least check it out! Thanks go out to the creator!!!!:salute:

Sandman_28054
12-28-12, 11:12 PM
Have this, question though: once I upgraded to the snorkel, I lost my dexk gun.

Can you have both?

V13dweller
12-29-12, 12:32 AM
A good question, the snorkel does take up the deck gun spot, this limits your effectiveness against merchant convoys, because the deck gun does allow you to conserve the limited torpedo supply.

Is it possible to have both?

And what program do you modders use to create the 3D objects, like the snorkel?

Sgtmonkeynads
12-29-12, 02:28 AM
From my past experience, by the time you receive a snorkel....you won't be on the surface much. Even convoys are armed to the nutts late war.

V13dweller
12-29-12, 06:06 AM
I figured, but some ships have blind spots, and it is nice to exploit that when ever possible, but your point is valid.

Sandman_28054
12-29-12, 03:49 PM
From my past experience, by the time you receive a snorkel....you won't be on the surface much. Even convoys are armed to the nutts late war.

True, but, when you use:

Uboat Snorkel for SH5 by TheDarkWraith

It is possible to have the snorkel in 1941 like me.

V13dweller
12-30-12, 04:07 AM
Sometimes, I use a mod to have early access to the snorkel, but it is not as useful as the deck gun, but it proves shockingly good when openly attacking destroyers at snorkel depth, because you can move so fast, you can easily avoid their depth charges, and it is quite fun to attack destroyers in these circumstances.

lesec74
01-02-13, 12:20 PM
hello ,

link is dead?re upload please:salute:

lesec74
01-03-13, 04:13 AM
hello ,

link is dead?re upload please:salute:

can somoene can help me and give me a new link? many thanks

gap
01-03-13, 07:15 AM
can somoene can help me and give me a new link? many thanks

Hi lesec :salute:

If you are using TDW's UI v6.7.0 or higher, you don't have to enable this mod anymore, since the two mods were merged.

In any other case, wait for someone to reupoad it somewhere else (sorry I cannot find it on my HD)

lesec74
01-03-13, 10:22 AM
Hi lesec :salute:

If you are using TDW's UI v6.7.0 or higher, you don't have to enable this mod anymore, since the two mods were merged.

In any other case, wait for someone to reupoad it somewhere else (sorry I cannot find it on my HD)

many thanks gap:salute:

Sandman_28054
01-03-13, 05:38 PM
many thanks gap:salute:

If your game is patched to v1.2.0, then the 7.0 version will work, I dl it for mine.

http://www.gamefront.com/files/20645...eDarkWraith_7z (http://www.gamefront.com/files/20645080/Uboat_Snorkel_1_1_0_TheDarkWraith_7z)


I just got SH5 on 12/22, and I've been playing it ever since.

lesec74
01-04-13, 02:04 AM
If your game is patched to v1.2.0, then the 7.0 version will work, I dl it for mine.



I just got SH5 on 12/22, and I've been playing it ever since.


many thaznks but I play with CSP magui, not ui's tdw!:wah:

SERLEON
02-14-13, 10:40 AM
Hello guys, I have some problems the snorkel.
I have tdw UI installed, my sub is VIIC/41 and my snorkel is telescopic, I want the hinged one.
I 've tried the equipment fix mod and even though I install the Hinged snorkel via the upgrade menu at the docs my deck gun is still there.:/\\!!
Any help would be appreciated. Thank you.

skull2477
06-03-13, 01:00 PM
is there a snorkel for sh5 I don't want any uis just the snorkel on its own?

volodya61
06-03-13, 01:06 PM
is there a snorkel for sh5 I don't want any uis just the snorkel on its own?

Why don't you read post#1?

EDIT: Welcome aboard :salute:

skull2477
06-03-13, 01:26 PM
sorry having a bad day with finding mods that work ive found the voice recon one and that's a godsend but ive see a UI but would prefer were the crew are at the bottom visually and don't need all the other parts of the UI not sure if theres one avalible?

ok installed it and it doesn't work so is there a snorkel about that does work as this one crashes game if installed?

also as I progress through the game will I eventually gain a snorkel?without a mod

volodya61
06-03-13, 01:46 PM
..would prefer were the crew are at the bottom visually and don't need all the other parts of the UI not sure if theres one avalible?

No..
There are two UI mods at the moment..
New UIs by TheDarkWraith - http://www.subsim.com/radioroom/showthread.php?t=166093
CSP Magui by DrJones - http://www.subsim.com/radioroom/showthread.php?t=181370

benji112
05-14-14, 11:14 PM
is there a way to change the underwater speed...because i hit 11 knots and my guy won't stop talking..then i try to slow down and it gets stuck at 11

Jonnio
08-06-14, 06:09 AM
When I try to use my snorkel, the guy says none installed. Do I need to get either a telescoping or hinged snorkel upgraded onto my boat from port?

schnorchel
08-10-14, 10:09 PM
the hinged snorkel is still not available?:rock:

TheBeast
08-10-14, 11:33 PM
is there a way to change the underwater speed...because i hit 11 knots and my guy won't stop talking..then i try to slow down and it gets stuck at 11
Use the NewUIs MOD OptionsFileEditorViewer.exe ByTheDarkWraith located in the MODS\NewUIs_x_x_x_ ByTheDarkWraith\data\Applications folder to make changes. Then re-enable the MOD for the changes to take effect.

When I try to use my snorkel, the guy says none installed. Do I need to get either a telescoping or hinged snorkel upgraded onto my boat from port?
See below
the hinged snorkel is still not available?:rock:
The Telescoping Snorkel is a option in the TheDarkWraith's NewUIs settings that you need to enable. Some manual edit may be required. See Path info to application above.
The same thing goes for setting the maximum speed for using the Snorkel.

The Hinged Snorkel is available in Bunker as upgrade option if using the MOD Equipment Upgrade Fixes 1.4+

Regards!
TheBeast

gap
08-11-14, 07:59 AM
Hi TheBeast,

After looking into stock equipment files and into the corresponding ones modified by you for EUF, I am pretty sure that the telescopic snorkel, as well as the hinged one, could be set for being available in game from the upgrade menu, rather than having to edit (manually or through TDW option editor) the boat's eqp files for enabling/disabling the snorkel.
Updating EUF with support for TDW's snorkel mod would be a nice addition IMHO.
What do you think? Feasible?

TheBeast
08-11-14, 09:09 AM
The Telescoping Snorkel is for the Typ-XVIII and Typ_XXI though.

I have been thinking about importing either the Typ-XVIII or Typ-XXI in to SH5 as a GR2 model but some of the stuff is beyond my abilities.
Like animations for torpedo doors for example.

I also have very little experience working with models.
Someone with skills like Tomi_099 (http://www.subsim.com/radioroom/member.php?u=232342) would be needed.

I will look into adding that snorkel though.

Regards!
TheBeast

schnorchel
09-04-14, 11:03 PM
hello, kapitans,
is there a way that I can enable the hinged schnorkel in single mission by editing some files in the folder?:rock:

schnorchel
09-04-14, 11:19 PM
Use the NewUIs MOD OptionsFileEditorViewer.exe ByTheDarkWraith located in the MODS\NewUIs_x_x_x_ ByTheDarkWraith\data\Applications folder to make changes. Then re-enable the MOD for the changes to take effect.


See below

The Telescoping Snorkel is a option in the TheDarkWraith's NewUIs settings that you need to enable. Some manual edit may be required. See Path info to application above.
The same thing goes for setting the maximum speed for using the Snorkel.

The Hinged Snorkel is available in Bunker as upgrade option if using the MOD Equipment Upgrade Fixes 1.4+

Regards!
TheBeast

TheBeast, great thanks for the information.:up:

Manupug
10-29-14, 10:47 PM
Hello guys,
I know that this is an older post but I have recently started playing SH5 and I wanted to use the snorkeling mod. I have followed all the instructions on the mod directions but, the directions how to create a key binding for raise and lower the snorkle are giving me some trouble.

I wanted to use something like the periscope binding but I can't understand the language that is used on the cfg file.

Does anyone have a tip to help me bind a key for the snorkle?

Thanks in advance.

Manu

ONealmr
10-31-14, 05:09 PM
It reads like stereo instructions to me.

foufouniette
04-01-15, 11:27 AM
hi there :salute:

at first of all sorry for my bad english !! :down:

i am a french and a new subsimmer, and i would like to know if the snorkel by TDW is in his NEW UIS TDC 7_4_2 ?

because i cant find it in the option file-editor/viewer :wah:

and the link to downlaod it is broken for me :wah: (error 403 FORBIDEN) :dead:

can someone show me an other way to have his snorkel mod ? (i already tried the snorkel made by the_Beast but i prefere the TDW design :yeah: )

i hope someone can help me !

"bonne journée" by the french guy :subsim:

Aktungbby
04-01-15, 11:31 AM
foufouniette!:Kaleun_Salute:

foufouniette
04-01-15, 12:09 PM
Aktungbby (http://www.subsim.com/radioroom/member.php?u=313053) !!


:Kaleun_Salute:

ReallyDedPoet
04-01-15, 04:22 PM
I tried the mod and it works on this end, no error screen, that
sort of thing.

I'll upload it here later if you are still having problems.

foufouniette
04-01-15, 04:37 PM
hey Reallydedpoet ty for your answer ! :salute:

my problem is, i can not downlaod the file at http://www.gamefront.com/files/20645...eDarkWraith_7z (http://www.gamefront.com/files/20645080/Uboat_Snorkel_1_1_0_TheDarkWraith_7z). That said me :
403 - forbidden :nope:


link : http://media1.gamefront.com/guploads/201108/06/21/Uboat_Snorkel_1_1_0_TheDarkWraith.7z?b17f4b620c6cf 1393ffa6

44d11eea151ee12995c6f2461e126e601ef5a3f0f05

69ff16138594a2f1b165ec34369665246886bad947e7bbd903 1

439239ed9547062b3e1f88f73c4d59ffd481585ca2894c967d 0c82389

d7818ba0db21cfe727c615e10daec4ec343d1a856193506f63 8

dfac87b07a9f505

:/\\!!:down:


thank you !

the french guy :subsim:

THEBERBSTER
04-01-15, 05:45 PM
A Warm Welcome To The Subsim Community > foufouniette :subsim:
You Will Always Find Someone Here To Help You :sunny:
New To Silent Hunter <> Need Help <> Click On My Thread Link. :salute:
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119) :yeah:
Having Tonnage Bar Problems Then You Need My Tutorial Post #188 :/\\!!

foufouniette
04-02-15, 03:10 AM
hey Theberbster ty for your remarks ! :salute:

currently i have no problem with the game :know:

i use NewUIs_TDC_7_4_2_By The darkWraith:up:
Subflags_0_0_8_by_TheDArkWraith:up:
Equipement Uppgrades FIX by the beast (Patch_1 + Patch_1_hotfix):up:

that s all i use :arrgh!:

i just want to remove the snorkel by the beast to replace it by The_DarkWraith snorkel

BUT the link http://www.gamefront.com/files/20645...eDarkWraith_7z (http://www.gamefront.com/files/20645080/Uboat_Snorkel_1_1_0_TheDarkWraith_7z) is not working for me !!

what to do ? :nope:


the french guy ! :subsim:

Jimbuna
04-02-15, 05:27 AM
Welcome to SubSim foufouniette :sunny:

foufouniette
04-02-15, 06:22 AM
TY Jimbuna nice to meet you ! :salute:

can ReallyDedPoet (http://www.subsim.com/radioroom/member.php?u=226550) re upload the link ?

it s always broken !

the french guy .

foufouniette
04-06-15, 04:19 AM
hi everybody ! :salute:

can ReallyDedPoet (http://www.subsim.com/radioroom/member.php?u=226550) re upload the link ? :yeah:

it s always broken ! :wah:

ty by the french guy . :subsim:

Echolot
04-06-15, 07:28 AM
Uboat_Snorkel_1_1_0_TheDarkWraith @ Mediafire (http://www.mediafire.com/download/4n9kgaznm1blnb9/Uboat_Snorkel_1_1_0_TheDarkWraith.7z)

:salute:

ReallyDedPoet
04-06-15, 11:35 AM
Uboat_Snorkel_1_1_0_TheDarkWraith @ Mediafire (http://www.mediafire.com/download/4n9kgaznm1blnb9/Uboat_Snorkel_1_1_0_TheDarkWraith.7z)

:salute:

Nice :up:

@ foufouniette, sorry I did not see your request.

foufouniette
04-07-15, 07:01 AM
ty Echolot and ReallyDedPoet :salute:

i really appreciate it !! :yeah:

now the power is mine :rock:

ty again !

the french guy :subsim:

jetFire55
03-16-17, 08:42 AM
The download link is broken, please can you provide a new one?

hauangua
03-16-17, 08:46 AM
The download link is broken, please can you provide a new one?

Hi jetFire55

Uboat_Snorkel_1_1_0_TheDarkWraith @ Mediafire (http://www.mediafire.com/download/4n9kgaznm1blnb9/Uboat_Snorkel_1_1_0_TheDarkWraith.7z)

this link work perfectly
:salute:

thadgar
07-12-17, 01:57 PM
This Mod makes the game playable to the end.
Thanks so much!

THEBERBSTER
07-12-17, 05:43 PM
A Warm Welcome To The Subsim Community > thadgar
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute: (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)

Steam Conversion Installation Instructions for SH5 Updated Version (http://www.subsim.com/radioroom/showpost.php?p=2266214&postcount=161)
Highly Recommended SH5 > The Wolves Of Steel Mega Mod > Optional KSDCommander > Working Enigma Machine > Sub Flags > Not Compatible With STEAM (http://www.subsim.com/radioroom/showthread.php?p=2165720#post2165720)

Jimbuna
07-13-17, 08:42 AM
Welcome to SubSim thadgar :salute:

Charlie901
07-14-17, 05:49 PM
Isn't this mod already included in the TWoS Mega Mod?

vdr1981
07-14-17, 06:06 PM
This Mod makes the game playable to the end.
Thanks so much!

Hardly lol...One mod will hardly make any difference. Stock SH5 is simply too much broken...
Isn't this mod already included in the TWoS Mega Mod?
TWoS is based on TDW New UIs so yes...

thadgar
07-27-17, 10:55 AM
Hi vdr1981 (http://www.subsim.com/radioroom/member.php?u=263063),
Actually,, no, Silent Hunter 5 has worked just fine. I am running Windows 7, I used Uplay (not Steam), and even the vanilla install worked great. That was about a month ago and since then I have added 7 Mods. Mostly cosmetic (flags, emblems, lifeboats), and also the Snorkel, and Darkwraiths amazing enemy AI upgrade.

This has been a fun, and stable, game. Cheers!

Aktungbby
07-27-17, 01:19 PM
thadgar!:Kaleun_Salute:

lordkhaen
12-29-17, 12:41 AM
the link is broken, anyway, i could get another?

HW3
12-29-17, 12:59 AM
The link in post #127 works.

THEBERBSTER
12-29-17, 06:37 AM
A Warm Welcome To The Subsim Community > lordlhaen
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Tutorials And Other Information Links In My Signature Below
This snorkel is included with TDW's NewUI interface versions 7-4-2 and 7-5-0.
The Option File Editor Viewer application included with these interfaces offers several hundred different patches including the snorkel patch for different types of VII to enhance your game.
Post #25 TDW's NewUi 7-4-2 Installing It Correctly > Updated Pictorial (http://www.subsim.com/radioroom/showpost.php?p=2185383&postcount=25)

https://s14.postimg.org/n2xtgnddd/image.jpg

Aktungbby
12-29-17, 11:00 AM
lordlhaen!:Kaleun_Salute: & JETFIRE55!:Kaleun_Salute:

Propnut17
11-28-19, 12:25 AM
U-190 one day you may understand that this comment was totally wrong, for many reasons. But, then it is only after years of enjoying Silent Hunter that you may comprehend why.

kapuhy
11-28-19, 02:55 AM
Looks like the dude overestimates his work. It's funny!

On the other hand, resurrecting years old thread just to trash one of this game's most accomplished modders is kinda sad.