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THE_MASK
08-04-11, 03:49 PM
Found small mistake in stock game files.
C:\Ubisoft\Silent Hunter 5\data\Terrain\Textures_and_Vegetation\6.TropicalF orests.ini
TexMasks=6.Tropical Forests/masks_tropical.dss
should be
TexMasks=6.Tropical Forests/masks_tropical.dds

mia389
08-04-11, 03:51 PM
I will change it. Thanks sober.

How on earth did you find that lol.

Magic1111
08-04-11, 04:26 PM
Found small mistake in stock game files.
C:\Ubisoft\Silent Hunter 5\data\Terrain\Textures_and_Vegetation\6.TropicalF orests.ini
TexMasks=6.Tropical Forests/masks_tropical.dss
should be
TexMasks=6.Tropical Forests/masks_tropical.dds

WOW:o, thanks sober, never found that ! :yeah:

Best regards,
Magic:salute:

Adriatico
08-04-11, 04:28 PM
Thanks mate,
I wouldn't notice that in 3 years of sniffing around...:o

Paris_England
08-04-11, 05:38 PM
With eyes that good, you are my no.1 pick for watch :):yeah:

Stormfly
08-04-11, 06:05 PM
manny THX Sober,

could it be that this vanilla bug (missing texture, because of wrong entry in ini file) creates a mem leak ?

TheDarkWraith
08-04-11, 06:19 PM
manny THX Sober,

could it be that this vanilla bug (missing texture, because of wrong entry in ini file) creates a mem leak ?

highly doubt it. Mem leaks usually are from pointers that are reassigned without releasing them first (thus nothing points to the object originally pointed to and thus no way to release it). This only applies to unmanaged apps (managed apps use non-deterministic finalization at least .NET languages do)

THE_MASK
08-04-11, 06:25 PM
highly doubt it. Mem leaks usually are from pointers that are reassigned without releasing them first (thus nothing points to the object originally pointed to and thus no way to release it). This only applies to unmanaged apps (managed apps use non-deterministic finalization at least .NET languages do)I was about to say the same thing .

GT182
08-04-11, 08:43 PM
Sober, a dumb question. When corrected what does it change for the Tropical Forests mask?

tonschk
08-05-11, 04:23 AM
With eyes that good, you are my no.1 pick for watch :):yeah:


I totally :DL agree :yeah:

Seaman_Hornsby
08-05-11, 01:53 PM
Good catch. Does this fix that "blocky trees" problem? :hmmm:

THE_MASK
08-05-11, 05:45 PM
I get the blocky trees if i use adaptive multi sample AA or super sample AA for the AA mode in CCC . If i use multi sample AA i dont get it .

dssgmarine
08-06-11, 02:53 AM
this is the kinds of things I requested for a community patch, including the 2000 health on the conning tower instead of 200.

arnahud2
08-06-11, 03:30 AM
:yeah: Many thanks for having found and fixed this bugs !! :salute: