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View Full Version : Question: Radio intercepts in campaign mode..


Woolfman
07-10-11, 08:22 PM
....Oct. 1939; U-4, a type II-A canoe is tracking a target somewhere off the coast of Norway when the radio operator reports a new intercept. Its U-45 reporting a convoy contact some 1500 odd NM away from our position: time 07:58.

At 09:02 new radio message intercept: an S.O.S. call from one of the freighters in the position earlier reported by U-45. someone's on duty!
At 09:07 and 09:11: two (2) more S.O.S. from sinking freighters. Good Job!

Here's the question:

Are the messages intercepted by the radio operator part of the campaign at sea, in real game time?

or

Are the messages simply part of a script designed to give the impression that we are not alone in the developing campaign?

I was wondering if I would have witnessed the attack if I had been within visual and/or audio range of the action at U-45's location?

Fish In The Water
07-10-11, 08:27 PM
SOS calls are strictly for immersion. Same with anything containing latitude and longitude. The only calls that are actual game events are those containing (map) grid coordinates.

Woolfman
07-10-11, 08:56 PM
SOS calls are strictly for immersion. Same with anything containing latitude and longitude. The only calls that are actual game events are those containing (map) grid coordinates.


K Thanks.:up:

I'm running the game with GWX 3.0

Following your response something else came up.

:rock: Can we lure other A.I. boats on our contacts and form wolfpacks at sea?

Fish In The Water
07-10-11, 09:08 PM
Can we lure other A.I. boats on our contacts and form wolfpacks at sea?

Not at present but there is a project underway to try and implement in-game wolfpacks. We'll have to wait and see how successful it'll be, but I'm keeping my fingers crossed. :yep:

Zuk
07-10-11, 09:23 PM
It would be great if it is true what you say. I have not examined the topic of SH3 for quite a while. Where can I see the details on that? :hmmm:

Woolfman
07-10-11, 09:34 PM
Not at present but there is a project underway to try and implement in-game wolfpacks. We'll have to wait and see how successful it'll be, but I'm keeping my fingers crossed. :yep:

I thought it was the most interesting aspect of the Aces of the Deep dynamic campaign!

IMO SH3 with GWX is probably the closest anyone has been to replicating the realism of a U-Boat at war since AOD.

(1) There's a need to enhance the Depth Charge realism so that different depth affect efficiency.
(2) Wolfpack tactics was at the heart of U-Boat operations and MUST
be included. Mind you i'm not a modder, just a downloader:O: hope someone develops it one day, that would be beautifull:sunny:

Great game, great site, great mods! :salute:

Fish In The Water
07-10-11, 09:39 PM
IMO SH3 with GWX is probably the closest anyone has been to replicating the realism of a U-Boat at war since AOD.

Agreed, I loved AOD as well and I have to say GWX is the next best thing. :03:

Kapt Z
07-11-11, 10:13 AM
:rock: Can we lure other A.I. boats on our contacts and form wolfpacks at sea?

No, but I believe you are supposed to be able to summon Luftwaffe elements if you are in range of an airbase. Never been able to verify that in game though.

desirableroasted
07-11-11, 11:18 AM
SOS calls are strictly for immersion. Same with anything containing latitude and longitude. The only calls that are actual game events are those containing (map) grid coordinates.

Though the Norwegian campaign is "off the grid", so the Lat/Long messages for that are accurate.

Jimbuna
07-11-11, 03:34 PM
No, but I believe you are supposed to be able to summon Luftwaffe elements if you are in range of an airbase. Never been able to verify that in game though.

The same applies to surface units provided you are within visual contact/range when you send your report and (as with the Lufwaffe) they are within range of said contact.

Woolfman
07-11-11, 06:11 PM
Thanks for your input guys.

Fish In The Water
07-11-11, 08:26 PM
Thanks for your input guys.

You're welcome, enjoy! :sunny:

Jimbuna
07-12-11, 03:09 AM
Thanks for your input guys.

If you ever want to cut down on the number of radio messages and know that whatever you receive is scripted into the game (approx 288 messages IIRC) then you should use this (for GWX).

http://www.gamefront.com/files/14067951/GWX_3___Msn_Os_Lite_rar

Wreford Brown - Mission Orders Lite.

Fish In The Water
07-12-11, 08:55 PM
http://www.gamefront.com/files/14067951/GWX_3___Msn_Os_Lite_rar

Wreford Brown - Mission Orders Lite.

Very good mod! :up:

Kapt Z
07-12-11, 11:26 PM
Very good mod! :up:

Second that!

Woolfman
07-16-11, 10:10 PM
[QUOTE=jimbuna;1702659]If you ever want to cut down on the number of radio messages and know that whatever you receive is scripted into the game (approx 288 messages IIRC) then you should use this (for GWX).

:03:Loaded message Mod. Jimbuna. Does the job. However, I keep getting a message that my homeport has been changed to KIEL every time i load the game. The mission screen confirms that home base is Wilhemshaven but i get the message anyways. Very odd indeed!


Thx.

Jimbuna
07-17-11, 05:52 AM
Presuming you have SH3 Commander....

Have you downloaded the GWX CFG file for Commander?

Perform a 'rollback' or better still set it to auto 'at end of each patrol'.

Either way, IIRC docking at your home port then closing down thew game before commencing your next patrol should sort it out.

Woolfman
07-17-11, 09:02 PM
[QUOTE=jimbuna;1706602]Presuming you have SH3 Commander....

Have you downloaded the GWX CFG file for Commander?

:timeout:I had SH3 commander setup and all but, decided it wasn't worth the trouble. Reloaded the game without it. Looks great with the patrol log details; ship names (sunken ships), crew setup, the bar scene (AOD style - good memories)...etc...

...if that can take care of the Kiel problem...well...we'll see. At least their's a solution out there. Thx.:salute:

Woolfman

Sailor Steve
07-17-11, 11:57 PM
[:timeout:I had SH3 commander setup and all but, decided it wasn't worth the trouble.
The single best add-on for the game, more than any supermod, and you think it's not worth the trouble? Well, harumph! :stare:

Just kidding. Everyone has to do what's best for them. Myself, I really do think Commander is more important to my gameplay than anything else. :sunny:

Woolfman
07-21-11, 09:46 AM
[QUOTE=Sailor Steve;1707103] Well, harumph! :stare:

I followed Jimbuna's and your advice and re-harumphed SH3 Commander:88)...it fixed the problem. Thx.

Sailor Steve
07-21-11, 12:30 PM
You followed MY advice? Well, there goes any respect I might have had for you! :O:
:rotfl2:

Sorry, it just sort of popped out. Glad it's working for you now. :sunny:

Jimbuna
07-21-11, 05:38 PM
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif