Anvart
06-22-11, 03:10 AM
One of my old stuff, designed for use in S3D.
Simple ShiftTexture render controller... must be attached to Type 4/100 object.
This controller moves the texture along U and/or V coordinates with a given relative speed.
IIRC:
If your object is multitextured (multi-material) the controller will move only the first texture (first material in Type 4/100 object).
TexUnit:
Texture0 - it's base diffuse texture;
Texture1 - it's additional Type 13 texture as AO/Lightmap, Bump and so on;
Texture2 - it's reserve parameter :haha:.
I tested it in interior... when i choosed TexUnit = Texture0, base texture was moved... when i choosed TexUnit = Texture1, LightMap was moved.
Link:
http://www.mediafire.com/file/jrsbtuqub1jad2x/ShiftTexture.cs
Installing:
Put ShiftTexture.cs into X:\Program Files\Silent 3ditor\Controllers\_SH3\SH3Controllers\ folder.
/////////////////////////////////////////////////////////////////////////////////////////////////////
Updated - 18.07.2011
******************
Slight organizational renewal.
So as TexUnit property is used in other controllers also, I have identified this enumerated type into a separate file TexUnits.cs (same story with AnimatedTexture controller in http://www.subsim.com/radioroom/showthread.php?t=184667).
Installation:
Unpack the archive ShiftTexture_2.rar. Move folders movietex and SH3Controllers into X:\Program Files\Silent 3ditor\Controllers\_SH3\ folder and overwrite the existing folders and files.
Link: http://www.mediafire.com/file/wjn4bb63xbudcvb/ShiftTexture_2.rar
Simple ShiftTexture render controller... must be attached to Type 4/100 object.
This controller moves the texture along U and/or V coordinates with a given relative speed.
IIRC:
If your object is multitextured (multi-material) the controller will move only the first texture (first material in Type 4/100 object).
TexUnit:
Texture0 - it's base diffuse texture;
Texture1 - it's additional Type 13 texture as AO/Lightmap, Bump and so on;
Texture2 - it's reserve parameter :haha:.
I tested it in interior... when i choosed TexUnit = Texture0, base texture was moved... when i choosed TexUnit = Texture1, LightMap was moved.
Link:
http://www.mediafire.com/file/jrsbtuqub1jad2x/ShiftTexture.cs
Installing:
Put ShiftTexture.cs into X:\Program Files\Silent 3ditor\Controllers\_SH3\SH3Controllers\ folder.
/////////////////////////////////////////////////////////////////////////////////////////////////////
Updated - 18.07.2011
******************
Slight organizational renewal.
So as TexUnit property is used in other controllers also, I have identified this enumerated type into a separate file TexUnits.cs (same story with AnimatedTexture controller in http://www.subsim.com/radioroom/showthread.php?t=184667).
Installation:
Unpack the archive ShiftTexture_2.rar. Move folders movietex and SH3Controllers into X:\Program Files\Silent 3ditor\Controllers\_SH3\ folder and overwrite the existing folders and files.
Link: http://www.mediafire.com/file/wjn4bb63xbudcvb/ShiftTexture_2.rar