View Full Version : [REL] Aces' Super, Dupah, Woopah Turms (inc. Super Turms v6) for GWX
Problem resolved but I had to manipulate the Turm v7 to completely remove crew on deck...No matter, the deck is mine alone, now ! :shucks:
http://imageshack.com/a/img19/3567/jsb0.jpg
Hmmm, this is not a bug IG but, when I take some screenshots, binoculars are white...Curious...
Nukesub
04-03-14, 10:22 PM
This mod is awesome :)
I downloaded it and installed it and it seemed to be working fine. I was able to do tutorial missions, single missions, and start a new career.
However, I noticed that the anchor was missing on the IXB and so I rooted around for a fix to that earlier in this thread and found it. Popped it in. Now I can only do tutorial missions.
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UPDATE - I will never understand computers. I am not sure what I changed but now it seems to be allowing me to start new careers. My head hurts...
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Every time I try to load a new career it almost loads completely, then crashes to desktop :(
I tried removing the IXB graphical fix and it still crashes when I try to start a new career. For reference here are my currently installed mods:
GWX - 16km Atmosphere
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
LifeBoats&Debris_v4
Pascal_Port_People
Torpedo damage Final ver2.0
North Atlantic Green 1.1
GWX - VIIC41 Player Sub
Ice Age
Real Depth Charge
New_clearsky_clouds
New Uboat Guns 1.2
GWX - Main movie - 'Das Boot'
GWX - Captain America's Officer Icons
GWX - Alternate Loadscreen - Full Circle
Wooden_Lifeboats_Mod_1.1
Aces' Super Turms v6 for GWX
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Super Turms 6 - GWX Type 9b Tube Doors and Anchor Fix
RB_SH4_Effects_for_SH3_2_03
Also note, I have been rolling back SH Commander before enabling/disabling any mods.
I guess I will also point out that single missions and tutorials now seem to be working, but when I try to do a new career it crashes half way through loading and actually does the error message twice (it comes back up right after I click okay the first time it appears).
If anyone can weigh in on this it would be much appreciated
Nukesub
04-07-14, 12:12 AM
Quick follow-up questions: Would anyone know what might be causing this?
1). On the type VIIB in the navigation and sonar room facing towards the front of the u-boat there is a simply an open grey space. Looks as if someone was modelling the graphics of the interior and then stopped
2). I put an emblem on the turm but in the game it shows up as some black sploches/spots around the area the emblem would normally appear.
For reference, see the post above this one for my mod list.
Thanks for insight in advance, fellow Kaleuns!
succerpunch
09-20-19, 03:00 AM
Is this mod working and supported?
ivanov.ruslan
09-20-19, 10:18 PM
Work well, good,but does support, i dont no! :03:
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